Scramble to sz27?
17L BM World Domination Tech Giallo(x)+6 vs Simon33
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
2 infantry moved from Yugoslavia to Romania
1 bomber moved from Southern Italy to 72 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Northern Italy to Slovakia HungaryCombat - Italians
Battle in 72 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 72 Sea Zone to KenyaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 marine; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 57 Sea Zone to 39 Sea Zone
1 infantry moved from Northern Territory to Western Australia
1 aaGun moved from South Australia to Western Australia
1 infantry moved from Shan State to BurmaPlace Units - ANZAC
1 artillery, 1 infantry and 1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 58 Sea Zone to 37 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 6 infantry moved from Romania to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
9 artilleries and 16 infantry moved from Poland to Eastern Poland
10 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 armour and 5 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Western Germany to Egypt
1 bomber moved from Gibraltar to Egypt
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 118 Sea Zone to 119 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Southern Italy to Western Germany
3 fighters and 3 tactical_bombers moved from Southern Italy to Egypt
1 tactical_bomber moved from Southern Italy to EgyptCombat - Germans
Battle in Egypt
Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber; ANZAC defend with 2 infantry
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Egypt, round 2 : 5/9 hits
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 3/5 hits
2 tactical_bombers owned by the Germans, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the British and 2 infantry owned by the ANZAC lost in Egypt
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 2 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Egypt to Alexandria
2 bombers moved from Egypt to Alexandria
1 aaGun and 8 infantry moved from Finland to Norway
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
3 aaGuns moved from Poland to Eastern Poland
1 infantry moved from Greece to BulgariaPlace Units - Germans
7 mech_infantrys placed in Germany
3 infantry placed in France
2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Novgorod to Finland
Russians take Finland from GermansCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
1 aaGun, 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Vyborg to Finland
2 artilleries and 17 infantry moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
10 infantry moved from Russia to Bryansk
1 aaGun moved from Novgorod to Vyborg
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Rostov
2 infantry moved from Volgograd to Tambov
1 submarine moved from 125 Sea Zone to 123 Sea ZonePlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Hunan to Yunnan
3 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Jehol to Anhwe
2 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to Kwangtung
3 mech_infantrys moved from Kiangsu to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Japan to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun, 3 fighters and 3 infantry
AA fire in Java : 0/3 hits
Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Java, round 2 : 4/10 hits
ANZAC roll dice for 1 aaGun, 3 fighters and 3 infantry in Java, round 2 : 3/6 hits
3 infantry owned by the Japanese, 1 aaGun owned by the ANZAC and 3 infantry owned by the ANZAC lost in Java
Japanese roll dice for 3 artilleries, 2 fighters and 2 tactical_bombers in Java, round 3 : 3/7 hits
ANZAC roll dice for 3 fighters in Java, round 3 : 2/3 hits
2 artilleries owned by the Japanese and 3 fighters owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 aaGun, 3 fighters and 3 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/3 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the French lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
1 bomber moved from 45 Sea Zone to Kwangsi
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 fighter moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 aaGun moved from Anhwe to Hunan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
1 infantry moved from Kwangsi to French Indo ChinaPlace Units - Japanese
2 fighters placed in Japan
3 infantry placed in Kiangsu
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 marine; Remaining resources: 0 PUs; 0 techTokens;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 infantry and 1 marine
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery and 1 marine in Gibraltar, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits
Americans roll dice for 1 artillery and 1 marine in Gibraltar, round 4 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 1 marine in Gibraltar, round 5 : 0/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits
1 artillery owned by the Americans lost in Gibraltar
Americans roll dice for 1 marine in Gibraltar, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits
Americans roll dice for 1 marine in Gibraltar, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits
Americans roll dice for 1 marine in Gibraltar, round 8 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits
Americans roll dice for 1 marine in Gibraltar, round 9 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 9 : 0/1 hits
Americans roll dice for 1 marine in Gibraltar, round 10 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 10 : 1/1 hits
1 marine owned by the Americans lost in Gibraltar
Italians win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 marine
Battle in 25 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Iceland
2 fighters moved from Eastern United States to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone
3 fighters moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 7 Sea ZonePlace Units - Americans
1 artillery, 2 fighters, 1 infantry and 1 marine placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Sikang to Shensi
2 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsResearch Technology - British
Purchase Units - British
British buy 2 artilleries, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 bomber moved from Malta to Syria
1 infantry moved from Iraq to Syria
1 fighter moved from Persia to Syria
1 fighter moved from India to Shan State
1 infantry moved from Burma to Shan State
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Burma to KweichowCombat - British
Battle in Kweichow
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 1 bomber, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Syria, round 2 : 2/3 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
1 artillery moved from Iraq to Trans-Jordan
1 bomber and 1 fighter moved from Syria to Egypt
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Shan State to India
2 infantry moved from Burma to India
1 artillery and 1 mech_infantry moved from India to Burma
1 tactical_bomber moved from Kweichow to Szechwan
1 destroyer moved from 58 Sea Zone to 77 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from United Kingdom to IcelandPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 harbour placed in Iceland
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 28 PUs (7 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
1 fighter and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 fighter and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 artillery, 1 bomber and 3 infantry moved from Kenya to Belgian Congo
1 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
Italians take Archangel from Russians
1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour moved from Eastern Poland to Belarus
2 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia HungaryCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 cruiser and 1 fighter
Americans defend with 1 cruiser and 1 transport
Italians roll dice for 1 cruiser and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 cruiser owned by the Italians lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 cruiser and 1 transport
Battle in Belgian Congo
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 2 infantry and 3 mech_infantrys
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Belgian Congo, round 2 : 0/5 hits
British roll dice for 2 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 2/5 hits
2 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Belgian Congo, round 3 : 1/3 hits
British roll dice for 2 infantry and 3 mech_infantrys in Belgian Congo, round 3 : 1/5 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
1 artillery owned by the Italians retreated to Kenya
British win with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Belgian Congo to Alexandria
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Italians
1 destroyer and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 cruiser moved from 26 Sea Zone to 7 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from Western Australia to South Australia
1 artillery, 1 infantry and 1 marine moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
1 fighter moved from United Kingdom to IcelandNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 4 submarines; Remaining resources: 3 PUs;Combat Move - Germans
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 bombers, 2 fighters and 2 tactical_bombers moved from Alexandria to 76 Sea Zone
12 armour, 11 artilleries, 19 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Bessarabia
1 armour and 4 mech_infantrys moved from Poland to Belarus
7 mech_infantrys moved from Germany to Baltic StatesCombat - Germans
Battle in 76 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 76 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 76 Sea Zone, round 2 : 2/3 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 76 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 76 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 battleship in 76 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 tactical_bomber owned by the Germans lost in 76 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 battleship, 1 cruiser and 1 destroyerNon Combat Move - Germans
2 bombers moved from 76 Sea Zone to Italian Somaliland
1 fighter moved from 76 Sea Zone to Italian Somaliland
1 fighter moved from Western Germany to Southern Italy
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
3 aaGuns moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 3 infantry moved from France to Western GermanyPlace Units - Germans
2 fighters placed in Western Germany
4 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Finland to NorwayCombat - Russians
Battle in Norway
Russians attack with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns, 1 armour, 1 artillery and 10 infantry
Russians roll dice for 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 2 : 4/12 hits -
4 hits. I’m going to assume Max D. Otherwise we can re-roll subsequent rounds.
-
Oh bother. Left off attacks on W Ukraine and Ukraine.
W Ukraine
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (6)1@3: (4)1@4: (6)
def
Rolls: 1@2; Total Hits: 01@2: (4)
Ukraine
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (2)
def
Rolls: 1@2; Total Hits: 11@2: (2)
-
rd 2
W Ukraine
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (6)1@4: (2)
def
Rolls: 1@2; Total Hits: 01@2: (3)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Finland to NorwayCombat - Russians
Battle in Norway
Russians attack with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns, 1 armour, 1 artillery and 10 infantry
Russians roll dice for 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 2 : 4/12 hits
Germans roll dice for 2 aaGuns, 1 armour, 1 artillery and 10 infantry in Norway, round 2 : 6/12 hits
2 aaGuns owned by the Germans, 2 artilleries owned by the Russians, 2 infantry owned by the Germans and 4 infantry owned by the Russians lost in Norway
Russians roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Norway, round 3 : 3/6 hits
Germans roll dice for 1 armour, 1 artillery and 8 infantry in Norway, round 3 : 3/10 hits
1 mech_infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Norway
1 mech_infantry owned by the Russians and 2 armour owned by the Russians retreated to Finland
Germans win with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 2 aaGuns and 5 infantry
Casualties for Russians: 4 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Changing ownership of Western Ukraine from Germans to Russians
EDIT: Changing ownership of Ukraine from Germans to Russians
EDIT: Turning off Edit Mode
1 aaGun moved from Vyborg to Finland
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Volgograd to Samara
2 infantry moved from Tambov to Russia
2 aaGuns, 2 artilleries and 34 infantry moved from Bryansk to Russia
2 infantry moved from Kazakhstan to Samara
1 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 123 Sea Zone to 109 Sea ZonePlace Units - Russians
3 infantry placed in Volgograd
8 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 fighters, 1 harbour and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Kweichow
1 infantry moved from Siam to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Java to 42 Sea Zone
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
3 bombers moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kwangtung to French Indo China
3 artilleries and 3 infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in Celebes
Battle in Malaya
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Kweichow
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/4 hits
Chinese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the British lost in Kweichow
Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers and 1 infantry in Shensi, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Shensi
Japanese win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 5/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
2 bombers moved from Shensi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
2 fighters placed in Japan
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 artillery, 1 harbour, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 fighter moved from Iceland to Norway
1 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to NorwayCombat - Americans
Battle in Norway
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 armour, 1 artillery and 5 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry in Norway, round 2 : 2/8 hits
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Norway, round 2 : 3/7 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Norway
Americans roll dice for 1 armour, 1 bomber and 3 fighters in Norway, round 3 : 2/5 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Norway, round 3 : 1/5 hits
2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Norway
Americans roll dice for 1 armour, 1 bomber and 2 fighters in Norway, round 4 : 3/4 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Norway, round 4 : 1/3 hits
1 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Americans and 1 artillery owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour, 1 artillery and 5 infantry
Casualties for Americans: 1 artillery, 2 fighters and 2 infantryNon Combat Move - Americans
1 fighter moved from Norway to Finland
1 bomber moved from Norway to United Kingdom
1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 cruiser and 1 marine moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 106 Sea ZonePlace Units - Americans
1 harbour placed in Midway
1 artillery and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsResearch Technology - British
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 artillery and 2 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Kenya
1 fighter moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Burma to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 infantry moved from Burma to Shan State
1 fighter moved from India to Kweichow
1 fighter moved from India to Shan StateCombat - British
Battle in Kweichow
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 bomber
British roll dice for 1 artillery, 1 fighter and 2 infantry in Alexandria, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 bomber in Alexandria, round 2 : 0/2 hits
1 bomber owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 1 fighter and 2 infantry in Alexandria, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery and 1 bomber
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Kenya
British attack with 1 bomber and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 bomber and 1 infantry in Kenya, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 bomber moved from Kenya to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 fighter moved from Alexandria to Egypt
1 infantry moved from Syria to Trans-Jordan
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from Iceland to United Kingdom
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 fighter moved from Shan State to India
2 aaGuns, 2 artilleries and 4 infantry moved from Burma to IndiaPlace Units - British
1 transport placed in 106 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 35 PUs (3 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 armour and 1 mech_infantry moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
1 armour moved from Archangel to Urals
Italians take Vologda from Russians
Italians take Urals from RussiansCombat - Italians
Battle in Ukraine
Italians attack with 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Gibraltar to Southern Italy
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from Tunisia to Algeria
1 submarine moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 7 Sea Zone to 25 Sea ZoneNon Combat Move - ANZAC
1 aaGun, 1 artillery, 2 infantry and 1 marine moved from South Australia to Queensland
1 fighter and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
1 fighter moved from Iceland to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Western Germany to Norway
2 bombers moved from Italian Somaliland to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Italian Somaliland to 77 Sea Zone
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 armour and 3 mech_infantrys moved from Belarus to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
3 mech_infantrys moved from Baltic States to Karelia
3 armour moved from Belarus to Karelia
4 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
4 submarines moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
5 armour and 5 mech_infantrys moved from Belarus to Rostov
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Belarus to RostovCombat - Germans
Battle in 125 Sea Zone
Germans attack with 5 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 5 submarines in 125 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer and 2 transports in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 125 Sea Zone
1 transport owned by the Americans lost in 125 Sea Zone
Germans roll dice for 4 submarines in 125 Sea Zone, round 3 : 1/4 hits
Germans win, taking 125 Sea Zone from Neutral with 4 submarines remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in Norway
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 armour
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Americans roll dice for 1 armour in Norway, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in 77 Sea Zone
Germans attack with 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 fighter in 77 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 77 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 77 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 fighter in 77 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 77 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Germans lost in 77 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighterNon Combat Move - Germans
2 fighters moved from Norway to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in Novgorod
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 1 mech_infantry moved from Finland to Norway
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Russia to Vologda
Russians take Vologda from ItaliansCombat - Russians
Battle in Norway
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 2 armour and 1 mech_infantry in Norway, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Finland to Norway
5 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 aaGuns, 10 artilleries and 46 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries placed in Volgograd
1 armour, 1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,4,4,5,5,3,5
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs