Scramble if the French attack z99.
L17 - G40 OOB - SA (Allies +20) vs PP (Axis)
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Well - did whole of G’s turn and then got an error message on convoy damage then lost the game when I exited the error message. :-(
Will start again ……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Southern France
1 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Southern France
1 bomber moved from Western Germany to Southern France
3 bombers moved from Western Germany to 98 Sea Zone
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Caucasus
4 mech_infantrys moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
2 armour moved from Novgorod to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Tambov
2 mech_infantrys moved from Ukraine to Caucasus
7 armour, 3 artilleries, 8 infantry and 5 mech_infantrys moved from Ukraine to BryanskCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 9 armour, 3 artilleries, 8 infantry and 19 mech_infantrys
Russians defend with 4 infantry
Germans win, taking Bryansk from Russians with 9 armour, 3 artilleries, 7 infantry and 19 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Tambov
Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
retreated to Tambov
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -27
Casualties for Germans: 4 mech_infantrys and 1 tactical_bomber
Battle in Caucasus
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 3 bombers
French defend with 1 destroyer
Germans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Southern France
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Southern France to Western Germany
1 bomber moved from Southern France to Western Germany
1 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to Bulgaria
1 mech_infantry moved from Greece to Bulgaria
3 bombers moved from 98 Sea Zone to Southern Italy
2 aaGuns moved from Ukraine to Bryansk
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Novgorod
7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Caucasus to Rostov
1 fighter moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Smolensk to UkrainePlace Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery, 1 bomber and 4 infantry placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
Blimey - Tambov was a disaster that time! :cry:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
3 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour
Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans and 1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Samara to Russia
1 infantry moved from Vologda to RussiaPlace Units - Russians
1 infantry placed in Volgograd
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.636
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Italians Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
What will you do after you sell your business?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Anhwe to Jehol
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 artillery moved from Hunan to Yunnan
2 infantry moved from Hunan to Yunnan
1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
3 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Kiangsu to Jehol
1 bomber moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
2 fighters moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 submarine moved from 42 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the Americans
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 21
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship and 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Jehol
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
2 bombers moved from Jehol to French Indo China
1 fighter moved from Japan to Philippines
1 aaGun moved from Amur to BuryatiaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
@suprise:
What will you do after you sell your business?
Retire! 8-)
I have been semi-retired for 5 years now and the business gets in the way of my non-work activities more and more each year! Of course that is how you want it to be so that you don’t struggle with the retirement transition.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 bomber moved from India to Java
1 destroyer and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 carrier moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 bomber moved from India to Java
1 destroyer and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 carrier moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Java
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Java, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/2 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 3/5 hits
1 destroyer owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 44 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -20
Casualties for Americans: 1 destroyer and 2 fighters
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from Java to Northern Territory
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Central United States
1 armour and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.484
Median : 3.000
Variance : 0.433
Standard Deviation : 0.658
Total rolls : 31Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 armour, 2 artilleries and 5 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Yunnan, round 2 : 3/8 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 3 : 1/6 hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Yunnan, round 3 : 3/6 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 4 : 2/3 hits
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 4 : 1/5 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Chinese retreated to Szechwan
Japanese win with 1 armour and 2 artilleries remaining. Battle score for attacker is -6
Casualties for Chinese: 7 infantry
Casualties for Japanese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 16 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.500
Median : 3.000
Variance : 0.567
Standard Deviation : 0.753
Total rolls : 68Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.500
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Alexandria to Tobruk
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northern Territory to 44 Sea Zone
1 cruiser moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 armour moved from India to Shan State
1 artillery and 3 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Alexandria to Tobruk
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northern Territory to 44 Sea Zone
1 cruiser moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 armour moved from India to Shan State
1 artillery and 3 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in 44 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 cruiser owned by the British lost in 44 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -33
Casualties for British: 1 cruiser, 1 fighter and 1 tactical_bomber
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour and 2 artilleries
British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 2 : 1/3 hits
2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 2 artilleries
Battle in Shan State
British attack with 2 armour
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 armour in Shan State, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Caucasus
British attack with 3 infantry
Germans defend with 2 mech_infantrys
British roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 infantry owned by the British lost in Caucasus
British roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits
British roll dice for 2 infantry in Caucasus, round 4 : 0/2 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 4 : 2/2 hits
2 infantry owned by the British lost in Caucasus
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Battle in Malaya
2 fighters owned by the Japanese forced to land in CelebesNon Combat Move - British
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 artilleries and 3 infantry moved from Persia to Northwest Persia
2 armour and 4 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Yunnan to India
1 infantry moved from India to Burma
1 fighter moved from Egypt to Eastern Persia
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryDice Statistics:
Total
1 was rolled 10 times
2 was rolled 21 times
3 was rolled 26 times
4 was rolled 17 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.524
Median : 3.000
Variance : 1.490
Standard Deviation : 1.221
Total rolls : 105Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.857
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18Japanese Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.528
Median : 3.000
Variance : 0.629
Standard Deviation : 0.793
Total rolls : 36 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries and 4 infantry moved from Ukraine to Rostov
2 fighters moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to LibyaCombat - Italians
Battle in Rostov
Italians attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Rostov from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Libya from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 95 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Ukraine to BryanskPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
Kris - I am away for the next couple of days
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Back now Kris :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Trans-Jordan to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser and 2 fighters
Japanese defend with 1 battleship, 1 carrier and 1 transport
ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 44 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
1 carrier owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 44 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the ANZAC and 1 battleship owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 carrier
Casualties for Japanese: 1 battleship, 1 carrier and 1 transportNon Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan