@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40League StucTojo Allies +24 vs Karl7 Regular
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from India to French Indo China
3 bombers moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,3,3 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Strategic bombing raid in French Indo China
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from South Australia to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Western Germany to United Kingdom
1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 108 Sea Zone to 123 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Eastern United States to IcelandPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 12 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to SzechwanPlace Units - Chinese
3 infantry placed in Kweichow
1 infantry placed in Szechwan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 fighter
EDIT: Adding units owned by Chinese to Sikang: 1 fighter
EDIT: Turning off Edit Mode
Chinese undo move 2.
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Tambov
1 bomber moved from Caucasus to Tambov
1 artillery moved from Tunisia to Libya
British take Libya from Italians
1 fighter moved from Union of South Africa to EgyptCombat - British
Battle in Tambov
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 armour
British win, taking Tambov from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber moved from Tambov to Persia
2 artilleries moved from Persia to Iraq
3 mech_infantrys moved from Iraq to Northwest Persia
4 armour, 2 artilleries and 9 mech_infantrys moved from Caucasus to Northwest Persia
4 fighters and 1 tactical_bomber moved from Caucasus to India
1 mech_infantry moved from West India to India
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Persia to Eastern Persia
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from British
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 cruisers moved from 94 Sea Zone to 96 Sea Zone
1 battleship moved from 94 Sea Zone to 96 Sea Zone
2 fighters moved from 94 Sea Zone to Libya
1 bomber moved from Southern Italy to Malta
2 artilleries moved from Bulgaria to GreeceCombat - Italians
Battle in Tobruk
Battle in Libya
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery
Italians win, taking Tobruk from British, taking Libya from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 bomber moved from Malta to Southern Italy
2 fighters moved from Libya to 96 Sea Zone
1 carrier and 2 destroyers moved from 94 Sea Zone to 96 Sea Zone
1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 submarine moved from 92 Sea Zone to 96 Sea Zone
5 infantry moved from France to Northern ItalyPlace Units - Italians
2 destroyers placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Kazakhstan to Sikang
1 fighter moved from Egypt to IraqPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
2 infantry moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
16 armour and 1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Russia to Urals
2 fighters and 2 tactical_bombers moved from Ukraine to TambovCombat - Germans
Battle in Tambov
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Tambov from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
5 armour and 8 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns moved from Rostov to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Russia to Rostov
3 armour moved from Western Ukraine to Rostov
12 infantry moved from France to Western Germany
1 fighter moved from Gibraltar to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 submarine moved from 124 Sea Zone to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from Tambov to Rostov
1 bomber moved from Russia to RostovPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
1 mech_infantry placed in Novgorod
2 submarines and 2 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Hopei to Chahar
1 artillery and 10 infantry moved from Hopei to KweichowNon Combat Move - Russians
2 aaGuns moved from Hopei to KweichowTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kweichow
5 armour moved from Yunnan to Kweichow
7 armour moved from Burma to Kweichow
15 infantry and 3 mech_infantrys moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Burma to Kweichow
1 bomber and 1 tactical_bomber moved from French Indo China to Kweichow
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 bomber moved from Shantung to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 14 armour, 2 bombers, 15 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 artillery and 10 infantry; Chinese defend with 2 artilleries and 16 infantry
Japanese win, taking Kweichow from Chinese with 14 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Russians: 2 aaGuns, 1 artillery and 10 infantry
Casualties for Chinese: 2 artilleries and 16 infantry
Casualties for Japanese: 15 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Kweichow to French Indo China
1 artillery and 1 infantry moved from French Indo China to Yunnan
7 artilleries and 6 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
3 aaGuns moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 36 Sea Zone
3 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 armour and 2 infantry placed in Shantung
1 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Borneo
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 123 Sea Zone to 109 Sea Zone
2 fighters moved from 109 Sea Zone to Scotland
2 fighters moved from Iceland to Scotland
2 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from Scotland to United Kingdom
2 artilleries, 5 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 bomber moved from Eastern United States to Hawaiian Islands
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 bomber moved from Persia to KazakhstanCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
retreated to Kazakhstan
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
1 bomber moved from Kazakhstan to Persia
3 armour and 4 mech_infantrys moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
5 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 transport moved from 71 Sea Zone to 79 Sea Zone
2 artilleries moved from Northwest Persia to Iraq
1 artillery moved from Persia to Iraq
4 armour and 12 mech_infantrys moved from Northwest Persia to Persia
1 infantry moved from Persia to Northwest Persia
1 fighter moved from United Kingdom to 109 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 carrier placed in 109 Sea Zone
2 infantry placed in United Kingdom
1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in IraqTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 bomber moved from Persia to KazakhstanCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
retreated to Kazakhstan
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
1 bomber moved from Kazakhstan to Persia
3 armour and 4 mech_infantrys moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
5 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 transport moved from 71 Sea Zone to 79 Sea Zone
2 artilleries moved from Northwest Persia to Iraq
1 artillery moved from Persia to Iraq
4 armour and 12 mech_infantrys moved from Northwest Persia to Persia
1 infantry moved from Persia to Northwest Persia
1 fighter moved from United Kingdom to 109 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 carrier placed in 109 Sea Zone
2 infantry placed in United Kingdom
1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in IraqTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Southern Italy to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 destroyers moved from 95 Sea Zone to 96 Sea Zone
5 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Gibraltar
1 infantry moved from Tunisia to LibyaPlace Units - Italians
1 transport placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 armour and 2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Iraq to Northwest Persia
2 infantry moved from Sikang to Kazakhstan
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -13
Casualties for ANZAC: 1 armour, 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
ANZAC attack with 2 infantry
Germans defend with 1 infantry
ANZAC win, taking Kazakhstan from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Egypt to AlexandriaCombat - French
Battle in Alexandria
French attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
French win with 1 fighter remaining. Battle score for attacker is -3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 76 PUs;
Germans buy 3 armour, 1 factory_minor, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
21 armour and 11 mech_infantrys moved from Caucasus to Northwest Persia
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
3 fighters and 3 tactical_bombers moved from Rostov to Kazakhstan
1 bomber moved from Rostov to IraqCombat - Germans
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Germans win, taking 125 Sea Zone from Americans with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 2 infantry
Germans win, taking Kazakhstan from ANZAC with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Northwest Persia
Germans attack with 21 armour and 11 mech_infantrys
ANZAC defend with 1 fighter
Germans win, taking Northwest Persia from British with 21 armour and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 fighterNon Combat Move - Germans
2 aaGuns moved from Caucasus to Northwest Persia
3 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus
1 bomber moved from Iraq to Caucasus
3 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Ukraine to Caucasus
2 infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Novgorod to Bryansk
2 aaGuns moved from Russia to Bryansk
3 infantry moved from Western Germany to France
2 fighters and 3 tactical_bombers moved from 125 Sea Zone to Western Germany
7 infantry moved from Western Germany to FrancePlace Units - Germans
1 factory_minor placed in Caucasus
10 infantry placed in Western Germany
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Western UkraineTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Chahar to SuiyuyanTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 bombers moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 43 Sea Zone to Borneo
2 fighters moved from 43 Sea Zone to Borneo
8 artilleries and 8 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from Shan State to Burma
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from ChineseCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 transport
Japanese win, taking 43 Sea Zone from Americans with 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine; ANZAC defend with 1 submarine
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 2 transports
1 submarine owned by the Americans Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Burma
Japanese attack with 9 artilleries and 10 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 9 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
14 armour and 3 mech_infantrys moved from Kweichow to Burma
1 armour moved from Shantung to Hopei
3 aaGuns moved from Kweichow to Hopei
2 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Borneo to 43 Sea Zone
2 bombers moved from 41 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Japanese collect 59 PUs (6 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry and 2 mech_infantrys moved from 37 Sea Zone to Malaya
1 submarine moved from 109 Sea Zone to 125 Sea Zone
3 fighters moved from Scotland to 125 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to 125 Sea ZoneCombat - Americans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 125 Sea Zone
Americans attack with 2 bombers, 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 125 Sea Zone from Germans with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Malaya
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Malaya from Japanese with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
2 artilleries, 5 infantry and 1 mech_infantry moved from Scotland to United Kingdom
2 fighters moved from 125 Sea Zone to United Kingdom
2 bombers moved from 125 Sea Zone to United Kingdom
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from 125 Sea Zone to Iceland
1 fighter moved from United Kingdom to Iceland
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs





