@mikawagunichi Edit on US turn to NCM inf to W. USA
17L BM Giallo(axis) vs Variance
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sub fights? ool
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no submerge. I’m going to have to choose OOL roll by roll. Complicated situation here
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 81 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers and 2 fighters
British defend with 2 transports; Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
1 submarine owned by the Americans Submerged -
5 hits
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sink 2 carriers and the sub. Fighter and tac to land in Tobruk
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I don’t understand I asked sub fights, you said no submerge. So I need different casualties
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Sub did not submerge. The sub does fight.
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k i will finish it here, can you be a bit more precise next time. If I ask sub fights? and you say no submerge I understand that the sub will submerge
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;aaa; 1@1, 4@2, 2@3 3@4
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How was it again to throw at forum?
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I will do it differently, I will throw till I have 4 hits and I will then delete the sub. So there might be a lot of diceresults
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sure that’s fine
to roll on the forum is like this:
;aaa 1@1;
but with : instead of ;
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 81 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers and 2 fighters
British defend with 2 transports; Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Units damaged: 2 carriers owned by the Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Units damaged: 1 battleship owned by the Italians
1 battleship owned by the Italians and 2 cruisers owned by the Italians retreated to 98 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -4
Casualties for Italians: 1 carrier and 2 fighters
Casualties for Americans: 2 carriers
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in TobrukNon Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
3 transports moved from 81 Sea Zone to 97 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
3 infantry placed in Egypt
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Greece: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
2 destroyers moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
2 destroyers moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers and 1 fighter moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Eastern Poland to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 carrier moved from 97 Sea Zone to 96 Sea Zone
4 mech_infantrys moved from Germany to Baltic States
8 armour, 20 artilleries, 21 infantry and 10 mech_infantrys moved from Eastern Poland to Baltic States
1 infantry moved from Finland to Karelia
2 artilleries and 6 infantry moved from Finland to Vyborg
1 artillery and 1 infantry moved from Egypt to Alexandria
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 8 armour, 20 artilleries, 21 infantry and 14 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 8 armour, 20 artilleries, 20 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Alexandria
Germans attack with 1 artillery and 1 infantry
French defend with 2 infantry
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 96 Sea Zone
Germans attack with 2 bombers, 1 carrier, 3 fighters and 3 tactical_bombers
British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Units damaged: 1 carrier owned by the Germans
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 75
Casualties for Germans: 1 carrier
Casualties for British: 2 transports
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transportsNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 96 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from 96 Sea Zone: 1 tactical_bomber
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
EDIT: Turning off Edit Mode
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
2 bombers moved from 96 Sea Zone to Western Germany
1 fighter moved from 96 Sea Zone to Southern Italy
3 aaGuns moved from Eastern Poland to Baltic States
6 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
10 mech_infantrys placed in Germany
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
2 fighters moved from Russia to Yenisey
1 tactical_bomber moved from Russia to Iraq
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
10 infantry moved from Russia to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to BelarusPlace Units - Russians
10 infantry placed in Russia
Russians undo move 1.
8 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Anhwe to Yenisey
1 armour, 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
3 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
5 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Celebes
Japanese attack with 5 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 armour, 2 fighters and 2 mech_infantrys
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour, 2 fighters and 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery, 2 bombers and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
4 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 artillery moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to HunanPlace Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Suiyuyan to Kweichow
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 artillery and 4 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kweichow to Shensi
1 artillery moved from Szechwan to Shensi
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
4 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs -
fighter and destroyer attacking z125
Rolls: 1@2, 1@3; Total Hits: 11@2,: (6)1@3: (2)
Rolls: 1@1; Total Hits: 11@1: (1)





