Sure, we always appreciate constructive criticism.
The edit tab was added but nothing has been implemented with it yet. No additional features/changes/fixes are being developed until these existing changes are rolled into the current TripleA project over at sourceforge.net (something to do with a hard drive crashing). Sorry but that’s just the way it is. Stay tuned for when that happens. Once that happens I am hopeful that all of these little glitches will get themselves worked out in short order.
I also would like to see the turn structure be a little more forgiving, as you have described. I am sure that will be coming as well. Until it does we have workarounds for that (the edit mode). If it gets too onerous and you find you are always editing, you can always switch back to another util until TripleA meets your standards.
But do remember, TripleA was built as a game engine to strictly enforce phase based play. If you play a FTF game of chess, and your opponent touches a piece they are then committed to moving that piece. Once they release the piece that becomes their move, no going back. Same in FTF Axis and Allies, once a phase is completed and a new phase begins, there is no going back. Many players will enforce this FTF. If your opponent agrees to move pieces for you after the fact, fine. But some opponents might not like you to keep backing up to previous phases and making changes.
Anyway, feel free to continue to post other changes/fixes/requests in here and once new development recommences I’m sure all of these issues will be addressed.