@crockett36 is taking Germany and might be a little busy until next week as well, so we probably start next week
Dawgoneit(allies) vs Svend-Sved mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Hawaiian Islands to Queensland
10 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 64 Sea Zone to 50 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 89 Sea Zone to 64 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 64 Sea Zone to 51 Sea Zone
6 transports moved from 89 Sea Zone to 11 Sea Zone
1 cruiser and 1 transport moved from 104 Sea Zone to 90 Sea Zone
1 infantry moved from Alexandria to Egypt
3 armour moved from Trans-Jordan to Persia
2 armour moved from Bessarabia to Rostov
1 fighter moved from Rostov to Eastern PersiaCombat - Americans
Battle in SumatraNon Combat Move - Americans
Place Units - Americans
3 armour, 2 artilleries and 5 infantry placed in Central United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
3 artilleries and 6 infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
9 fighters and 2 tactical_bombers moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to PersiaCombat - British
Battle in West India
British attack with 1 armour, 9 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
British win, taking West India from Japanese with 1 armour, 9 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
9 fighters and 2 tactical_bombers moved from West India to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Eastern Persia
3 armour moved from Egypt to Iraq
3 armour, 6 artilleries and 3 infantry moved from Romania to Bessarabia
3 armour moved from Bessarabia to Ukraine
1 carrier, 1 destroyer, 2 infantry and 5 transports moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 artilleries and 1 infantry moved from Libya to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Iraq
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Iraq to PersiaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - French
French buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - French
2 armour moved from Southern France to Southern Italy
2 armour, 12 artilleries and 18 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Bulgaria to Greece
French take Greece from ItaliansCombat - French
Battle in Southern Italy
French attack with 4 armour, 12 artilleries and 18 infantry
Italians defend with 3 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry, 4 mech_infantrys and 2 tactical_bombers
French captures 6PUs while taking Italians capital
French win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 27
Casualties for French: 2 armour, 12 artilleries and 18 infantry
Casualties for Italians: 3 aaGuns, 3 armour, 1 artillery, 3 fighters, 12 infantry, 4 mech_infantrys and 2 tactical_bombers
triggerItaliansDestroyPUsFrench: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - French
1 armour moved from Albania to RomaniaPlace Units - French
3 armour placed in Northern Italy
1 infantry and 2 mech_infantrys placed in FranceTurn Complete - French
French collect 34 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
Non Combat Move - Germans
2 aaGuns, 1 artillery and 3 infantry moved from Sikang to ShensiTurn Complete - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 5 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
5 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
5 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Olgiy to Tsagaan Olom
15 infantry moved from Novosibirsk to Kansu
3 artilleries moved from Novosibirsk to Kansu
1 artillery and 3 infantry moved from Kazakhstan to Sikang
2 armour, 2 artilleries and 13 infantry moved from Kazakhstan to Tsinghai
2 armour and 1 mech_infantry moved from Volgograd to Tsinghai
3 mech_infantrys moved from Novosibirsk to Kansu
3 armour moved from Novosibirsk to Kansu
3 mech_infantrys moved from Novosibirsk to TsinghaiCombat - Russians
Battle in Sikang
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Sikang from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 3 armour, 3 artilleries, 15 infantry and 3 mech_infantrys
Japanese defend with 1 armour
Russians win, taking Kansu from Japanese with 3 armour, 3 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Tsinghai
Russians attack with 4 armour, 2 artilleries, 13 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 4 armour, 2 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Buryatia
Russians attack with 5 armour and 1 mech_infantry
Japanese defend with 1 aaGun
Russians win, taking Buryatia from Japanese with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to Kansu
3 aaGuns moved from Novosibirsk to Tsinghai
1 infantry moved from Samara to Novosibirsk
4 armour and 5 mech_infantrys moved from Russia to Novosibirsk
1 aaGun, 2 artilleries and 7 infantry moved from Volgograd to Kazakhstan
3 artilleries and 6 infantry moved from Tambov to Samara
1 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Vologda to Novosibirsk
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to RostovPlace Units - Russians
2 armour, 1 infantry and 7 mech_infantrys placed in Russia
3 armour placed in VolgogradTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 13 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 bomber moved from Yunnan to Sikang
2 infantry moved from India to West India
2 bombers moved from Yunnan to West India
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 marine moved from 42 Sea Zone to Java
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 7 carriers, 6 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
5 fighters and 3 tactical_bombers moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 destroyer moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 7 destroyers and 5 submarines
ANZAC defend with 1 transport
Japanese win with 2 battleships, 7 carriers, 1 cruiser, 7 destroyers and 5 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Japanese: 2 infantry
Battle in Java
Japanese attack with 5 fighters, 2 marines and 3 tactical_bombers
ANZAC defend with 1 airfield, 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 5 fighters, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in West India
Japanese attack with 2 bombers and 2 infantry
British defend with 1 armour and 1 infantry
Japanese win, taking West India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 armour and 1 infantry
Americans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Java to 42 Sea Zone
5 fighters moved from Java to 42 Sea Zone
5 infantry moved from Shensi to Kweichow
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Burma to India
2 bombers moved from West India to India
2 bombers moved from India to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Burma
3 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from French Indo China to Yunnan
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Amur to ManchuriaPlace Units - Japanese
2 artilleries and 1 infantry placed in Manchuria
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
3 infantry placed in India
1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
10 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 50 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
6 transports moved from 11 Sea Zone to 10 Sea Zone
3 armour, 2 artilleries and 6 infantry moved from Central United States to Western United States
1 cruiser and 1 transport moved from 90 Sea Zone to 64 Sea Zone
3 armour moved from Persia to West India
1 fighter moved from Eastern Persia to West India
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 41 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea ZoneCombat - Americans
Battle in West India
Americans attack with 3 armour and 1 fighter
Japanese defend with 1 infantry
Americans win, taking West India from Japanese with 3 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
2 armour, 1 artillery and 5 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 63 Sea Zone to New ZealandPlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Americans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 3 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
8 armour, 3 artilleries, 10 fighters, 6 infantry and 2 tactical_bombers moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
6 armour moved from Iraq to Eastern Persia
5 armour and 1 infantry moved from Egypt to Trans-Jordan
5 armour moved from Trans-Jordan to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 5 transports moved from 96 Sea Zone to 81 Sea ZoneCombat - British
Non Combat Move - British
1 aaGun, 2 artilleries and 4 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
3 mech_infantrys placed in Iraq
3 armour placed in Egypt
1 factory_minor placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Persia to Eastern PersiaPlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - French
French buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - French
1 armour moved from Romania to Northern Italy
3 armour moved from Northern Italy to Southern France
2 armour moved from Southern Italy to Southern France
2 infantry and 2 mech_infantrys moved from France to Southern France
1 infantry moved from Greece to AlbaniaNon Combat Move - French
Place Units - French
3 armour placed in Southern France
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
2 mech_infantrys placed in Northern ItalyTurn Complete - French
French collect 34 PUs; end with 34 PUs total -
I surrender! My window of opportunity if there ever was one is certainly gone :-D
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play another?
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Sure, same version? Its hard to be axis, but im up for another try :-)
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sounds good to me.