L17/18 BM3 G40 Variance (L) vs Aetv (X)

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Smolensk to Rostov
                1 fighter moved from Iraq to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour and 1 fighter
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1,00 expected hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 fighter
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 aaGun moved from Bryansk to Rostov
                1 infantry moved from Smolensk to Bryansk
                1 infantry and 2 marines moved from Malta to 96 Sea Zone
                1 marine and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 marine moved from Southern Italy to 97 Sea Zone
                2 marines and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 infantry and 3 marines moved from 99 Sea Zone to Syria

    Place Units - Italians
                3 armour placed in Iraq
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                Italians collect 24 PUs (1 lost to blockades); end with 24 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs

    Combat Hit Differential Summary :

    Italians : 0,00
        Russians : 0,67

    triplea_41187_Ita8.tsvg

  • 17 16 15 14 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 62 Sea Zone to 56 Sea Zone

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 3 submarines
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                        ANZAC roll dice for 3 submarines in 56 Sea Zone, round 2 :  2/3 hits

    triplea_41187_ANZ8.tsvg

  • 17 16 15 14 12

    OOL mate?

  • 22 21 20 19 18 17 16

    Sink CV Please.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 62 Sea Zone to 56 Sea Zone

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 3 submarines
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                        ANZAC roll dice for 3 submarines in 56 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 :  0/4 hits
                        1 carrier owned by the Japanese lost in 56 Sea Zone
                    3 submarines owned by the ANZAC retreated to 61 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - ANZAC
                1 transport moved from 61 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41187_Fre8.tsvg

  • 17 16 15 14 12

    scratch 1 carrier

  • 22 21 20 19 18 17 16

    Should have looked on the map eh?!?! :? :-o :|

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 bombers, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Archangel to Samara
                      Germans take Samara from Russians
                2 infantry moved from Bryansk to Tambov
                2 mech_infantrys moved from Ukraine to Volgograd
                1 tactical_bomber moved from Bryansk to Volgograd
                1 tactical_bomber moved from Bryansk to Tambov
                1 fighter moved from Novgorod to Tambov
                3 bombers moved from Bryansk to 98 Sea Zone
                2 bombers moved from Western Germany to 94 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to 94 Sea Zone
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from Libya to Tunisia
                      Germans take Tunisia from Americans

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits
                        Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians lost in Tambov
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits, 1,50 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Germans attack with 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                        Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 98 Sea Zone
                    Germans attack with 4 bombers
                    Americans defend with 2 carriers and 1 cruiser
                        Germans roll dice for 4 bombers in 98 Sea Zone, round 2 : 2/4 hits, 2,67 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 2 carriers and 1 cruiser in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
                        2 bombers owned by the Germans lost in 98 Sea Zone
                        Germans roll dice for 2 bombers in 98 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                        Americans roll dice for 2 carriers and 1 cruiser in 98 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits
                        1 bomber owned by the Germans and 2 carriers owned by the Americans lost in 98 Sea Zone
                        Germans roll dice for 1 bomber in 98 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                        Americans roll dice for 1 cruiser in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                        1 cruiser owned by the Americans and 1 bomber owned by the Germans lost in 98 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 4 bombers
                    Casualties for Americans: 2 carriers and 1 cruiser
                Battle in 94 Sea Zone
                    Germans attack with 3 bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 3 bombers in 94 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                        Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 94 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                2 bombers moved from 94 Sea Zone to Western Germany
                1 transport moved from 104 Sea Zone to 105 Sea Zone
                1 destroyer moved from 104 Sea Zone to 103 Sea Zone
                1 battleship and 1 cruiser moved from 104 Sea Zone to 103 Sea Zone
                1 carrier moved from 104 Sea Zone to 103 Sea Zone
                2 fighters moved from 104 Sea Zone to 103 Sea Zone
                1 tactical_bomber moved from Novgorod to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 mech_infantry moved from Archangel to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
                1 tactical_bomber moved from Volgograd to Bryansk
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Germany to Eastern Poland
                1 infantry moved from Southern France to Normandy Bordeaux

    Place Units - Germans
                1 artillery placed in Normandy Bordeaux
                1 submarine and 1 transport placed in 105 Sea Zone
                1 submarine placed in 112 Sea Zone
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                2 bombers and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    Germans : -0,50
        Americans : 1,83
        Russians : -0,33

    triplea_41187_Ger9.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians

    Place Units - Russians
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 4 PUs

    triplea_41187_Rus9.tsvg

  • 22 21 20 19 18 17 16

    @variance:

    z96   :cry:

    Our own little Bermuda Triangle  :|

    Allies are in Bad shape though 8-) overall.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 5 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Hopei to Chahar
                1 fighter moved from Yunnan to Chahar
                1 armour and 2 mech_infantrys moved from Szechwan to Sikang
                1 tactical_bomber moved from Yunnan to Sikang
                1 submarine moved from 42 Sea Zone to 61 Sea Zone
                1 destroyer moved from 56 Sea Zone to 61 Sea Zone
                2 bombers moved from Caroline Islands to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Bryansk to Sikang

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 61 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 3 submarines
                        Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 3 submarines in 61 Sea Zone, round 2 : 2/3 hits, 0,50 expected hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 61 Sea Zone
                    ANZAC win with 3 submarines remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Sikang
                    Japanese attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/5 hits, 2,17 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Szechwan to Sikang
                1 mech_infantry moved from Szechwan to Hopei
                1 mech_infantry moved from French Indo China to Yunnan
                2 mech_infantrys moved from French Indo China to Kweichow
                1 fighter moved from Chahar to Jehol
                1 bomber moved from Sikang to Volgograd
                1 tactical_bomber moved from Sikang to Szechwan
                1 aaGun moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                1 infantry and 1 marine moved from Kwangtung to 20 Sea Zone
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
                      Japanese take French Madagascar from Neutral_Axis
                1 cruiser moved from 39 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from Eastern Persia to Iraq
                1 armour and 1 mech_infantry moved from Vologda to Volgograd
                1 fighter moved from Japan to 33 Sea Zone
                4 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                2 bombers moved from 25 Sea Zone to Japan

    Place Units - Japanese
                2 mech_infantrys placed in French Indo China
                1 carrier and 2 destroyers placed in 20 Sea Zone
                5 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs

    Combat Hit Differential Summary :

    ANZAC : 1,50
        Americans : 0,67
        Chinese : 0,00
        Japanese : -0,83

    triplea_41187_Jap9.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Tsinghai to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu
                3 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    triplea_41187_Chi9.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                12 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 13 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 13 fighters in 25 Sea Zone, round 2 :  6/13 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 13 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                13 fighters moved from 25 Sea Zone to 26 Sea Zone
                3 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 89 Sea Zone
                2 carriers moved from 10 Sea Zone to 89 Sea Zone
                4 fighters moved from Western United States to 89 Sea Zone
                2 aaGuns moved from Central United States to Western United States
                3 transports moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 70 Sea Zone to 68 Sea Zone
                1 infantry moved from South West Africa to Union of South Africa

    Place Units - Americans
                4 destroyers and 4 submarines placed in 10 Sea Zone
                2 infantry placed in Western United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Tsinghai to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu
                3 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    Purchase Units - British
                British buy 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 tactical_bomber moved from Russia to 99 Sea Zone

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 tactical_bomber
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 99 Sea Zone
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports

    Non Combat Move - British
                1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
                3 mech_infantrys moved from Belgian Congo to Egypt
                2 infantry moved from Rhodesia to Union of South Africa
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 70 Sea Zone to 68 Sea Zone
                1 submarine moved from 106 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone

    Place Units - British
                1 carrier and 1 submarine placed in 98 Sea Zone
                1 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,4,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                British collect 22 PUs (6 lost to blockades); end with 22 PUs

    Turn Complete - UK_Pacific

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Kansu : 1 fighter and 5 infantry
        Hopei : 1 infantry
        Line Islands : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
        Midway : 1 airfield
        44 Sea Zone : 1 flag
        26 Sea Zone : 1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 10 fighters and 1 submarine
        10 Sea Zone : 4 destroyers, 4 submarines and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Belgian Congo : 1 armour and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 4 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 airfield
        French Central Africa : 1 flag
        French Guiana : 1 flag
        Algeria : 1 flag, 1 infantry
        French West Africa : 1 flag
        Ethiopia : 1 flag
        Russia : 1 fighter
        89 Sea Zone : 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport
        Eire : 1 flag
        Brazil : 1 flag
        98 Sea Zone : 1 carrier, 1 submarine and 1 tactical_bomber
        68 Sea Zone : 2 transports

    triplea_41187_UK_9.tsvg

  • 17 16 15 14 12

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 submarine
                    British defend with 1 carrier, 1 submarine and 1 tactical_bomber
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        British roll dice for 1 tactical_bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        British roll dice for 1 carrier in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
                    retreated to 98 Sea Zone
                    British win with 1 carrier, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -14
                    Casualties for Italians: 1 destroyer and 1 submarine
                    1 tactical_bomber owned by the British forced to land in Egypt

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Trans-Jordan
                1 infantry and 3 marines moved from Syria to Trans-Jordan
                1 aaGun, 3 armour, 1 artillery and 1 marine moved from Iraq to Trans-Jordan
                1 armour moved from Rostov to Northwest Persia
                1 aaGun moved from Rostov to Volgograd
                1 infantry moved from Smolensk to Vologda

    Place Units - Italians
                2 infantry placed in Iraq
                1 transport placed in 80 Sea Zone
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
                Italians collect 23 PUs (2 lost to blockades); end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs

    Combat Hit Differential Summary :

    Italians : -0,17
        British : 1,00

    triplea_41187_Ita9.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - ANZAC
                Battle in Marshall Islands

    Non Combat Move - ANZAC
                2 aaGuns, 2 artilleries and 8 infantry moved from South Australia to New South Wales
                1 submarine moved from 61 Sea Zone to 42 Sea Zone
                1 submarine moved from 61 Sea Zone to 57 Sea Zone
                1 submarine moved from 61 Sea Zone to 60 Sea Zone

    Place Units - ANZAC
                1 armour, 1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Marshall Islands : 1 flag, 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        42 Sea Zone : 1 submarine
        32 Sea Zone : 1 transport
        26 Sea Zone : 1 cruiser, 1 fighter and 2 submarines
        57 Sea Zone : 1 submarine
        60 Sea Zone : 1 submarine
        United Kingdom : 2 infantry
        Russia : 3 fighters

    triplea_41187_Fre9.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 1 destroyer, 2 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Tunisia to Algeria
                2 bombers moved from Western Germany to Algeria
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from Volgograd to Tsinghai
                      Germans take Tsinghai from Chinese

    Combat - Germans
                Battle in Algeria
                    Germans attack with 2 bombers and 1 mech_infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1,50 expected hits
                        Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Algeria
                    Germans win, taking Algeria from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Algeria to Southern Italy
                3 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun moved from Smolensk to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 infantry moved from Tambov to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 mech_infantry moved from Samara to Bryansk
                3 armour moved from Ukraine to Bryansk
                2 transports moved from 105 Sea Zone to 110 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 103 Sea Zone to 110 Sea Zone

    Place Units - Germans
                3 armour placed in Ukraine
                2 fighters placed in Volgograd
                2 bombers placed in Western Germany
                1 marine placed in Normandy Bordeaux
                1 destroyer and 1 submarine placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Combat Hit Differential Summary :

    Germans : -0,50
        Americans : -0,33

    triplea_41187_Ger10.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Russians

    Place Units - Russians
                1 artillery placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 3 PUs

    triplea_41187_Rus10.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
                1 armour and 2 mech_infantrys moved from Sikang to Kansu
                1 tactical_bomber moved from Szechwan to Kansu
                1 bomber moved from Volgograd to Kansu
                1 mech_infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Hunan to Hopei
                1 mech_infantry moved from Kweichow to Hopei
                1 fighter moved from Jehol to Kansu
                1 infantry moved from Kweichow to Hopei
                1 mech_infantry moved from Yunnan to Anhwe
                1 artillery moved from Szechwan to Kweichow
                1 artillery moved from Szechwan to Sikang
                1 infantry moved from Kwangsi to Yunnan
                1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone

    Combat - Japanese
                Battle in 32 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 32 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kansu
                    Japanese attack with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 fighter and 5 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 2/6 hits, 2,67 expected hits
                        Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 3/6 hits, 2,33 expected hits
                        1 tactical_bomber owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Kansu, round 3 : 2/3 hits, 1,67 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 3/4 hits, 1,67 expected hits
                        1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -35
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Battle in Hopei
                    Japanese attack with 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0,50 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 infantry moved from West India to India
                1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
                1 mech_infantry moved from French Indo China to Szechwan
                1 mech_infantry moved from French Indo China to Hunan
                1 destroyer moved from 20 Sea Zone to 41 Sea Zone
                1 carrier and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                2 mech_infantrys placed in Kwangtung
                1 submarine placed in 6 Sea Zone
                1 fighter placed in India
                1 fighter placed in Japan
                1 transport placed in 39 Sea Zone

    Turn Complete - Japanese
                Japanese collect 80 PUs; end with 80 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,17
        Chinese : 1,67
        Japanese : 0,67

    triplea_41187_Jap10.tsvg

  • 22 21 20 19 18 17 16

    Hey Variance, you still have this game going.
    It would be cool to leave a note and Let me know if you are able to do a turn a day or so, so that i can plan on it.

    AetV

Suggested Topics

  • 11
  • 47
  • 84
  • 75
  • 207
  • 150
  • 240
  • 73
Axis & Allies Boardgaming Custom Painted Miniatures

13

Online

18.0k

Users

40.8k

Topics

1.8m

Posts