@Booper Yeah definitely, very strong rolls for the Axis thus far other than Tunisia just now lol. Excited to see how this unfolds.
Karl (Allies +19) vs StuckTojo (Axis) Re-match
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That’s not Curtmungas posting. That’s me… sigh… I let him login on triple a once on my computer and his stupid login populates sometime when I start the triple a engine…
I thought I had fixed… this… ugh…
Darn! I was hoping you were so terrified by my playing prowess that you brought in some reinforcements. Oh well. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Philippines to Szechwan
1 artillery moved from Shan State to BurmaCombat - ANZAC
ANZAC creates battle in territory 43 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 artillery and 2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Timguska to Vologda
1 mech_infantry moved from Urals to Vologda
1 infantry moved from Tambov to Samara
1 fighter and 1 tactical_bomber moved from Eastern Persia to Samara
2 mech_infantrys moved from Volgograd to Northwest Persia
3 fighters and 3 tactical_bombers moved from Bryansk to Vologda
3 bombers moved from Bulgaria to Northwest Persia
4 bombers moved from Bulgaria to Normandy Bordeaux
2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Germany to Normandy BordeauxCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Vologda from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Northwest Persia
Germans attack with 3 bombers and 2 mech_infantrys
British defend with 2 artilleries
Germans win, taking Northwest Persia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for British: 2 artilleries
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from Americans with 4 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 2 fighters, 3 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 4 infantryNon Combat Move - Germans
4 bombers moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to France
4 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Bryansk
2 bombers moved from Northwest Persia to Bulgaria
5 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
3 fighters and 3 tactical_bombers moved from Vologda to Bryansk
1 infantry moved from Bryansk to TambovPlace Units - Germans
1 artillery and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
Germans undo move 2.
Germans undo move 1.
1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
3 infantry placed in France
1 fighter and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,2,6,4,5,2,4,1
Germans collect 54 PUs (7 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to VologdaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
2 fighters moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 submarine moved from 19 Sea Zone to 21 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
6 fighters moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
6 fighters moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Manchuria to Korea
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3,2,3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,6
Japanese collect 19 PUs (4 lost to blockades); end with 19 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 3 submarines moved from 17 Sea Zone to 6 Sea Zone
7 bombers moved from Iwo Jima to 6 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Western United States to 6 Sea Zone
1 infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux -
YOU KNOW WHAT TIME IT IS!
IT"S KILL TIME!
SCRAM? Kamis?
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Kill THIS, round-eye!
3 kamis on each of your cruisers, and full scramble!!!
BANZAI!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 3 submarines moved from 17 Sea Zone to 6 Sea Zone
7 bombers moved from Iwo Jima to 6 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Western United States to 6 Sea Zone
1 infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,3,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 5,2,1
Battle in 6 Sea Zone
Americans attack with 1 battleship, 8 bombers, 7 carriers, 1 cruiser, 2 destroyers, 17 fighters, 3 submarines and 4 tactical_bombers
Japanese defend with 2 battleships, 8 carriers, 2 cruisers, 10 destroyers, 11 fighters, 8 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 battleships, 9 fighters and 1 transport remaining. Battle score for attacker is -148
Casualties for Americans: 1 battleship, 8 bombers, 7 carriers, 1 cruiser, 2 destroyers, 17 fighters, 3 submarines and 4 tactical_bombers
Casualties for Japanese: 8 carriers, 2 cruisers, 10 destroyers, 2 fighters and 8 tactical_bombers
Battle in Holland Belgium
Battle in Alaska
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Holland Belgium from Germans, taking Alaska from Japanese, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
9 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 1 Sea Zone to 10 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United States
8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 13 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
11 infantry moved from Kwangsi to KwangtungPlace Units - Chinese
2 artilleries and 6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 13 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
11 infantry moved from Kwangsi to KwangtungPlace Units - Chinese
2 artilleries and 6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Jehol: 1 fighter
EDIT: Adding units owned by Chinese to Anhwe: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Russia to Novgorod
1 artillery and 3 infantry moved from West India to Eastern Persia
2 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
2 fighters moved from Persia to Russia
2 fighters moved from Persia to Russia
2 artilleries moved from Persia to Northwest Persia
3 armour moved from Iraq to Northwest PersiaCombat - British
Strategic bombing raid in Novgorod
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in Northwest Persia
British attack with 3 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 3 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Persia
British attack with 1 artillery and 3 infantry
Italians defend with 1 mech_infantry
British win, taking Eastern Persia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Egypt to Iraq
1 artillery and 6 infantry moved from India to West India
1 fighter moved from India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
1 aaGun, 4 artilleries and 4 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 armour moved from Shan State to SzechwanPlace Units - British
3 armour placed in Persia
2 infantry placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
UK_Pacific collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys -
wow, that’s one for the record book
I was supposed to come out 90% chance victory there….
But got a solid dicing!
I assumed you’d want max defense OOL since I was “supposed” to win. It was the right choice.
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mercifully I think the Allies will weather such a slap to the face! :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from France to Holland Belgium
4 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
2 armour moved from Caucasus to Northwest Persia
2 fighters moved from Romania to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 6 armour, 2 fighters and 1 mech_infantry
British defend with 3 armour, 2 artilleries and 2 infantry
Italians win, taking Northwest Persia from British with 3 armour and 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 3 armour and 1 mech_infantry
Casualties for British: 3 armour, 2 artilleries and 2 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 2 infantry
Americans defend with 2 infantry
2 infantry owned by the Italians retreated to Western Germany
Americans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 artillery moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Romania to Ukraine
2 fighters moved from Northwest Persia to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
1 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to FrancePlace Units - Italians
1 armour and 1 mech_infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,2,3,4,5,2,1,4
Italians collect 12 PUs (8 lost to blockades); end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs -
mercifully I think the Allies will weather such a slap to the face! :-P
Perhaps. But the decadent American voters are getting restless. Time to sue for peace!!!
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mercifully I think the Allies will weather such a slap to the face! :-P
Perhaps. But the decadent American voters are getting restless. Time to sue for peace!!!
Man, I hope you are drinking a beer or something celebration if you sz6 victory!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode





