G402018L Mallery Allies vs Karl Axis BM

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 factory_major, 4 infantry, 1 marine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 marine moved from Philippines to 35 Sea Zone
                1 marine and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
                2 carriers and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                7 artilleries and 10 infantry moved from West India to Afghanistan
                16 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Shensi to Kansu
                3 armour moved from Szechwan to Kansu
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hunan
                1 artillery moved from Hopei to Shensi
                2 bombers moved from Japan to Kansu
                2 bombers moved from Philippines to 42 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 2 carriers, 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Afghanistan
                    Japanese attack with 7 artilleries and 10 infantry
                    Neutral_True defend with 4 infantry
                        Japanese roll dice for 7 artilleries and 10 infantry in Afghanistan, round 2 :  8/17 hits
                        Neutral_True roll dice for 4 infantry in Afghanistan, round 2 :  2/4 hits
                        2 infantry owned by the Japanese and 4 infantry owned by the Neutral_True lost in Afghanistan
                    Japanese win, taking Afghanistan from Neutral_True with 7 artilleries and 8 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 4 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Sumatra
                    Japanese attack with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
                    ANZAC defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Sumatra, round 2 :  3/6 hits
                        ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Japanese attack with 19 armour, 3 artilleries, 2 bombers, 8 infantry and 2 mech_infantrys
                    Chinese defend with 1 fighter and 31 infantry
                        Japanese roll dice for 19 armour, 3 artilleries, 2 bombers, 8 infantry and 2 mech_infantrys in Kansu, round 2 :  11/34 hits
                        Chinese roll dice for 1 fighter and 31 infantry in Kansu, round 2 :  10/32 hits
                        8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 11 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 19 armour, 2 artilleries, 2 bombers and 1 mech_infantry in Kansu, round 3 :  7/24 hits
                        Chinese roll dice for 1 fighter and 20 infantry in Kansu, round 3 :  11/21 hits
                        2 artilleries owned by the Japanese, 8 armour owned by the Japanese, 7 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 11 armour and 2 bombers in Kansu, round 4 :  7/13 hits
                        Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 4 :  6/14 hits
                        6 armour owned by the Japanese and 7 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 5 armour and 2 bombers in Kansu, round 5 :  6/7 hits
                        Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 5 :  3/7 hits
                        3 armour owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 2 armour and 2 bombers in Kansu, round 6 :  2/4 hits
                        Chinese roll dice for 1 fighter in Kansu, round 6 :  1/1 hits
                        1 fighter owned by the Chinese and 1 armour owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -49
                    Casualties for Chinese: 1 fighter and 31 infantry
                    Casualties for Japanese: 18 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
                Battle in 42 Sea Zone
                    Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser

    Non Combat Move - Japanese
                2 bombers moved from 42 Sea Zone to Philippines
                1 carrier moved from 35 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                2 tactical_bombers moved from Sumatra to 41 Sea Zone
                2 fighters moved from Sumatra to 41 Sea Zone
                1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
                4 carriers, 4 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                2 bombers moved from Kansu to Shensi

    Place Units - Japanese
                1 factory_major placed in Korea
                1 artillery and 2 infantry placed in French Indo China
                3 transports placed in 6 Sea Zone
                3 artilleries, 2 infantry and 1 marine placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs

    triplea_41236_Jap14.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Kill?


  • @Karl7:

    Kill?

    Sorry…Little League on Mondays and Tuesdays, and hockey on Wednesdays…my weeks have gotten really short.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Mallery29:

    @Karl7:

    Kill?

    Sorry…Little League on Mondays and Tuesdays, and hockey on Wednesdays…my weeks have gotten really short.

    Mallery!

    Family, friends, employment are the demons you must slay in oder to prevail at A&A!

    Don’t you know that?

    :lol:


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 infantry, 10 submarines and 1 transport; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 63 Sea Zone
                1 submarine moved from 46 Sea Zone to 63 Sea Zone
                4 infantry moved from Alexandria to Egypt
                4 infantry moved from Tobruk to Alexandria
                8 infantry moved from Libya to Tobruk
                6 infantry moved from Tunisia to Libya
                8 infantry moved from Algeria to Tunisia
                2 fighters moved from Queensland to Hawaiian Islands

    Place Units - Americans
                10 submarines placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_41236_Ame14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs

    triplea_41236_Chi14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 infantry, 10 submarines and 1 transport; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 63 Sea Zone
                1 submarine moved from 46 Sea Zone to 63 Sea Zone
                4 infantry moved from Alexandria to Egypt
                4 infantry moved from Tobruk to Alexandria
                8 infantry moved from Libya to Tobruk
                6 infantry moved from Tunisia to Libya
                8 infantry moved from Algeria to Tunisia
                2 fighters moved from Queensland to Hawaiian Islands

    Place Units - Americans
                10 submarines placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 bomber moved from United Kingdom to Western Germany
                3 mech_infantrys moved from Egypt to Saudi Arabia
                6 fighters and 2 tactical_bombers moved from Egypt to Saudi Arabia
                1 mech_infantry moved from Egypt to Saudi Arabia

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Western Germany causes 3 damage total.
                Battle in Saudi Arabia
                    British attack with 6 fighters, 4 mech_infantrys and 2 tactical_bombers
                    Germans defend with 6 armour
                        British roll dice for 6 fighters, 4 mech_infantrys and 2 tactical_bombers in Saudi Arabia, round 2 :  4/12 hits
                        Germans roll dice for 6 armour in Saudi Arabia, round 2 :  3/6 hits
                        3 mech_infantrys owned by the British and 4 armour owned by the Germans lost in Saudi Arabia
                        British roll dice for 6 fighters, 1 mech_infantry and 2 tactical_bombers in Saudi Arabia, round 3 :  1/9 hits
                        Germans roll dice for 2 armour in Saudi Arabia, round 3 :  2/2 hits
                        1 mech_infantry owned by the British, 1 fighter owned by the British and 1 armour owned by the Germans lost in Saudi Arabia
                    retreated to Saudi Arabia
                    Germans win with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 5 armour
                    Casualties for British: 1 fighter and 4 mech_infantrys

    Non Combat Move - British
                5 fighters and 2 tactical_bombers moved from Saudi Arabia to Egypt
                1 bomber moved from Western Germany to United Kingdom
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
                British collect 30 PUs (1 lost to blockades); end with 30 PUs

    Turn Complete - UK_Pacific

    triplea_41236_UK_14.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 artillery, 1 factory_upgrade and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
                1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
                2 fighters moved from 94 Sea Zone to Tunisia
                2 fighters moved from 95 Sea Zone to Tunisia
                1 bomber moved from Southern France to Tunisia
                1 armour moved from Eastern Persia to Iraq
                1 armour moved from Soviet Far East to Amur

    Combat - Italians
                Battle in Algeria
                Battle in Tunisia
                    Italians attack with 2 artilleries, 1 bomber, 4 fighters and 4 infantry
                    Americans defend with 8 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Tunisia, round 2 :  3/3 hits
                        Italians roll dice for 2 artilleries, 1 bomber, 4 fighters and 4 infantry in Tunisia, round 2 :  5/11 hits
                        French roll dice for 8 infantry in Tunisia, round 2 :  3/8 hits
                        8 infantry owned by the Americans and 3 infantry owned by the Italians lost in Tunisia
                    Italians win, taking Algeria from French, taking Tunisia from French with 2 artilleries, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 8 infantry

    Non Combat Move - Italians
                4 fighters moved from Tunisia to 94 Sea Zone
                1 carrier moved from 95 Sea Zone to 94 Sea Zone
                1 bomber moved from Tunisia to Southern Italy
                4 infantry moved from Southern France to Spain
                3 infantry moved from Gibraltar to Spain

    Place Units - Italians
                Units in Northern Italy being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in Northern Italy
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    triplea_41236_Ita14.tsvg


  • @Karl7:

    @Mallery29:

    @Karl7:

    Kill?

    Sorry…Little League on Mondays and Tuesdays, and hockey on Wednesdays…my weeks have gotten really short.

    Mallery!

    Family, friends, employment are the demons you must slay in oder to prevail at A&A!

    Don’t you know that?

    :lol:

    My wife is the demogorgon!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Flee!


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 6 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 26 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                3 infantry placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
                ANZAC collect 14 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41236_ANZ14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 6 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 26 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                3 infantry placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
                ANZAC collect 14 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    triplea_41236_Fre14.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_major; Remaining resources: 105 PUs;
                Germans buy 9 armour, 2 factory_minors and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                19 armour and 2 mech_infantrys moved from Turkey to Trans-Jordan
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                3 infantry moved from Spain to Portugal
                8 tactical_bombers moved from Southern France to Portugal

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 19 armour and 2 mech_infantrys
                    French defend with 1 infantry
                        Germans roll dice for 19 armour and 2 mech_infantrys in Trans-Jordan, round 2 :  9/21 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 19 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Portugal
                    Germans attack with 3 infantry and 8 tactical_bombers
                    Neutral_True defend with 2 infantry
                        Germans roll dice for 3 infantry and 8 tactical_bombers in Portugal, round 2 :  2/11 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  2/2 hits
                        2 infantry owned by the Neutral_True and 2 infantry owned by the Germans lost in Portugal
                    Germans win, taking Portugal from Neutral_True with 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Germans
                1 battleship, 3 carriers, 1 cruiser, 5 destroyers and 3 fighters moved from 105 Sea Zone to 109 Sea Zone
                2 fighters moved from 105 Sea Zone to Western Germany
                1 fighter moved from 105 Sea Zone to Western Germany
                5 transports moved from 105 Sea Zone to 113 Sea Zone
                2 tactical_bombers moved from Portugal to 109 Sea Zone
                1 tactical_bomber moved from Portugal to 109 Sea Zone
                5 tactical_bombers moved from Portugal to Spain
                1 armour moved from Saudi Arabia to Trans-Jordan
                1 mech_infantry moved from Syria to Trans-Jordan
                3 aaGuns, 25 armour, 8 artilleries, 1 fighter and 5 mech_infantrys moved from Iraq to Trans-Jordan
                3 armour and 3 mech_infantrys moved from Caucasus to Iraq
                3 armour moved from Volgograd to Turkey
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Russia to Rostov
                1 fighter moved from Trans-Jordan to Iraq

    Place Units - Germans
                1 factory_minor placed in Turkey
                1 factory_minor placed in Saudi Arabia
                3 infantry placed in Iraq
                3 armour placed in Persia
                3 armour placed in Caucasus
                3 armour placed in Volgograd
                3 infantry placed in Southern France
                3 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 81 PUs; end with 81 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs

    triplea_41236_Ger15.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters, 3 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Shensi to Kansu
                1 armour moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 bombers moved from Shensi to Sikang
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 marine moved from Sumatra to 41 Sea Zone
                3 carriers, 2 destroyers, 3 fighters, 1 marine, 1 submarine, 3 tactical_bombers and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 marine moved from 42 Sea Zone to Java
                3 tactical_bombers moved from 42 Sea Zone to Java
                3 fighters moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers
                    ANZAC defend with 1 marine
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers in Java, round 2 :  7/9 hits
                        ANZAC roll dice for 1 marine in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 marine
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Sikang to Shantung
                7 artilleries and 8 infantry moved from Afghanistan to West India
                3 fighters moved from Java to 42 Sea Zone
                3 tactical_bombers moved from Java to 42 Sea Zone
                2 bombers moved from Philippines to Caroline Islands
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 marine moved from Japan to 6 Sea Zone
                2 battleships, 7 carriers, 2 cruisers, 8 destroyers, 9 fighters, 1 marine, 4 submarines and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 marine moved from 25 Sea Zone to Midway

    Place Units - Japanese
                1 destroyer and 5 submarines placed in 6 Sea Zone
                3 fighters placed in Japan
                1 infantry placed in French Indo China
                1 infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs

    triplea_41236_Jap15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 5 carriers, 1 cruiser, 14 destroyers, 7 fighters, 5 submarines and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Queensland to 25 Sea Zone
                4 infantry moved from Alexandria to Egypt
                8 infantry moved from Tobruk to Alexandria
                6 infantry moved from Libya to Tobruk

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 14 destroyers, 11 fighters, 5 submarines and 4 tactical_bombers
                    Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters, 4 submarines and 4 tactical_bombers
                        Americans roll dice for 5 submarines in 25 Sea Zone, round 2 :  3/5 hits
                    Units damaged: 3 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 14 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 :  16/32 hits
                    Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 :  15/34 hits
                    Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                        6 destroyers owned by the Japanese, 1 submarine owned by the Americans, 4 carriers owned by the Americans, 4 submarines owned by the Japanese and 4 destroyers owned by the Americans lost in 25 Sea Zone
                        Americans roll dice for 4 submarines in 25 Sea Zone, round 3 :  2/4 hits
                        Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 10 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 :  10/28 hits
                        Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 :  11/28 hits
                        3 destroyers owned by the Japanese, 4 submarines owned by the Americans, 1 carrier owned by the Americans, 6 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 7 carriers owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 4 :  13/22 hits
                        Japanese roll dice for 2 battleships, 2 cruisers, 10 fighters and 2 tactical_bombers in 25 Sea Zone, round 4 :  10/16 hits
                        2 cruisers owned by the Japanese, 9 fighters owned by the Japanese, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 5 fighters owned by the Americans lost in 25 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 6 fighters and 4 tactical_bombers in 25 Sea Zone, round 5 :  9/12 hits
                        Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 5 :  3/3 hits
                        1 battleship owned by the Americans, 1 fighter owned by the Japanese, 2 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 92
                    Casualties for Americans: 1 battleship, 5 carriers, 1 cruiser, 14 destroyers, 7 fighters and 5 submarines
                    Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters, 4 submarines and 4 tactical_bombers

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 25 Sea Zone: 1 bomber
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 25 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
                EDIT: Turning off Edit Mode
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
                      Americans take Venezuela from Neutral_True
                1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
                1 armour and 1 infantry moved from 65 Sea Zone to Chile
                      Americans take Chile from Neutral_True
                4 fighters and 3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
                2 submarines moved from 63 Sea Zone to 26 Sea Zone
                4 destroyers and 2 submarines moved from 101 Sea Zone to 11 Sea Zone

    Place Units - Americans
                2 carriers and 3 destroyers placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_41236_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 5 carriers, 1 cruiser, 14 destroyers, 7 fighters, 5 submarines and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Queensland to 25 Sea Zone
                4 infantry moved from Alexandria to Egypt
                8 infantry moved from Tobruk to Alexandria
                6 infantry moved from Libya to Tobruk

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 14 destroyers, 11 fighters, 5 submarines and 4 tactical_bombers
                    Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters, 4 submarines and 4 tactical_bombers
                        Americans roll dice for 5 submarines in 25 Sea Zone, round 2 :  3/5 hits
                    Units damaged: 3 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 14 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 :  16/32 hits
                    Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 :  15/34 hits
                    Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                        6 destroyers owned by the Japanese, 1 submarine owned by the Americans, 4 carriers owned by the Americans, 4 submarines owned by the Japanese and 4 destroyers owned by the Americans lost in 25 Sea Zone
                        Americans roll dice for 4 submarines in 25 Sea Zone, round 3 :  2/4 hits
                        Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 10 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 :  10/28 hits
                        Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 :  11/28 hits
                        3 destroyers owned by the Japanese, 4 submarines owned by the Americans, 1 carrier owned by the Americans, 6 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 7 carriers owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 4 :  13/22 hits
                        Japanese roll dice for 2 battleships, 2 cruisers, 10 fighters and 2 tactical_bombers in 25 Sea Zone, round 4 :  10/16 hits
                        2 cruisers owned by the Japanese, 9 fighters owned by the Japanese, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 5 fighters owned by the Americans lost in 25 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 6 fighters and 4 tactical_bombers in 25 Sea Zone, round 5 :  9/12 hits
                        Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 5 :  3/3 hits
                        1 battleship owned by the Americans, 1 fighter owned by the Japanese, 2 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 92
                    Casualties for Americans: 1 battleship, 5 carriers, 1 cruiser, 14 destroyers, 7 fighters and 5 submarines
                    Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters, 4 submarines and 4 tactical_bombers

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 25 Sea Zone: 1 bomber
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 25 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
                EDIT: Turning off Edit Mode
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
                      Americans take Venezuela from Neutral_True
                1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
                1 armour and 1 infantry moved from 65 Sea Zone to Chile
                      Americans take Chile from Neutral_True
                4 fighters and 3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
                2 submarines moved from 63 Sea Zone to 26 Sea Zone
                4 destroyers and 2 submarines moved from 101 Sea Zone to 11 Sea Zone

    Place Units - Americans
                2 carriers and 3 destroyers placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 armour and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 battleship moved from 26 Sea Zone to 25 Sea Zone

    Combat - British
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.

    Non Combat Move - British
                1 infantry moved from Union of South Africa to Mozambique
                      British take Mozambique from Neutral_True
                1 infantry moved from Rhodesia to Angola
                      British take Angola from Neutral_True
                2 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                1 armour and 2 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,5,6,6,2,2,2,1,6,3,3,1,5,1,1,6,4,6,2,5,5,6
                British collect 24 PUs (8 lost to blockades); end with 24 PUs

    Turn Complete - UK_Pacific

    triplea_41236_UK_15.tsvg


  • Well, I may be hosed, but we’ll go down to the bitter end on this one!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                2 artilleries and 1 infantry moved from Tunisia to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
                2 transports moved from 94 Sea Zone to 95 Sea Zone
                1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from 96 Sea Zone to Malta
                1 battleship and 2 cruisers moved from 94 Sea Zone to 96 Sea Zone
                2 carriers, 3 destroyers and 4 fighters moved from 94 Sea Zone to 96 Sea Zone
                1 armour moved from Iraq to Trans-Jordan
                1 armour moved from Amur to Yakut S.S.R.

    Combat - Italians
                Battle in Malta
                    Italians attack with 3 artilleries and 5 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 :  1/3 hits
                        Italians roll dice for 3 artilleries and 5 infantry in Malta, round 2 :  1/8 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                        1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 3 artilleries and 5 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Southern Italy to 97 Sea Zone

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 fighter and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    triplea_41236_Ita15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 6 infantry; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 26 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in New South Wales
                3 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_41236_ANZ15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 6 infantry; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 26 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in New South Wales
                3 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41236_Fre15.tsvg

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