@SuperbattleshipYamato no scramble thanks
G40 2nd ed. oysteilo (axis) vs. ShadowHAwk (allies, no bid)
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so on usa 4 you can clear italiens and non combat to gibraltar sea sone if that is your plan. However, with the german sub there the sea zone is hostile for the british so the british transport can not unload to gibraltar
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one second a non combat move
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its ok
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destroyer
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I like the Allies’ chances, aggressive and going after the Japanese’s throat!
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Retreating the Japanese infantry from Manchuria was a critical mistake that had huge ramifications. I missed the logic behind that move, but probably it was due to Oysteilo’s limited League play time with the Axis in 2016. It takes a while to get used to the Axis again after so much time playing Allies.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 mech_infantry moved from Kiangsi to French Indo China
Japanese take French Indo China from French
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsi to Yunnan
1 armour, 1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsi to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Jehol to Chahar
1 fighter moved from Jehol to Anhwe
1 artillery moved from Malaya to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 bombers moved from Kwangsi to Philippines
1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from 44 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Sumatra
3 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from Kwangsi to Yunnan
3 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Sumatra from ANZAC with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 2 artilleries, 6 fighters and 4 tactical_bombers
British defend with 1 aaGun and 3 infantry; ANZAC defend with 1 fighter
Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 1 aaGun and 3 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 artilleries
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
1 fighter moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Philippines to Kwangsi
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from Yunnan to Kwangsi
3 fighters and 4 tactical_bombers moved from Shan State to KwangsiPlace Units - Japanese
1 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
Clearly Shadowhawk knows what he is doing and he might be just better than me. If that is the case, fair enough!
As for japan, I think this is going OK. When the allies decide to throw everything they have at Japan, Japan will be busy, no question. Maybe it is incorrect to move the Manchuria men, but I fail to see how that matters a whole lot. In any case Russia can just walk into Korea and the situation is pretty much the same. The poor part is that Manchuria is chinese. With everything that is going on in the DEI/Yunnan/India, China can “easily” break through to the coast and threaten Shangtun and Kiansu, especially if Japan loose focus on Yunnan and China ends up with artillary. I think moving the Manchuria men avoids this problem. Â Manchuria and Korea “I can take back any time” if i decide to, but I think there is more important business to deal with elsewhere. So right now, there is nothing new under the sun and this opening has been done many times in the past by allied players. What I have achieved is stopping the flow of infantiry from India, I have control of Malaya and India will be weak if I one day will be in position to attack it. By end of J6 we will know more how this is playing out.
As for Germany, G4 is not ideal, but maybe it doesn’t really matter a whole lot, it is not like the 18 men wil make it home any time soon  :-D :-D :-D. However, ShadowHAwk plays well and is able to make me think twice about a Italy2 DOW. Nice position of men, making it too risky, as it would be really hard to avoid a lethal strike on eastern poland and at the same time avoid Russia to take Finland. This is probably somewhat sloppy by me that I don’t have my air force in position and it is also probably not really required to use fast moving units to attack the French in round 2. In any case these are “smal” inaccuracies that it seems like ShadowHAwk is picking up on. I will have to study this later on
So far a lot of credits to ShadowHAwk!
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Oysteilo, the US has spent 36 PUs in the Pacific during the first three rounds (1 carrier, 2 subs, 1 DD if I read the history correctly) . That is hardly throwing everything that they have into the theater. I would be very cautious as Japan if the US had spent 3 full rounds of production in the Pacific, but not a mere 36. I think that Japan can make up for lost ground but they should be doing so much better at this point of the game if the US is primarily building forces in the Atlantic.
I rarely see Russia decide to invade Korea just for the one turn boost of 3 PUs. They have to to retreat to Amur the following round and pray that they can escape back towards Moscow before the stack is wiped out. They are extremely exposed in Amur on the round following the Korea strike. In this game the Allies got a 24 point swing already from the Russian invasion of Manchuria&Korea, plus the Russian stack can safely retreat to Amur next round since the odds have turned against him.
You generally play the Allies quite well and must need a few more games of practice to get your Axis skills back up to a normal level. I don’t want to come off as insulting since I also get rusty after extended time not playing one side of the board, and the better League players generally crush me with ease.
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@Arthur:
Oysteilo, the US has spent 36 PUs in the Pacific during the first three rounds (1 carrier, 2 subs, 1 DD if I read the history correctly) . That is hardly throwing everything that they have into the theater. I would be very cautious as Japan if the US had spent 3 full rounds of production in the Pacific, but not a mere 36. I think that Japan can make up for lost ground but they should be doing so much better at this point of the game if the US is primarily building forces in the Atlantic.
I rarely see Russia decide to invade Korea just for the one turn boost of 3 PUs. They have to to retreat to Amur the following round and pray that they can escape back towards Moscow before the stack is wiped out. They are extremely exposed in Amur on the round following the Korea strike. In this game the Allies got a 24 point swing already from the Russian invasion of Manchuria&Korea, plus the Russian stack can safely retreat to Amur next round since the odds have turned against him.
You generally play the Allies quite well and must need a few more games of practice to get your Axis skills back up to a normal level. I don’t want to come off as insulting since I also get rusty after extended time not playing one side of the board, and the better League players generally crush me with ease.
no worries. I take your points
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Terribly sorry forgot to press the post button so i posted only the save.
Funny my sub from india actualy managed to destroy a transport so japan only has 2 left in the south area.
And i cleared a few italians while i was busy in europe, nothing major or special
I didn’t see that one obviously
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Romania to Baltic States
1 bomber moved from Southern Italy to Baltic States
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Cyprus
Battle in Western Ukraine
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Cyprus from British, taking Western Ukraine from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Baltic States to Germany
2 aaGuns moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Eastern Poland
1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
2 infantry and 1 tactical_bomber placed in Southern Italy
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
yeah, looks like I am toast
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
2 tactical_bombers moved from Southern Italy to Ukraine
1 artillery moved from Norway to 125 Sea Zone
1 artillery and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 armour and 2 infantry moved from Finland to Karelia
3 infantry moved from Finland to Vyborg
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour and 1 mech_infantry moved from Baltic States to Novgorod
1 bomber moved from Southern Italy to Karelia
1 bomber moved from Southern Italy to Vyborg
1 tactical_bomber moved from 125 Sea Zone to Novgorod
1 fighter moved from 125 Sea Zone to Vyborg
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Karelia from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Vyborg from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Novgorod to 127 Sea Zone
1 fighter moved from Vyborg to Finland
1 bomber moved from Karelia to Finland
1 bomber moved from Vyborg to Finland
1 carrier moved from 125 Sea Zone to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
2 tactical_bombers moved from Ukraine to Western Ukraine
3 aaGuns, 7 armour, 14 artilleries, 18 infantry and 13 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Bulgaria to RomaniaPlace Units - Germans
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
Interesting match. Could you guys please include territory summary every once in a while for us readers?
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@Colt45:
Interesting match. Could you guys please include territory summary every once in a while for us readers?
BH
Yeah, that would be great. -
BTW for all the readers, according to everybody on this forum i should lose this match from the start and i have absolutely 0 chance of winning this game.
As im playing allies without a bid and with the standard 2nd edition rules.
OK ShadowHAwk. I guess that is it for me. Your last move with Russia puts me in a hopeless situation. If I take Bryansk with Germany you will strafe me and position in Russia, If I dont’ you will take Novgorod. Either way it is catch 22!
All right, I am completely outplayed by you and there is no point in continuing this «humiliation»! For me this was a solid wake up call and I am really puzzled how little I got accomplished, especially with Germany as they were left to do their own things all the time.
I bow to your excellent gameplay and you proved me wrong, or at least you prove you are a much better player than I am. I will have to look at this and pick up some good hints!
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Giving up already, Oysteilo??! The game can still be salvaged despite the very bad start. Want to try to keep playing for another round or two, ShadowHawk?
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I still haven’t figured out why Oysteilo thinks this game is over for the Axis. I am baffled.
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Agree, I think it is far from over.