i am away for the weekend, so maybe sunday night
G40League StucTojo Allies +24 vs Karl7 Regular
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
2 mech_infantrys moved from Caucasus to Tambov
2 infantry moved from Caucasus to Rostov
1 bomber moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Caucasus to Tambov
1 artillery and 1 infantry moved from Algeria to TunisiaCombat - British
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Tambov from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Rostov
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British win, taking Rostov from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tunisia
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Morocco to United Kingdom
2 fighters moved from Egypt to Caucasus
2 fighters and 1 tactical_bomber moved from Tambov to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Caucasus
2 infantry and 1 mech_infantry moved from West India to India
3 fighters and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Persia to West India
1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 79 Sea Zone to 76 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Rostov to CaucasusPlace Units - British
3 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in Egypt
British undo move 2.
British undo move 1.
1 infantry and 2 mech_infantrys placed in Egypt
2 artilleries and 1 mech_infantry placed in Persia
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
1 battleship moved from 92 Sea Zone to 94 Sea Zone
2 cruisers moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to Algeria
2 fighters moved from Gibraltar to Algeria
1 bomber moved from Southern Italy to Algeria
1 carrier moved from 92 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Algeria
Italians attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
French defend with 2 infantry; Americans defend with 2 mech_infantrys
Italians win, taking Algeria from French with 2 artilleries, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for French: 2 infantry
Casualties for Americans: 2 mech_infantrysNon Combat Move - Italians
2 fighters moved from Algeria to 94 Sea Zone
2 fighters moved from Algeria to Gibraltar
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to France
1 bomber moved from Algeria to Southern ItalyPlace Units - Italians
2 transports placed in 95 Sea Zone
Italians undo move 1.
2 transports placed in 97 Sea Zone
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 fighter moved from Caucasus to Egypt
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Eire to Scotland
1 destroyer moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 63 PUs;
Germans buy 6 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
1 mech_infantry moved from Western Ukraine to Tambov
1 armour moved from Bryansk to Tambov
2 armour moved from Bryansk to Rostov
11 armour and 3 infantry moved from Ukraine to Rostov
3 armour moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 bomber moved from Russia to SamaraCombat - Germans
Battle in Tambov
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Germans win, taking Tambov from British with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Rostov
Germans attack with 16 armour and 3 infantry
British defend with 2 infantry
Germans win, taking Rostov from British with 16 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Samara
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Tambov to Ukraine
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 bomber moved from Samara to Russia
2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
5 tactical_bombers moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 mech_infantrys placed in Russia
1 destroyer and 1 submarine placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 9 infantry
EDIT: Adding units owned by Germans to France: 9 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 56 PUs (5 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 11 infantry moved from Chahar to HopeiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 carrier, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
5 armour, 7 artilleries, 6 infantry and 1 mech_infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from French Indo China to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
12 infantry and 3 mech_infantrys moved from Jehol to Anhwe
3 infantry moved from Shantung to AnhweCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 bomber and 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 5 armour, 7 artilleries, 9 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 5 armour, 7 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 15 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 aaGuns moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to French Indo China
3 armour moved from French Indo China to Yunnan
3 armour moved from Kiangsi to Yunnan
3 armour moved from Malaya to Burma
1 bomber moved from 37 Sea Zone to French Indo China
1 carrier and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to 36 Sea Zone
1 tactical_bomber moved from Borneo to 36 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Malaya
1 bomber and 2 infantry placed in Shantung
1 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,5,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2,3,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4,6,2
Japanese collect 50 PUs (10 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from India to French Indo China
3 bombers moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany -
Intercept in W Germany?
I’m coming in 3-1. If, in the future, I should just assume “no” when the odds are like this let me know.
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nointercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from India to French Indo China
3 bombers moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,3,3 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Strategic bombing raid in French Indo China
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from South Australia to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Western Germany to United Kingdom
1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 108 Sea Zone to 123 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Eastern United States to IcelandPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 12 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to SzechwanPlace Units - Chinese
3 infantry placed in Kweichow
1 infantry placed in Szechwan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 fighter
EDIT: Adding units owned by Chinese to Sikang: 1 fighter
EDIT: Turning off Edit Mode
Chinese undo move 2.
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Tambov
1 bomber moved from Caucasus to Tambov
1 artillery moved from Tunisia to Libya
British take Libya from Italians
1 fighter moved from Union of South Africa to EgyptCombat - British
Battle in Tambov
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 armour
British win, taking Tambov from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber moved from Tambov to Persia
2 artilleries moved from Persia to Iraq
3 mech_infantrys moved from Iraq to Northwest Persia
4 armour, 2 artilleries and 9 mech_infantrys moved from Caucasus to Northwest Persia
4 fighters and 1 tactical_bomber moved from Caucasus to India
1 mech_infantry moved from West India to India
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Persia to Eastern Persia
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from British
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 cruisers moved from 94 Sea Zone to 96 Sea Zone
1 battleship moved from 94 Sea Zone to 96 Sea Zone
2 fighters moved from 94 Sea Zone to Libya
1 bomber moved from Southern Italy to Malta
2 artilleries moved from Bulgaria to GreeceCombat - Italians
Battle in Tobruk
Battle in Libya
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery
Italians win, taking Tobruk from British, taking Libya from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 bomber moved from Malta to Southern Italy
2 fighters moved from Libya to 96 Sea Zone
1 carrier and 2 destroyers moved from 94 Sea Zone to 96 Sea Zone
1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 submarine moved from 92 Sea Zone to 96 Sea Zone
5 infantry moved from France to Northern ItalyPlace Units - Italians
2 destroyers placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Kazakhstan to Sikang
1 fighter moved from Egypt to IraqPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
2 infantry moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
16 armour and 1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Russia to Urals
2 fighters and 2 tactical_bombers moved from Ukraine to TambovCombat - Germans
Battle in Tambov
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Tambov from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
5 armour and 8 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns moved from Rostov to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Russia to Rostov
3 armour moved from Western Ukraine to Rostov
12 infantry moved from France to Western Germany
1 fighter moved from Gibraltar to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 submarine moved from 124 Sea Zone to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from Tambov to Rostov
1 bomber moved from Russia to RostovPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
1 mech_infantry placed in Novgorod
2 submarines and 2 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Hopei to Chahar
1 artillery and 10 infantry moved from Hopei to KweichowNon Combat Move - Russians
2 aaGuns moved from Hopei to KweichowTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kweichow
5 armour moved from Yunnan to Kweichow
7 armour moved from Burma to Kweichow
15 infantry and 3 mech_infantrys moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Burma to Kweichow
1 bomber and 1 tactical_bomber moved from French Indo China to Kweichow
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 bomber moved from Shantung to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 14 armour, 2 bombers, 15 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 artillery and 10 infantry; Chinese defend with 2 artilleries and 16 infantry
Japanese win, taking Kweichow from Chinese with 14 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Russians: 2 aaGuns, 1 artillery and 10 infantry
Casualties for Chinese: 2 artilleries and 16 infantry
Casualties for Japanese: 15 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Kweichow to French Indo China
1 artillery and 1 infantry moved from French Indo China to Yunnan
7 artilleries and 6 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
3 aaGuns moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 36 Sea Zone
3 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 armour and 2 infantry placed in Shantung
1 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Borneo
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 123 Sea Zone to 109 Sea Zone
2 fighters moved from 109 Sea Zone to Scotland
2 fighters moved from Iceland to Scotland
2 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from Scotland to United Kingdom
2 artilleries, 5 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 bomber moved from Eastern United States to Hawaiian Islands
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs





