i am away for the weekend, so maybe sunday night
16L BM2 Marshmallow of War (Axis) vs Giallo (Allies)
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Sorry, need to repost – forgot a combat move.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 bombers moved from Japan to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
1 artillery moved from 1 Sea Zone to British Columbia
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to Alaska
1 infantry moved from 1 Sea Zone to Alaska
2 battleships, 9 carriers, 1 cruiser, 14 destroyers, 7 fighters and 7 tactical_bombers moved from 6 Sea Zone to 1 Sea Zone
1 bomber moved from Persia to Novgorod
1 armour moved from Kwangtung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe -
I need an order of loss for sea zone 43 please.
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1 hit loose a fig
2 hits loose 1 fig and tip the carrier
3 hits loose 1 fig and the carrier -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 bombers moved from Japan to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
1 artillery moved from 1 Sea Zone to British Columbia
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to Alaska
1 infantry moved from 1 Sea Zone to Alaska
2 battleships, 9 carriers, 1 cruiser, 14 destroyers, 7 fighters and 7 tactical_bombers moved from 6 Sea Zone to 1 Sea Zone
1 bomber moved from Persia to Novgorod
1 armour moved from Kwangtung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to AnhweCombat - Japanese
Battle in Alaska
Battle in British Columbia
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Alaska from Americans, taking British Columbia from British with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 43 Sea Zone
Japanese attack with 3 bombers
ANZAC defend with 1 carrier, 2 fighters and 2 transports
ANZAC win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -26
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 3 bombers
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 1 Sea Zone
3 fighters moved from Japan to KiangsuPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Japanese collect 37 PUs (4 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 aaGuns, 1 bomber, 1 carrier, 1 fighter and 18 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 carriers, 1 destroyer, 4 fighters and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 8 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Americans take 99 Sea Zone from Italians
1 bomber moved from Egypt to Northern Italy
3 infantry moved from Southern France to France
5 fighters moved from Normandy Bordeaux to France
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Spain to Holland Belgium
2 bombers moved from Spain to FranceCombat - Americans
Battle in Holland Belgium
Americans attack with 2 artilleries and 1 bomber
Italians defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery
Battle in 16 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in France
Americans attack with 2 bombers, 5 fighters and 3 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Americans win, taking France from Germans, taking French Indo China from UK_Pacific, taking Southern France from Americans with 2 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3Non Combat Move - Americans
1 bomber moved from Northern Italy to Spain
2 bombers moved from France to Spain
1 bomber moved from Holland Belgium to Spain
4 fighters moved from France to 92 Sea Zone
1 fighter moved from France to Gibraltar
2 fighters moved from 91 Sea Zone to Tobruk
2 aaGuns moved from Portugal to Spain
2 artilleries moved from Southern France to Normandy Bordeaux
1 fighter moved from Hawaiian Islands to Western United States
2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 19 fighters, 12 submarines and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier placed in 92 Sea Zone
1 bomber and 1 fighter placed in Spain
3 aaGuns and 7 infantry placed in Western United States
10 infantry placed in Central United States
Americans undo move 4.
8 infantry placed in Central United States
3 infantry placed in SwedenTurn Complete - Americans
Americans collect 70 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
3 artilleries and 3 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 2 armour and 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armour and 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - British
British buy 3 bombers, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 4 artilleries and 3 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
3 artilleries and 3 infantry moved from India to West India
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Hunan
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Kwangsi to Kwangtung
2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Shan State to Burma
2 fighters moved from India to Kenya
1 infantry moved from Tsinghai to Novosibirsk
British take Novosibirsk from Germans
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Spain to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
3 armour moved from Union of South Africa to Belgian Congo
3 armour moved from Egypt to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Kwangtung
British attack with 1 artillery and 3 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Kwangtung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Kwangsi to Hunan
2 aaGuns moved from Spain to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 bombers placed in Union of South Africa
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 3 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 armour moved from Vologda to NovgorodPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,3
Italians collect 16 PUs (7 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 43 Sea Zone to Borneo
2 transports moved from 43 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in PhilippinesNon Combat Move - ANZAC
2 mech_infantrys moved from Queensland to Northern Territory
1 fighter moved from Borneo to 43 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Caroline Islands to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Combat Move - French
4 infantry moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 5 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
5 infantry owned by the French retreated to Normandy Bordeaux
Italians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
Turn Complete - French
French collect 15 PUs; end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 18 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 armour moved from Norway to Sweden
3 infantry moved from Finland to Sweden
2 infantry moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to France
2 infantry moved from Northern Italy to France
2 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
1 mech_infantry moved from Trans-Jordan to Egypt
Germans take Egypt from British
2 armour moved from Russia to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Russia to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 18 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 armour moved from Norway to Sweden
3 infantry moved from Finland to Sweden
2 infantry moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to France
2 infantry moved from Northern Italy to France
2 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
1 mech_infantry moved from Trans-Jordan to Egypt
Germans take Egypt from British
2 armour moved from Russia to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Russia to NovosibirskCombat - Germans
Battle in France
Germans attack with 3 bombers and 2 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 2 infantry
Germans destroys 15PUs while taking French capital
Germans win, taking France from French with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Novosibirsk
Germans attack with 3 armour and 1 infantry
British defend with 1 infantry
Germans win, taking Novosibirsk from British with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Sweden
Germans attack with 7 armour and 3 infantry
Americans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 5 infantry
Germans win, taking Sweden from Americans with 5 armour remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 3 infantry
Casualties for Americans: 1 aaGun, 2 artilleries and 5 infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 2 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Germany
3 bombers moved from France to Western Germany
8 infantry moved from Germany to Western Germany
3 infantry moved from Poland to Germany
3 armour moved from Bryansk to Eastern Poland
3 armour moved from Novgorod to Poland
3 armour moved from Bryansk to Caucasus
3 tactical_bombers moved from Russia to Germany
4 armour moved from Saudi Arabia to Iraq
5 infantry moved from Iraq to Trans-Jordan
3 armour moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Germans
3 infantry placed in Novgorod
2 infantry placed in Finland
3 infantry placed in Persia
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Saudi Arabia
3 infantry placed in Germany
1 fighter placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Germans collect 80 PUs (2 lost to blockades); end with 80 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 artillery moved from British Columbia to Western United States
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery, 2 battleships, 9 carriers, 1 cruiser, 14 destroyers, 9 fighters, 9 tactical_bombers and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Mexico
1 artillery moved from 10 Sea Zone to Western United States
7 fighters moved from 10 Sea Zone to Western United States
7 tactical_bombers moved from 10 Sea Zone to Western United States
2 fighters moved from 10 Sea Zone to Western United States
2 tactical_bombers moved from 10 Sea Zone to Western United States
1 armour moved from Kiangsu to Jehol
3 fighters moved from Kiangsu to Jehol -
Scramble sea zone 10?
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kiangsu to Jehol
3 fighters moved from Kiangsu to Jehol
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 artillery moved from British Columbia to Western United States
1 infantry moved from Alaska to 1 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 artillery moved from 10 Sea Zone to Mexico
2 battleships moved from 1 Sea Zone to 10 Sea Zone
9 carriers moved from 1 Sea Zone to 10 Sea Zone
9 fighters moved from 1 Sea Zone to Western United States
9 tactical_bombers moved from 1 Sea Zone to Western United States
1 cruiser moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 1 Sea Zone to 11 Sea Zone
1 destroyer moved from 1 Sea Zone to 12 Sea Zone
1 destroyer moved from 1 Sea Zone to 9 Sea Zone
11 destroyers moved from 1 Sea Zone to 10 Sea Zone -
Ok, now, scramble sea zone 10?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kiangsu to Jehol
3 fighters moved from Kiangsu to Jehol
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 artillery moved from British Columbia to Western United States
1 infantry moved from Alaska to 1 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 artillery moved from 10 Sea Zone to Mexico
2 battleships moved from 1 Sea Zone to 10 Sea Zone
9 carriers moved from 1 Sea Zone to 10 Sea Zone
9 fighters moved from 1 Sea Zone to Western United States
9 tactical_bombers moved from 1 Sea Zone to Western United States
1 cruiser moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 1 Sea Zone to 11 Sea Zone
1 destroyer moved from 1 Sea Zone to 12 Sea Zone
1 destroyer moved from 1 Sea Zone to 9 Sea Zone
11 destroyers moved from 1 Sea Zone to 10 Sea ZoneCombat - Japanese
Battle in Mexico
Battle in Jehol
Japanese attack with 1 armour and 3 fighters
Chinese defend with 1 infantry
Japanese win, taking Mexico from Americans, taking Jehol from Chinese with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Western United States
Japanese attack with 1 artillery, 9 fighters, 1 infantry and 9 tactical_bombers
Americans defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 artillery, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Americans: 3 aaGuns, 3 fighters and 7 infantry
Casualties for Japanese: 2 fighters, 1 infantry and 2 tactical_bombersNon Combat Move - Japanese
7 tactical_bombers moved from Western United States to 10 Sea Zone
7 fighters moved from Western United States to 10 Sea Zone
3 fighters moved from Jehol to Kiangsu
2 fighters moved from Japan to 10 Sea Zone
1 bomber moved from Novgorod to Western GermanyPlace Units - Japanese
3 infantry placed in Kiangsu
2 fighters placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,6,6
Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs





