17L BM2.2 Marshmallow of War (Allies) vs Giallo (Axis)

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 bomber, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Egypt: 1 armour, 2 artilleries and 2 infantry
                EDIT: Removing units owned by Americans from Trans-Jordan: 1 armour, 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Egypt to 99 Sea Zone
                1 infantry moved from Manchuria to Amur
                2 infantry moved from Tobruk to Alexandria

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 fighter moved from 99 Sea Zone to Egypt

    Place Units - British
                1 bomber and 2 infantry placed in Egypt
                1 fighter and 2 infantry placed in Union of South Africa
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,6,1,4,6
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs

    Turn Complete - UK_Pacific

    triplea_39310_UK_13.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                3 destroyers moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                1 armour moved from Belarus to Archangel
                      Italians take Archangel from Russians
                1 armour moved from Archangel to Belarus
                1 armour moved from Belarus to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Smolensk to Belarus
                1 armour and 1 mech_infantry moved from Belarus to Bryansk

    Combat - Italians
                Battle in Cyprus
                Battle in Bryansk
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Cyprus from British, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Malta

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Belarus to Eastern Poland

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_39310_Ita13.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                2 destroyers moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_39310_ANZ13.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    triplea_39310_Fre13.tsvg

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    forgot volgograd

    DiceRolls: 1@3; Total Hits: 01@3: (4)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

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    DiceRolls: 1@3; Total Hits: 11@3: (1)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 60 PUs;
                Germans buy 1 bomber, 1 destroyer and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 armour and 2 infantry moved from Finland to Norway
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians
                4 fighters moved from Western Germany to 125 Sea Zone
                2 mech_infantrys moved from Belarus to Ukraine
                1 bomber moved from Eastern Poland to Ukraine
                7 armour, 15 artilleries, 20 infantry and 16 mech_infantrys moved from Belarus to Novgorod
                1 bomber moved from Western Germany to Ukraine
                1 bomber moved from Western Germany to Ukraine

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 4 fighters
                    Americans defend with 1 destroyer and 1 transport
                    Germans win with 4 fighters remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Ukraine
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Norway
                    Germans attack with 6 armour and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Norway from Americans with 6 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Novgorod
                    Germans attack with 7 armour, 15 artilleries, 20 infantry and 16 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 40 infantry
                    Germans win, taking Novgorod from Russians with 7 armour, 15 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 26
                    Casualties for Germans: 20 infantry and 12 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 1 artillery and 40 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Belarus to Novgorod
                10 infantry moved from Eastern Poland to Belarus
                10 mech_infantrys moved from Germany to Eastern Poland
                3 bombers moved from Ukraine to Eastern Poland
                4 fighters moved from 125 Sea Zone to Western Germany
                6 mech_infantrys moved from Western Germany to Poland
                1 aaGun moved from Finland to Norway

    Place Units - Germans
                7 mech_infantrys placed in Germany
                1 bomber and 3 mech_infantrys placed in Western Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
                Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Persia: 11 armour, 3 infantry and 13 mech_infantrys
                EDIT: Removing units owned by Germans from Iraq: 11 armour, 3 infantry and 13 mech_infantrys
                EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Persia: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Kazakhstan from Russians to Germans
                EDIT: Removing units owned by Russians from Volgograd: 1 artillery
                EDIT: Removing units owned by Germans from Tsinghai: 1 armour
                EDIT: Turning off Edit Mode

    triplea_39310_Ger14.tsvg

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    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Russia to Bryansk
                3 infantry moved from Tambov to Rostov
                1 infantry moved from Caucasus to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Vyborg to Finland
                      Russians take Finland from Germans
                1 infantry moved from Karelia to Finland
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Rostov
                1 tactical_bomber moved from Russia to Persia
                1 armour, 10 artilleries, 15 infantry and 1 mech_infantry moved from Northwest Persia to Persia

    triplea_39310_Rus14.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Russia to Bryansk
                3 infantry moved from Tambov to Rostov
                1 infantry moved from Caucasus to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Vyborg to Finland
                      Russians take Finland from Germans
                1 infantry moved from Karelia to Finland
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Rostov
                1 tactical_bomber moved from Russia to Persia
                1 armour, 10 artilleries, 15 infantry and 1 mech_infantry moved from Northwest Persia to Persia

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 3 infantry
                    Italians defend with 1 armour
                    Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Rostov
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Persia
                    Russians attack with 1 armour, 10 artilleries, 15 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 11 armour, 3 artilleries, 1 factory_minor, 4 infantry and 16 mech_infantrys; Italians defend with 2 bombers
                    Germans win with 11 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 4 infantry and 15 mech_infantrys
                    Casualties for Russians: 1 armour, 10 artilleries, 15 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Italians: 2 bombers

    Non Combat Move - Russians
                1 fighter moved from Rostov to Russia
                1 fighter moved from Bryansk to Russia
                1 armour moved from Tambov to Samara
                1 mech_infantry moved from Tambov to Samara
                2 aaGuns moved from Tambov to Russia

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs

    triplea_39310_Rus14.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 mech_infantry moved from West India to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 infantry moved from Sikang to Kazakhstan
                1 bomber moved from Siam to Kazakhstan
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Szechwan to Kazakhstan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 fighter moved from 6 Sea Zone to 8 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 mech_infantry moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese
                1 artillery and 1 infantry moved from Korea to Amur
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                1 fighter moved from Philippines to Celebes
                1 battleship moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes

    Combat - Japanese
                Battle in Kazakhstan
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 battleship and 2 transports
                    Americans defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Aleutian Islands
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 artillery
                    Japanese win, taking Aleutian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Amur
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Amur from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                    Japanese attack with 2 artilleries, 1 fighter and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Celebes from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Midway
                Battle in Ceylon
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Celebes to 44 Sea Zone
                1 carrier, 2 cruisers and 1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from India to 44 Sea Zone
                1 mech_infantry moved from West India to Persia
                2 artilleries moved from India to West India
                1 tactical_bomber moved from India to Persia
                1 bomber moved from Kazakhstan to Sikang
                1 mech_infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Siam to Yunnan
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 72 Sea Zone to 80 Sea Zone
                2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
                1 fighter moved from 8 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in India
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    triplea_39310_Jap14.tsvg

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    Sorry for delay – I’ve downloaded twice now and then work gets busy. I expect to post today.

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 bomber moved from British Columbia to 8 Sea Zone
                2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 fighter moved from Western United States to 10 Sea Zone
                1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 carrier and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 armour moved from Egypt to Iraq
                      Americans take Iraq from Germans

    Combat - Americans
                Americans creates battle in territory 110 Sea Zone
                Battle in 8 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Midway
                    Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield and 1 infantry
                    Americans win, taking Midway from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 96 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from Normandy Bordeaux to Morocco
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
                1 artillery, 1 carrier, 1 infantry, 2 tactical_bombers and 1 transport moved from 123 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                2 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone
                1 bomber moved from 8 Sea Zone to Western United States
                1 destroyer moved from 52 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 fighter placed in 10 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,6,3,4,2
                Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_39310_Ame14.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Sikang
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 1 bomber
                    Japanese win, taking Hunan from Japanese with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    triplea_39310_Chi14.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Sikang
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 1 bomber
                    Japanese win, taking Hunan from Japanese with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_39310_Chi14.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Purchase Units - British
                British repair damage of 1x factory_major; Remaining resources: 35 PUs;
                British buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 bomber moved from Egypt to Persia

    Combat - British
                Strategic bombing raid in Persia
                    Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Persia to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                3 armour, 6 artilleries, 8 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
                1 fighter moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Alexandria to Egypt
                1 fighter moved from Union of South Africa to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                4 infantry moved from United Kingdom to 110 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Morocco

    Place Units - British
                2 infantry placed in Union of South Africa
                1 bomber and 2 infantry placed in Egypt
                1 fighter placed in United Kingdom
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to United Kingdom: 1 tactical_bomber
                EDIT: Removing units owned by Americans from 109 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
                British collect 29 PUs (3 lost to blockades); end with 30 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs

    Turn Complete - UK_Pacific

    triplea_39310_UK_14.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 99 Sea Zone to 94 Sea Zone
                1 destroyer moved from 99 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to Persia
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 armour moved from Belarus to Vologda
                      Italians take Vologda from Russians
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                2 armour moved from Belarus to Bessarabia

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 destroyer, 2 fighters and 1 transport
                    Americans defend with 1 submarine
                    Italians win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Tobruk

    Non Combat Move - Italians
                2 fighters moved from 96 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 93 Sea Zone
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_39310_Ita14.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 fighters moved from Queensland to 55 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in Java
                Battle in 55 Sea Zone
                    ANZAC attack with 1 bomber and 2 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win, taking Java from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 55 Sea Zone to Queensland
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 carrier and 2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                2 infantry moved from New South Wales to South Australia
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    triplea_39310_ANZ14.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    triplea_39310_Fre14.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 57 PUs;
                Germans buy 3 armour, 3 artilleries, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Karelia to Novgorod
                2 infantry moved from Belarus to Bryansk
                3 bombers moved from Eastern Poland to Bryansk
                1 artillery moved from Persia to Northwest Persia
                1 infantry moved from Norway to Finland
                6 armour moved from Norway to Finland
                1 armour moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Novgorod
                5 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in Finland
                    Germans attack with 6 armour and 1 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Finland from Russians with 6 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 3 bombers and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Northwest Persia
                    Germans attack with 1 artillery
                    Russians defend with 1 aaGun
                    Germans win, taking Northwest Persia from Russians with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Germans
                11 armour and 1 mech_infantry moved from Persia to Turkmenistan
                2 artilleries moved from Persia to Eastern Persia
                10 mech_infantrys moved from Eastern Poland to Ukraine
                6 mech_infantrys moved from Poland to Western Ukraine
                7 mech_infantrys moved from Germany to Eastern Poland
                4 mech_infantrys moved from Novgorod to Nenetsia
                2 aaGuns and 15 artilleries moved from Novgorod to Belarus
                3 infantry moved from Western Germany to France
                2 infantry moved from Western Germany to France
                2 fighters moved from Western Germany to Ukraine
                3 bombers moved from Bryansk to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 aaGun moved from Norway to Finland

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                3 armour placed in Germany
                1 bomber placed in Western Germany
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_39310_Ger15.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                2 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Ulaanbaatar to Amur

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 armour
                    Russians win, taking Vologda from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Kazakhstan
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Kazakhstan from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Vologda to Russia
                3 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov
                2 infantry moved from Tambov to Samara
                5 artilleries moved from Tambov to Russia
                2 infantry moved from Tambov to Russia
                1 infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Samara to Kazakhstan
                1 armour moved from Samara to Russia
                1 infantry moved from Dzavhan to Olgiy

    Place Units - Russians
                1 fighter and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 26 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs

    triplea_39310_Rus15.tsvg

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