Desert Admiral (Axis) vs Dawgoneit (Allies+18)

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 fighters and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 artillery and 6 infantry moved from Suiyuyan to Shensi
                1 armour moved from Szechwan to Yunnan
                1 mech_infantry moved from Szechwan to Yunnan
                3 infantry moved from Kweichow to Yunnan
                2 artilleries moved from Kweichow to Yunnan
                3 infantry moved from Kweichow to Yunnan
                2 tactical_bombers moved from Anhwe to Kiangsi
                2 tactical_bombers moved from Anhwe to Kwangtung
                1 artillery and 1 infantry moved from Kwangsi to Kiangsi
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 tactical_bomber moved from Anhwe to Shensi
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer and 2 transports
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
                        2 transports owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 16
                    Casualties for ANZAC: 1 destroyer and 2 transports
                    Casualties for Japanese: 1 submarine
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 :  4/4 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                    British defend with 1 armour, 4 infantry and 1 mech_infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 :  4/10 hits
                        Chinese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Yunnan, round 2 :  1/6 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 3 :  1/9 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 4 :  0/8 hits
                        Chinese roll dice for 1 armour in Yunnan, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 5 :  1/7 hits
                        Chinese roll dice for 1 armour in Yunnan, round 5 :  0/1 hits
                        1 armour owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for British: 1 armour, 4 infantry and 1 mech_infantry
                    Casualties for Japanese: 3 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 6 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 6 infantry and 1 tactical_bomber in Shensi, round 2 :  2/8 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 6 infantry moved from Kweichow to Shensi
                2 artilleries moved from Kweichow to Shensi
                1 infantry moved from Soviet Far East to Siberia
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 tactical_bomber moved from Shensi to Anhwe
                4 tactical_bombers moved from Anhwe to Kwangsi
                2 tactical_bombers moved from Kwangtung to Kwangsi
                2 tactical_bombers moved from Kiangsi to Kwangsi
                4 transports moved from 36 Sea Zone to 6 Sea Zone
                2 carriers moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                2 bombers moved from Anhwe to Suiyuyan
                1 bomber moved from Japan to Suiyuyan
                8 fighters moved from Anhwe to 6 Sea Zone
                1 fighter moved from Anhwe to Japan
                2 infantry moved from Jehol to Chahar

    Place Units - Japanese
                1 carrier, 2 fighters and 2 submarines placed in 6 Sea Zone
                Japanese undo move 1.
                2 fighters placed in Japan
                1 carrier and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 42 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 artilleries, 2 infantry and 8 tactical_bombers
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 artillery and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag, 1 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 4 artilleries and 11 infantry
        Yunnan : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
        Suiyuyan : 1 flag, 1 aaGun, 3 bombers and 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 2 infantry
        Anhwe : 1 flag, 1 tactical_bomber
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag, 1 infantry
        44 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag, 1 destroyer
        36 Sea Zone : 2 transports
        20 Sea Zone : 1 transport
        7 Sea Zone : 1 destroyer
        6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 2 submarines and 6 transports

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 30 / 30
        Japanese : 41 / 42
        Americans : 52 / 77
        Chinese : 1 / 3
        British : 35 / 25
        UK_Pacific : 17 / 25
        Italians : 13 / 21
        ANZAC : 20 / 30
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 11 times
                3 was rolled 13 times
                4 was rolled 10 times
                5 was rolled 10 times
                6 was rolled 12 times
            Average roll : 3.456
            Median : 3.000
            Variance : 0.119
            Standard Deviation : 0.346
            Total rolls : 68

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.692
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    UK_Pacific Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 3.434
            Median : 3.000
            Variance : 0.135
            Standard Deviation : 0.367
            Total rolls : 53

    triplea_40965_Jap4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries moved from 91 Sea Zone to Gibraltar
                4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 43 Sea Zone to 36 Sea Zone

    Combat - Americans
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Gibraltar
                    Americans attack with 2 artilleries, 4 infantry and 2 mech_infantrys
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Americans roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Gibraltar, round 2 :  3/8 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 16 Sea Zone to 31 Sea Zone
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
                2 fighters moved from Midway to 31 Sea Zone
                1 bomber and 1 tactical_bomber moved from Midway to Wake Island
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone

    Place Units - Americans
                2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
                Americans undo move 1.
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                Americans undo move 2.
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
                Americans undo move 3.
                3 transports placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                Americans undo move 5.
                1 destroyer placed in 101 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_40965_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                18 infantry moved from Sikang to Tsinghai
                1 fighter moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Chinese attack with 18 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 18 infantry in Tsinghai, round 2 :  2/18 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Burma

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    triplea_40965_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries moved from 91 Sea Zone to Gibraltar
                4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 43 Sea Zone to 36 Sea Zone

    Combat - Americans
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Gibraltar
                    Americans attack with 2 artilleries, 4 infantry and 2 mech_infantrys
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Americans roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Gibraltar, round 2 :  3/8 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 16 Sea Zone to 31 Sea Zone
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
                2 fighters moved from Midway to 31 Sea Zone
                1 bomber and 1 tactical_bomber moved from Midway to Wake Island
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone

    Place Units - Americans
                2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
                Americans undo move 1.
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                Americans undo move 2.
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
                Americans undo move 3.
                3 transports placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                Americans undo move 5.
                1 destroyer placed in 101 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                18 infantry moved from Sikang to Tsinghai
                1 fighter moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Chinese attack with 18 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 18 infantry in Tsinghai, round 2 :  2/18 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Burma

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 airfield and 1 destroyer; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians

    Combat - British

    Non Combat Move - British
                2 infantry moved from Ethiopia to 76 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Algeria to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 aaGuns, 1 artillery, 1 fighter and 13 infantry moved from India to Burma
                1 battleship and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                3 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                1 airfield placed in Egypt
                1 destroyer placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,4
                British collect 31 PUs (4 lost to blockades); end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 artillery and 7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs
                Some Units in India change ownership: 1 artillery and 7 infantry

    triplea_40965_UK_4.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                2 armour moved from Eastern Poland to Bryansk
                2 fighters moved from Eastern Poland to Bryansk
                1 bomber moved from Eastern Poland to Bryansk

    triplea_40965_Ita4.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                2 armour moved from Eastern Poland to Bryansk
                2 fighters moved from Eastern Poland to Bryansk
                1 bomber moved from Eastern Poland to Bryansk

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Bryansk
                    Italians attack with 2 armour, 1 bomber and 2 fighters
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 1 bomber and 2 fighters in Bryansk, round 2 :  4/5 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                    Italians win, taking 97 Sea Zone from British, taking Bryansk from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Eastern Poland to Western Ukraine
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser moved from 97 Sea Zone to 94 Sea Zone
                1 bomber moved from Southern Italy to Eastern Poland
                2 fighters moved from Bryansk to Eastern Poland
                1 bomber moved from Bryansk to Eastern Poland
                1 fighter moved from Bulgaria to Southern Italy
                2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
                4 infantry moved from Greece to Bulgaria

    Place Units - Italians
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs

    Territory Summary for Italians :

    Northern Italy : 1 factory_major and 4 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        Bryansk : 1 flag, 1 armour
        Eastern Poland : 1 flag, 2 bombers and 2 fighters
        Western Ukraine : 2 infantry
        94 Sea Zone : 1 cruiser
        93 Sea Zone : 1 flag, 1 destroyer
        Bulgaria : 2 artilleries and 4 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 transport
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 29 / 30
        Japanese : 39 / 42
        Americans : 52 / 77
        Chinese : 3 / 3
        British : 35 / 38
        UK_Pacific : 17 / 13
        Italians : 14 / 14
        ANZAC : 20 / 30
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Italians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40965_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Shan State to 37 Sea Zone
                1 cruiser and 1 destroyer moved from 56 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the ANZAC lost in 44 Sea Zone
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Japanese: 1 submarine
                Battle in 37 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 37 Sea Zone to Burma
                1 infantry moved from Siam to Shan State
                1 infantry moved from Siam to French Indo China
                1 armour and 2 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_40965_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Shan State to 37 Sea Zone
                1 cruiser and 1 destroyer moved from 56 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the ANZAC lost in 44 Sea Zone
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Japanese: 1 submarine
                Battle in 37 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 37 Sea Zone to Burma
                1 infantry moved from Siam to Shan State
                1 infantry moved from Siam to French Indo China
                1 armour and 2 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Move - French
                1 fighter moved from Egypt to 92 Sea Zone
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Eire to Scotland
                1 infantry moved from Libya to Tunisia
                1 infantry moved from Libya to Tunisia
                1 infantry moved from Egypt to Alexandria

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer
                        French roll dice for 1 fighter in 92 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 94 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 cruiser
                        French roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the French and 1 cruiser owned by the Italians lost in 94 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is 4
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 cruiser

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to Algeria

    Turn Complete - French

    triplea_40965_Fre4.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 armour moved from Germany to 114 Sea Zone
                1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 armour moved from 115 Sea Zone to Novgorod
                1 infantry moved from Vyborg to Novgorod
                2 infantry moved from Karelia to Novgorod
                1 artillery and 2 infantry moved from Baltic States to Belarus
                1 fighter moved from Germany to Belarus
                2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
                1 bomber moved from Western Germany to Russia
                2 bombers moved from Eastern Poland to Russia
                1 fighter moved from Eastern Poland to Russia
                1 mech_infantry moved from Western Ukraine to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                2 mech_infantrys moved from Western Ukraine to Tambov
                1 armour moved from Western Ukraine to Tambov
                1 tactical_bomber moved from Eastern Poland to Tambov
                2 artilleries and 2 infantry moved from Bessarabia to Ukraine
                1 armour moved from Western Ukraine to Ukraine
                1 armour moved from Eastern Poland to Ukraine

    triplea_40965_Ger5.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Western Ukraine to Smolensk
                      Germans take Smolensk from Russians
                2 mech_infantrys moved from Western Ukraine to Tambov
                3 armour moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Western Ukraine to Rostov
                1 armour moved from Western Ukraine to Tambov
                1 tactical_bomber moved from Eastern Poland to Tambov
                2 bombers and 1 fighter moved from Eastern Poland to Russia
                2 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 tactical_bomber moved from Western Germany to Novgorod
                1 bomber moved from Western Germany to Russia
                1 artillery and 2 infantry moved from Baltic States to Belarus
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 armour moved from Germany to 114 Sea Zone
                1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 armour moved from 115 Sea Zone to Novgorod
                1 armour moved from Eastern Poland to Novgorod
                1 armour moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus

    triplea_40965_Ger5.tsvg

  • '19 '17

    Moscow intercept?

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Western Ukraine to Smolensk
                      Germans take Smolensk from Russians
                2 mech_infantrys moved from Western Ukraine to Tambov
                3 armour moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Western Ukraine to Rostov
                1 armour moved from Western Ukraine to Tambov
                1 tactical_bomber moved from Eastern Poland to Tambov
                2 bombers and 1 fighter moved from Eastern Poland to Russia
                2 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 tactical_bomber moved from Western Germany to Novgorod
                1 bomber moved from Western Germany to Russia
                1 artillery and 2 infantry moved from Baltic States to Belarus
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 armour moved from Germany to 114 Sea Zone
                1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 armour moved from 115 Sea Zone to Novgorod
                1 armour moved from Eastern Poland to Novgorod
                1 armour moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 4,3,3 and causes: 10 damage to unit: factory_major
                    Bombing raid in Russia causes 10 damage total.
                Battle in Novgorod
                    Germans attack with 2 armour, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 cruiser in Novgorod, round 2 :  1/1 hits
                        Germans roll dice for 2 armour, 3 infantry and 1 tactical_bomber in Novgorod, round 2 :  4/6 hits
                        Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 :  1/4 hits
                        3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Ukraine
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 :  3/4 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 1 armour, 2 artilleries and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Belarus, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  2/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 armour and 2 artilleries in Belarus, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 tactical_bomber moved from Novgorod to Karelia
                2 submarines moved from 118 Sea Zone to 111 Sea Zone
                2 submarines moved from 109 Sea Zone to 112 Sea Zone
                3 artilleries and 25 infantry moved from Western Ukraine to Bryansk
                3 aaGuns, 3 armour and 3 infantry moved from Western Ukraine to Bryansk
                6 armour moved from Eastern Poland to Bryansk
                8 artilleries moved from Eastern Poland to Western Ukraine
                1 fighter moved from Russia to Bryansk
                2 bombers moved from Russia to Eastern Poland
                2 fighters moved from Western Germany to Southern Italy
                1 fighter moved from Germany to Southern Italy
                1 infantry moved from Western Germany to Denmark
                9 mech_infantrys moved from Germany to Eastern Poland
                6 infantry moved from Finland to Norway
                1 tactical_bomber moved from Tambov to Bryansk
                1 bomber moved from Russia to Bryansk

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 artillery, 3 bombers and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
                Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 1 harbour, 3 infantry and 1 tactical_bomber
        Germany : 1 factory_major
        Norway : 6 infantry
        Denmark : 2 infantry
        Southern Italy : 3 fighters
        Belarus : 1 flag, 1 armour and 2 artilleries
        Karelia : 1 flag, 1 tactical_bomber
        Baltic States : 1 flag
        Bryansk : 3 aaGuns, 9 armour, 3 artilleries, 1 bomber, 1 fighter, 28 infantry and 1 tactical_bomber
        Rostov : 1 flag, 4 armour
        Vyborg : 1 flag
        Eastern Poland : 2 bombers and 9 mech_infantrys
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 armour and 2 mech_infantrys
        Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag, 8 artilleries
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
        Smolensk : 1 flag, 1 mech_infantry
        112 Sea Zone : 2 submarines
        125 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        115 Sea Zone : 1 cruiser and 1 transport
        Finland : 1 flag
        110 Sea Zone : 1 destroyer
        111 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 55 / 64
        Russians : 20 / 30
        Japanese : 39 / 42
        Americans : 52 / 77
        Chinese : 3 / 3
        British : 35 / 38
        UK_Pacific : 17 / 13
        Italians : 14 / 14
        ANZAC : 20 / 30
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3.345
            Median : 3.000
            Variance : 0.648
            Standard Deviation : 0.805
            Total rolls : 55

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.438
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    Germans Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.217
            Median : 3.000
            Variance : 1.591
            Standard Deviation : 1.261
            Total rolls : 23

    Russians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.438
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    triplea_40965_Ger5.tsvg

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians

    triplea_40965_Rus5.tsvg

  • '19 '17

    I assumed you didn’t want to intercept.  3 bombers and 1 fighter vs 2 fighters.  If I’m wrong let me know and I’m happy to redo that.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 9x factory_major; Remaining resources: 21 PUs;
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                4 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                1 artillery and 3 infantry moved from Vologda to Russia
                1 fighter moved from Russia to Tambov
                1 artillery and 2 infantry moved from Vologda to Russia
                1 submarine moved from 105 Sea Zone to 110 Sea Zone

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 2 mech_infantrys
                        Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Tambov, round 2 :  3/7 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Germans and 1 armour owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Russians lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Tambov to Russia
                2 aaGuns and 16 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs

    triplea_40965_Rus5.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 bomber and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                3 bombers moved from Suiyuyan to Russia
                1 infantry moved from Yunnan to Szechwan
                1 armour moved from Yunnan to Szechwan
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Siberia to Sakha
                2 fighters moved from Japan to Sakha
                1 tactical_bomber moved from Kwangsi to Szechwan
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone

    triplea_40965_Jap5.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 bomber and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                3 bombers moved from Suiyuyan to Russia
                1 infantry moved from Yunnan to Szechwan
                1 armour moved from Yunnan to Szechwan
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Siberia to Sakha
                2 fighters moved from Japan to Sakha
                1 tactical_bomber moved from Kwangsi to Szechwan
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Air Battle in Russia
                    Japanese attacks with 3 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 7,7,3 and causes: 17 damage to unit: factory_major
                    Bombing raid in Russia causes 17 damage total.
                Battle in 17 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 17 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 fighters in 17 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 17 Sea Zone
                        Japanese roll dice for 2 fighters in 17 Sea Zone, round 4 :  1/2 hits
                        Americans roll dice for 1 destroyer in 17 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter and 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sakha
                    Japanese attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Sakha, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 infantry moved from Suiyuyan to Shensi
                1 aaGun moved from Suiyuyan to Shensi
                2 infantry moved from Chahar to Hopei
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                3 bombers moved from Russia to Bryansk
                2 artilleries moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                7 tactical_bombers moved from Kwangsi to Kweichow
                1 tactical_bomber moved from Szechwan to Kweichow
                1 tactical_bomber moved from Anhwe to Kweichow
                4 fighters moved from 6 Sea Zone to Suiyuyan
                2 fighters moved from Sakha to Siberia
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to Hunan

    Place Units - Japanese
                1 bomber placed in Japan
                3 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
                Japanese collect 42 PUs; end with 42 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 3 artilleries and 3 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag, 1 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 aaGun, 4 artilleries and 11 infantry
        Yunnan : 1 flag, 2 infantry
        Suiyuyan : 1 flag, 4 fighters
        Kweichow : 1 flag, 2 artilleries, 1 mech_infantry and 9 tactical_bombers
        Hunan : 1 flag, 1 artillery and 1 infantry
        Kansu : 1 flag
        Hopei : 1 flag, 2 infantry
        Szechwan : 1 flag, 1 armour and 1 infantry
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag, 2 fighters
        37 Sea Zone : 1 flag
        6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 7 transports
        Bryansk : 3 bombers

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 20 / 21
        Japanese : 42 / 42
        Americans : 52 / 77
        Chinese : 1 / 3
        British : 35 / 38
        UK_Pacific : 17 / 13
        Italians : 14 / 14
        ANZAC : 20 / 30
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.469
            Median : 4.000
            Variance : 0.645
            Standard Deviation : 0.803
            Total rolls : 32

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.400
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.400
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Chinese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.765
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    triplea_40965_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 destroyer moved from 31 Sea Zone to 24 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Wake Island to Hawaiian Islands
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 4 transports moved from 31 Sea Zone to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 tactical_bomber moved from Wake Island to 10 Sea Zone
                2 fighters moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 93 Sea Zone to 91 Sea Zone
                1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 destroyer, 1 fighter and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                3 destroyers placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    triplea_40965_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                18 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 18 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 18 infantry in Sikang, round 2 :  4/18 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    triplea_40965_Chi5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                2 artilleries, 1 fighter and 15 infantry moved from Burma to Yunnan
                1 artillery and 7 infantry moved from India to Burma
                1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to 97 Sea Zone
                1 cruiser and 2 destroyers moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Brazil to Suriname
                      British take Suriname from Dutch
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus
                1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone

    Combat - British

    triplea_40965_Bri5.tsvg

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