@simon33 no scrambles
17Playoff Ro8: JDOW Axis vs Omega1759 Allies+37
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Bessa sucked but rest was good. With so many battles nothing to complain about.
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Bessa sucked but rest was good. With so many battles nothing to complain about.
Correct, lots of targets for Germany. Didn’t get any air but managed to deny a German NO and get the Soviet one.
It’s a slugging match!
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oh LOL, I forgot that Finland is not Russian home ground. Otherwise I would have put the German sub there.
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There = 125
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
3 fighters and 1 tactical_bomber moved from Karelia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 aaGun and 2 infantry moved from Karelia to Finland
1 aaGun moved from Archangel to Smolensk
3 infantry moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
2 infantry moved from Bessarabia to Ukraine
2 aaGuns, 1 artillery and 18 infantry moved from Buryatia to Amur
1 infantry moved from Bryansk to Smolensk
1 armour and 4 mech_infantrys moved from Russia to Bryansk
1 submarine moved from 111 Sea Zone to 105 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
9 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUsTerritory Summary for Russians :
Amur : 2 aaGuns, 1 artillery and 18 infantry
Bryansk : 2 aaGuns, 3 armour, 2 artilleries, 1 fighter, 11 infantry and 6 mech_infantrys
Russia : 1 airfield, 1 factory_major, 9 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 5 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 aaGun and 2 infantry
115 Sea Zone : 1 submarine
Finland : 1 flag, 1 aaGun, 3 fighters, 5 infantry and 1 tactical_bomber
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 40 / 47
Russians : 37 / 45
Japanese : 29 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 31 / 36
UK_Pacific : 21 / 21
Italians : 14 / 14
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Consider the land lease NO a gift from the Germans because of the good G1 dice:)
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Consider the land lease NO a gift from the Germans because of the good G1 dice:)
Wow you actually had a way to avoid it? And to convoy the British? I guess even great players make small mistakes I guess!
I’ll need all I can get to have a fighting chance here, thank you!
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Sure, I had a sub idle in 113 after the battles of G2. But I forgot that Finland is no Russian home ground so the UK figs do not deny the NO. So +5 for Russia and +2 for UK.
However, those IPCs are annoying but battle results are way more decisive. Also, I still feel bad because I have a dice advantage so far, so as said, take it as a gift:D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
3 fighters and 1 tactical_bomber moved from Karelia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 aaGun and 2 infantry moved from Karelia to Finland
1 aaGun moved from Archangel to Smolensk
3 infantry moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
2 infantry moved from Bessarabia to Ukraine
2 aaGuns, 1 artillery and 18 infantry moved from Buryatia to Amur
1 infantry moved from Bryansk to Smolensk
1 armour and 4 mech_infantrys moved from Russia to Bryansk
1 submarine moved from 111 Sea Zone to 105 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
9 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 3 armour and 6 mech_infantrys
EDIT: Adding units owned by Russians to Smolensk: 3 armour and 6 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Amur : 2 aaGuns, 1 artillery and 18 infantry
Bryansk : 2 aaGuns, 2 artilleries, 1 fighter and 11 infantry
Russia : 1 airfield, 1 factory_major, 9 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 5 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 aaGun, 3 armour, 2 infantry and 6 mech_infantrys
115 Sea Zone : 1 submarine
Finland : 1 flag, 1 aaGun, 3 fighters, 5 infantry and 1 tactical_bomber
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 40 / 47
Russians : 37 / 45
Japanese : 29 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 31 / 36
UK_Pacific : 21 / 21
Italians : 14 / 14
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Re-thought my non-combat move to move some mechanized units in Smolensk.
Since there are no dice thrown / no outside influence here I think that’s okay (and I’ll allow you similar edits) but up to you to accept or not.
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No problem. I am always lenient about such things (as its usually me who requests edit). This was a technically good edit which makes the German move more difficult now as I would have to send a tank to Archangel in oder to secure Novo.
I took a look at Japan already. NCM plans too annoying at the moment as I was told you are crazy gambler so I have to calculate all kind of weird suicide attacks:D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
6 fighters moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
5 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Szechwan
2 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/11 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 7 fighters and 5 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 2 bombers, 7 fighters and 5 tactical_bombers in Szechwan, round 2 : 7/14 hits
Chinese roll dice for 7 infantry in Szechwan, round 2 : 3/7 hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 7 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Chinese: 7 infantry
Casualties for Japanese: 2 fighters and 1 tactical_bomberNon Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from Yunnan to 37 Sea Zone
2 tactical_bombers moved from Yunnan to 37 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangsi
2 tactical_bombers moved from Szechwan to Anhwe
2 fighters moved from Szechwan to Anhwe
3 artilleries and 4 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Anhwe
3 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 aaGun moved from 19 Sea Zone to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Szechwan to Anhwe
1 tactical_bomber moved from Szechwan to Anhwe
2 bombers moved from Szechwan to Kwangsi
2 fighters moved from Szechwan to Kwangsi
1 tactical_bomber moved from Szechwan to KwangsiPlace Units - Japanese
1 infantry placed in Japan
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
A valuable extra hit for you. But as long as no disaster happens such I score 5 hits round 1 and you score 5-7 Japan is happy to successfully suppres the Chinese resistance. What was planned as a great China strategy ended up with a tiny Riot that ended before it begun :evil:
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One sec please.
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Well, the transport situation in the map is now, that the 4 units in sz 36 are on 2 transports.
What I wanted: 1 TT inf+art, and 2 TT with 1 inf each.
Can we imagine it is like that? And I try to edit one the time has come? It might not make a difference anyway. But I would have to redo the entire turn to manage this.
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No problem. I am always lenient about such things (as its usually me who requests edit). This was a technically good edit which makes the German move more difficult now as I would have to send a tank to Archangel in oder to secure Novo.
I took a look at Japan already. NCM plans too annoying at the moment as I was told you are crazy gambler so I have to calculate all kind of weird suicide attacks:D
Me1945 gives me no choice. :-D
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Well, the transport situation in the map is now, that the 4 units in sz 36 are on 2 transports.
What I wanted: 1 TT inf+art, and 2 TT with 1 inf each.
Can we imagine it is like that? And I try to edit one the time has come? It might not make a difference anyway. But I would have to redo the entire turn to manage this.
This is fine. It’s a busy week as usual. Should be able to post no later than Saturday morning.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier and 1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield, 1 bomber, 5 fighters and 1 tactical_bomber
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 2 transports
10 Sea Zone : 1 carrier and 2 transports
57 Sea Zone : 1 destroyer
54 Sea Zone : 1 submarine
Central United States : 1 artillery, 1 factory_minor and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 40 / 47
Russians : 37 / 45
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 15
British : 31 / 36
UK_Pacific : 21 / 21
Italians : 14 / 14
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to SzechwanNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsTerritory Summary for Chinese :
Szechwan : 7 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 40 / 47
Russians : 37 / 45
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 5
British : 31 / 36
UK_Pacific : 21 / 21
Italians : 14 / 14
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier and 1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to SzechwanNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 1 bomber, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the British lost in Yunnan
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Shan State to French Indo China
2 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 aaGun moved from India to Burma
3 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 infantry moved from Rhodesia to Belgian Congo
1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Malta to Caucasus
1 bomber moved from Malta to Eastern Persia
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from Eire to United Kingdom
2 fighters moved from United Kingdom to Finland
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from Egypt to Anglo Egyptian SudanPlace Units - British
1 bomber and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2
British collect 32 PUs (2 lost to blockades); end with 32 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,5,6,1,5,2,3,5,5,5,2,4,3
UK_Pacific collect 20 PUs (4 lost to blockades); end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrysTerritory Summary for Americans, British, Chinese and UK_Pacific :
Kiangsi : 1 infantry
Yunnan : 1 infantry
Szechwan : 7 infantry
Shan State : 1 aaGun, 3 infantry and 1 mech_infantry
Burma : 2 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
India : 1 airfield, 3 armour, 1 factory_major, 2 fighters, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield, 1 bomber, 5 fighters and 1 tactical_bomber
French Indo China : 1 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 transport
39 Sea Zone : 1 battleship and 1 cruiser
38 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 2 transports
10 Sea Zone : 1 carrier and 2 transports
57 Sea Zone : 1 destroyer
54 Sea Zone : 1 submarine
Central United States : 1 artillery, 1 factory_minor and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour and 2 infantry
Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 artilleries, 1 infantry and 1 mech_infantry
Norway : 1 flag
Caucasus : 1 fighter
Eire : 1 flag
Greece : 1 flag, 1 aaGun and 5 infantry
92 Sea Zone : 1 battleship and 1 destroyer
Eastern Persia : 1 flag, 1 bomber
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flag, 3 infantry
91 Sea Zone : 1 destroyer
Finland : 4 fightersProduction/PUs Summary :
Germans : 40 / 47
Russians : 37 / 45
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 5
British : 34 / 32
UK_Pacific : 24 / 26
Italians : 13 / 14
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





