@dawgoneit said in L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X):
4e56ea92-eb36-41d6-b67b-7fa74a9b322f-triplea_42265_3 scramble in sz97.tsvg
That’s too much for me. No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour and 1 mech_infantry moved from Tanganyika Territory to Rhodesia
1 mech_infantry moved from Belgian Congo to Nigeria
Germans take Nigeria from British
1 mech_infantry moved from Belgian Congo to French Central Africa
Germans take French Central Africa from French
12 armour and 14 mech_infantrys moved from Belgian Congo to Rhodesia
1 armour moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from British
1 armour moved from Italian Somaliland to British Somaliland
Germans take British Somaliland from British
1 mech_infantry moved from Egypt to Alexandria
Germans take Alexandria from British
1 mech_infantry moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 fighter and 1 tactical_bomber moved from Western Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Bessarabia
1 bomber moved from Romania to Bessarabia
2 infantry moved from Western Germany to Northern Italy
2 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Yugoslavia
1 bomber moved from Romania to Archangel
1 infantry moved from Novgorod to Archangel
4 artilleries and 8 infantry moved from Romania to Bulgaria
2 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Germany to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Northern Italy
10 mech_infantrys moved from Poland to Yugoslavia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Italy
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
French defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Northern Italy, round 2 : 3/7 hits
French roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from French with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Germans: 1 infantry
Battle in Yugoslavia
Germans attack with 2 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 2 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber in Yugoslavia, round 2 : 2/14 hits
British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 2 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rhodesia
Germans attack with 13 armour and 15 mech_infantrys
British defend with 4 infantry
Germans roll dice for 13 armour and 15 mech_infantrys in Rhodesia, round 2 : 9/28 hits
British roll dice for 4 infantry in Rhodesia, round 2 : 1/4 hits
1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Rhodesia
Germans win, taking Rhodesia from British with 13 armour and 14 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 4 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 5 artilleries and 10 infantry
British defend with 2 infantry
Germans roll dice for 5 artilleries and 10 infantry in Bulgaria, round 2 : 4/15 hits
British roll dice for 2 infantry in Bulgaria, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 5 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Romania to Bulgaria
1 aaGun moved from Slovakia Hungary to Yugoslavia
2 fighters and 2 tactical_bombers moved from Northern Italy to Western Germany
2 fighters and 1 tactical_bomber moved from Yugoslavia to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
4 mech_infantrys moved from Baltic States to Slovakia Hungary
1 artillery moved from Baltic States to Novgorod
1 submarine moved from 122 Sea Zone to 120 Sea Zone
1 aaGun and 10 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Western Germany
1 bomber moved from Bessarabia to Western Germany
Place Units - Germans
3 artilleries placed in Egypt
7 artilleries placed in Western Germany
3 infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,5,5,5,6,1,3,4,1,5,5,4,4
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Yakut S.S.R. to Sakha
Russians take Sakha from Japanese
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
1 fighter moved from Russia to Bessarabia
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Germans
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Germans
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 infantry moved from Smolensk to Archangel
1 artillery and 19 infantry moved from Smolensk to Belarus
6 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Bryansk
1 aaGun, 2 artilleries and 15 infantry moved from Northwest Persia to Persia
3 infantry moved from Volgograd to Kazakhstan
10 infantry moved from Samara to Kazakhstan
2 armour and 3 mech_infantrys moved from Yakut S.S.R. to Timguska
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to Sakha
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Sakha
1 fighter moved from 6 Sea Zone to Sakha
Combat - Japanese
Battle in Sakha
Japanese attack with 2 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Sakha, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Sakha, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 mech_infantry in Sakha, round 3 : 2/3 hits
Russians roll dice for 1 mech_infantry in Sakha, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sakha
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Guam
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield; ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Guam, round 2 : 4/6 hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Guam to 21 Sea Zone
2 carriers moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from Sakha to Amur
1 fighter moved from Sakha to Amur
1 artillery moved from Manchuria to Amur
2 artilleries moved from Manchuria to Jehol
1 armour and 2 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from Siam to India
1 fighter moved from French Indo China to India
5 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone
3 infantry moved from Shantung to Anhwe
6 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Shensi to Suiyuyan
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in India
3 fighters placed in Japan
2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
3 transports moved from 92 Sea Zone to 93 Sea Zone
4 artilleries and 4 infantry moved from Algeria to 92 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
2 fighters moved from Greece to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
2 fighters moved from France to Southern Italy
1 mech_infantry moved from France to Southern Italy
9 artilleries, 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 9 infantry, 1 submarine and 9 transports moved from 95 Sea Zone to 97 Sea Zone
9 artilleries and 9 infantry moved from 97 Sea Zone to Southern Italy
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from France to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
1 infantry moved from France to Northern Italy
1 submarine moved from 26 Sea Zone to 16 Sea Zone
8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 2 infantry; Italians defend with 1 factory_minor
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Northern Italy, round 2 : 1/5 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 8 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 8 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/9 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
8 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Norway to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 3 infantry moved from Normandy Bordeaux to France
1 bomber moved from Northern Italy to France
1 armour, 3 infantry and 1 mech_infantry moved from Finland to Norway
Place Units - Americans
1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
3 transports moved from 92 Sea Zone to 93 Sea Zone
4 artilleries and 4 infantry moved from Algeria to 92 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
2 fighters moved from Greece to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
2 fighters moved from France to Southern Italy
1 mech_infantry moved from France to Southern Italy
9 artilleries, 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 9 infantry, 1 submarine and 9 transports moved from 95 Sea Zone to 97 Sea Zone
9 artilleries and 9 infantry moved from 97 Sea Zone to Southern Italy
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Italians scrambles to create a battle in territory 97 Sea Zone
Battle in 97 Sea Zone
French loiter and taunt; British attack with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 submarine and 9 transports
Italians defend with 1 fighter
1 submarine owned by the British Submerged
British roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 9 transports in 97 Sea Zone, round 2 : 4/8 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 fighter owned by the Italians lost in 97 Sea Zone
British win with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 9 transports remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Southern Italy
British attack with 9 artilleries, 6 fighters, 9 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 10 infantry and 1 mech_infantry
AA fire in Southern Italy : 1/6 hits
1 fighter owned by the British lost in Southern Italy
British roll dice for 9 artilleries, 5 fighters, 9 infantry and 1 mech_infantry in Southern Italy, round 2 : 11/24 hits
Italians roll dice for 2 aaGuns, 4 fighters, 10 infantry and 1 mech_infantry in Southern Italy, round 2 : 7/15 hits
2 aaGuns owned by the Italians, 7 infantry owned by the British and 9 infantry owned by the Italians lost in Southern Italy
British roll dice for 9 artilleries, 5 fighters, 2 infantry and 1 mech_infantry in Southern Italy, round 3 : 4/17 hits
Italians roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Southern Italy, round 3 : 4/6 hits
1 mech_infantry owned by the Italians, 2 fighters owned by the Italians, 2 artilleries owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Italy
British roll dice for 7 artilleries, 5 fighters and 1 mech_infantry in Southern Italy, round 4 : 7/13 hits
Italians roll dice for 2 fighters in Southern Italy, round 4 : 2/2 hits
2 fighters owned by the Italians and 2 artilleries owned by the British lost in Southern Italy
British captures 3PUs while taking Italians capital
British win, taking Southern Italy from Italians with 5 artilleries, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 31
Casualties for British: 4 artilleries, 1 fighter and 9 infantry
Casualties for Italians: 2 aaGuns, 4 fighters, 10 infantry and 1 mech_infantry
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - British
2 fighters moved from Southern Italy to 97 Sea Zone
3 fighters moved from Southern Italy to Greece
2 aaGuns and 3 infantry moved from Southern France to France
Place Units - British
3 infantry placed in Greece
3 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 29 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Italians
1 mech_infantry moved from French Equatorial Africa to Egypt
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - French
French buy 2 artilleries and 1 fighter; Remaining resources: 1 PUs;
Combat Move - French
Combat - French
Place Units - French
2 artilleries and 1 fighter placed in France
Turn Complete - French
French collect 14 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rhodesia to South West Africa
Germans take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
12 armour and 14 mech_infantrys moved from Rhodesia to Union of South Africa
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Nigeria to French West Africa
Germans take French West Africa from French
1 mech_infantry moved from Alexandria to Tobruk
Germans take Tobruk from British
1 infantry moved from Bulgaria to Albania
Germans take Albania from British
4 infantry moved from Bulgaria to Greece
1 bomber moved from Novgorod to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Bulgaria to Greece
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
1 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Western Germany to Northern Italy
2 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 bomber moved from Western Germany to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Bulgaria to Greece
Combat - Germans
Battle in Greece
Germans attack with 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 3 fighters, 3 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 1/10 hits
British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Greece, round 2 : 2/7 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
Germans roll dice for 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Greece, round 3 : 2/8 hits
British roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Greece, round 3 : 4/6 hits
1 mech_infantry owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Greece
1 mech_infantry owned by the Germans retreated to Bulgaria
British win with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 5 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Battle in Northern Italy
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Northern Italy, round 2 : 0/7 hits
Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 2/3 hits
2 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Northern Italy, round 3 : 1/5 hits
Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 2/3 hits
1 fighter owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
retreated to Northern Italy
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Americans: 1 infantry
Battle in Union of South Africa
Germans attack with 13 armour and 14 mech_infantrys
British defend with 1 armour, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
Germans roll dice for 13 armour and 14 mech_infantrys in Union of South Africa, round 2 : 7/27 hits
British roll dice for 1 armour, 8 infantry and 2 mech_infantrys in Union of South Africa, round 2 : 4/11 hits
4 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Union of South Africa
Germans roll dice for 13 armour and 10 mech_infantrys in Union of South Africa, round 3 : 4/23 hits
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Union of South Africa, round 3 : 4/4 hits
4 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British, 1 armour owned by the British and 1 infantry owned by the British lost in Union of South Africa
Germans win, taking Union of South Africa from British with 13 armour and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 8 mech_infantrys
Casualties for British: 1 armour, 8 infantry and 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Iraq
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Iraq
Germans win, taking Iraq from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Iraq to Egypt
1 fighter and 2 tactical_bombers moved from Northern Italy to Baltic States
1 bomber moved from Greece to Romania
1 fighter and 1 tactical_bomber moved from Greece to Romania
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
7 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
4 mech_infantrys moved from Slovakia Hungary to Baltic States
3 mech_infantrys moved from Germany to Baltic States
8 mech_infantrys moved from Yugoslavia to Bulgaria
1 aaGun moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Western Germany to Germany
Place Units - Germans
3 artilleries placed in Egypt
2 infantry placed in Western Germany
Germans undo move 2.
10 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria: 4 mech_infantrys
EDIT: Adding units owned by Germans to Romania: 4 mech_infantrys
EDIT: Removing units owned by Germans from Bulgaria: 5 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Romania: 5 artilleries and 2 infantry
EDIT: Removing units owned by Germans from Romania: 2 mech_infantrys
EDIT: Adding units owned by Germans to Bulgaria: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,6,1,4,4,2,2,4,1,1,1,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 artilleries and 16 infantry moved from Persia to Iraq
5 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
2 armour moved from Timguska to Tsinghai
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 2 armour and 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 8 infantry in Tsinghai, round 2 : 2/10 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 armour and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
Russians attack with 2 artilleries and 16 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 16 infantry in Iraq, round 2 : 1/18 hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Iraq
Russians win, taking Iraq from Germans with 2 artilleries and 16 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Persia to Iraq
5 infantry moved from Kazakhstan to Novosibirsk
3 mech_infantrys moved from Timguska to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
6 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
3 mech_infantrys moved from Bryansk to Belarus
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
Russians undo move 2.
2 infantry and 1 mech_infantry placed in Volgograd
6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
8 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
retreated to 41 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 8 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 6/13 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
8 fighters and 4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Szechwan
1 armour and 3 mech_infantrys moved from Yunnan to Kweichow
1 artillery moved from Jehol to Chahar
8 infantry moved from Anhwe to Kweichow
Place Units - Japanese
1 infantry placed in Japan
3 fighters placed in 6 Sea Zone
Japanese undo move 2.
1 carrier, 1 destroyer and 3 fighters placed in 6 Sea Zone
Japanese undo move 2.
1 carrier and 3 fighters placed in 6 Sea Zone
1 destroyer and 1 transport placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Japanese collect 62 PUs (3 lost to blockades); end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 artillery moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from France to Holland Belgium
Combat - Americans
Battle in Iwo Jima
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Iwo Jima from Japanese, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Holland Belgium to France
1 aaGun and 12 infantry moved from France to Northern Italy
2 fighters moved from Holland Belgium to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
1 artillery and 2 infantry placed in Northern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Norway
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 artillery moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from France to Holland Belgium
Combat - Americans
Battle in Iwo Jima
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Iwo Jima from Japanese, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Holland Belgium to France
1 aaGun and 12 infantry moved from France to Northern Italy
2 fighters moved from Holland Belgium to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
1 artillery and 2 infantry placed in Northern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Norway
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 units repaired.
Non Combat Move - British
5 transports moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
3 transports moved from 97 Sea Zone to 92 Sea Zone
5 artilleries and 1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
5 artilleries, 2 infantry, 1 mech_infantry and 6 transports moved from 95 Sea Zone to 97 Sea Zone
5 artilleries, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
2 aaGuns and 2 infantry moved from France to Northern Italy
2 fighters moved from United Kingdom to France
Place Units - British
3 infantry placed in Greece
1 armour and 2 mech_infantrys placed in Southern Italy
4 infantry placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 22 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
5 destroyers moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
5 destroyers moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Purchase Units - French
French buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - French
Place Units - French
3 infantry placed in France
2 infantry placed in Southern France
Turn Complete - French
French collect 13 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Tobruk to Libya
Germans take Libya from British
1 mech_infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
13 armour and 6 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Slovakia Hungary to Eastern Poland
2 fighters and 2 tactical_bombers moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Romania to Yugoslavia
1 fighter and 1 tactical_bomber moved from Romania to Yugoslavia
1 infantry moved from Romania to Bessarabia
1 bomber moved from Romania to Bessarabia
2 infantry moved from Western Germany to Holland Belgium
14 artilleries, 6 infantry and 10 mech_infantrys moved from Western Germany to Northern Italy
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Romania to Greater Southern Germany
1 infantry moved from Albania to Yugoslavia
1 bomber moved from Egypt to Greater Southern Germany
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Northern Italy
Germans attack with 14 artilleries, 6 infantry and 10 mech_infantrys
British defend with 2 aaGuns and 2 infantry; Americans defend with 1 aaGun, 1 artillery, 1 factory_minor and 14 infantry
Germans roll dice for 14 artilleries, 6 infantry and 10 mech_infantrys in Northern Italy, round 2 : 10/30 hits
Americans roll dice for 3 aaGuns, 1 artillery and 16 infantry in Northern Italy, round 2 : 5/17 hits
1 aaGun owned by the Americans, 2 aaGuns owned by the British, 7 infantry owned by the Americans and 5 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 14 artilleries, 1 infantry and 10 mech_infantrys in Northern Italy, round 3 : 7/25 hits
Americans roll dice for 1 artillery and 9 infantry in Northern Italy, round 3 : 4/10 hits
7 infantry owned by the Americans, 1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Northern Italy
10 mech_infantrys owned by the Germans and 11 artilleries owned by the Germans retreated to Western Germany
Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 3 artilleries and 6 infantry
Casualties for British: 2 aaGuns
Casualties for Americans: 1 aaGun and 14 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Greater Southern Germany
Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Greater Southern Germany, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Eastern Poland
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
6 artilleries and 5 mech_infantrys moved from Baltic States to Poland
1 mech_infantry moved from Baltic States to Karelia
1 mech_infantry moved from Baltic States to Vyborg
1 tactical_bomber moved from Novgorod to Germany
2 fighters and 2 tactical_bombers moved from Eastern Poland to Germany
1 bomber moved from Bessarabia to Germany
1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Greater Southern Germany to Germany
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Bulgaria to Romania
7 mech_infantrys moved from Bulgaria to Slovakia Hungary
1 infantry moved from Germany to Western Germany
Place Units - Germans
3 artilleries and 7 infantry placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,6,1,3,5,1,4,4,4,6,1,3,4
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Changing ownership of Persia from Russians to Germans
EDIT: Removing units owned by Germans from West India: 1 mech_infantry
EDIT: Adding units owned by Germans to Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 60 to 64
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 45 PUs;
Russians buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
2 armour and 8 infantry moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery and 6 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
3 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Bessarabia
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 infantry moved from Iraq to Syria
French take Syria from Italians
1 artillery and 7 infantry moved from Iraq to Persia
1 artillery and 3 infantry moved from Iraq to Persia
Combat - Russians
Battle in Kansu
Russians attack with 2 armour and 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 8 infantry in Kansu, round 2 : 6/10 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 armour and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Russians attack with 2 artilleries and 10 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 10 infantry in Persia, round 2 : 2/12 hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Persia
Russians win, taking Persia from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery and 10 infantry in Novgorod, round 2 : 4/11 hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Russia to Belarus
5 infantry moved from Novosibirsk to Kansu
4 infantry moved from Samara to Kazakhstan
3 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Volgograd to Caucasus
1 aaGun and 4 infantry moved from Iraq to Persia
3 mech_infantrys moved from Novosibirsk to Russia
14 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
3 artilleries and 52 infantry moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Volgograd to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
9 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Sakha to Buryatia
1 mech_infantry moved from Yakut S.S.R. to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Iwo Jima
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Iwo Jima, round 2 : 6/12 hits
Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 infantry moved from Burma to India
2 artilleries moved from India to Burma
1 armour, 8 infantry and 3 mech_infantrys moved from Kweichow to Hopei
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Shensi to Hopei
1 artillery moved from Chahar to Hopei
2 artilleries moved from India to Burma
5 fighters and 5 tactical_bombers moved from Iwo Jima to 6 Sea Zone
6 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 39 Sea Zone
1 fighter placed in India
1 destroyer placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
3 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs