Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
Variance (Allies + 19) vs Farmboy (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Germans take Eastern Poland from Russians
Germans take Western Ukraine from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Archangel
2 armour moved from Baltic States to Belarus
1 armour moved from Novgorod to Belarus
3 armour and 1 mech_infantry moved from Slovakia Hungary to BelarusCombat - Germans
Battle in Norway
Battle in Belarus
Germans attack with 6 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 6 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 2 : 5/9 hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Norway from Americans, taking Belarus from Russians with 6 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
2 fighters moved from Archangel to Novgorod
2 aaGuns moved from Novgorod to Belarus
2 aaGuns and 4 infantry moved from Poland to Eastern Poland
1 aaGun and 2 infantry moved from Slovakia Hungary to Eastern Poland
4 armour moved from Germany to Eastern Poland
3 tactical_bombers moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
2 fighters moved from 93 Sea Zone to Western Germany
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Germany to Western Germany
1 fighter moved from Western Germany to Novgorod
1 infantry moved from Western Germany to Germany
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
3 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 tactical_bomber moved from Volgograd to Tsinghai
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Volgograd to Tsinghai
1 armour moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Kazakhstan to Northwest Persia
Russians take Northwest Persia from ItaliansCombat - Russians
Battle in Archangel
Russians attack with 3 mech_infantrys
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 3 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 fighter and 3 infantry
Battle in Tsinghai
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians win, taking Tsinghai from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd
1 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
I don;t like it wen people complain about dice, but really this is ridiculous. :-) :-) :-) :-) :-)
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yeah, that looked pretty rough.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 95 PUs;
Japanese buy 5 armour, 1 carrier, 4 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Chahar to Kansu
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 artilleries and 2 infantry moved from India to West India
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Kweichow to Kansu
2 bombers moved from Kweichow to 37 Sea Zone
1 bomber moved from Philippines to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Gold Coast to French Central Africa
Japanese take French Central Africa from French -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 95 PUs;
Japanese buy 5 armour, 1 carrier, 4 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Chahar to Kansu
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 artilleries and 2 infantry moved from India to West India
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Kweichow to Kansu
2 bombers moved from Kweichow to 37 Sea Zone
1 bomber moved from Philippines to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Gold Coast to French Central Africa
Japanese take French Central Africa from FrenchCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 3 : 3/4 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 2 submarines
Japanese roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/8 hits
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 destroyer and 2 submarines
Battle in Kansu
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 armour
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in West India
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in West India, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in West India, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
3 bombers moved from 37 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Iraq to India
3 armour and 1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Kansu to Kiangsi
3 armour moved from Shantung to Kweichow
1 mech_infantry moved from Chahar to ShensiPlace Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in India
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 90 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
that round won’t have made you feel any better about the dice. I was very lucky.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in 23 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
2 carriers moved from 33 Sea Zone to 56 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 armour, 3 artilleries and 4 infantry placed in Central United States
Americans undo move 3.
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Persia: 1 fighter
EDIT: Removing units owned by Americans from Volgograd: 2 fighters
EDIT: Adding units owned by Americans to Russia: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalCombat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Japanese
1 artillery moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Japanese
1 mech_infantry moved from Turkmenistan to West India
1 infantry moved from Eastern Persia to Persia
7 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
British win, taking West India from Japanese with 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Turkmenistan
2 aaGuns moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to PersiaTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 2 infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 fighter moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 2 infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 fighter moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to PersiaCombat - Italians
Battle in Tobruk
Battle in Algeria
Battle in Libya
Battle in Tunisia
Battle in Persia
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/4 hits
British roll dice for 1 aaGun and 1 infantry in Persia, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Persia
Italians win, taking Tobruk from British, taking Algeria from Americans, taking Libya from Americans, taking Tunisia from Americans, taking Persia from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Northwest Persia
Italians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits
Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
1 aaGun moved from Bessarabia to Ukraine
3 destroyers moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
1 armour, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
4 fighters moved from Caroline Islands to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
ANZAC win with 3 fighters remaining. Battle score for attacker is 34
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier and 2 transportsNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from South Australia to New South Wales
1 armour moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
2 aaGuns moved from Queensland to South Australia
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 22 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
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nicely done with the battleship and carrier. I should have landed air there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 mech_infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Bryansk
2 fighters moved from Novgorod to Bryansk
1 armour moved from Smolensk to Belarus
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to MoroccoCombat - Germans
Battle in Morocco
Battle in Bryansk
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Morocco from Americans, taking Bryansk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Bryansk to Novgorod
3 fighters and 3 tactical_bombers moved from Novgorod to Scotland
3 fighters moved from Western Germany to United Kingdom
1 armour moved from Norway to Karelia
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Novgorod to Belarus
3 aaGuns, 4 armour and 6 infantry moved from Eastern Poland to Western Ukraine
4 armour and 6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 tactical_bombers placed in United Kingdom
1 bomber placed in France
1 mech_infantry placed in Germany
3 armour placed in Novgorod
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Tsinghai to Shensi
1 mech_infantry moved from Sikang to Szechwan
1 tactical_bomber moved from Volgograd to Shensi
1 fighter moved from Volgograd to Szechwan
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to VologdaCombat - Russians
Battle in Shensi
Russians attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Shensi from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Szechwan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Shensi to Sikang
1 fighter moved from Szechwan to Sikang
1 infantry moved from Volgograd to Rostov
1 carrier moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 carriers, 4 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from Kweichow to Shensi
1 armour moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 bomber moved from Kiangsi to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
3 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
3 bombers moved from Philippines to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
3 armour moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Shensi -
scramble order for Caroline Islands?
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scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 carriers, 4 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from Kweichow to Shensi
1 armour moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 bomber moved from Kiangsi to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
3 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
3 bombers moved from Philippines to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
3 armour moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to ShensiCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 3 bombers, 3 carriers, 1 destroyer, 6 fighters and 3 tactical_bombers
Americans defend with 2 carriers, 2 destroyers, 6 fighters and 3 transports; ANZAC defend with 1 destroyer and 1 fighter
Japanese roll dice for 3 bombers, 3 carriers, 1 destroyer, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 9/13 hits
Americans roll dice for 2 carriers, 3 destroyers, 7 fighters and 3 transports in 33 Sea Zone, round 2 : 8/12 hits
1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 3 fighters owned by the Japanese, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 3 bombers, 1 carrier, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 6/9 hits
Americans roll dice for 5 fighters and 3 transports in 33 Sea Zone, round 3 : 4/5 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 transport owned by the Americans, 1 carrier owned by the Japanese, 4 fighters owned by the Americans and 1 fighter owned by the ANZAC lost in 33 Sea Zone
2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Americans: 2 carriers, 2 destroyers, 6 fighters and 3 transports
Casualties for Japanese: 3 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
retreated to 22 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Japanese attack with 3 armour
Russians defend with 1 mech_infantry
Japanese roll dice for 3 armour in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shensi
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 3 armour and 1 mech_infantry in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 tactical_bomber could not land in 33 Sea Zone and was removed
1 fighter moved from 22 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Marianas
1 bomber moved from 45 Sea Zone to Marianas
3 bombers moved from 33 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Shantung to Hunan
2 mech_infantrys moved from Kansu to Samara
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 armour moved from French Central Africa to Anglo Egyptian SudanPlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 tactical_bomber placed in 6 Sea Zone
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 88 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
I can’t even bear to look. Posting the result - another great game farmboy!
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Yes, thanks for the game. That was epic!
I got lucky there in a few key moments and I think if you had put a touch more US pressure on Germany right after Sea Lion you would have had it.