@Booper Figured that was the case, sounds good
2017 League Omega1759 (Axis) vs Simon 33 (Allies + 24)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 infantry moved from Samara to Vologda
2 infantry moved from Rostov to Caucasus
2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
5 fighters and 1 tactical_bomber moved from Bryansk to VologdaCombat - Germans
Battle in Vologda
Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/6 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
3 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Romania to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Caucasus to Tsinghai
2 fighters moved from Vologda to Tsinghai
2 tactical_bombers moved from Caucasus to Bryansk
3 fighters and 1 tactical_bomber moved from Vologda to Bryansk
1 infantry moved from Norway to 112 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 89 Sea Zone
1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
6 submarines moved from 109 Sea Zone to 91 Sea Zone
3 submarines moved from 110 Sea Zone to 91 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
2 bombers moved from Southern Italy to Tsinghai
1 fighter moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry, 2 mech_infantrys and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 5 infantry, 2 mech_infantrys and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
1 artillery placed in Western Germany
1 fighter and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Germans :
Tsinghai : 2 bombers and 4 fighters
52 Sea Zone : 1 submarine
Gibraltar : 3 fighters
Morocco : 1 armour, 5 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Germany : 1 factory_major
Belarus : 3 infantry
Karelia : 1 flag
Bryansk : 6 aaGuns, 7 armour, 15 artilleries, 3 fighters, 49 infantry, 8 mech_infantrys and 3 tactical_bombers
Rostov : 1 flag, 3 infantry and 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 4 mech_infantrys
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor and 4 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 2 infantry
Volgograd : 1 flag, 5 armour, 3 artilleries, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 2 infantry
Smolensk : 1 infantry
Samara : 1 infantry
112 Sea Zone : 1 carrier, 2 fighters and 1 transport
119 Sea Zone : 1 submarine
89 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag, 1 factory_minor
103 Sea Zone : 1 submarine
Yugoslavia : 1 flag
91 Sea Zone : 3 carriers, 2 destroyers, 6 fighters, 10 submarines and 4 transports
Finland : 1 flag
110 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 61 / 79
Russians : 6 / 6
Japanese : 56 / 50
Americans : 53 / 74
Chinese : 3 / 3
British : 35 / 25
UK_Pacific : 10 / 10
Italians : 20 / 30
ANZAC : 17 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.773
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22Null / Other
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.357
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Russians Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery, 1 fighter and 1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to RussiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kazakhstan to Tsinghai
1 artillery and 6 infantry moved from Manchuria to Amur
3 fighters moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
1 fighter moved from Kwangtung to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
7 fighters moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 7 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 7 fighters in 35 Sea Zone, round 2 : 7/7 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 artillery, 3 fighters, 6 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 6 infantry and 2 tactical_bombers in Amur, round 2 : 4/12 hits
Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 3 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 tactical_bombers moved from Amur to Manchuria
3 fighters moved from Amur to Manchuria
1 aaGun moved from Manchuria to Amur
1 aaGun moved from Manchuria to Amur
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 battleships and 5 carriers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to Philippines
2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
6 mech_infantrys moved from French Indo China to Hunan
1 aaGun moved from Kazakhstan to Tsinghai
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from 20 Sea Zone to Japan
4 destroyers moved from 36 Sea Zone to 35 Sea Zone
8 mech_infantrys moved from French Indo China to Kwangtung
4 transports moved from 36 Sea Zone to 20 Sea Zone
6 infantry moved from Kwangtung to 20 Sea Zone
6 infantry and 4 transports moved from 20 Sea Zone to 35 Sea Zone
6 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 fighter and 2 infantry placed in Japan
1 artillery placed in Japan
3 mech_infantrys placed in Manchuria
3 submarines placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,5,6,6,2,2,4,2,3,2,1,1,3,4,3,5
Japanese collect 47 PUs (11 lost to blockades); end with 47 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 6 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 aaGun and 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 4 armour, 11 artilleries, 6 infantry and 6 mech_infantrys
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 8 mech_infantrys
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 8 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 2 aaGuns, 1 artillery and 6 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 12 mech_infantrys
43 Sea Zone : 1 flag
Olgiy : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 3 submarines
35 Sea Zone : 2 battleships, 5 carriers, 4 destroyers, 8 fighters, 2 submarines, 2 tactical_bombers and 4 transports
Dzavhan : 1 flag
20 Sea Zone : 1 submarine
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Samara : 1 flagProduction/PUs Summary :
Germans : 60 / 79
Russians : 6 / 7
Japanese : 58 / 47
Americans : 53 / 74
Chinese : 3 / 3
British : 35 / 25
UK_Pacific : 9 / 10
Italians : 20 / 30
ANZAC : 17 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 14 times
Average roll : 3.412
Median : 3.000
Variance : 1.433
Standard Deviation : 1.197
Total rolls : 68Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.400
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20Russians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.400
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20Japanese Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.269
Median : 3.000
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Iceland to 109 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 armour moved from Siberia to Sakha
Russians take Sakha from Japanese
1 armour moved from Sakha to Siberia
1 destroyer moved from 33 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 carrier and 4 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 8 : 1/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 8 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
7 fighters moved from Iwo Jima to Siberia
2 carriers and 1 transport moved from 5 Sea Zone to 8 Sea Zone
4 fighters moved from 5 Sea Zone to 8 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
3 fighters moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to United Kingdom
2 fighters moved from 103 Sea Zone to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 89 Sea Zone to Eastern United States
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
1 mech_infantry moved from Libya to AlexandriaPlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
3 artilleries, 3 fighters and 3 infantry placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour, 30 artilleries, 28 infantry and 4 mech_infantrys moved from India to Burma
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 3 armour, 30 artilleries, 28 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 armour, 30 artilleries, 28 infantry and 4 mech_infantrys in Burma, round 2 : 31/65 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 armour, 30 artilleries, 27 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 119 Sea Zone to United Kingdom
1 armour moved from West India to Burma
2 aaGuns moved from India to Burma
1 mech_infantry moved from Eastern Persia to India
1 artillery and 1 infantry moved from Eastern Persia to West India
2 artilleries and 1 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to West India
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
2 artilleries, 1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
3 artilleries moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
1 destroyer placed in 109 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,2,1,1,1
British collect 31 PUs (4 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
That was a good turn for the Allies. Maybe this game isn’t quite over yet.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 bomber moved from Southern Italy to 103 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Central America
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 fighter moved from Gibraltar to 103 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to 103 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 2 bombers, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 bombers and 1 fighter in 104 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 89 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 2 fighters and 3 transports
Americans defend with 1 destroyer
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 89 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 89 Sea Zone
Italians win, taking 89 Sea Zone from Americans with 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Central America
Battle in West Indies
Battle in Southeast Mexico
Battle in 103 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 103 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Italians win, taking Central America from Americans, taking West Indies from Americans, taking Southeast Mexico from Americans with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 bombers moved from 104 Sea Zone to Gibraltar
1 bomber moved from 103 Sea Zone to Gibraltar
2 fighters moved from 103 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to Gibraltar
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Volgograd to Tsinghai
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
2 submarines and 1 transport placed in 95 Sea Zone
Italians undo move 1.
1 submarine and 1 transport placed in 95 Sea Zone
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Tsinghai : 1 mech_infantry
West Indies : 1 flag, 1 infantry
Central America : 1 flag, 2 infantry
Southeast Mexico : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 airfield, 3 bombers, 3 fighters and 1 harbour
Cyprus : 1 flag, 1 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 infantry and 1 mech_infantry
French West Africa : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Smolensk : 1 flag
104 Sea Zone : 1 submarine
95 Sea Zone : 2 submarines and 1 transport
89 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
82 Sea Zone : 1 submarine
Brazil : 1 flag
103 Sea Zone : 1 submarine
98 Sea Zone : 3 submarines
91 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 58 / 79
Russians : 9 / 7
Japanese : 56 / 47
Americans : 50 / 74
Chinese : 3 / 6
British : 35 / 31
UK_Pacific : 10 / 10
Italians : 23 / 34
ANZAC : 17 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.929
Median : 3.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Americans Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
That was a good turn for the Allies. Maybe this game isn’t quite over yet.
Yes, Japan was put on the defensive quite a bit.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
4 submarines moved from 33 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
1 bomber moved from New South Wales to Wake Island
1 aaGun and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 1 bomber placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
6 fighters moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
3 submarines moved from 91 Sea Zone to 117 Sea Zone
7 submarines moved from 91 Sea Zone to 109 Sea Zone
2 submarines moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from Rostov to Caucasus
2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
1 infantry moved from Smolensk to Vologda
1 infantry moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
2 bombers moved from Tsinghai to 20 Sea ZoneCombat - Germans
-
Scramble in 109?
-
Scramble in 109?
Let’s do it anyway.
Was a major mistake to move the US TT to SZ109 rather than SZ123.
-
Scramble in 109?
Let’s do it anyway.
Was a major mistake to move the US TT to SZ109 rather than SZ123.
All 5?
-
Scramble in 109?
Let’s do it anyway.
Was a major mistake to move the US TT to SZ109 rather than SZ123.
I think the major mistake was to leave US subs in sea zone 6, unless if you manage to kill 2 bombers without losing your blocker there.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
6 fighters moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
3 submarines moved from 91 Sea Zone to 117 Sea Zone
7 submarines moved from 91 Sea Zone to 109 Sea Zone
2 submarines moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from Rostov to Caucasus
2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
1 infantry moved from Smolensk to Vologda
1 infantry moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
2 bombers moved from Tsinghai to 20 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
Americans scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery
Germans win, taking Caucasus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in 20 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 117 Sea Zone
Germans attack with 3 submarines
Americans defend with 1 destroyer
Germans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 10 fighters and 9 submarines
British defend with 1 destroyer and 1 fighter; Americans defend with 1 carrier, 6 fighters and 1 transport -
Subs only hit once, dent the carrier or kill the destroyer?
-
dent cv
-





