TRS dawgoneit Axis -vs- entek Allies

  • '20 '19 '18 '17 '16

    Game History

    Round: 4

    Combat Move - Russians
                2 Infantrys moved from Quingdao to Hsingan
                1 EarlyFighter moved from Quingdao to Hsingan

    Purchase Units - Russians
                Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
                Russians buy 1 Bunker, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Hsingan
                    Russians attack with 1 EarlyFighter and 2 Infantrys
                    Hisaichi defend with 1 Infantry
                        Russians roll dice for 1 EarlyFighter and 2 Infantrys in Hsingan, round 2 :  0/3 hits
                        Masaharu roll dice for 1 Infantry in Hsingan, round 2 :  0/1 hits
                        Russians roll dice for 1 EarlyFighter and 2 Infantrys in Hsingan, round 3 :  0/3 hits
                        Masaharu roll dice for 1 Infantry in Hsingan, round 3 :  0/1 hits
                        Russians roll dice for 1 EarlyFighter and 2 Infantrys in Hsingan, round 4 :  0/3 hits
                        Masaharu roll dice for 1 Infantry in Hsingan, round 4 :  1/1 hits
                        1 Infantry owned by the Russians lost in Hsingan
                        Russians roll dice for 1 EarlyFighter and 1 Infantry in Hsingan, round 5 :  0/2 hits
                        Masaharu roll dice for 1 Infantry in Hsingan, round 5 :  0/1 hits
                        Russians roll dice for 1 EarlyFighter and 1 Infantry in Hsingan, round 6 :  1/2 hits
                        Masaharu roll dice for 1 Infantry in Hsingan, round 6 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Hsingan
                    Russians win, taking Hsingan from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Russians
                1 EarlyFighter moved from Hsingan to Quingdao
                4 Infantrys moved from Ulaan Ude to Quingdao
                2 Infantrys moved from Tulun to Ustkut
                3 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
                1 AAGun, 1 Artillery and 2 Infantrys moved from Kyzal to Ulaan Ude
                2 Infantrys moved from Quingdao to Irkutsk
                4 Tanks moved from Kaask to Ulaan Ude
                5 Infantrys and 1 Marine moved from Kaask to Tulun
                2 Tanks moved from Achinsk to Kaask
                1 EarlyFighter moved from Achinsk to Ulaan Ude

    Place Units - Russians
                1 Bunker placed in Quingdao
                6 Infantrys placed in Kaask
                2 Infantrys and 2 Tanks placed in Achinsk

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

    Territory Summary for Russians :

    Hsingan : 1 flag, 1 Infantry
        Ustkut : 2 Infantrys
        Irkutsk : 2 Infantrys
        Quingdao : 1 AAGun, 3 Artillerys, 1 Bunker, 1 EarlyFighter, 14 Infantrys and 4 Tanks
        Kaask : 1 Factory, 6 Infantrys and 2 Tanks
        Tulun : 5 Infantrys and 1 Marine
        Jinan : 1 Bunker
        Ulaan Ude : 1 AAGun, 1 Artillery, 1 EarlyFighter, 5 Infantrys, 1 Marine and 4 Tanks
        Achinsk : 1 Factory, 2 Infantrys and 2 Tanks

    Production/PUs Summary :

    Yamamoto : 69 / 72
        Chinese : 20 / 22
        Hisaichi : 54 / 57
        Dutch : 15 / 0
        Thai : 19 / 19
        British : 53 / 53
        Anzac : 28 / 28
        Americans : 84 / 84
        Masaharu : 33 / 36
        Russians : 30 / 30


  • i need a link please

  • '20 '19 '18 '17 '16

    It’s on my laptop at home.  I’ll post it this evening.

  • '20 '19 '18 '17 '16

    heres the file

    triplea_41339_Rus4.tsvg


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                3 Transports moved from sz60 to sz68
                1 Battleship, 2 Carriers, 3 Destroyers and 4 Fighters moved from sz70 to sz75
                1 Tank moved from N.Chunking to Chunking
                1 Tankette moved from N.Chunking to Chunking
                2 Artillerys and 8 Infantrys moved from Shangsi to Szechwan
                1 Infantry moved from Ifalk to sz72
                1 Infantry moved from sz72 to Phonpei
                      Yamamoto take Phonpei from Americans
                4 Infantrys and 2 Tanks moved from S.Borneo to sz60
                1 Artillery and 2 Tanks moved from Borneo to sz68
                1 Artillery, 2 Tanks and 3 Transports moved from sz68 to sz60
                1 Artillery, 4 Infantrys and 4 Tanks moved from sz60 to Sumatra

    Purchase Units - Yamamoto
                Yamamoto buy 2 Artillerys, 1 Carrier, 2 Elites, 1 Factory, 2 Fighters, 1 Marine and 1 Tank; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Chunking
                    Yamamoto attack with 1 Tank and 1 Tankette
                    British defend with 1 Mech.Inf
                        Yamamoto roll dice for 1 Tank and 1 Tankette in Chunking, round 2 :  0/2 hits
                        Chinese roll dice for 1 Mech.Inf in Chunking, round 2 :  1/1 hits
                        1 Tankette owned by the Yamamoto lost in Chunking
                        Yamamoto roll dice for 1 Tank in Chunking, round 3 :  0/1 hits
                        Chinese roll dice for 1 Mech.Inf in Chunking, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Tank in Chunking, round 4 :  1/1 hits
                        Chinese roll dice for 1 Mech.Inf in Chunking, round 4 :  1/1 hits
                        1 Tank owned by the Yamamoto and 1 Mech.Inf owned by the British lost in Chunking
                    Chinese win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 Mech.Inf
                    Casualties for Yamamoto: 1 Tank and 1 Tankette
                Battle in Sumatra
                    Yamamoto attack with 1 Artillery, 4 Infantrys and 4 Tanks
                    Anzac defend with 2 Artillerys, 3 Infantrys and 2 Tanks
                        Yamamoto roll dice for 1 Artillery, 4 Infantrys and 4 Tanks in Sumatra, round 2 :  5/9 hits
                        Anzac roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Sumatra, round 2 :  2/7 hits
                        2 Artillerys owned by the Anzac, 3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Sumatra
                        Yamamoto roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in Sumatra, round 3 :  4/7 hits
                        Anzac roll dice for 2 Tanks in Sumatra, round 3 :  1/2 hits
                        2 Tanks owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Sumatra
                    Yamamoto win, taking Sumatra from Anzac with 1 Artillery, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 18
                    Casualties for Yamamoto: 3 Infantrys
                    Casualties for Anzac: 2 Artillerys, 3 Infantrys and 2 Tanks
                Battle in sz75
                    Yamamoto attack with 1 Battleship, 2 Carriers, 3 Destroyers and 4 Fighters
                    Americans defend with 1 Destroyer
                        Yamamoto roll dice for 1 Battleship, 2 Carriers, 3 Destroyers and 4 Fighters in sz75, round 2 :  3/10 hits
                        Americans roll dice for 1 Destroyer in sz75, round 2 :  1/1 hits
                    Units damaged: 1 Battleship owned by the Yamamoto
                        1 Destroyer owned by the Americans lost in sz75
                    Yamamoto win with 1 Battleship, 2 Carriers, 3 Destroyers and 4 Fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 Destroyer

    Non Combat Move - Yamamoto
                4 Transports moved from sz70 to sz74
                2 Artillerys and 6 Infantrys moved from Nagasaki to sz74
                2 Artillerys and 6 Infantrys moved from sz74 to Kwangtung
                4 Fighters moved from sz75 to Tokyo

    Place Units - Yamamoto
                1 Factory placed in W.Borneo
                2 Artillerys and 2 Elites placed in S.Borneo
                1 Carrier placed in sz78
                2 Fighters placed in sz78
                1 Marine and 1 Tank placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 72 PUs; end with 72 PUs

    triplea_41339_Yam5.tsvg


  • @Entek:

    heres the file

    thank you kind sir

  • '20 '19 '18 '17 '16

    Game History

    Round: 5

    Combat Move - Chinese
                2 Infantrys and 1 Marine moved from Tsingnan to Gansu

    Purchase Units - Chinese
                Chinese buy 1 Bunker and 8 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Gansu
                    Chinese attack with 2 Infantrys and 1 Marine
                    Hisaichi defend with 1 Infantry and 1 Tankette
                        Chinese roll dice for 2 Infantrys and 1 Marine in Gansu, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 Infantry and 1 Tankette in Gansu, round 2 :  1/2 hits
                        1 Infantry owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Gansu
                        Chinese roll dice for 1 Infantry and 1 Marine in Gansu, round 3 :  0/2 hits
                        Hisaichi roll dice for 1 Infantry in Gansu, round 3 :  1/1 hits
                        1 Infantry owned by the Chinese lost in Gansu
                        Chinese roll dice for 1 Marine in Gansu, round 4 :  0/1 hits
                        Hisaichi roll dice for 1 Infantry in Gansu, round 4 :  0/1 hits
                    1 Marine retreated to Tsingnan
                    Hisaichi win with 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Tankette
                    Casualties for Chinese: 2 Infantrys

    Non Combat Move - Chinese
                3 Infantrys moved from Tsingnan to Sikang
                6 Infantrys moved from Xining to Tsingnan
                3 Tanks moved from Ming Jong to Sikang
                1 Infantry moved from Quyan to Ming Jong
                3 Tanks moved from Urumal to Ming Jong
                1 Infantry moved from Urumal to Quyan

    Place Units - Chinese
                1 Bunker placed in Sikang
                6 Infantrys placed in Xining
                2 Infantrys placed in Urumal

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total

    Territory Summary for Chinese :

    Tsingnan : 6 Infantrys and 1 Marine
        Sikang : 2 AAGuns, 2 Artillerys, 1 Bunker, 12 Infantrys and 9 Tanks
        Quyan : 1 Infantry
        Urumal : 1 Factory and 2 Infantrys
        Ming Jong : 1 Infantry and 3 Tanks
        Xining : 1 Factory and 6 Infantrys

    Production/PUs Summary :

    Yamamoto : 72 / 72
        Chinese : 20 / 20
        Hisaichi : 54 / 57
        Dutch : 15 / 0
        Thai : 19 / 19
        British : 53 / 53
        Anzac : 26 / 28
        Americans : 83 / 84
        Masaharu : 33 / 36
        Russians : 30 / 30

    triplea_41339_Chi5.tsvg


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5

    Combat Move - Hisaichi
                1 Mech.Inf moved from Hanan to Chunking
                      Hisaichi take Chunking from Chinese
                1 Mech.Inf moved from Chunking to W.Chunking
                1 Tank moved from W.Sian to W.Chunking
                7 Transports moved from sz70 to sz74
                1 Destroyer moved from sz70 to sz18
                1 Submarine moved from sz47 to sz18
                1 Submarine moved from sz79 to sz68
                1 Transport moved from sz60 to sz73
                2 Infantrys moved from Thailand to sz73
                2 Infantrys and 1 Transport moved from sz73 to sz60
                2 Infantrys moved from sz60 to N.S
                1 Tankette moved from Shangsi to Szechwan
                1 Tank and 1 Tankette moved from N.Shangsi to Szechwan
                2 Artillerys and 1 Infantry moved from N.Shangsi to Shangsi
                1 Tank moved from Peking to Shangsi
                2 Tankettes moved from Peking to Shangsi
                7 Tanks moved from Sian to Szechwan
                1 Tank moved from W.Sian to Szechwan
                1 Artillery, 1 Elite and 1 Infantry moved from Hopeh to Shansi
                2 Infantrys moved from Nanking to Sian
                1 Artillery and 1 Elite moved from Kiangsi to Hanan
                1 Artillery and 1 Infantry moved from Kwangtung to Kiangsi
                7 Infantrys moved from Seoul to Korea
                5 Infantrys moved from Tientsin to Hsingan
                2 Infantrys moved from Tientsin to Peking
                8 Infantrys moved from Korea to sz74
                8 Infantrys moved from sz74 to Hopeh
                3 Mech.Infs moved from Hongkong to Chunking
                3 Infantrys moved from Hongkong to Kwangtung

    Purchase Units - Hisaichi
                Hisaichi buy 1 Elite, 7 Infantrys, 3 Mech.Infs, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Hsingan
                    Hisaichi attack with 5 Infantrys
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 5 Infantrys in Hsingan, round 2 :  2/5 hits
                        Russians roll dice for 1 Infantry in Hsingan, round 2 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hsingan
                    Hisaichi win, taking Hsingan from Russians with 4 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in sz18
                    Hisaichi attack with 1 Destroyer and 1 Submarine
                    Americans defend with 1 Destroyer
                        Hisaichi roll dice for 1 Submarine in sz18, round 2 :  1/1 hits
                        Americans roll dice for 1 Destroyer in sz18, round 2 :  1/1 hits
                        1 Destroyer owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz18
                    Hisaichi win with 1 Destroyer remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Submarine
                    Casualties for Americans: 1 Destroyer
                Battle in W.Chunking
                    Hisaichi attack with 1 Mech.Inf and 1 Tank
                    British defend with 1 Infantry
                        Hisaichi roll dice for 1 Mech.Inf and 1 Tank in W.Chunking, round 2 :  1/2 hits
                        Chinese roll dice for 1 Infantry in W.Chunking, round 2 :  0/1 hits
                        1 Infantry owned by the British lost in W.Chunking
                    Hisaichi win, taking W.Chunking from Chinese with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in N.S
                    Hisaichi attack with 2 Infantrys
                    British defend with 1 Artillery
                        Hisaichi roll dice for 2 Infantrys in N.S, round 2 :  1/2 hits
                        British roll dice for 1 Artillery in N.S, round 2 :  1/1 hits
                        1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in N.S
                    Hisaichi win, taking N.S from British with 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for British: 1 Artillery

    Non Combat Move - Hisaichi

    Place Units - Hisaichi
                3 Mech.Infs placed in Hongkong
                2 Tanks and 1 Tankette placed in Peking
                3 Tankettes placed in Hongkong
                1 Elite and 7 Infantrys placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 58 PUs; end with 58 PUs

    triplea_41339_His5.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 5

    Turn Complete - Dutch

    Territory Summary for Dutch :

    Halma : 1 Infantry
        Flores : 1 Artillery
        Celebs : 1 Infantry
        Nayumo : 1 Infantry
        Sarong : 1 Artillery and 1 Infantry
        Lambok : 1 Infantry
        Java : 1 Infantry
        Buru : 1 Infantry
        Bava : 1 Infantry

    Production/PUs Summary :

    Yamamoto : 72 / 72
        Chinese : 18 / 20
        Hisaichi : 58 / 58
        Dutch : 15 / 0
        Thai : 19 / 19
        British : 51 / 53
        Anzac : 26 / 28
        Americans : 83 / 84
        Masaharu : 36 / 36
        Russians : 27 / 30

    triplea_41339_Dut5.tsvg


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5

    Combat Move - Thai
                1 Infantry moved from Malaya to sz60
                1 Infantry and 1 T.Boat moved from sz60 to sz59
                1 Infantry moved from sz59 to Bali
                      Thai take Bali from Dutch
                1 Infantry and 1 Marine moved from Malaya to sz60
                1 Infantry, 1 Marine and 1 Transport moved from sz60 to sz59
                1 Infantry and 1 Marine moved from sz59 to Celebs
                1 Transport moved from sz70 to sz60
                2 Infantrys moved from Malaya to sz60
                2 Infantrys moved from sz60 to Java
                3 Infantrys moved from Phuket to Thailand

    Purchase Units - Thai
                Thai buy 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Celebs
                    Thai attack with 1 Infantry and 1 Marine
                    Dutch defend with 1 Infantry
                        Thai roll dice for 1 Infantry and 1 Marine in Celebs, round 2 :  2/2 hits
                        Dutch roll dice for 1 Infantry in Celebs, round 2 :  0/1 hits
                        1 Infantry owned by the Dutch lost in Celebs
                    Thai win, taking Celebs from Dutch with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry
                Battle in Java
                    Thai attack with 2 Infantrys
                    Dutch defend with 1 Infantry
                        Thai roll dice for 2 Infantrys in Java, round 2 :  0/2 hits
                        Dutch roll dice for 1 Infantry in Java, round 2 :  0/1 hits
                        Thai roll dice for 2 Infantrys in Java, round 3 :  0/2 hits
                        Dutch roll dice for 1 Infantry in Java, round 3 :  0/1 hits
                        Thai roll dice for 2 Infantrys in Java, round 4 :  0/2 hits
                        Dutch roll dice for 1 Infantry in Java, round 4 :  0/1 hits
                        Thai roll dice for 2 Infantrys in Java, round 5 :  0/2 hits
                        Dutch roll dice for 1 Infantry in Java, round 5 :  0/1 hits
                        Thai roll dice for 2 Infantrys in Java, round 6 :  0/2 hits
                        Dutch roll dice for 1 Infantry in Java, round 6 :  0/1 hits
                        Thai roll dice for 2 Infantrys in Java, round 7 :  1/2 hits
                        Dutch roll dice for 1 Infantry in Java, round 7 :  0/1 hits
                        1 Infantry owned by the Dutch lost in Java
                    Thai win, taking Java from Dutch with 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry

    Non Combat Move - Thai
                2 Infantrys moved from Malaya to Thailand

    Place Units - Thai
                5 Infantrys and 1 Marine placed in Malaya
                3 Infantrys placed in Phuket

    Turn Complete - Thai
                Thai collect 24 PUs; end with 24 PUs

    triplea_41339_Tha5.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 5

    Combat Move - Anzac
                2 EarlyFighters moved from sz17 to sz76
                1 Destroyer moved from sz46 to sz72
                1 Artillery and 1 Infantry moved from Derby to sz50
                1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz50 to sz57
                1 Artillery and 1 Infantry moved from sz57 to Bali
                4 Transports moved from sz56 to sz50
                2 Destroyers moved from sz56 to sz57
                1 Artillery and 1 Infantry moved from Darwin to Derby
                1 Elite moved from Darwin to Derby
                2 Infantrys moved from N.Australia to Derby

    Purchase Units - Anzac
                Anzac buy 1 Carrier, 1 EarlyFighter and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in sz76
                    Americans loiter and taunt; Anzac attack with 2 EarlyFighters
                    Masaharu defend with 1 Submarine
                        Anzac roll dice for 2 EarlyFighters in sz76, round 2 :  1/2 hits
                        1 Submarine owned by the Masaharu lost in sz76
                    Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6
                    Casualties for Masaharu: 1 Submarine
                Battle in Bali
                    Anzac attack with 1 Artillery and 1 Infantry
                    Thai defend with 1 Infantry
                        Anzac roll dice for 1 Artillery and 1 Infantry in Bali, round 2 :  0/2 hits
                        Thai roll dice for 1 Infantry in Bali, round 2 :  0/1 hits
                        Anzac roll dice for 1 Artillery and 1 Infantry in Bali, round 3 :  1/2 hits
                        Thai roll dice for 1 Infantry in Bali, round 3 :  0/1 hits
                        1 Infantry owned by the Thai lost in Bali
                    Anzac win, taking Bali from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Thai: 1 Infantry
                Battle in sz72
                    Anzac attack with 1 Destroyer
                    Yamamoto defend with 1 T.Boat
                        Anzac roll dice for 1 Destroyer in sz72, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 T.Boat in sz72, round 2 :  1/1 hits
                        1 Destroyer owned by the Anzac lost in sz72
                    Yamamoto win with 1 T.Boat remaining. Battle score for attacker is -8
                    Casualties for Anzac: 1 Destroyer

    Non Combat Move - Anzac
                2 EarlyFighters moved from sz76 to sz17

    Place Units - Anzac
                1 Carrier and 1 Submarine placed in sz50
                1 EarlyFighter placed in sz50

    Turn Complete - Anzac
                Anzac collect 27 PUs; end with 27 PUs total

    Territory Summary for Anzac :

    Bali : 1 flag, 1 Artillery and 1 Infantry
        New Guinea : 2 Infantrys
        Derby : 2 Artillerys, 1 Elite and 9 Infantrys
        W.Australia : 1 Artillery, 1 Factory, 4 Infantrys and 1 Tank
        Melbourne : 1 AAGun, 1 Bunker and 1 Factory
        Fiji : 1 Infantry
        Samoa : 1 Infantry
        Wellington : 1 AAGun and 1 Factory
        Darwin : 1 AAGun and 1 Factory
        New Caledonia : 2 Infantrys
        sz17 : 1 Battleship, 1 Carrier and 2 EarlyFighters
        sz45 : 1 T.Boat
        sz57 : 3 Destroyers and 1 Transport
        sz50 : 1 Carrier, 1 EarlyFighter, 1 Submarine and 4 Transports

    Production/PUs Summary :

    Yamamoto : 72 / 72
        Chinese : 18 / 20
        Hisaichi : 56 / 58
        Dutch : 10 / 0
        Thai : 23 / 24
        British : 53 / 53
        Anzac : 27 / 27
        Americans : 83 / 84
        Masaharu : 35 / 36
        Russians : 28 / 30

    triplea_41339_Anz5.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 5

    Combat Move - Americans
                4 Infantrys moved from Marcus to sz17
                2 Tanks moved from Marcus to sz17
                2 Artillerys moved from Marcus to sz17
                1 Bomber moved from Marcus to sz78
                1 EarlyFighter moved from Marcus to sz78
                1 Fighter moved from sz17 to sz78
                2 EarlyFighters moved from sz17 to sz78
                1 EarlyFighter moved from sz17 to sz78
                1 Submarine moved from sz76 to sz78
                1 S.Sub moved from sz20 to sz18
                1 Cruiser moved from sz20 to sz18
                1 Destroyer moved from sz17 to sz78
                2 Battleships moved from sz17 to sz78
                2 Submarines moved from sz11 to sz8
                1 Fighter moved from sz4 to sz78
                1 Destroyer moved from sz4 to sz3
                1 Infantry and 1 Tank moved from Alaska to sz4
                1 Infantry and 1 Tank moved from sz4 to Palana
                1 Artillery, 1 Infantry and 1 Transport moved from sz17 to sz78
                1 Artillery and 1 Infantry moved from sz78 to S.Japan
                1 Artillery, 1 Infantry and 1 Transport moved from sz17 to sz78
                1 Artillery and 1 Infantry moved from sz78 to Japan
                1 Infantry, 1 Tank and 1 Transport moved from sz17 to sz78
                1 Infantry and 1 Tank moved from sz78 to S.Japan
                1 Infantry, 1 Tank and 1 Transport moved from sz17 to sz78
                1 Infantry and 1 Tank moved from sz78 to Bonin
                1 Infantry moved from Gaferut to Ifalk
                      Americans take Ifalk from Yamamoto
                1 Infantry moved from Pikelot to Pula
                1 Tank moved from Gaferut to Pula
                1 Destroyer moved from sz48 to sz72

    Purchase Units - Americans
                Americans buy 2 B29s, 1 Elite, 1 Fighter, 3 Infantrys, 2 Marines, 1 S.Sub, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in sz78
                    Americans attack with 2 Battleships, 1 Bomber, 1 Destroyer, 4 EarlyFighters, 2 Fighters, 1 Submarine and 4 Transports
                    Yamamoto defend with 1 B.Transport, 1 Carrier, 6 Destroyers, 2 Fighters and 1 Submarine
                        Americans roll dice for 1 Submarine in sz78, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Submarine in sz78, round 2 :  0/1 hits
                        Americans roll dice for 2 Battleships, 1 Bomber, 1 Destroyer, 4 EarlyFighters, 2 Fighters and 4 Transports in sz78, round 2 :  6/10 hits
                        Yamamoto roll dice for 1 B.Transport, 1 Carrier, 6 Destroyers and 2 Fighters in sz78, round 2 :  5/10 hits
                    Units damaged: 2 Battleships owned by the Americans
                        1 EarlyFighter owned by the Americans, 1 B.Transport owned by the Yamamoto, 1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 4 Destroyers owned by the Yamamoto and 1 Submarine owned by the Yamamoto lost in sz78
                        Americans roll dice for 2 Battleships, 1 Bomber, 3 EarlyFighters, 2 Fighters and 4 Transports in sz78, round 3 :  4/8 hits
                        Yamamoto roll dice for 1 Carrier, 2 Destroyers and 2 Fighters in sz78, round 3 :  4/5 hits
                        3 EarlyFighters owned by the Americans, 1 Bomber owned by the Americans, 1 Fighter owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in sz78
                        Americans roll dice for 2 Battleships, 2 Fighters and 4 Transports in sz78, round 4 :  4/4 hits
                        Yamamoto roll dice for 1 Fighter in sz78, round 4 :  0/1 hits
                        1 Fighter owned by the Yamamoto lost in sz78
                    Americans win with 2 Battleships, 2 Fighters and 4 Transports remaining. Battle score for attacker is 36
                    Casualties for Americans: 1 Bomber, 1 Destroyer, 4 EarlyFighters and 1 Submarine
                    Casualties for Yamamoto: 1 B.Transport, 1 Carrier, 6 Destroyers, 2 Fighters and 1 Submarine
                Battle in sz8
                    Americans attack with 2 Submarines
                    Masaharu defend with 1 Destroyer
                        Americans roll dice for 2 Submarines in sz8, round 2 :  1/2 hits
                        Masaharu roll dice for 1 Destroyer in sz8, round 2 :  0/1 hits
                        1 Destroyer owned by the Masaharu lost in sz8
                    Americans win with 2 Submarines remaining. Battle score for attacker is 8
                    Casualties for Masaharu: 1 Destroyer
                Battle in Bonin
                Battle in Japan
                Battle in sz72
                    Americans attack with 1 Destroyer
                    Yamamoto defend with 1 T.Boat
                        Americans roll dice for 1 Destroyer in sz72, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 T.Boat in sz72, round 2 :  0/1 hits
                        Americans roll dice for 1 Destroyer in sz72, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 T.Boat in sz72, round 3 :  0/1 hits
                        Americans roll dice for 1 Destroyer in sz72, round 4 :  1/1 hits
                        Yamamoto roll dice for 1 T.Boat in sz72, round 4 :  1/1 hits
                    1 T.Boat owned by the Yamamoto and 1 Destroyer owned by the Americans lost in sz72
                    Yamamoto win, taking Bonin from Yamamoto, taking Japan from Yamamoto with no units remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 Destroyer
                    Casualties for Yamamoto: 1 T.Boat
                Battle in sz3
                    Americans attack with 1 Destroyer
                    Yamamoto defend with 1 Destroyer
                        Americans roll dice for 1 Destroyer in sz3, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer in sz3, round 2 :  1/1 hits
                        1 Destroyer owned by the Americans lost in sz3
                    Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 Destroyer
                Battle in sz18
                    Americans attack with 1 Cruiser and 1 S.Sub
                    Hisaichi defend with 1 Destroyer
                        Americans roll dice for 1 S.Sub in sz18, round 2 :  1/1 hits
                        Hisaichi roll dice for 1 Destroyer in sz18, round 2 :  1/1 hits
                    1 S.Sub owned by the Americans and 1 Destroyer owned by the Hisaichi lost in sz18
                    Americans win with 1 Cruiser remaining. Battle score for attacker is -1
                    Casualties for Hisaichi: 1 Destroyer
                    Casualties for Americans: 1 S.Sub
                Battle in S.Japan

    Non Combat Move - Americans
                1 EarlyFighter moved from Pearl Harbor to Wake
                3 Tanks moved from Kauai to sz25
                2 Artillerys moved from Kauai to sz25
                1 Marine moved from Kauai to sz25
                1 Infantry moved from Kauai to sz25
                1 Infantry moved from Kauai to sz25
                1 Marine moved from Hilo to sz25
                1 Infantry moved from Hilo to sz25
                2 Artillerys, 3 B.Transports, 3 Infantrys, 1 Marine and 3 Tanks moved from sz25 to sz20
                2 Artillerys, 3 Infantrys, 1 Marine and 3 Tanks moved from sz20 to Wake
                1 Marine and 1 S.Sub moved from sz25 to sz19
                1 Marine moved from sz19 to Wake
                1 EarlyFighter moved from San Francisco to Kauai
                1 Fighter moved from San Francisco to Kauai
                2 Artillerys and 5 Infantrys moved from Anchorage to Alaska
                1 Carrier moved from sz17 to sz78

    Place Units - Americans
                1 Transport placed in sz17
                Americans undo move 1.
                1 Fighter placed in sz17
                1 S.Sub placed in sz20
                1 Transport placed in sz25
                1 Elite and 1 Marine placed in Pearl Harbor
                2 Tankettes placed in Alaska
                2 B29s, 3 Infantrys and 1 Marine placed in San Francisco

    Turn Complete - Americans
                Americans collect 94 PUs; end with 94 PUs total

    Territory Summary for Americans :

    Marcus : 1 flag, 1 Bunker and 1 Factory
        Bonin : 1 flag, 1 Infantry and 1 Tank
        S.Japan : 1 flag, 1 Artillery, 2 Infantrys and 1 Tank
        Japan : 1 flag, 1 Artillery and 1 Infantry
        N.Canada : 1 Infantry
        Hilo : 1 Factory
        Kiska : 1 Infantry
        Pula : 1 Infantry and 1 Tank
        Amchitka : 1 Infantry
        Adak : 1 Infantry
        Midway : 1 Infantry
        Kiribati : 1 Infantry
        Los Angeles : 1 Factory
        Taka : 2 Infantrys
        Wake : 3 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys, 2 Marines and 3 Tanks
        Pearl Harbor : 1 Elite, 1 Factory and 1 Marine
        Attla : 1 Infantry
        Ifalk : 1 Infantry
        Umnak : 1 Infantry
        Alaska : 2 Artillerys, 1 Factory, 6 Infantrys and 2 Tankettes
        Canton : 1 Infantry
        Gaferut : 2 Artillerys and 1 Infantry
        Majuru : 1 Infantry
        Johnston : 1 Infantry
        Kauai : 1 EarlyFighter, 1 Fighter and 4 Infantrys
        San Francisco : 1 AAGun, 2 B29s, 1 Factory, 6 Infantrys and 1 Marine
        Palana : 1 Infantry and 1 Tank
        sz4 : 1 Carrier and 1 Transport
        sz8 : 2 Submarines
        sz19 : 1 S.Sub
        sz18 : 1 Cruiser
        sz17 : 1 Carrier and 1 Fighter
        sz20 : 3 B.Transports and 1 S.Sub
        sz25 : 1 Transport
        sz78 : 2 Battleships, 1 Carrier, 2 Fighters and 4 Transports

    Production/PUs Summary :

    Yamamoto : 61 / 72
        Chinese : 18 / 20
        Hisaichi : 56 / 58
        Dutch : 10 / 0
        Thai : 23 / 24
        British : 53 / 53
        Anzac : 27 / 27
        Americans : 94 / 94
        Masaharu : 35 / 36
        Russians : 28 / 30

    triplea_41339_Ame5.tsvg

  • '20 '19 '18 '17 '16

    Guess I missed posting the brit turn.  I have the file if you needed it.


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5

    Combat Move - Masaharu
                4 Infantrys moved from Akina to Japan
                2 Infantrys moved from Akina to Japan
                3 Artillerys, 1 Bomber, 1 EarlyFighter, 21 Infantrys, 1 Marine and 5 Tanks moved from Belogorsk to Quingdao
                2 Tanks moved from Amursk to Quingdao
                1 Artillery and 1 Infantry moved from Vostok to Quingdao
                4 Transports moved from sz1 to sz15
                8 Infantrys moved from Akina to sz15
                8 Infantrys and 4 Transports moved from sz15 to sz1
                1 T.Boat moved from sz2 to sz7
                3 Infantrys moved from Akina to Japan

    Purchase Units - Masaharu
                Masaharu buy 2 Artillerys, 11 Infantrys and 2 Tankettes; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in Quingdao
                    Masaharu attack with 4 Artillerys, 1 Bomber, 1 EarlyFighter, 22 Infantrys, 1 Marine and 7 Tanks
                    Russians defend with 1 AAGun, 3 Artillerys, 1 Bunker, 1 EarlyFighter, 14 Infantrys and 4 Tanks
                        AA fire in Quingdao :  0/2 hits
                        Masaharu roll dice for 4 Artillerys, 1 Bomber, 1 EarlyFighter, 22 Infantrys, 1 Marine and 7 Tanks in Quingdao, round 2 :  11/36 hits
                    Units damaged: 1 Bunker owned by the Russians
                        Russians roll dice for 3 Artillerys, 1 Bunker, 1 EarlyFighter, 14 Infantrys and 4 Tanks in Quingdao, round 2 :  7/23 hits
                        10 Infantrys owned by the Russians and 7 Infantrys owned by the Masaharu lost in Quingdao
                        Masaharu roll dice for 4 Artillerys, 1 Bomber, 1 EarlyFighter, 15 Infantrys, 1 Marine and 7 Tanks in Quingdao, round 3 :  13/29 hits
                        Russians roll dice for 3 Artillerys, 1 Bunker, 1 EarlyFighter, 4 Infantrys and 4 Tanks in Quingdao, round 3 :  6/13 hits
                        4 Infantrys owned by the Russians, 3 Artillerys owned by the Russians, 6 Infantrys owned by the Masaharu, 1 EarlyFighter owned by the Russians, 1 Bunker owned by the Russians and 4 Tanks owned by the Russians lost in Quingdao
                    Masaharu win, taking Quingdao from Russians with 4 Artillerys, 1 Bomber, 1 EarlyFighter, 9 Infantrys, 1 Marine and 7 Tanks remaining. Battle score for attacker is 48
                    Casualties for Masaharu: 13 Infantrys
                    Casualties for Russians: 3 Artillerys, 1 Bunker, 1 EarlyFighter, 14 Infantrys and 4 Tanks
                Battle in Japan
                    Masaharu attack with 9 Infantrys
                    Americans defend with 1 Artillery and 1 Infantry
                        Masaharu roll dice for 9 Infantrys in Japan, round 2 :  1/9 hits
                        Americans roll dice for 1 Artillery and 1 Infantry in Japan, round 2 :  2/2 hits
                        2 Infantrys owned by the Masaharu and 1 Infantry owned by the Americans lost in Japan
                        Masaharu roll dice for 7 Infantrys in Japan, round 3 :  0/7 hits
                        Americans roll dice for 1 Artillery in Japan, round 3 :  1/1 hits
                        1 Infantry owned by the Masaharu lost in Japan
                        Masaharu roll dice for 6 Infantrys in Japan, round 4 :  2/6 hits
                        Americans roll dice for 1 Artillery in Japan, round 4 :  0/1 hits
                        1 Artillery owned by the Americans lost in Japan
                    Masaharu win, taking Japan from Americans with 6 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Masaharu: 3 Infantrys
                    Casualties for Americans: 1 Artillery and 1 Infantry

    Non Combat Move - Masaharu
                1 Bomber and 1 EarlyFighter moved from Quingdao to Belogorsk
                1 Infantry moved from Amursk to Belogorsk
                1 Artillery moved from Angarsk to Vostok
                8 Infantrys moved from sz1 to Vostok

    Place Units - Masaharu
                8 Infantrys placed in Akina
                1 Infantry and 2 Tankettes placed in Amursk
                2 Artillerys and 2 Infantrys placed in Manchuria

    Turn Complete - Masaharu
                Masaharu collect 38 PUs; end with 38 PUs

    triplea_41339_Mas5.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 5

    Combat Move - Russians
                1 Infantry moved from Ustkut to Angarsk
                      Russians take Angarsk from Masaharu

    Purchase Units - Russians
                Russians buy 1 Bunker, 8 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;

    Combat - Russians

    Non Combat Move - Russians
                5 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
                1 Infantry moved from Ustkut to Ulaan Ude
                1 Infantry moved from Irkutsk to Ulaan Ude
                2 Tanks moved from Kaask to Ulaan Ude
                6 Infantrys moved from Kaask to Tulun
                2 Tanks moved from Achinsk to Kaask
                2 Infantrys moved from Achinsk to Krasnoyarsk

    Place Units - Russians
                1 Bunker placed in Ulaan Ude
                6 Infantrys placed in Kaask
                2 Infantrys, 1 Marine and 1 Tank placed in Achinsk

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Krasnoyarsk : 2 Infantrys
        Irkutsk : 1 Infantry
        Kaask : 1 Factory, 6 Infantrys and 2 Tanks
        Angarsk : 1 Infantry
        Tulun : 6 Infantrys
        Jinan : 1 Bunker
        Ulaan Ude : 1 AAGun, 1 Artillery, 1 Bunker, 1 EarlyFighter, 12 Infantrys, 2 Marines and 6 Tanks
        Achinsk : 1 Factory, 2 Infantrys, 1 Marine and 1 Tank

    Production/PUs Summary :

    Yamamoto : 65 / 72
        Chinese : 18 / 20
        Hisaichi : 56 / 58
        Dutch : 10 / 0
        Thai : 23 / 24
        British : 53 / 53
        Anzac : 27 / 27
        Americans : 90 / 94
        Masaharu : 37 / 38
        Russians : 26 / 26

    triplea_41339_Rus5.tsvg


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                1 unit repaired.
                1 Destroyer and 1 Submarine moved from sz7 to sz78
                4 Fighters moved from Tokyo to sz78
                2 Carriers moved from sz75 to sz78
                3 Destroyers moved from sz75 to sz78
                1 Battleship moved from sz75 to sz78
                2 Artillerys moved from Kwangtung to sz74
                4 Infantrys moved from Nagasaki to sz74
                2 Artillerys, 4 Infantrys and 4 Transports moved from sz74 to sz78
                2 Artillerys moved from sz78 to Bonin
                2 Infantrys moved from sz78 to Bonin
                3 Infantrys, 2 Marines and 2 Tanks moved from Tokyo to S.Japan
                1 Infantry and 1 Marine moved from Tokyo to S.Japan
                2 Artillerys and 2 Elites moved from S.Borneo to sz60
                2 Artillerys and 2 Elites moved from sz60 to N.S
                2 Tanks moved from Sumatra to N.S
                1 Artillery, 1 Infantry and 2 Tanks moved from Sumatra to N.S
                1 B.Transport moved from sz60 to sz74
                1 Transport moved from sz60 to sz74
                6 Infantrys moved from Kwangtung to sz74
                6 Infantrys moved from sz74 to S.Japan

    Purchase Units - Yamamoto
                Yamamoto buy 1 Cruiser, 3 Destroyers, 3 Infantrys, 1 Submarine, 1 Tank and 6 Tankettes; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in S.Japan
                    Yamamoto attack with 10 Infantrys, 3 Marines and 2 Tanks
                    Americans defend with 1 Artillery, 2 Infantrys and 1 Tank
                        Yamamoto roll dice for 10 Infantrys, 3 Marines and 2 Tanks in S.Japan, round 2 :  4/15 hits
                        Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in S.Japan, round 2 :  1/4 hits
                        1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Americans, 1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in S.Japan
                    Yamamoto win, taking S.Japan from Americans with 9 Infantrys, 3 Marines and 2 Tanks remaining. Battle score for attacker is 11
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Artillery, 2 Infantrys and 1 Tank
                Battle in sz78
                    Yamamoto attack with 1 Battleship, 2 Carriers, 4 Destroyers, 4 Fighters, 2 Infantrys, 1 Submarine and 4 Transports
                    Americans defend with 2 Battleships, 1 Carrier, 2 Fighters and 4 Transports
                        Yamamoto roll dice for 1 Submarine in sz78, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Battleship, 2 Carriers, 4 Destroyers, 4 Fighters and 4 Transports in sz78, round 2 :  5/11 hits
                        Americans roll dice for 2 Battleships, 1 Carrier, 2 Fighters and 4 Transports in sz78, round 2 :  4/9 hits
                    Units damaged: 1 Battleship owned by the Yamamoto
                        1 Carrier owned by the Americans, 1 Submarine owned by the Yamamoto, 4 Transports owned by the Americans and 2 Transports owned by the Yamamoto lost in sz78
                        2 Artillerys owned by the Yamamoto lost in Bonin
                        Yamamoto roll dice for 1 Battleship, 2 Carriers, 4 Destroyers, 4 Fighters and 2 Transports in sz78, round 3 :  5/11 hits
                        Americans roll dice for 2 Battleships and 2 Fighters in sz78, round 3 :  4/4 hits
                        2 Fighters owned by the Americans, 2 Infantrys owned by the Yamamoto, 2 Battleships owned by the Americans, 2 Destroyers owned by the Yamamoto and 2 Transports owned by the Yamamoto lost in sz78
                        2 Infantrys owned by the Yamamoto lost in Bonin
                    Yamamoto win with 1 Battleship, 2 Carriers, 2 Destroyers and 4 Fighters remaining. Battle score for attacker is 48
                    Casualties for Yamamoto: 2 Destroyers, 2 Infantrys, 1 Submarine and 4 Transports
                    Casualties for Americans: 2 Battleships, 1 Carrier, 2 Fighters and 4 Transports
                Battle in N.S
                    Yamamoto attack with 3 Artillerys, 2 Elites, 1 Infantry and 4 Tanks
                    British defend with 2 Artillerys and 2 Infantrys
                        Yamamoto roll dice for 3 Artillerys, 2 Elites, 1 Infantry and 4 Tanks in N.S, round 2 :  4/10 hits
                        British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 2 :  2/4 hits
                        1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 2 Artillerys owned by the British and 2 Infantrys owned by the British lost in N.S
                    Yamamoto win, taking N.S from British with 2 Artillerys, 2 Elites and 4 Tanks remaining. Battle score for attacker is 6
                    Casualties for British: 2 Artillerys and 2 Infantrys
                    Casualties for Yamamoto: 1 Artillery and 1 Infantry

    Non Combat Move - Yamamoto

    Place Units - Yamamoto
                1 Cruiser, 3 Destroyers and 1 Submarine placed in sz78
                4 Tankettes placed in S.Borneo
                3 Infantrys placed in W.Borneo
                1 Tank and 2 Tankettes placed in Kwangsi

    Turn Complete - Yamamoto
                Yamamoto collect 71 PUs; end with 71 PUs

    triplea_41339_Yam6.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 6

    Combat Move - Chinese
                1 Artillery and 2 Infantrys moved from Sikang to W.Sian
                1 Marine moved from Tsingnan to Gansu
                2 Infantrys moved from Tsingnan to Gansu

    Purchase Units - Chinese
                Chinese buy 10 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Gansu
                    Chinese attack with 2 Infantrys and 1 Marine
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 2 Infantrys and 1 Marine in Gansu, round 2 :  0/3 hits
                        Hisaichi roll dice for 1 Infantry in Gansu, round 2 :  0/1 hits
                        Chinese roll dice for 2 Infantrys and 1 Marine in Gansu, round 3 :  0/3 hits
                        Hisaichi roll dice for 1 Infantry in Gansu, round 3 :  0/1 hits
                        Chinese roll dice for 2 Infantrys and 1 Marine in Gansu, round 4 :  1/3 hits
                        Hisaichi roll dice for 1 Infantry in Gansu, round 4 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
                    Chinese win, taking Gansu from Hisaichi with 1 Infantry and 1 Marine remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in W.Sian
                    Chinese attack with 1 Artillery and 2 Infantrys
                    Hisaichi defend with 1 Artillery
                        Chinese roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 Artillery in W.Sian, round 2 :  0/1 hits
                        1 Artillery owned by the Hisaichi lost in W.Sian
                    Chinese win, taking W.Sian from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Artillery

    Non Combat Move - Chinese
                4 Infantrys moved from Tsingnan to Sikang
                3 Tanks moved from Ming Jong to Sikang
                6 Infantrys moved from Xining to Tsingnan
                1 Infantry moved from Ming Jong to Tsingnan
                1 Infantry moved from Quyan to Ming Jong
                2 Infantrys moved from Urumal to Quyan

    Place Units - Chinese
                6 Infantrys placed in Xining
                4 Infantrys placed in Urumal

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total

    Territory Summary for Chinese :

    Tsingnan : 7 Infantrys
        Sikang : 2 AAGuns, 1 Artillery, 1 Bunker, 14 Infantrys and 12 Tanks
        W.Sian : 1 Artillery and 2 Infantrys
        Quyan : 2 Infantrys
        Urumal : 1 Factory and 4 Infantrys
        Ming Jong : 1 Infantry
        Xining : 1 Factory and 6 Infantrys
        Gansu : 1 Infantry and 1 Marine

    Production/PUs Summary :

    Yamamoto : 71 / 71
        Chinese : 20 / 20
        Hisaichi : 54 / 58
        Dutch : 10 / 0
        Thai : 23 / 24
        British : 51 / 53
        Anzac : 27 / 27
        Americans : 86 / 94
        Masaharu : 37 / 38
        Russians : 26 / 26

    triplea_41339_Chi6.tsvg


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Hisaichi
                1 Infantry moved from Shangsi to Gansu
                2 Artillerys moved from Shangsi to Gansu
                2 Infantrys moved from Sian to W.Sian
                1 Artillery and 1 Elite moved from Hanan to W.Sian
                1 Tank moved from Shangsi to Szechwan
                1 Tankette moved from Shangsi to W.Sian
                1 Tankette moved from Shangsi to Szechwan
                1 Artillery and 1 Infantry moved from Shansi to Shangsi
                1 Elite moved from Shansi to Shangsi
                2 Tanks and 1 Tankette moved from Peking to Shangsi
                2 Infantrys moved from Peking to E.Shansi
                8 Infantrys moved from Hopeh to E.Shansi
                1 Mech.Inf and 1 Tank moved from W.Chunking to Chunking
                1 Artillery moved from Burma to Chunking
                1 Infantry moved from Burma to W.Chunking
                1 Artillery and 1 Infantry moved from Kiangsi to Hanan
                3 Infantrys moved from Kwangtung to Kiangsi
                3 Mech.Infs moved from Hongkong to Chunking
                3 Tankettes moved from Hongkong to Kiangsi
                4 Transports moved from sz74 to sz79
                6 Infantrys moved from Korea to sz74
                6 Infantrys and 3 Transports moved from sz74 to sz60
                1 Infantry moved from sz60 to Malaya
                4 Infantrys moved from sz60 to N.S
                1 Infantry moved from sz60 to Malaya
                1 Destroyer and 1 Submarine moved from sz16 to sz18
                1 Battleship and 2 Carriers moved from sz70 to sz18
                1 Elite and 7 Infantrys moved from Seoul to sz79
                1 Elite, 7 Infantrys and 4 Transports moved from sz79 to sz74
                1 Infantry moved from Korea to sz74
                1 Elite and 8 Infantrys moved from sz74 to Hopeh
                4 Infantrys moved from Hsingan to Jinan

    Purchase Units - Hisaichi
                Hisaichi buy 7 Infantrys, 3 Mech.Infs, 3 Tanks and 4 Tankettes; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Jinan
                    Hisaichi attack with 4 Infantrys
                    Russians defend with 1 Bunker
                        Hisaichi roll dice for 4 Infantrys in Jinan, round 2 :  1/4 hits
                    Units damaged: 1 Bunker owned by the Russians
                        Russians roll dice for 1 Bunker in Jinan, round 2 :  0/1 hits
                        Hisaichi roll dice for 4 Infantrys in Jinan, round 3 :  1/4 hits
                        Russians roll dice for 1 Bunker in Jinan, round 3 :  0/1 hits
                        1 Bunker owned by the Russians lost in Jinan
                    Hisaichi win, taking Jinan from Russians with 4 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Bunker
                Battle in W.Sian
                    Hisaichi attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Tankette
                    Chinese defend with 1 Artillery and 2 Infantrys
                        Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Tankette in W.Sian, round 2 :  1/5 hits
                        Chinese roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 :  1/3 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                        Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tankette in W.Sian, round 3 :  3/4 hits
                        Chinese roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 :  2/2 hits
                        1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in W.Sian
                    Hisaichi win, taking W.Sian from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 2 Infantrys and 1 Tankette
                    Casualties for Chinese: 1 Artillery and 2 Infantrys
                Battle in Gansu
                    Hisaichi attack with 2 Artillerys and 1 Infantry
                    Chinese defend with 1 Infantry and 1 Marine
                        Hisaichi roll dice for 2 Artillerys and 1 Infantry in Gansu, round 2 :  1/3 hits
                        Chinese roll dice for 1 Infantry and 1 Marine in Gansu, round 2 :  1/2 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
                        Hisaichi roll dice for 2 Artillerys in Gansu, round 3 :  0/2 hits
                        Chinese roll dice for 1 Marine in Gansu, round 3 :  1/1 hits
                        1 Artillery owned by the Hisaichi lost in Gansu
                        Hisaichi roll dice for 1 Artillery in Gansu, round 4 :  1/1 hits
                        Chinese roll dice for 1 Marine in Gansu, round 4 :  0/1 hits
                        1 Marine owned by the Chinese lost in Gansu
                    Hisaichi win, taking Gansu from Chinese with 1 Artillery remaining. Battle score for attacker is -1
                    Casualties for Hisaichi: 1 Artillery and 1 Infantry
                    Casualties for Chinese: 1 Infantry and 1 Marine
                Battle in sz18
                    Hisaichi attack with 1 Battleship, 2 Carriers, 1 Destroyer and 1 Submarine
                    Americans defend with 1 Cruiser
                        Hisaichi roll dice for 1 Submarine in sz18, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Battleship, 2 Carriers and 1 Destroyer in sz18, round 2 :  1/4 hits
                        Americans roll dice for 1 Cruiser in sz18, round 2 :  1/1 hits
                    Units damaged: 1 Battleship owned by the Hisaichi
                        1 Cruiser owned by the Americans lost in sz18
                    Hisaichi win with 1 Battleship, 2 Carriers, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 Cruiser

    Non Combat Move - Hisaichi
                1 Submarine moved from sz68 to sz70

    Place Units - Hisaichi
                1 Tank and 2 Tankettes placed in Peking
                3 Mech.Infs, 1 Tank and 2 Tankettes placed in Hongkong
                7 Infantrys and 1 Tank placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 58 PUs; end with 58 PUs

    triplea_41339_His6.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 6

    Combat Move - Dutch
                1 Infantry moved from Lambok to Bali

    Non Combat Move - Dutch

    Turn Complete - Dutch

    Territory Summary for Dutch :

    Halma : 1 Infantry
        Flores : 1 Artillery
        Bali : 1 Infantry
        Nayumo : 1 Infantry
        Sarong : 1 Artillery and 1 Infantry
        Buru : 1 Infantry
        Bava : 1 Infantry

    Production/PUs Summary :

    Yamamoto : 71 / 71
        Chinese : 18 / 20
        Hisaichi : 58 / 58
        Dutch : 10 / 0
        Thai : 23 / 24
        British : 51 / 53
        Anzac : 27 / 27
        Americans : 86 / 94
        Masaharu : 37 / 38
        Russians : 24 / 26

    triplea_41339_Dut6.tsvg


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Thai
                1 Infantry moved from Celebs to sz59
                1 Infantry moved from sz59 to Soem
                      Thai take Soem from Dutch
                1 Marine moved from Celebs to sz59
                1 Infantry moved from Java to sz59
                1 Infantry, 1 Marine and 1 Transport moved from sz59 to sz69
                1 Infantry, 1 Marine and 1 Transport moved from sz69 to sz70
                1 Infantry moved from sz70 to Davao
                1 Marine moved from sz70 to Davao
                1 Infantry and 1 Marine moved from Malaya to sz60
                1 Infantry, 1 Marine and 1 Transport moved from sz60 to sz70
                1 Infantry and 1 Marine moved from sz70 to Halma
                3 Infantrys moved from Phuket to Thailand

    Purchase Units - Thai
                Thai buy 12 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Halma
                    Thai attack with 1 Infantry and 1 Marine
                    Dutch defend with 1 Infantry
                        Thai roll dice for 1 Infantry and 1 Marine in Halma, round 2 :  1/2 hits
                        Dutch roll dice for 1 Infantry in Halma, round 2 :  1/1 hits
                        1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Halma
                    Thai win, taking Halma from Dutch with 1 Marine remaining. Battle score for attacker is 0
                    Casualties for Thai: 1 Infantry
                    Casualties for Dutch: 1 Infantry

    Non Combat Move - Thai

    Place Units - Thai
                6 Infantrys placed in Phuket
                6 Infantrys placed in Malaya

    Turn Complete - Thai
                Thai collect 25 PUs; end with 25 PUs

    triplea_41339_Tha6.tsvg

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