@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
            1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            8 armour and 1 mech_infantry moved from Rostov to Volgograd
            2 bombers moved from Smolensk to Caucasus
            6 fighters moved from Smolensk to Tambov
            3 tactical_bombers moved from Smolensk to Tambov
            2 mech_infantrys moved from Smolensk to Tambov
            1 mech_infantry moved from Western Ukraine to Tambov
Combat - Germans
            Battle in Caucasus
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 :  3/4 hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Volgograd
                Germans attack with 8 armour and 1 mech_infantry
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 8 armour and 1 mech_infantry in Volgograd, round 2 :  2/9 hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 :  2/3 hits
                    1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 7 armour in Volgograd, round 3 :  3/7 hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 :  1/1 hits
                    1 armour owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 6 armour remaining. Battle score for attacker is -7
                Casualties for Germans: 2 armour and 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Tambov
                Germans attack with 6 fighters, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 6 fighters, 3 mech_infantrys and 3 tactical_bombers in Tambov, round 2 :  6/12 hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  0/2 hits
                    1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 6 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
            1 mech_infantry moved from Smolensk to Samara
            6 fighters and 3 tactical_bombers moved from Tambov to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            6 aaGuns, 10 artilleries and 48 infantry moved from Smolensk to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 artillery moved from Archangel to Belarus
            1 infantry moved from Novgorod to Archangel
            1 artillery and 1 infantry moved from Novgorod to Belarus
            2 infantry moved from Romania to Bessarabia
            2 bombers moved from Caucasus to Bryansk
            1 fighter moved from Western Germany to Bryansk
            3 fighters moved from Western Germany to Southern Italy
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            3 carriers moved from 112 Sea Zone to 113 Sea Zone
            2 fighters moved from 112 Sea Zone to 113 Sea Zone
            1 fighter moved from 112 Sea Zone to 113 Sea Zone
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            3 fighters moved from 112 Sea Zone to Western Germany
            2 fighters moved from 113 Sea Zone to 97 Sea Zone
            3 infantry moved from Southern France to France
            1 armour and 11 mech_infantrys moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Western Germany to Poland
            1 infantry moved from Western Germany to France
Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 97 Sea Zone
            1 submarine placed in 93 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 1 mech_infantry
            EDIT: Adding units owned by Germans to Yugoslavia: 1 mech_infantry
            EDIT: Turning off Edit Mode
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
            EDIT: Turning off Edit Mode
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 factory_minor and 5 infantry
    Western Germany : 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 13 mech_infantrys
    Germany : 1 factory_major
    Southern Italy : 3 fighters
    Belarus : 2 artilleries and 1 infantry
    Karelia : 1 flag
    Bryansk : 6 aaGuns, 10 artilleries, 2 bombers, 7 fighters, 52 infantry and 3 tactical_bombers
    Rostov : 1 flag
    Vyborg : 1 flag
    Archangel : 1 infantry
    Bessarabia : 2 infantry
    Tambov : 1 flag, 3 mech_infantrys
    Ukraine : 1 flag, 3 artilleries and 1 factory_minor
    Western Ukraine : 1 flag
    Volgograd : 1 flag, 6 armour and 1 factory_minor
    Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
    Caucasus : 1 flag, 2 mech_infantrys
    Smolensk : 1 infantry
    Samara : 1 mech_infantry
    112 Sea Zone : 7 submarines
    119 Sea Zone : 1 submarine
    113 Sea Zone : 3 carriers, 1 destroyer, 1 fighter and 1 transport
    93 Sea Zone : 1 submarine
    85 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    Greece : 1 flag, 1 factory_minor
    97 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
    Yugoslavia : 1 flag, 1 mech_infantry
    Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 60 / 78
    Russians : 4 / 17
    Japanese : 62 / 56
    Americans : 53 / 78
    Chinese : 0 / 3
    British : 37 / 32
    UK_Pacific : 10 / 11
    Italians : 15 / 15
    ANZAC : 17 / 22
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 7 times
            4 was rolled 9 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.480
        Median : 4.000
        Variance : 0.163
        Standard Deviation : 0.404
        Total rolls : 50
Null / Other
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.625
        Standard Deviation : 0.791
        Total rolls : 9
Germans Combat
            1 was rolled 4 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 5 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.194
        Standard Deviation : 0.440
        Total rolls : 32
Russians Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.625
        Standard Deviation : 0.791
        Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
            Russians buy nothing; Remaining resources: 17 PUs;
Combat Move - Russians
            1 artillery, 1 fighter and 1 infantry moved from Russia to Tambov
            1 artillery and 1 infantry moved from Russia to Vologda
Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 2 artilleries
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  1/2 hits
                    Japanese roll dice for 2 artilleries in Vologda, round 2 :  1/2 hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                    Japanese roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                    Russians roll dice for 1 artillery in Vologda, round 4 :  1/1 hits
                    Japanese roll dice for 1 artillery in Vologda, round 4 :  0/1 hits
                    1 artillery owned by the Japanese lost in Vologda
                Russians win, taking Vologda from Japanese with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 artilleries
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 3 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 :  1/3 hits
                    Germans roll dice for 3 mech_infantrys in Tambov, round 2 :  1/3 hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 :  0/2 hits
                    Germans roll dice for 2 mech_infantrys in Tambov, round 3 :  0/2 hits
                    Russians roll dice for 1 artillery and 1 fighter in Tambov, round 4 :  1/2 hits
                    Germans roll dice for 2 mech_infantrys in Tambov, round 4 :  0/2 hits
                    1 mech_infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 artillery and 1 fighter in Tambov, round 5 :  2/2 hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 5 :  0/1 hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
Turn Complete - Russians
            Russians collect 6 PUs; end with 23 PUs total
You’ll have to reapply the edit.
Americans will scramble from Midway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 bomber moved from Yunnan to Kazakhstan
            2 infantry moved from Novosibirsk to Kazakhstan
            2 artilleries moved from Novosibirsk to Vologda
Combat - Japanese
            Battle in Vologda
                Japanese attack with 2 artilleries
                Russians defend with 1 artillery
                    Japanese roll dice for 2 artilleries in Vologda, round 2 :  0/2 hits
                    Russians roll dice for 1 artillery in Vologda, round 2 :  1/1 hits
                    1 artillery owned by the Japanese lost in Vologda
                    Japanese roll dice for 1 artillery in Vologda, round 3 :  1/1 hits
                    Russians roll dice for 1 artillery in Vologda, round 3 :  1/1 hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Russians lost in Vologda
                Russians win with no units remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery
                Casualties for Japanese: 2 artilleries
            Battle in Kazakhstan
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 :  1/3 hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
            1 bomber moved from Kazakhstan to Kweichow
            4 fighters moved from Yunnan to French Indo China
            1 aaGun moved from Yunnan to French Indo China
            10 mech_infantrys moved from Yunnan to French Indo China
            7 artilleries moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to French Indo China
            3 mech_infantrys moved from Hunan to French Indo China
            3 mech_infantrys moved from Kwangtung to Kwangsi
            3 mech_infantrys moved from Kwangsi to French Indo China
            3 mech_infantrys moved from Anhwe to Kwangsi
            3 mech_infantrys moved from Kiangsu to Kwangsi
            4 infantry moved from Kiangsu to Kiangsi
            2 mech_infantrys moved from Manchuria to Anhwe
            4 armour and 8 mech_infantrys moved from Malaya to French Indo China
            8 infantry moved from Japan to 6 Sea Zone
            2 battleships, 3 carriers, 4 destroyers, 6 fighters, 8 infantry, 4 tactical_bombers and 4 transports moved from 6 Sea Zone to 36 Sea Zone
            8 infantry moved from 36 Sea Zone to French Indo China
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            3 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            3 fighters moved from Japan to French Indo China
            1 aaGun moved from Novosibirsk to Kazakhstan
Place Units - Japanese
            1 factory_minor and 1 harbour placed in French Indo China
            2 artilleries and 1 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Manchuria
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
            Japanese collect 60 PUs (2 lost to blockades); end with 60 PUs total
Territory Summary for Japanese :
Shantung : 1 flag
    Kwangsi : 1 flag, 6 mech_infantrys
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag, 4 infantry
    Japan : 1 airfield, 1 factory_major and 1 harbour
    Jehol : 1 flag, 4 infantry
    Manchuria : 1 flag, 2 aaGuns, 1 factory_minor and 6 infantry
    Shensi : 1 flag
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag
    Kweichow : 1 flag, 1 bomber
    Hunan : 1 flag
    Kansu : 1 flag
    Hopei : 1 flag
    Tsinghai : 1 flag
    Szechwan : 1 flag
    Chahar : 1 flag
    Sikang : 1 flag
    Anhwe : 1 flag, 2 mech_infantrys
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour and 1 infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
    Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
    Sakha : 1 flag
    Evenkiyskiy : 1 flag
    Yenisey : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Yakut S.S.R. : 1 flag
    Timguska : 1 flag
    Siberia : 1 flag
    Kazakhstan : 1 flag, 1 aaGun and 1 infantry
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 aaGun, 4 armour, 7 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 9 infantry and 24 mech_infantrys
    Olgiy : 1 flag
    37 Sea Zone : 1 flag
    36 Sea Zone : 2 battleships, 5 carriers, 4 destroyers, 6 fighters, 4 tactical_bombers and 4 transports
    Dzavhan : 1 flag
    Central Mongolia : 1 flag
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    Tsagaan Olom : 1 flag
    Novosibirsk : 1 flag
    Samara : 1 flag
Production/PUs Summary :
Germans : 59 / 78
    Russians : 5 / 23
    Japanese : 62 / 60
    Americans : 53 / 78
    Chinese : 0 / 3
    British : 37 / 32
    UK_Pacific : 10 / 11
    Italians : 15 / 15
    ANZAC : 17 / 22
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.818
        Median : 2.000
        Variance : 1.300
        Standard Deviation : 1.140
        Total rolls : 11
Null / Other
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Russians Combat
            1 was rolled 1 times
            2 was rolled 2 times
        Average roll : 1.667
        Median : 2.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Japanese Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.333
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 bomber moved from United Kingdom to France
            1 bomber moved from United Kingdom to Southern France
Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France :  1/1 hits
                1 bomber killed by AA
                Bombing raid in Southern France causes 0 damage total.
            Strategic bombing raid in France
                    AA fire in France :  0/1 hits
                Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in France causes 4 damage total.
            Battle in Soviet Far East
Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Algeria to Libya
            1 fighter moved from Celebes to Sumatra
            2 bombers moved from Eastern United States to United Kingdom
            2 fighters moved from Hawaiian Islands to Iwo Jima
            3 fighters moved from Midway to Iwo Jima
            1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 fighter moved from Western United States to Midway
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 8 submarines moved from 25 Sea Zone to 17 Sea Zone
Place Units - Americans
            2 carriers and 1 transport placed in 10 Sea Zone
            1 artillery, 3 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
            British buy 8 artilleries; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Yunnan
            1 artillery and 3 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from India to Yunnan
Combat - British
            Battle in Borneo
            Battle in Cyprus
                British attack with 1 artillery and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 :  0/2 hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 :  0/2 hits
                    British roll dice for 1 artillery and 1 infantry in Cyprus, round 3 :  1/2 hits
                    Italians roll dice for 2 infantry in Cyprus, round 3 :  2/2 hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Cyprus
                Italians win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Malaya
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  0/3 hits
                    Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 :  0/2 hits
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 :  2/3 hits
                    Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 3 :  0/2 hits
                    2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Yunnan
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/3 hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Shan State, round 2 :  2/3 hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - British
            2 fighters moved from Shan State to India
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            3 armour and 2 mech_infantrys moved from Burma to India
            1 artillery and 3 infantry moved from West India to India
            1 mech_infantry moved from Eastern Persia to India
            2 aaGuns moved from Burma to India
            20 artilleries, 19 infantry and 1 mech_infantry moved from Burma to India
            1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 80 Sea Zone
            3 infantry moved from Union of South Africa to Rhodesia
            3 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery and 3 infantry moved from Eastern Persia to West India
            2 infantry moved from Algeria to Tunisia
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 artillery and 5 infantry moved from Persia to Northwest Persia
            5 artilleries and 7 infantry moved from Iraq to Northwest Persia
Place Units - British
            3 artilleries placed in Union of South Africa
            3 artilleries placed in Persia
            2 artilleries placed in United Kingdom
Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
            British collect 37 PUs (2 lost to blockades); end with 37 PUs total
Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs total
            Some Units in India change ownership: 2 artilleries and 1 infantry
I think going into Greece was a mistake.
I want to adjust the UK NCM but you’ve downloaded. Can I do it on the ANZAC turn?
I want to adjust the UK NCM but you’ve downloaded. Can I do it on the ANZAC turn?
Specifically, I don’t want to retreat from Japan but put down a DD blocker in SZ37.
Mussolini vows to keep the Med fascist for good!
I’m not convinced about that.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
            Italians buy 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
            4 bombers moved from Southern Italy to 110 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 carrier moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from 97 Sea Zone to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 artillery moved from Bryansk to Tambov
Combat - Italians
I think going into Greece was a mistake.
Buying me a free factory definitely was.
:-D
You can adjust NCMs on Pacific side, I don’t mind. If it’s impacting Italy’s turn let me know and I’ll restart my turn.
Scramble to SZ110
No scramble SZ92.
No impact on Italy.
Lose DD & ftr.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
            Italians buy 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
            4 bombers moved from Southern Italy to 110 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 carrier moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from 97 Sea Zone to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 artillery moved from Bryansk to Tambov
Combat - Italians
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Morocco
            Battle in Tambov
                Italians attack with 1 artillery
                Russians defend with 1 artillery
                    Italians roll dice for 1 artillery in Tambov, round 2 :  1/1 hits
                    Russians roll dice for 1 artillery in Tambov, round 2 :  1/1 hits
                    1 artillery owned by the Italians and 1 artillery owned by the Russians lost in Tambov
                Russians win, taking Morocco from French with no units remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery
                Casualties for Russians: 1 artillery
            Battle in 99 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 110 Sea Zone
                Italians attack with 4 bombers
                British defend with 3 fighters and 1 transport; Americans defend with 1 destroyer
                    Italians roll dice for 4 bombers in 110 Sea Zone, round 2 :  2/4 hits
                    British roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 :  1/4 hits
                    1 bomber owned by the Italians, 1 destroyer owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
                    Italians roll dice for 3 bombers in 110 Sea Zone, round 3 :  1/3 hits
                    British roll dice for 2 fighters and 1 transport in 110 Sea Zone, round 3 :  2/2 hits
                    2 bombers owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone
                    Italians roll dice for 1 bomber in 110 Sea Zone, round 4 :  1/1 hits
                    British roll dice for 1 fighter and 1 transport in 110 Sea Zone, round 4 :  1/1 hits
                    1 bomber owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone
                British win with 1 transport remaining. Battle score for attacker is -10
                Casualties for Italians: 4 bombers
                Casualties for British: 3 fighters
                Casualties for Americans: 1 destroyer
Non Combat Move - Italians
            1 mech_infantry moved from Yugoslavia to Romania
            2 fighters moved from Yugoslavia to Southern Italy
            1 fighter moved from Yugoslavia to Southern Italy
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 submarines moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
            2 transports placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry
    Morocco : 1 flag, 2 infantry
    Romania : 1 mech_infantry
    Northern Italy : 1 factory_major
    Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
    Belarus : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag
    Nenetsia : 1 flag
    Urals : 1 flag
    Archangel : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Smolensk : 1 flag
    99 Sea Zone : 1 flag, 1 submarine
    97 Sea Zone : 1 flag, 2 transports
    92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
    98 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 57 / 78
    Russians : 6 / 23
    Japanese : 52 / 60
    Americans : 53 / 75
    Chinese : 1 / 3
    British : 39 / 37
    UK_Pacific : 18 / 18
    Italians : 16 / 22
    ANZAC : 17 / 22
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.500
        Median : 3.500
        Variance : 0.941
        Standard Deviation : 0.970
        Total rolls : 18
Italians Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.700
        Median : 4.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 10
Russians Combat
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
British Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 3 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.833
        Standard Deviation : 0.913
        Total rolls : 7
Italian bomber force, gone! :x
Tactical loss, but strategic victory.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
            Turning on Edit Mode
                EDIT: UK_Pacific takes 37 Sea Zone from Japanese
            EDIT: Turning off Edit Mode
            EDIT: 1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
            EDIT: 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            EDIT: 3 armour, 23 artilleries, 22 infantry and 5 mech_infantrys moved from India to Burma
            1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 30 Sea Zone to 23 Sea Zone
            1 fighter moved from Hawaiian Islands to 23 Sea Zone
            1 bomber and 1 fighter moved from New South Wales to Queensland
            2 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Russia to Northwest Persia
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 2 aaGuns
            EDIT: Adding units owned by British to Burma: 2 aaGuns
            EDIT: Turning off Edit Mode
Scramble SZ91.
OOL: If you can lose all the DDs, do so.