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T3 Playoff Desert Admiral (L+19) vs AetV (X) G40

  • 19 17

    @aequitas:

    Plus a Ftr.
    Hopefully i get to knock out a few of yours. :-D :-D :-D

    My roll was below average :(

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Hawaiian Islands to 26 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
                1 bomber and 1 tactical_bomber moved from Queensland to 54 Sea Zone
                2 bombers moved from Queensland to 54 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser and 4 fighters
                        Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 :  7/17 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 4 fighters in 54 Sea Zone, round 2 :  4/8 hits
                    Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                        3 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 :  9/17 hits
                        Japanese roll dice for 1 carrier and 1 fighter in 54 Sea Zone, round 3 :  0/2 hits
                        1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 104
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser and 4 fighters

    Non Combat Move - Americans
                5 fighters moved from 54 Sea Zone to Queensland
                5 bombers moved from 54 Sea Zone to Queensland
                3 tactical_bombers moved from 54 Sea Zone to Queensland
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                4 bombers moved from United Kingdom to Urals
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                2 carriers and 3 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_41412_Ame9.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Chahar to Jehol
                1 fighter moved from Suiyuyan to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Jehol, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Hopei
                2 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                1 infantry placed in Chahar
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs

    triplea_41412_Chi9.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Hawaiian Islands to 26 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
                1 bomber and 1 tactical_bomber moved from Queensland to 54 Sea Zone
                2 bombers moved from Queensland to 54 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser and 4 fighters
                        Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 :  7/17 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 4 fighters in 54 Sea Zone, round 2 :  4/8 hits
                    Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                        3 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 :  9/17 hits
                        Japanese roll dice for 1 carrier and 1 fighter in 54 Sea Zone, round 3 :  0/2 hits
                        1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 104
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser and 4 fighters

    Non Combat Move - Americans
                5 fighters moved from 54 Sea Zone to Queensland
                5 bombers moved from 54 Sea Zone to Queensland
                3 tactical_bombers moved from 54 Sea Zone to Queensland
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                4 bombers moved from United Kingdom to Urals
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                2 carriers and 3 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Chahar to Jehol
                1 fighter moved from Suiyuyan to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Jehol, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Hopei
                2 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                1 infantry placed in Chahar
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Urals: 4 bombers
                EDIT: Adding units owned by Americans to Vologda: 4 bombers
                EDIT: Turning off Edit Mode
                1 artillery and 4 infantry moved from Egypt to Alexandria
                4 fighters moved from Egypt to Alexandria
                1 fighter moved from Eastern Persia to Caucasus
                2 armour moved from Volgograd to Caucasus
                4 fighters moved from Volgograd to Rostov
                5 fighters moved from Russia to Rostov
                2 infantry moved from India to Burma
                2 fighters moved from India to Burma
                1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Rostov
                    British attack with 9 fighters
                    Germans defend with 2 aaGuns, 2 armour, 1 infantry and 1 mech_infantry; Italians defend with 1 aaGun and 1 armour
                        AA fire in Rostov :  3/9 hits
                        3 fighters owned by the British lost in Rostov
                        British roll dice for 6 fighters in Rostov, round 2 :  2/6 hits
                        Italians roll dice for 3 aaGuns, 3 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 :  1/5 hits
                        1 aaGun owned by the Germans, 1 aaGun owned by the Italians and 1 fighter owned by the British lost in Rostov
                        British roll dice for 5 fighters in Rostov, round 3 :  3/5 hits
                        Italians roll dice for 1 aaGun, 3 armour, 1 infantry and 1 mech_infantry in Rostov, round 3 :  1/5 hits
                        1 aaGun owned by the Germans, 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Rostov
                        British roll dice for 4 fighters in Rostov, round 4 :  2/4 hits
                        Italians roll dice for 3 armour in Rostov, round 4 :  2/3 hits
                        1 armour owned by the Germans, 2 fighters owned by the British and 1 armour owned by the Italians lost in Rostov
                        British roll dice for 2 fighters in Rostov, round 5 :  2/2 hits
                        Italians roll dice for 1 armour in Rostov, round 5 :  1/1 hits
                        1 armour owned by the Germans and 1 fighter owned by the British lost in Rostov
                    British win with 1 fighter remaining. Battle score for attacker is -40
                    Casualties for Germans: 2 aaGuns, 2 armour, 1 infantry and 1 mech_infantry
                    Casualties for British: 8 fighters
                    Casualties for Italians: 1 aaGun and 1 armour
                Battle in Alexandria
                    British attack with 1 artillery, 4 fighters and 4 infantry
                    Germans defend with 1 armour and 1 infantry; Italians defend with 1 aaGun, 1 artillery and 2 infantry
                        AA fire in Alexandria :  0/3 hits
                        British roll dice for 1 artillery, 4 fighters and 4 infantry in Alexandria, round 2 :  3/9 hits
                        Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 :  1/5 hits
                        1 aaGun owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                        British roll dice for 1 artillery, 4 fighters and 3 infantry in Alexandria, round 3 :  4/8 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 3 :  1/3 hits
                        1 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    British attack with 2 armour and 1 fighter
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 armour and 1 fighter in Caucasus, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Rostov to Vologda
                1 fighter moved from Caucasus to Volgograd
                4 fighters moved from Alexandria to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 factory_minor placed in Iraq
                1 fighter and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
                British collect 31 PUs (2 lost to blockades); end with 31 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
                Some Units in India change ownership: 1 infantry

    triplea_41412_UK_9.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Tunisia to Libya

    Place Units - Italians
                2 submarines placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
                Italians collect 14 PUs (2 lost to blockades); end with 14 PUs

    Combat Hit Differential Summary :

    triplea_41412_Ita9.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                5 artilleries and 5 infantry moved from Queensland to South Australia
                2 infantry moved from Egypt to Trans-Jordan

    triplea_41412_ANZ9.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                5 artilleries and 5 infantry moved from Queensland to South Australia
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    triplea_41412_ANZ9.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                5 artilleries and 5 infantry moved from Queensland to South Australia
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Syria to Iraq

    Turn Complete - French

    triplea_41412_Fre9.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 3 armour, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Novgorod to Vologda
                1 armour and 4 mech_infantrys moved from Archangel to Vologda
                1 mech_infantry moved from Archangel to Vologda
                1 submarine moved from 119 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 2 armour and 3 mech_infantrys
                    British defend with 2 armour
                        Germans roll dice for 2 armour and 3 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1,50 expected hits
                        Russians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1,00 expected hits
                        2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Caucasus
                        Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1,17 expected hits
                        Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 2 armour
                Battle in Vologda
                    Germans attack with 1 armour and 6 mech_infantrys
                    British defend with 1 fighter; Americans defend with 4 bombers; Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 6 mech_infantrys in Vologda, round 2 : 1/7 hits, 1,50 expected hits
                        Russians roll dice for 4 bombers, 1 fighter and 1 infantry in Vologda, round 2 : 2/6 hits, 1,67 expected hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour and 4 mech_infantrys in Vologda, round 3 : 0/5 hits, 1,17 expected hits
                        Russians roll dice for 4 bombers and 1 fighter in Vologda, round 3 : 3/5 hits, 1,33 expected hits
                        3 mech_infantrys owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 4 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 4 bombers and 1 fighter in Vologda, round 4 : 1/5 hits, 1,33 expected hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    1 armour owned by the Germans retreated to Archangel
                    Russians win with 4 bombers and 1 fighter remaining. Battle score for attacker is -21
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to 97 Sea Zone
                1 fighter moved from 97 Sea Zone to Ukraine
                1 mech_infantry moved from Poland to Novgorod
                1 mech_infantry moved from Germany to Eastern Poland
                2 mech_infantrys moved from Novgorod to Archangel
                1 aaGun moved from Western Germany to Northern Italy

    Place Units - Germans
                3 armour placed in Novgorod
                1 aaGun and 2 fighters placed in Ukraine
                Germans undo move 2.
                1 aaGun, 1 fighter and 1 infantry placed in Ukraine
                1 fighter placed in 112 Sea Zone
                6 mech_infantrys placed in Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Germans : -2,50
        British : -0,33
        Russians : 3,17

    triplea_41412_Ger10.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Italians
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                2 fighters moved from Russia to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Caucasus, round 2 :  0/5 hits
                        Germans roll dice for 2 armour in Caucasus, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 3 :  1/4 hits
                        Germans roll dice for 2 armour in Caucasus, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                        Russians roll dice for 1 artillery and 2 fighters in Caucasus, round 4 :  2/3 hits
                        Germans roll dice for 1 armour in Caucasus, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 infantry moved from Tambov to Rostov
                2 artilleries and 2 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Bryansk to Western Ukraine
                1 artillery and 3 infantry moved from Russia to Bryansk
                3 infantry moved from Dzavhan to Yakut S.S.R.
                2 fighters moved from Caucasus to Volgograd

    Place Units - Russians
                1 artillery and 1 infantry placed in Volgograd
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs

    triplea_41412_Rus10.tsvg

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 carriers, 1 cruiser, 7 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
                5 carriers, 1 cruiser, 7 fighters, 1 submarine and 3 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
                5 carriers, 1 cruiser, 7 fighters, 1 submarine and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
                1 carrier moved from 37 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Australia to 54 Sea Zone
                1 battleship moved from 37 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
                1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry moved from Siberia to 5 Sea Zone
                2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                2 artilleries moved from Manchuria to Jehol
                1 infantry moved from Hunan to Anhwe
                1 mech_infantry moved from Kwangtung to Anhwe
                2 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 bomber moved from Shan State to Szechwan
                1 bomber moved from Kiangsu to Anhwe
                1 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians

    triplea_41412_Jap10.tsvg

  • 22 21 20 19 18 17 16

    Scramble sz 54?

  • 19 17

    Yes

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 carriers, 1 cruiser, 7 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
                5 carriers, 1 cruiser, 7 fighters, 1 submarine and 3 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
                5 carriers, 1 cruiser, 7 fighters, 1 submarine and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
                1 carrier moved from 37 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Australia to 54 Sea Zone
                1 battleship moved from 37 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
                1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry moved from Siberia to 5 Sea Zone
                2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                2 artilleries moved from Manchuria to Jehol
                1 infantry moved from Hunan to Anhwe
                1 mech_infantry moved from Kwangtung to Anhwe
                2 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 bomber moved from Shan State to Szechwan
                1 bomber moved from Kiangsu to Anhwe
                1 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians

    Combat - Japanese
                Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in New Guinea
                Battle in Szechwan
                    Japanese attack with 1 bomber and 3 infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 bomber and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,17 expected hits
                        Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 1,00 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,83 expected hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is -15
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 bomber and 3 infantry
                Battle in Jehol
                    Japanese attack with 2 artilleries and 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 4 infantry in Jehol, round 2 : 1/6 hits, 1,67 expected hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 8 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 3 fighters
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 8 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 8/14 hits, 7,83 expected hits
                        Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 3 fighters in 54 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Americans, 1 submarine owned by the Japanese and 3 fighters owned by the Americans lost in 54 Sea Zone
                    6 carriers owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese retreated to 46 Sea Zone
                    Americans win with 1 battleship remaining. Battle score for attacker is 69
                    Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers and 3 fighters
                    Casualties for Japanese: 2 fighters, 1 submarine and 1 tactical_bomber

    Non Combat Move - Japanese
                6 fighters and 3 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from Philippines to 46 Sea Zone
                1 fighter moved from 37 Sea Zone to 46 Sea Zone
                1 destroyer moved from 20 Sea Zone to 46 Sea Zone
                2 transports moved from 37 Sea Zone to 20 Sea Zone
                3 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Kwangtung to Hunan
                1 bomber moved from Anhwe to Kwangtung
                1 aaGun, 1 artillery and 2 infantry moved from Manchuria to Amur
                1 infantry moved from Sakha to Buryatia

    Place Units - Japanese
                3 infantry placed in Malaya
                2 armour and 1 mech_infantry placed in French Indo China
                Japanese undo move 1.
                1 artillery and 2 infantry placed in Malaya
                3 infantry placed in Kwangtung
                1 carrier and 2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    Americans : 0,17
        Chinese : 1,67
        Japanese : 1,17

    triplea_41412_Jap10.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                4 bombers moved from Vologda to Archangel
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                5 bombers, 2 fighters and 3 tactical_bombers moved from Queensland to Western Australia

    Combat - Americans
                Battle in Morocco
                Battle in Western Australia
                    Americans attack with 5 bombers, 2 fighters and 3 tactical_bombers
                    Japanese defend with 1 aaGun and 5 infantry
                        AA fire in Western Australia :  0/3 hits
                        Americans roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in Western Australia, round 2 :  5/10 hits
                        Japanese roll dice for 1 aaGun and 5 infantry in Western Australia, round 2 :  0/5 hits
                        4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Western Australia
                        Americans roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in Western Australia, round 3 :  6/10 hits
                        Japanese roll dice for 1 infantry in Western Australia, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Western Australia
                    Americans win, taking Morocco from Italians with 5 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 aaGun and 5 infantry
                Battle in Archangel
                    Americans attack with 4 bombers
                    Germans defend with 1 armour and 2 mech_infantrys
                        Americans roll dice for 4 bombers in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 :  1/3 hits
                        1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Archangel
                        Americans roll dice for 3 bombers in Archangel, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Archangel, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Archangel
                    Americans win with 3 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                3 bombers moved from Archangel to Russia
                5 bombers, 2 fighters and 3 tactical_bombers moved from Western Australia to Queensland
                2 carriers, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 bomber and 2 fighters placed in Western United States
                Americans undo move 3.
                2 fighters placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_41412_Ame10.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Hopei to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                4 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Hunan to Szechwan
                2 infantry moved from Chahar to Suiyuyan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs

    triplea_41412_Chi10.tsvg

  • 19 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British

    triplea_41412_Bri10.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                4 bombers moved from Vologda to Archangel
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                5 bombers, 2 fighters and 3 tactical_bombers moved from Queensland to Western Australia

    Combat - Americans
                Battle in Morocco
                Battle in Western Australia
                    Americans attack with 5 bombers, 2 fighters and 3 tactical_bombers
                    Japanese defend with 1 aaGun and 5 infantry
                        AA fire in Western Australia :  0/3 hits
                        Americans roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in Western Australia, round 2 :  5/10 hits
                        Japanese roll dice for 1 aaGun and 5 infantry in Western Australia, round 2 :  0/5 hits
                        4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Western Australia
                        Americans roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in Western Australia, round 3 :  6/10 hits
                        Japanese roll dice for 1 infantry in Western Australia, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Western Australia
                    Americans win, taking Morocco from Italians with 5 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 aaGun and 5 infantry
                Battle in Archangel
                    Americans attack with 4 bombers
                    Germans defend with 1 armour and 2 mech_infantrys
                        Americans roll dice for 4 bombers in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 :  1/3 hits
                        1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Archangel
                        Americans roll dice for 3 bombers in Archangel, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Archangel, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Archangel
                    Americans win with 3 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                3 bombers moved from Archangel to Russia
                5 bombers, 2 fighters and 3 tactical_bombers moved from Western Australia to Queensland
                2 carriers, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 bomber and 2 fighters placed in Western United States
                Americans undo move 3.
                2 fighters placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Hopei to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                4 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Hunan to Szechwan
                2 infantry moved from Chahar to Suiyuyan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs

    Purchase Units - British
                British buy 1 airfield, 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 fighter moved from Iraq to India
                1 fighter moved from India to Szechwan
                1 fighter moved from Volgograd to Western Ukraine
                1 fighter moved from Iraq to Rostov
                1 fighter moved from Iraq to Bryansk
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Iraq to Egypt

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 artillery placed in Egypt
                1 airfield placed in Gibraltar
                1 destroyer placed in 98 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
                Some Units in India change ownership: 1 artillery

    triplea_41412_UK_10.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Libya to Tobruk
                1 fighter moved from Southern Italy to Tobruk

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tobruk, round 2 : 3/3 hits, 1,17 expected hits
                        British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Tobruk to 97 Sea Zone
                1 aaGun and 2 infantry moved from France to Northern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
                Italians collect 11 PUs (2 lost to blockades); end with 11 PUs

    Combat Hit Differential Summary :

    Italians : 1,83
        British : 0,67

    triplea_41412_Ita10.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to Western Australia
                      ANZAC take Western Australia from Japanese
                2 infantry moved from Trans-Jordan to Egypt
                4 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                1 destroyer moved from 61 Sea Zone to 62 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    triplea_41412_ANZ10.tsvg

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