Will have to come to this later.
17L BM3.3 Giallo(x) vs Odonis
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 4 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 marine moved from Cyprus to 99 Sea Zone
1 marine moved from 99 Sea Zone to Syria
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to Caucasus
1 armour and 2 mech_infantrys moved from Rostov to Caucasus
1 fighter moved from Southern Italy to SyriaCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Syria
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
British defend with 1 armour and 2 mech_infantrys
Italians win, taking Syria from British with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Syria to Greece
1 bomber moved from Caucasus to Greece
1 aaGun and 2 artilleries moved from Northern Italy to YugoslaviaPlace Units - Italians
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Northwest Persia to CaucasusCombat - ANZAC
Battle in Caucasus
ANZAC attack with 1 infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Northwest Persia to CaucasusCombat - ANZAC
Battle in Caucasus
ANZAC attack with 1 infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 bombers, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Smolensk to Russia
14 armour and 7 artilleries moved from Bryansk to Russia
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 bomber moved from Rostov to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Ukraine to Russia
2 infantry moved from Tambov to Russia
1 artillery and 1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Northwest Persia
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 fighter
Germans win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Russia
Germans attack with 15 armour, 7 artilleries and 3 infantry
Russians defend with 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major and 4 infantry
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour and 3 artilleries remaining. Battle score for attacker is 28
Casualties for Germans: 4 artilleries and 3 infantry
Casualties for Russians: 3 aaGuns, 1 armour, 5 artilleries and 4 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
4 artilleries and 16 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
9 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 armour moved from Novgorod to Bryansk
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Novgorod to Belarus
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 bomber moved from Northwest Persia to Greece
1 aaGun moved from Slovakia Hungary to Yugoslavia
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery, 4 bombers and 1 infantry placed in Western Germany
1 transport placed in 97 Sea ZoneTurn Complete - Germans
Germans collect 65 PUs; end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 96 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tsinghai to Northwest Persia
3 fighters moved from Tsinghai to Szechwan
9 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Szechwan
Russians attack with 3 fighters
Japanese defend with 1 infantry
Russians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Russians attack with 9 infantry
Japanese defend with 1 airfield and 6 infantry
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 4 infantry
Casualties for Japanese: 6 infantry
Battle in Northwest Persia
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
3 fighters moved from Szechwan to Burma
1 aaGun moved from Manchuria to Korea
1 aaGun moved from Manchuria to JeholTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Yunnan to Burma
3 artilleries moved from Yunnan to Burma
5 bombers, 2 fighters and 2 tactical_bombers moved from Hunan to Burma
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
6 fighters moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Manchuria
2 fighters moved from Japan to Korea
1 infantry moved from Hopei to Chahar
1 armour moved from Chahar to Hopei
3 infantry moved from Yunnan to BurmaCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Manchuria
Japanese attack with 3 fighters and 2 infantry
Americans defend with 1 artillery
Japanese win, taking Manchuria from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 3 artilleries, 5 bombers, 2 fighters, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 2 armour, 2 artilleries, 1 fighter and 5 mech_infantrys; Russians defend with 3 fighters; Americans defend with 4 armour and 2 mech_infantrys
1 artillery owned by the Japanese retreated to Yunnan
UK_Pacific win with 6 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is -9
Casualties for British: 1 artillery and 5 mech_infantrys
Casualties for Americans: 2 mech_infantrys
Casualties for Japanese: 2 artilleries, 3 infantry and 6 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 2 fighters and 1 submarine
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 carriers, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 2 artilleries, 8 fighters and 4 infantry
Russians defend with 1 aaGun, 1 airfield and 5 infantry
Japanese win, taking Korea from Russians with 2 artilleries, 6 fighters and 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 aaGun and 5 infantry
Casualties for Japanese: 2 fighters and 3 infantryNon Combat Move - Japanese
6 fighters moved from Korea to 6 Sea Zone
3 fighters moved from Manchuria to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Yunnan to Shan State
3 mech_infantrys moved from Kwangtung to French Indo China
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
5 bombers moved from Burma to French Indo China
1 fighter moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Philippines to French Indo ChinaPlace Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
Japanese undo move 1.
2 destroyers and 1 submarine placed in 36 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 3 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
8 fighters moved from Queensland to 42 Sea Zone
4 armour moved from Burma to Yunnan
1 armour moved from Persia to Caucasus
Americans take Northwest Persia from Germans
Americans take Caucasus from Italians
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 fighter
Japanese win with no units remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in Kweichow
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 4 armour
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Yunnan from Japanese with 3 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 armour
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 8 fighters
Japanese defend with 2 carriers, 2 fighters and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 4 fighters
Casualties for Japanese: 2 carriers and 2 fighters
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in MidwayNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to Central United States
4 fighters moved from 42 Sea Zone to Java
1 fighter moved from Kweichow to Tsinghai
2 armour moved from Persia to West IndiaPlace Units - Americans
2 armour and 1 mech_infantry placed in Persia
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier, 2 destroyers and 1 fighter placed in 101 Sea Zone
Americans undo move 3.
1 carrier, 2 destroyers and 1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Americans collect 56 PUs (4 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Shensi to Szechwan
2 infantry moved from Sikang to SzechwanCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Adding units owned by Chinese to Shantung: 1 infantry
EDIT: Removing units owned by Chinese from Jehol: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 3 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
8 fighters moved from Queensland to 42 Sea Zone
4 armour moved from Burma to Yunnan
1 armour moved from Persia to Caucasus
Americans take Northwest Persia from Germans
Americans take Caucasus from Italians
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 fighter
Japanese win with no units remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in Kweichow
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 4 armour
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Yunnan from Japanese with 3 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 armour
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 8 fighters
Japanese defend with 2 carriers, 2 fighters and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 4 fighters
Casualties for Japanese: 2 carriers and 2 fighters
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in MidwayNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to Central United States
4 fighters moved from 42 Sea Zone to Java
1 fighter moved from Kweichow to Tsinghai
2 armour moved from Persia to West IndiaPlace Units - Americans
2 armour and 1 mech_infantry placed in Persia
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier, 2 destroyers and 1 fighter placed in 101 Sea Zone
Americans undo move 3.
1 carrier, 2 destroyers and 1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Americans collect 56 PUs (4 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Shensi to Szechwan
2 infantry moved from Sikang to SzechwanCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Adding units owned by Chinese to Shantung: 1 infantry
EDIT: Removing units owned by Chinese from Jehol: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsPurchase Units - British
British buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Iraq to Syria
1 mech_infantry moved from Egypt to Syria
1 armour moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Burma to Hunan
1 fighter moved from Burma to Hunan
1 artillery moved from Burma to Shan State
1 mech_infantry moved from India to Shan StateCombat - British
Battle in Hunan
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 2 armour and 2 mech_infantrys
Italians defend with 1 artillery and 1 marine
British win, taking Syria from Italians with 2 armour remaining. Battle score for attacker is 1
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 artillery and 1 marine
Battle in Shan State
British attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from India to Burma
3 armour and 1 mech_infantry moved from India to YunnanPlace Units - British
3 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery, 2 bombers and 1 infantry; Remaining resources: 4 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to Syria
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Greece to Syria
1 submarine moved from 91 Sea Zone to 109 Sea ZoneCombat - Italians
Battle in Syria
Italians attack with 1 artillery, 3 bombers and 1 infantry
British defend with 2 armour
Italians win, taking Syria from British with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armourNon Combat Move - Italians
1 cruiser and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
3 bombers moved from Syria to Southern Italy
1 aaGun and 1 artillery moved from Yugoslavia to Northern Italy
1 aaGun moved from Eastern Poland to Western UkrainePlace Units - Italians
1 artillery, 1 bomber and 1 infantry placed in Southern Italy
Italians undo move 1.
2 bombers placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 44 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Yunnan
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 44 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Yunnan
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
-
there you go
-
just a friendly reminder
-
still major issues with posting… arghh
-
ah I see
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 4 armour, 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Java to Shan State
1 armour moved from Yunnan to Shan State
2 armour moved from Yunnan to Kwangsi
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Battle in Kwangsi
Americans attack with 2 armour
Japanese defend with 1 mech_infantry
Americans roll dice for 2 armour in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Americans win, taking Iwo Jima from Japanese, taking Kwangsi from Japanese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Americans attack with 1 armour and 4 fighters
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 armour and 4 fighters in Shan State, round 2 : 1/5 hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shan State
Americans roll dice for 1 armour and 3 fighters in Shan State, round 3 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Americans
3 fighters moved from Shan State to Burma
2 armour moved from West India to Persia
1 mech_infantry moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
3 armour placed in Persia
1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
1 armour placed in Central United States
Americans undo move 3.
1 armour placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tsinghai: 1 fighter
EDIT: Adding units owned by Americans to Persia: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
1 infantry placed in Hunan
3 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 4 armour, 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Java to Shan State
1 armour moved from Yunnan to Shan State
2 armour moved from Yunnan to Kwangsi
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Battle in Kwangsi
Americans attack with 2 armour
Japanese defend with 1 mech_infantry
Americans roll dice for 2 armour in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Americans win, taking Iwo Jima from Japanese, taking Kwangsi from Japanese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Americans attack with 1 armour and 4 fighters
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 armour and 4 fighters in Shan State, round 2 : 1/5 hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shan State
Americans roll dice for 1 armour and 3 fighters in Shan State, round 3 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Americans
3 fighters moved from Shan State to Burma
2 armour moved from West India to Persia
1 mech_infantry moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
3 armour placed in Persia
1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
1 armour placed in Central United States
Americans undo move 3.
1 armour placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tsinghai: 1 fighter
EDIT: Adding units owned by Americans to Persia: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
1 infantry placed in Hunan
3 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
3 armour moved from Yunnan to KwangtungCombat - British
Battle in Kwangtung
British attack with 3 armour
Japanese defend with 3 artilleries, 1 factory_minor and 1 harbour
British roll dice for 3 armour in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 3 artilleries in Kwangtung, round 2 : 0/3 hits
1 artillery owned by the Japanese lost in Kwangtung
British roll dice for 3 armour in Kwangtung, round 3 : 2/3 hits
Japanese roll dice for 2 artilleries in Kwangtung, round 3 : 0/2 hits
2 artilleries owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 3 armour remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleriesNon Combat Move - British
1 armour and 1 infantry moved from India to Burma
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 72 Sea ZonePlace Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,5
British collect 31 PUs (1 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from Greece to Southern Italy
5 bombers moved from Southern Italy to France
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea ZoneNon Combat Move - Italians
1 aaGun moved from Western Ukraine to BryanskPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Malta: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 bomber and 1 marine placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs