@Booper Figured that was the case, sounds good
Crockett36 ax versus majikforce all g40 ed2 no bid
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Western Germany to Holland Belgium
4 armour moved from Western Germany to Holland Belgium
6 artilleries, 1 infantry and 7 mech_infantrys moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Bulgaria to Albania
Italians take Albania from British
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from British
2 artilleries moved from Bryansk to Rostov
3 mech_infantrys moved from Western Ukraine to Belarus
1 mech_infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Western Ukraine to Belarus
1 armour moved from Russia to Archangel
Germans take Archangel from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 armour moved from Russia to Nenetsia
Germans take Vologda from Russians
Germans take Nenetsia from Russians
2 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Northern Italy to 112 Sea Zone
15 infantry moved from Bryansk to Tambov
3 armour moved from Ukraine to Tambov
3 mech_infantrys moved from Bryansk to Tambov
3 mech_infantrys moved from Western Ukraine to Tambov
1 tactical_bomber moved from Eastern Poland to Rostov
1 fighter moved from Eastern Poland to Rostov
1 submarine moved from 106 Sea Zone to 108 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser and 2 transports; Russians defend with 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Americans lost in 112 Sea Zone
1 transport owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits
Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Americans: 1 cruiser and 2 transports
Casualties for Russians: 1 submarine -
ok, so to explain the dice rolls and the confusing downloads. i sometimes hit the spacebar to “hurry up” the game. in the first and second dice rolls for sz112 the computer choose the cruiser so i felt i should do it again and chose the sub. the last download is only supposed to represent that fight. the rest of the battles were left unresolved because they had already been fought. interestingly, both battles that i finished resulted in a german total victory with no losses. the one in the middle i didn’t finish because i had just repeated my space bar mistake, but that too saw no german casualties up to the point I realized my error. i almost left the correction to you. should i have done that? is there a protocol? is the transparency satisfactory?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 infantry moved from Novosibirsk to Samara
7 infantry moved from Novosibirsk to Kansu
2 infantry moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
2 armour moved from Volgograd to Sikang
1 tactical_bomber moved from Volgograd to Kansu
2 artilleries moved from Volgograd to Rostov
5 infantry moved from Volgograd to Rostov
1 submarine moved from 112 Sea Zone to 105 Sea ZoneCombat - Russians
Battle in Tsinghai
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Kansu
Russians attack with 9 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 9 infantry and 1 tactical_bomber in Kansu, round 2 : 3/10 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 2 artilleries and 5 infantry
Germans defend with 2 artilleries and 2 mech_infantrys
Russians roll dice for 2 artilleries and 5 infantry in Rostov, round 2 : 1/7 hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Rostov, round 2 : 1/4 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 artilleries and 4 infantry in Rostov, round 3 : 2/6 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Rostov, round 3 : 1/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 4 : 2/5 hits
Germans roll dice for 1 artillery in Rostov, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Sikang
Russians attack with 2 armour
Japanese defend with 1 artillery
Russians roll dice for 2 armour in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Kansu to Timguska
1 aaGun moved from Novosibirsk to Timguska
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
3 aaGuns, 1 artillery and 7 infantry moved from Volgograd to Caucasus
1 aaGun, 3 artilleries and 4 infantry moved from Karelia to FinlandTurn Complete - Russians
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ok, so to explain the dice rolls and the confusing downloads. i sometimes hit the spacebar to “hurry up” the game. in the first and second dice rolls for sz112 the computer choose the cruiser so i felt i should do it again and chose the sub. the last download is only supposed to represent that fight. the rest of the battles were left unresolved because they had already been fought. interestingly, both battles that i finished resulted in a german total victory with no losses. the one in the middle i didn’t finish because i had just repeated my space bar mistake, but that too saw no german casualties up to the point I realized my error. i almost left the correction to you. should i have done that? is there a protocol? is the transparency satisfactory?
I used the first file you posted. Everything was all good. Since you had no destroyer in SZ112 when your Tac hit I had to lose my Cruiser since planes can’t target subs without a destroyer present. I did edit my sub back since I would’ve submerged my sub for round 2 of combat since you had no destroyer present. As for me and situations like this I like to try and keep as many of the original dice as possible. So usually with edits and good communication with your opponent a resolution can always be agreed upon. Just remember when you assume choices for your opponent and they wanted something different its usually on you to take the position that best benefits your opponent. You can always roll dice on the forum as well to conclude battles instead of redoing a whole turn and posting. I can show you how to do that if you want me to. Game on!
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I guess I assumed that subs “can’t be hit by planes without a destroyer present” had an addendum, “unless your commander wants the sub to surface and act as fodder.”
yes, I would like to learn to roll dice here. Thanks.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 tactical_bomber moved from Hunan to Sikang
1 fighter moved from Hunan to Sikang
1 fighter moved from Hunan to Tsinghai
1 tactical_bomber moved from Hunan to Tsinghai
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
3 mech_infantrys moved from Manchuria to Anhwe
3 mech_infantrys moved from Shantung to Anhwe
1 infantry moved from Yunnan to Burma
8 mech_infantrys moved from Hunan to Burma
1 fighter moved from Hunan to Burma
3 mech_infantrys moved from Anhwe to KweichowCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 1/2 hits
Chinese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits
1 armour owned by the Russians lost in Tsinghai
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 8 mech_infantrys
British defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 fighter, 1 infantry and 8 mech_infantrys in Burma, round 2 : 3/10 hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 1/5 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese roll dice for 1 fighter and 8 mech_infantrys in Burma, round 3 : 0/9 hits
UK_Pacific roll dice for 2 artilleries in Burma, round 3 : 0/2 hits
Japanese roll dice for 1 fighter and 8 mech_infantrys in Burma, round 4 : 2/9 hits
UK_Pacific roll dice for 2 artilleries in Burma, round 4 : 0/2 hits
2 artilleries owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter and 8 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 2 artilleries and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Sikang
retreated to Sikang
Chinese win with 1 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
1 fighter moved from Sikang to Shensi
1 fighter moved from Burma to Kweichow
1 fighter moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to HunanPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
2 mech_infantrys placed in Manchuria
1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,1,6,1,6,4,2,6,3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Japanese collect 33 PUs (7 lost to blockades); end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from Eastern United States to 108 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Shantung
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Kiangsu
2 fighters moved from 20 Sea Zone to Kiangsu
2 fighters moved from 20 Sea Zone to Kiangsu
1 bomber moved from Guam to Shantung
1 bomber moved from Guam to KiangsuCombat - Americans
Battle in Normandy Bordeaux
Battle in 112 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 112 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Denmark
Battle in Kiangsu
Americans attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/9 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits
2 armour owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsu
Americans win, taking Denmark from Germans, taking Kiangsu from Japanese with 1 artillery, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 armour and 1 mech_infantry
Battle in Shantung
Americans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 2/5 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Shantung, round 2 : 0/3 hits
2 mech_infantrys owned by the Japanese lost in Shantung
Americans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shantung, round 3 : 3/5 hits
Japanese roll dice for 1 armour in Shantung, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Americans win, taking Shantung from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in 108 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
1 bomber moved from 108 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 armour, 1 infantry and 1 mech_infantry moved from Norway to Finland
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
2 destroyers moved from 17 Sea Zone to 6 Sea Zone
4 fighters moved from Kiangsu to 6 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
1 tactical_bomber moved from Shantung to 19 Sea Zone
1 bomber moved from Shantung to Guam
1 bomber moved from Kiangsu to Guam
2 carriers moved from 20 Sea Zone to 19 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPurchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery, 1 fighter and 8 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 10 infantry
Japanese defend with 8 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 10 infantry in Burma, round 2 : 2/12 hits
Japanese roll dice for 8 mech_infantrys in Burma, round 2 : 2/8 hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 1 fighter and 8 infantry in Burma, round 3 : 1/10 hits
Japanese roll dice for 6 mech_infantrys in Burma, round 3 : 1/6 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 1 fighter and 7 infantry in Burma, round 4 : 1/9 hits
Japanese roll dice for 5 mech_infantrys in Burma, round 4 : 2/5 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 1 fighter and 5 infantry in Burma, round 5 : 4/7 hits
Japanese roll dice for 4 mech_infantrys in Burma, round 5 : 3/4 hits
4 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 8 infantry
Casualties for Japanese: 8 mech_infantrysNon Combat Move - British
1 fighter moved from Burma to India
2 mech_infantrys moved from Turkmenistan to Sikang
1 mech_infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 armour moved from Iraq to Northwest Persia
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 artillery and 2 infantry moved from Alexandria to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Persia
1 artillery and 1 fighter placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 armour, 2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Some Units in India change ownership: 2 armour, 2 infantry and 2 mech_infantrys -
So to roll on the forum you just need to type this formula:
“:“aaa 1@2 8@3 9@4”:”
When you type it DO NOT include the quotations. The first number is the total number of dice followed by @ and the second number is the what the die will hit on. So for example: you attack with 2 inf, 1 art, 2 tanks and 1 bomber it would look like this
“:“aaa 1@1 2@2 2@3 1@4”:” I will type this same thing again without the quotations and you will see the dice rolls below this line.
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (5)2@2: (3, 3)2@3: (6, 3)1@4: (2) -
You can try it out in this thread if you would like to. Let me know if you have any other questions.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/6 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to FrancePlace Units - Italians
2 mech_infantrys placed in Southern Italy
Italians undo move 1.
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 9 PUs (3 lost to blockades); end with 10 PUs -
“aaa 1@2 6@3”
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aaa 1@2 6@3 4@2
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Rolls: 1@2 6@3 7@4; Total Hits: 81@2: (3)6@3: (3, 1, 5, 2, 2, 4)7@4: (3, 1, 6, 5, 4, 3, 5) -
cool beans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Philippines to Kwangtung
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
2 fighters moved from India to Hunan
1 submarine moved from 34 Sea Zone to 36 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Siam
Battle in Kwangtung
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 harbour and 2 mech_infantrys
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in Kwangtung, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kwangtung
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangtung
ANZAC win, taking 19 Sea Zone from Japanese, taking Siam from Japanese, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Hunan
ANZAC attack with 2 fighters
Japanese defend with 1 fighter and 1 tactical_bomber
ANZAC roll dice for 2 fighters in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/2 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -9
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 tactical_bomberNon Combat Move - ANZAC
1 fighter moved from Kwangtung to Formosa
1 fighter moved from Iwo Jima to Guam
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Alexandria to Egypt
1 destroyer moved from 98 Sea Zone to 97 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - Russians
Combat Move - Russians
7 infantry moved from Kansu to Shensi
1 armour moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Shensi
1 tactical_bomber moved from Timguska to ShensiCombat - Russians
Battle in Shensi
Russians attack with 1 armour, 7 infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber; Japanese defend with 2 fighters and 1 tactical_bomber
Russians roll dice for 1 armour, 7 infantry and 1 tactical_bomber in Shensi, round 2 : 1/9 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in Shensi, round 2 : 4/5 hits
1 tactical_bomber owned by the Germans and 4 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Shensi, round 3 : 2/5 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in Shensi, round 3 : 2/4 hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Shensi, round 4 : 2/3 hits
Japanese roll dice for 2 fighters in Shensi, round 4 : 2/2 hits
2 fighters owned by the Japanese, 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Shensi
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Russians: 1 armour and 7 infantry
Casualties for Japanese: 2 fighters and 1 tactical_bomberNon Combat Move - Russians
1 tactical_bomber moved from Shensi to Kansu
1 aaGun moved from Timguska to Kansu
1 aaGun and 6 infantry moved from Yenisey to Timguska
1 infantry moved from Urals to Vologda
3 aaGuns, 1 artillery and 6 infantry moved from Caucasus to Northwest Persia
1 aaGun, 3 artilleries and 4 infantry moved from Finland to NorwayTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Manchuria to Shantung
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 mech_infantrys moved from Anhwe to Kwangtung
2 mech_infantrys moved from Kweichow to Kiangsu
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Hunan to Kwangtung
1 fighter moved from Kweichow to Kwangtung
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from Japan to KiangsuCombat - Japanese
Battle in Kwangtung
Japanese attack with 2 fighters and 3 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters and 3 mech_infantrys in Kwangtung, round 2 : 1/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
Japanese roll dice for 2 fighters and 2 mech_infantrys in Kwangtung, round 3 : 1/4 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Kiangsu
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 3/3 hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Shantung
Japanese attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Shantung, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Shantung to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Kiangsi
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
1 factory_minor placed in Korea
1 infantry and 2 mech_infantrys placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,5,4,6,6,4,4,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,3,2,3,5,5,5,4,2,4
Japanese collect 23 PUs (18 lost to blockades); end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs





