Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2017 League Omega1759 (Axis) vs Simon 33 (Allies + 24)
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Down to 20 IPCs, starting to tame the bear!
I’m pretty happy with how I’m doing this game. USSR is living and the other allies are doing well against Japan. Even if Africa could turn to Axis and the Middle East is Axis - India can come west.
Well said!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 1 infantry, 1 submarine, 4 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from Western United States to 8 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Marshall IslandsNon Combat Move - Americans
1 fighter moved from 8 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 33 Sea Zone to Midway
1 fighter moved from 33 Sea Zone to 25 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 2 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from Gibraltar to Algeria
1 carrier and 1 destroyer moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 factory_minor placed in Greece
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 4 tactical_bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Americans collect 54 PUs (1 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
4 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma
1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in Burma
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the British and 1 infantry owned by the British lost in Burma
British roll dice for 2 fighters and 1 tactical_bomber in Burma, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 artillery and 2 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Algeria
2 aaGuns, 1 armour and 4 infantry moved from Scotland to United Kingdom
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West AfricaPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Belarus to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Belarus to Nenetsia
Italians take Nenetsia from RussiansCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
French defend with 3 infantry; British defend with 1 fighter; Americans defend with 3 fighters, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Algeria, round 2 : 3/9 hits
French roll dice for 4 fighters, 4 infantry and 1 mech_infantry in Algeria, round 2 : 7/9 hits
1 mech_infantry owned by the Italians, 3 infantry owned by the French, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Algeria
1 armour owned by the Italians retreated to Tunisia
French win with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for French: 3 infantry
Casualties for Italians: 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 mech_infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Belarus to Yugoslavia
1 fighter moved from Yugoslavia to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea ZonePlace Units - Italians
1 carrier and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 armour
Holland Belgium : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Belarus : 1 flag, 2 artilleries and 2 infantry
Baltic States : 1 flag
Nenetsia : 1 flag, 1 armour
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 armour
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Yugoslavia : 1 mech_infantryProduction/PUs Summary :
Germans : 48 / 56
Russians : 20 / 20
Japanese : 57 / 57
Americans : 52 / 70
Chinese : 3 / 4
British : 36 / 41
UK_Pacific : 9 / 9
Italians : 16 / 16
ANZAC : 14 / 20
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18French Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.111
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
French roll dice for 4 fighters, 4 infantry and 1 mech_infantry in Algeria, round 2 : 7/9 hits
I’ll have to award some medals.
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French roll dice for 4 fighters, 4 infantry and 1 mech_infantry in Algeria, round 2 : 7/9 hits
I’ll have to award some medals.
Yes, I was hoping to pick a plane or two, but not.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Iwo JimaNon Combat Move - ANZAC
1 cruiser and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery, 2 fighters and 4 infantry moved from New South Wales to Queensland
1 infantry moved from Ethiopia to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 armour moved from Ukraine to Eastern Poland
3 infantry moved from France to Northern Italy
4 mech_infantrys moved from Normandy Bordeaux to Northern Italy
6 mech_infantrys moved from Western Germany to Yugoslavia
2 fighters moved from Western Germany to Belarus
1 destroyer moved from 125 Sea Zone to 112 Sea ZoneCombat - Germans
Non Combat Move - Germans
1 infantry moved from Belarus to Eastern Poland
2 mech_infantrys moved from Belarus to Eastern Poland
1 armour and 1 mech_infantry moved from Belarus to Nenetsia
1 aaGun and 7 infantry moved from Novgorod to Belarus
3 fighters moved from France to Southern Italy
2 bombers and 3 tactical_bombers moved from France to Southern Italy
3 fighters moved from 112 Sea Zone to Western GermanyPlace Units - Germans
7 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Ukraine
3 infantry placed in France
2 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
52 Sea Zone : 1 submarine
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 mech_infantrys
Germany : 1 factory_major
Northern Italy : 3 infantry and 4 mech_infantrys
Southern Italy : 2 bombers, 4 fighters and 3 tactical_bombers
Belarus : 6 aaGuns, 7 armour, 7 artilleries, 2 fighters, 43 infantry and 1 mech_infantry
Karelia : 1 flag
Nenetsia : 1 armour and 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 1 armour, 1 infantry and 2 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag
112 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag, 6 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 57
Russians : 19 / 20
Japanese : 56 / 57
Americans : 52 / 70
Chinese : 3 / 4
British : 36 / 41
UK_Pacific : 9 / 9
Italians : 16 / 16
ANZAC : 15 / 20
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
4 infantry moved from Dzavhan to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from JapaneseCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Timguska to Russia
3 artilleries moved from Russia to Bryansk
1 infantry moved from Timguska to Urals
1 infantry moved from Timguska to Urals
1 aaGun and 1 infantry moved from Kansu to NovosibirskPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 32 Sea Zone
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 armour and 5 mech_infantrys moved from Yunnan to Shensi
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
6 artilleries moved from Chahar to Suiyuyan
2 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
3 artilleries moved from Central Mongolia to Dzavhan
1 bomber moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to ShensiCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 armour, 1 bomber, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/11 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber, 1 fighter, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 battleships, 4 carriers, 4 destroyers, 5 fighters, 2 submarines and 5 transports moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
2 cruisers and 3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to Japan
2 fighters moved from Kwangsi to 6 Sea Zone
1 bomber moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 aaGun, 6 artilleries and 6 infantry moved from Shan State to Yunnan
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 bomber moved from Kweichow to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 armour and 4 mech_infantrys moved from Kiangsu to Kwangsi
1 aaGun moved from Central Mongolia to DzavhanPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
3 mech_infantrys placed in Manchuria
2 armour and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour, 4 mech_infantrys and 7 tactical_bombers
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 aaGuns, 1 factory_minor, 2 infantry and 3 mech_infantrys
Shensi : 1 flag, 1 armour and 7 mech_infantrys
Yunnan : 1 flag, 1 aaGun, 7 artilleries and 7 infantry
Suiyuyan : 1 flag, 6 artilleries and 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 armour and 2 mech_infantrys
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 2 artilleries and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 armour and 2 infantry
French Indo China : 1 flag
44 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
32 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 submarine
Dzavhan : 1 flag, 1 aaGun, 3 artilleries and 2 infantry
Central Mongolia : 1 flag
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters, 3 submarines and 5 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 44 / 57
Russians : 25 / 27
Japanese : 57 / 57
Americans : 52 / 70
Chinese : 1 / 4
British : 36 / 41
UK_Pacific : 9 / 9
Italians : 16 / 16
ANZAC : 15 / 20
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.615
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 carrier and 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
3 fighters moved from Caroline Islands to 32 Sea Zone
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
2 fighters and 1 infantry moved from Algeria to Tunisia
1 tactical_bomber moved from Western United States to Aleutian Islands
1 fighter moved from 25 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 3/4 hits
Japanese roll dice for 2 artilleries and 2 infantry in Aleutian Islands, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Tunisia
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 armour
Americans roll dice for 2 fighters and 1 infantry in Tunisia, round 2 : 1/3 hits
Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 32 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 fighters moved from 32 Sea Zone to 33 Sea Zone
1 carrier moved from 25 Sea Zone to 30 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
3 fighters moved from Midway to 33 Sea Zone
2 tactical_bombers moved from Western United States to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Western United States to Johnston Island
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Algeria to Greece
2 fighters moved from Tunisia to GibraltarPlace Units - Americans
2 armour and 1 fighter placed in Greece
1 carrier placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,1,4,5,1
Americans collect 50 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
Oops, meant to buy an airbase.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
3 fighters, 1 infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
1 artillery and 2 infantry moved from West India to India
1 artillery and 2 infantry moved from Eastern Persia to West India
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from Algeria to Gibraltar
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery, 2 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Vologda from Russians to Russians
EDIT: Changing ownership of Vologda from Russians to Italians
EDIT: Turning off Edit Mode
1 bomber and 2 fighters moved from Southern Italy to Belarus
1 armour moved from Nenetsia to Archangel
1 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Bessarabia to BelarusPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 1 infantry
Romania : 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Belarus : 1 flag, 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Baltic States : 1 flag
Nenetsia : 1 flag
Archangel : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Vologda : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 57
Russians : 24 / 27
Japanese : 56 / 57
Americans : 52 / 72
Chinese : 2 / 3
British : 37 / 42
UK_Pacific : 9 / 10
Italians : 16 / 21
ANZAC : 15 / 20
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
There is a transport off Africa that will be sunk, did you see the sub there? Feel free to add an airbase.
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There is a transport off Africa that will be sunk, did you see the sub there? Feel free to add an airbase.
Thanks. Forgot about that one.





