scram 111
17L BM2.2 Marshmallow of War (Allies) vs Giallo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - British
British buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 bomber moved from Russia to Persia
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Amur to Korea
UK_Pacific take Korea from JapaneseCombat - British
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 armour and 4 mech_infantrys moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
2 infantry moved from Libya to TobrukPlace Units - British
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
4 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
2 destroyers moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in CreteNon Combat Move - Italians
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 destroyers moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 81 PUs;
Germans buy 3 artilleries, 7 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Persia
2 infantry moved from Persia to Iraq
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to 125 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
10 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Southern Italy to Ukraine
7 armour, 15 artilleries, 20 infantry and 19 mech_infantrys moved from Eastern Poland to BelarusCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Germans win, taking 125 Sea Zone from British with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Belarus
2 bombers moved from 125 Sea Zone to Western Germany
1 aaGun, 6 armour and 2 infantry moved from Vyborg to Finland
1 bomber moved from Ukraine to Eastern PolandPlace Units - Germans
10 mech_infantrys placed in Germany
3 artilleries placed in Persia
7 infantry and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 1 infantry and 2 mech_infantrys
EDIT: Adding units owned by Germans to Iraq: 1 infantry and 2 mech_infantrys
EDIT: Removing units owned by Germans from Iraq: 1 infantry
EDIT: Adding units owned by Germans to Persia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 10 artilleries, 16 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from GermansCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
Russians attack with 1 armour, 10 artilleries, 16 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Northwest Persia from Germans with 1 armour, 10 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 armour moved from Bryansk to Tambov
2 aaGuns, 5 artilleries and 11 infantry moved from Bryansk to Tambov
1 infantry moved from Volgograd to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
1 mech_infantry moved from Kazakhstan to TambovPlace Units - Russians
1 artillery placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 86 PUs;
Japanese buy 1 battleship, 2 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to Korea
1 mech_infantry moved from Hunan to Jehol
1 mech_infantry moved from Hopei to Jehol
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Burma to Hunan
1 mech_infantry moved from Burma to Kweichow
1 mech_infantry moved from Burma to West India
1 mech_infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to Java
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from Yunnan to PhilippinesCombat - Japanese
Battle in 72 Sea Zone
Japanese attack with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese win, taking 72 Sea Zone from Neutral with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery
Japanese win, taking Korea from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 artilleries moved from Burma to India
2 artilleries moved from Burma to India
1 aaGun moved from Shan State to French Indo China
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 bombers moved from Java to Siam
1 carrier, 2 cruisers and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to India
2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to SiamPlace Units - Japanese
1 transport placed in 39 Sea Zone
2 infantry placed in India
1 battleship, 2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Novgorod to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Battle in Celebes
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Norway from Germans, taking Celebes from Japanese, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 bomber moved from Aleutian Islands to British Columbia
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Germany to United KingdomPlace Units - Americans
1 fighter and 1 infantry placed in Western United States
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Purchase Units - British
British buy 1 bomber, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 armour, 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from Trans-Jordan: 1 armour, 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Manchuria to Amur
2 infantry moved from Tobruk to AlexandriaCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 99 Sea Zone to EgyptPlace Units - British
1 bomber and 2 infantry placed in Egypt
1 fighter and 2 infantry placed in Union of South Africa
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,6,1,4,6
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
3 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Belarus
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 armour and 1 mech_infantry moved from Belarus to BryanskCombat - Italians
Battle in Cyprus
Battle in Bryansk
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Cyprus from British, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in MaltaNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Belarus to Eastern PolandPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 destroyers moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Combat Move - French
Turn Complete - French
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forgot volgograd
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Rolls: 1@3; Total Hits: 11@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 60 PUs;
Germans buy 1 bomber, 1 destroyer and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour and 2 infantry moved from Finland to Norway
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
4 fighters moved from Western Germany to 125 Sea Zone
2 mech_infantrys moved from Belarus to Ukraine
1 bomber moved from Eastern Poland to Ukraine
7 armour, 15 artilleries, 20 infantry and 16 mech_infantrys moved from Belarus to Novgorod
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to UkraineCombat - Germans
Battle in 125 Sea Zone
Germans attack with 4 fighters
Americans defend with 1 destroyer and 1 transport
Germans win with 4 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Ukraine
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 6 armour and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 6 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 7 armour, 15 artilleries, 20 infantry and 16 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 40 infantry
Germans win, taking Novgorod from Russians with 7 armour, 15 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 20 infantry and 12 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 artillery and 40 infantryNon Combat Move - Germans
2 aaGuns moved from Belarus to Novgorod
10 infantry moved from Eastern Poland to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Ukraine to Eastern Poland
4 fighters moved from 125 Sea Zone to Western Germany
6 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Finland to NorwayPlace Units - Germans
7 mech_infantrys placed in Germany
1 bomber and 3 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Persia: 11 armour, 3 infantry and 13 mech_infantrys
EDIT: Removing units owned by Germans from Iraq: 11 armour, 3 infantry and 13 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Persia: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Russians to Germans
EDIT: Removing units owned by Russians from Volgograd: 1 artillery
EDIT: Removing units owned by Germans from Tsinghai: 1 armour
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Bryansk
3 infantry moved from Tambov to Rostov
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Finland
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Persia
1 armour, 10 artilleries, 15 infantry and 1 mech_infantry moved from Northwest Persia to Persia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Bryansk
3 infantry moved from Tambov to Rostov
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Finland
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Persia
1 armour, 10 artilleries, 15 infantry and 1 mech_infantry moved from Northwest Persia to PersiaCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 armour
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Persia
Russians attack with 1 armour, 10 artilleries, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 11 armour, 3 artilleries, 1 factory_minor, 4 infantry and 16 mech_infantrys; Italians defend with 2 bombers
Germans win with 11 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 4 infantry and 15 mech_infantrys
Casualties for Russians: 1 armour, 10 artilleries, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 2 bombersNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 armour moved from Tambov to Samara
1 mech_infantry moved from Tambov to Samara
2 aaGuns moved from Tambov to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 mech_infantry moved from West India to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from Siam to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Szechwan to Kazakhstan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 artillery and 1 infantry moved from Korea to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 fighter moved from Philippines to Celebes
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship and 2 transports
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Aleutian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Aleutian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Amur
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Amur from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Midway
Battle in Ceylon
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Celebes to 44 Sea Zone
1 carrier, 2 cruisers and 1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from India to 44 Sea Zone
1 mech_infantry moved from West India to Persia
2 artilleries moved from India to West India
1 tactical_bomber moved from India to Persia
1 bomber moved from Kazakhstan to Sikang
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Siam to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 72 Sea Zone to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in India
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
Sorry for delay – I’ve downloaded twice now and then work gets busy. I expect to post today.





