i am away for the weekend, so maybe sunday night
L17 G40 BM CMF Simon33 (L) vs AetV (X) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 bomber moved from Southern Italy to 94 Sea Zone
1 bomber moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian SudanPurchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 cruiser
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 1 infantry
EDIT: Adding units owned by Italians to Northwest Persia: 1 infantry
EDIT: Changing ownership of Northwest Persia from Russians to Italians
EDIT: Turning off Edit Mode
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Bulgaria to Eastern Poland
1 armour, 1 artillery and 1 infantry moved from Tobruk to Alexandria
2 infantry moved from Iraq to Northwest PersiaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 49 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from ItaliansPurchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from Northern Territory to Queensland
3 fighters moved from India to PersiaPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs totalCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 armour moved from Bessarabia to Rostov
2 fighters and 2 tactical_bombers moved from Iraq to Rostov
3 bombers moved from Western Ukraine to Russia
2 fighters moved from Ukraine to Russia
2 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansPurchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 125 Sea Zone -
Launch interceptors in Moscow?
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Definitely.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 armour moved from Bessarabia to Rostov
2 fighters and 2 tactical_bombers moved from Iraq to Rostov
3 bombers moved from Western Ukraine to Russia
2 fighters moved from Ukraine to Russia
2 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansPurchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Rostov
Germans attack with 1 armour, 2 fighters and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Rostov, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Germans roll dice for 2 fighters and 2 tactical_bombers in Rostov, round 3 : 3/4 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 fighter
Casualties for Russians: 2 infantry
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 5 interceptors out of Russia
Attackers Fire, : 0/5 hits
Defenders Fire, : 1/5 hits
1 fighter owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Russia to Ukraine
12 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 aaGun, 2 artilleries and 4 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Belarus to Novgorod
2 artilleries and 9 infantry moved from Belarus to Bryansk
1 artillery and 8 infantry moved from Novgorod to Belarus
1 fighter and 2 tactical_bombers moved from Rostov to Ukraine
2 bombers moved from Russia to Ukraine
1 artillery and 1 infantry moved from Southern France to France
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
2 fighters and 3 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
7 infantry moved from Vologda to Russia
1 infantry moved from Caucasus to Northwest PersiaPurchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Russians attack with 1 fighter and 3 infantry
Italians defend with 3 infantry
Russians roll dice for 1 fighter and 3 infantry in Northwest Persia, round 2 : 1/4 hits
Italians roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Russians roll dice for 1 fighter and 2 infantry in Northwest Persia, round 3 : 0/3 hits
Italians roll dice for 2 infantry in Northwest Persia, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Northwest Persia
Russians roll dice for 1 fighter and 1 infantry in Northwest Persia, round 4 : 1/2 hits
Italians roll dice for 2 infantry in Northwest Persia, round 4 : 0/2 hits
1 infantry owned by the Italians lost in Northwest Persia
Russians roll dice for 1 fighter and 1 infantry in Northwest Persia, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Northwest Persia, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
2 aaGuns moved from Vologda to Russia
2 fighters moved from Smolensk to Russia
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Caucasus to Novosibirsk
2 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Northwest Persia to Persia
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from 19 Sea Zone to Amur
1 infantry moved from Manchuria to Amur
1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 fighters moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 34 Sea Zone
1 destroyer moved from 43 Sea Zone to 34 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 marine moved from Kwangtung to 20 Sea Zone
1 artillery, 1 marine and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 artillery and 1 marine moved from 5 Sea Zone to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Kiangsi to Kwangsi
1 fighter moved from 6 Sea Zone to Amur
1 battleship and 1 carrier moved from 43 Sea Zone to 34 Sea ZonePurchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Celebes
Battle in Amur
Japanese attack with 1 armour, 3 artilleries, 6 fighters, 15 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 20 infantry
AA fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 15 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Amur, round 2 : 12/29 hits
Russians roll dice for 2 aaGuns and 20 infantry in Amur, round 2 : 5/20 hits
5 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 10 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 10 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Amur, round 3 : 12/24 hits
Russians roll dice for 10 infantry in Amur, round 3 : 5/10 hits
5 infantry owned by the Japanese and 10 infantry owned by the Russians lost in Amur
Japanese win, taking Celebes from UK_Pacific, taking Amur from Russians with 1 armour, 3 artilleries, 5 fighters, 5 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Russians: 2 aaGuns and 20 infantry
Casualties for Japanese: 1 fighter and 10 infantry
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 34 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Kwangsi
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
1 mech_infantry moved from Kiangsu to Chahar
3 fighters moved from Amur to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 fighter and 3 tactical_bombers moved from Amur to Manchuria
1 destroyer moved from 6 Sea Zone to 34 Sea ZonePlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 fighter and 2 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from Iceland to 125 Sea Zone
1 cruiser and 1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 fighters moved from Hawaiian Islands to 34 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 32 Sea Zone to 34 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to NorwayPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Americans
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Hold that. I might reconsider.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Iceland to 125 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 32 Sea Zone to 34 Sea Zone
2 fighters moved from Hawaiian Islands to 34 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Americans
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Scramble to SZ125?
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Yes Scramble please.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Iceland to 125 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 32 Sea Zone to 34 Sea Zone
2 fighters moved from Hawaiian Islands to 34 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Germans scrambles 3 units out of Norway to defend against the attack in 125 Sea Zone
Battle in Normandy Bordeaux
Battle in 125 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 1 fighter, 1 submarine and 2 tactical_bombers
Americans roll dice for 2 destroyers and 2 fighters in 125 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 tactical_bombers in 125 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 0/3 hits
Germans roll dice for 1 fighter and 2 tactical_bombers in 125 Sea Zone, round 3 : 2/3 hits
1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 125 Sea Zone
retreated to 125 Sea Zone
Germans win, taking Normandy Bordeaux from Germans with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Germans: 1 submarine
Casualties for Americans: 2 destroyers and 1 fighter
Battle in 34 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 4 fighters
Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 34 Sea Zone, round 3 : 4/5 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 2/6 hits
2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 34 Sea Zone
Americans roll dice for 4 fighters in 34 Sea Zone, round 4 : 1/4 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 4 : 2/3 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Americans lost in 34 Sea Zone
Americans roll dice for 2 fighters in 34 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 1 battleship and 1 fighter in 34 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Americans: 1 carrier, 1 destroyer and 3 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 125 Sea Zone back to originating territory: Norway
Moving scrambled unit from 125 Sea Zone back to originating territory: Norway
Moving scrambled unit from 125 Sea Zone back to originating territory: NorwayNon Combat Move - Americans
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
3 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 34 Sea Zone to Guam
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from 109 Sea Zone to ScotlandPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsCombat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 3 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to AnhwePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Hunan to AnhwePlace Units - Chinese
1 artillery and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery, 3 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Hopei
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 39 Sea Zone to 43 Sea Zone
1 bomber and 2 infantry moved from Egypt to Trans-Jordan
2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to AlexandriaPurchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 battleship in Borneo, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in British Somaliland
Battle in Hopei
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
British win, taking British Somaliland from Italians, taking Hopei from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 2 : 1/3 hits
1 armour owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to Persia
1 bomber moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 transport moved from 88 Sea Zone to 89 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Eastern United States to Central United States
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Iceland to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 aaGuns, 1 artillery and 8 infantry moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 infantry moved from Yunnan to HunanPlace Units - British
2 fighters placed in United Kingdom
1 transport placed in 109 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to 37 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
EDIT: Removing units owned by British from 39 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Non Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Southern France to 95 Sea Zone
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 carrier and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon IslandsPurchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC roll dice for 1 artillery in Solomon Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Solomon Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Solomon Islands, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 fighters moved from Persia to Russia
1 infantry moved from Yunnan to Hunan
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 49 Sea Zone to 45 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
3 infantry moved from Libya to TobrukTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 armour moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to Russia
2 bombers and 2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Norway to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Norway to Smolensk
2 tactical_bombers moved from Ukraine to SmolenskPurchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 fighters; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
retreated to Normandy Bordeaux
Americans win with 1 artillery and 3 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 7 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Ukraine
1 artillery and 7 infantry moved from Belarus to Bryansk
1 fighter and 3 tactical_bombers moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
1 bomber moved from Russia to Bryansk
1 bomber moved from Ukraine to Bryansk
3 infantry moved from Western Germany to France
1 mech_infantry moved from Germany to France
2 fighters moved from Normandy Bordeaux to Norway
1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 factory_minor placed in Western Ukraine
1 bomber and 2 fighters placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
2 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
2 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to Volgograd
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to RussiaPurchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
2 fighters moved from Smolensk to Russia
1 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Novosibirsk to Russia
1 fighter moved from Caucasus to SikangPlace Units - Russians
1 artillery and 6 infantry placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
2 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to Volgograd
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to RussiaPurchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
2 fighters moved from Smolensk to Russia
1 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Novosibirsk to Russia
1 fighter moved from Caucasus to SikangPlace Units - Russians
1 artillery and 6 infantry placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 5
Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Chahar to Hopei
1 fighter moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsi
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from RussiansPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter moved from Hopei to Kiangsu
2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 artillery and 1 marine moved from Amur to 5 Sea Zone
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery and 2 infantry moved from Amur to Manchuria
1 aaGun moved from Korea to Manchuria
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 6 Sea Zone to Japan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2,6,1
Japanese collect 34 PUs (3 lost to blockades); end with 34 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs





