@666 Man, Just focus on your health and let me know when you’re feeling better. Glad you came out ok there.
L17 G40 Me1945 (Axis) vs. Omega1759 (Allies + 30)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry; Italians defend with 1 aaGun, 1 artillery and 1 infantry
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 3/4 hits
1 infantry owned by the French, 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Germans win with 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Algeria to MoroccoTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Libya : 1 flag, 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 70
Russians : 37 / 37
Japanese : 27 / 38
Americans : 52 / 52
Chinese : 11 / 17
British : 32 / 38
UK_Pacific : 21 / 21
Italians : 10 / 5
ANZAC : 14 / 14
French : 13 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6French Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 3 times
3 was rolled 1 times
Average roll : 1.500
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 fighter, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Norway to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from France to Holland Belgium
1 fighter moved from Northern Italy to 97 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
2 tactical_bombers moved from Western Germany to 97 Sea Zone
2 bombers moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from France to Holland BelgiumCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 transport owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 97 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 carrier and 2 fighters
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 5/6 hits
British roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits
1 carrier owned by the British, 1 fighter owned by the Germans and 2 fighters owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier and 2 fighters
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
3 infantry moved from Bulgaria to Romania
3 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
3 armour moved from Slovakia Hungary to Romania
2 aaGuns and 3 artilleries moved from Germany to Poland
1 armour moved from Southern France to Northern Italy
1 mech_infantry moved from Southern France to Yugoslavia
1 armour moved from France to Yugoslavia
3 armour and 2 mech_infantrys moved from France to Germany
2 artilleries and 2 infantry moved from France to Southern France
2 bombers, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Tobruk
1 fighter moved from 99 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 infantry moved from Norway to FinlandPlace Units - Germans
1 carrier and 2 transports placed in 93 Sea Zone
1 fighter placed in Western Germany
1 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Romania : 3 armour and 3 infantry
Poland : 5 aaGuns, 6 artilleries and 16 infantry
Germany : 4 armour, 1 factory_major and 8 mech_infantrys
Holland Belgium : 1 armour and 1 artillery
Tobruk : 2 bombers, 1 fighter and 1 tactical_bomber
Northern Italy : 1 armour
Southern Italy : 1 fighter and 2 tactical_bombers
93 Sea Zone : 1 carrier and 2 transports
Bulgaria : 1 flag, 2 infantry
109 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag, 1 armour and 1 mech_infantry
Finland : 1 flag, 8 infantry
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 27 / 38
Americans : 52 / 52
Chinese : 11 / 17
British : 29 / 38
UK_Pacific : 21 / 21
Italians : 10 / 5
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I assumed no sz110 scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 18 infantry moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Sikang to Suiyuyan
2 fighters and 1 tactical_bomber moved from Yunnan to Suiyuyan
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
1 fighter moved from Russia to Suiyuyan
2 artilleries and 6 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 submarine moved from 111 Sea Zone to 105 Sea ZonePlace Units - Russians
2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Suiyuyan : 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Szechwan : 1 armour and 1 mech_infantry
Sikang : 1 armour and 2 mech_infantrys
Amur : 2 aaGuns, 2 artilleries and 18 infantry
Belarus : 2 aaGuns, 3 artilleries and 17 infantry
Russia : 1 airfield, 1 factory_major and 1 fighter
Ukraine : 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 2 aaGuns, 5 artilleries and 9 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 27 / 38
Americans : 52 / 52
Chinese : 11 / 17
British : 29 / 38
UK_Pacific : 21 / 21
Italians : 10 / 5
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 1 harbour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Anhwe to Chahar
2 fighters and 2 tactical_bombers moved from Jehol to Chahar
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 battleship, 1 cruiser and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Burma
2 infantry moved from 38 Sea Zone to Burma
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Burma
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 transport in 36 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Chahar
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 8 infantry
AA fire in Burma : 2/9 hits
2 fighters owned by the Japanese lost in Burma
Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers in Burma, round 2 : 7/13 hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 8 infantry in Burma, round 2 : 3/9 hits
2 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 tactical_bomber owned by the Japanese and 5 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Burma, round 3 : 7/10 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 3 : 0/4 hits
1 artillery owned by the British and 3 infantry owned by the British lost in Burma
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 aaGuns, 1 artillery and 8 infantry
Casualties for Japanese: 2 fighters, 2 infantry and 1 tactical_bomberNon Combat Move - Japanese
3 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from Chahar to Manchuria
1 aaGun and 1 infantry moved from Korea to Manchuria
1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Manchuria
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China
3 tactical_bombers moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to 38 Sea Zone
1 fighter moved from 41 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from Burma to 37 Sea Zone
2 bombers and 1 fighter moved from Burma to Kwangsi
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
1 fighter and 1 infantry placed in Japan
1 artillery and 2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 13 infantry and 2 tactical_bombers
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Hunan : 1 flag, 3 artilleries, 5 infantry and 1 mech_infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag
French Indo China : 1 flag, 2 artilleries and 5 infantry
37 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
36 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 4 transports
38 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 32
Americans : 52 / 52
Chinese : 8 / 17
British : 29 / 38
UK_Pacific : 21 / 21
Italians : 10 / 5
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Sorry for the wait, that’s what a vacation followed by a return from vacation looks like. Scramble/kamikazes?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 4 fighters and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea -
Scramble. 1 Kami strike to each ship.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 4 fighters and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
Japanese defend with 1 fighter and 1 submarine
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 fighter and 1 submarine
Battle in Korea
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber -
Casualty in 37?
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Lose DD
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 4 fighters and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
Japanese defend with 1 fighter and 1 submarine
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 fighter and 1 submarine
Battle in Korea
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/9 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking Korea from Japanese with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from Hawaiian Islands to Midway
1 carrier and 1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Western United States
1 armour and 1 infantry moved from Western United States to Central United States
1 tactical_bomber moved from Eastern United States to 91 Sea ZonePlace Units - Americans
4 fighters placed in Western United States
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 2 fighters
26 Sea Zone : 2 carriers, 1 fighter and 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
Central United States : 1 armour, 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery, 3 fighters and 1 infantry
89 Sea Zone : 1 transport
101 Sea Zone : 2 submarines
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 29 / 32
Americans : 55 / 80
Chinese : 8 / 17
British : 29 / 38
UK_Pacific : 21 / 21
Italians : 10 / 5
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.182
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 1.714
Median : 1.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.867
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 artilleries and 11 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Yunnan, round 2 : 6/15 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to KweichowPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Yunnan : 3 artilleries and 16 infantry
Kweichow : 1 infantry
Sikang : 1 fighterProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 28 / 32
Americans : 55 / 80
Chinese : 9 / 17
British : 29 / 38
UK_Pacific : 21 / 21
Italians : 10 / 5
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.211
Median : 3.000
Variance : 0.541
Standard Deviation : 0.735
Total rolls : 38Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 1.714
Median : 1.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.875
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 battleship and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from India to 37 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 battleship, 1 cruiser and 2 fighters
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber -
3 hits with the Brits, can you provide casualties?
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Damage AC, lose DD and tactical bomber
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 battleship and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from India to 37 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 battleship, 1 cruiser and 2 fighters
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the British -
2 more hits
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Take ftr and CC
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