The awesomeness of USSR is preventing me from surrendering this game.
G40L2016 Pete (Allies) vs Karl7 (Axis) BM2 Game 9
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yikes might come down to the wire in europe :-o
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Might be a few days before I can make another post, sorry for the delay
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Hey, just got back myself. I will have to think about Japan. Move likely tonight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 artillery and 2 infantry moved from Tsinghai to Novosibirsk
1 bomber moved from Yunnan to Novosibirsk
8 armour, 3 artilleries, 21 infantry and 3 mech_infantrys moved from Burma to India
1 fighter and 2 tactical_bombers moved from Shan State to India
1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from Kiangsu to Anhwe
6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 6 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 8 armour, 3 artilleries, 1 bomber, 3 fighters, 21 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 3 artilleries, 2 fighters, 1 harbour, 21 infantry and 3 mech_infantrys; Americans defend with 1 infantry and 1 tactical_bomber; ANZAC defend with 1 artillery; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 8 armour, 3 artilleries, 1 bomber, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 80
Casualties for British: 3 aaGuns, 3 artilleries, 2 fighters, 21 infantry and 3 mech_infantrys
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 20 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Hunan
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to French Indo China
3 infantry moved from Shan State to French Indo China
1 bomber moved from India to Shensi
1 bomber moved from Novosibirsk to Shensi
3 fighters and 3 tactical_bombers moved from India to Yunnan
6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 5 carriers, 1 cruiser and 6 transports moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer, 1 fighter and 1 submarine placed in 36 Sea Zone
9 infantry and 1 mech_infantry placed in Japan
Japanese undo move 2.
9 infantry placed in Japan
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Japanese collect 52 PUs (11 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 artillery and 2 infantry moved from Tsinghai to Novosibirsk
1 bomber moved from Yunnan to Novosibirsk
8 armour, 3 artilleries, 21 infantry and 3 mech_infantrys moved from Burma to India
1 fighter and 2 tactical_bombers moved from Shan State to India
1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from Kiangsu to Anhwe
6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 6 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 8 armour, 3 artilleries, 1 bomber, 3 fighters, 21 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 3 artilleries, 2 fighters, 1 harbour, 21 infantry and 3 mech_infantrys; Americans defend with 1 infantry and 1 tactical_bomber; ANZAC defend with 1 artillery; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 8 armour, 3 artilleries, 1 bomber, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 80
Casualties for British: 3 aaGuns, 3 artilleries, 2 fighters, 21 infantry and 3 mech_infantrys
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 20 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Hunan
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to French Indo China
3 infantry moved from Shan State to French Indo China
1 bomber moved from India to Shensi
1 bomber moved from Novosibirsk to Shensi
3 fighters and 3 tactical_bombers moved from India to Yunnan
6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 5 carriers, 1 cruiser and 6 transports moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer, 1 fighter and 1 submarine placed in 36 Sea Zone
9 infantry and 1 mech_infantry placed in Japan
Japanese undo move 2.
9 infantry placed in Japan
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Japanese collect 52 PUs (11 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 75 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 36 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 125 Sea Zone
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 marine and 2 tactical_bombers moved from 21 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 2 transports moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 fighter moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 18 Sea Zone to 34 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 17 Sea Zone to 32 Sea Zone
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Western Germany to United KingdomPlace Units - Americans
1 artillery and 1 infantry placed in Normandy Bordeaux
1 carrier placed in 110 Sea Zone
1 destroyer and 3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Libya to Alexandria
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Alexandria
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 125 Sea Zone
British attack with 1 bomber and 1 destroyer; Americans loiter and taunt
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 bomber moved from 125 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Tobruk
1 infantry moved from Tunisia to Libya
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from Anglo Egyptian Sudan to Persia
6 armour, 1 artillery, 3 infantry, 1 marine and 6 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Philippines to Caroline IslandsPlace Units - British
2 transports placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
British undo move 2.
1 artillery and 2 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
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I got a reprieve - will be able to play tonight.
Full disclosure, had an embarrassing brainfart where I didn’t move my sub in your jap fleet’s sz. I restarted the file but then realized I had already done the battle against your jap blocker sub off sz 6… I won that battle the first time round without a casualty but rerolled it for fairness’ sake in my second file. sorry bout the carelessness :|
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8-
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Egypt to Anglo Egyptian Sudan
4 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
4 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Western Ukraine
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 4 fighters and 2 infantry
British defend with 1 infantry; French defend with 1 fighter
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Casualties for French: 1 fighter
Battle in Trans-Jordan
Italians attack with 4 armour, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians win, taking Trans-Jordan from British with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 bomber and 4 fighters moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
1 marine moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Paulau Island
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win, taking 20 Sea Zone from Japanese, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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I got a reprieve - will be able to play tonight.
Full disclosure, had an embarrassing brainfart where I didn’t move my sub in your ��� fleet’s sz. I restarted the file but then realized I had already done the battle against your ��� blocker sub off sz 6… I won that battle the first time round without a casualty but rerolled it for fairness’ sake in my second file. sorry bout the carelessness :|
No prob
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 60 PUs;
Germans buy 4 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
1 armour moved from Yenisey to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 armour moved from Yenisey to Timguska
1 armour moved from Yakut S.S.R. to Timguska
2 bombers moved from Novgorod to Bryansk
2 armour moved from Belarus to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
6 armour moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Timguska
Germans attack with 3 armour
Russians defend with 1 armour
Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 8 armour, 2 bombers and 2 tactical_bombers
Russians defend with 2 armour, 1 artillery, 4 infantry and 4 mech_infantrys
Germans win, taking Bryansk from Russians with 2 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 6 armour
Casualties for Russians: 2 armour, 1 artillery, 4 infantry and 4 mech_infantrysNon Combat Move - Germans
1 aaGun and 2 infantry moved from Eastern Poland to Belarus
6 infantry moved from Novgorod to Belarus
5 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 tactical_bombers moved from Bryansk to Novgorod
2 bombers moved from Bryansk to Novgorod
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
1 tactical_bomber moved from Western Germany to Novgorod
2 fighters moved from Southern Italy to Western GermanyPlace Units - Germans
3 artilleries placed in Novgorod
4 armour placed in Germany
6 infantry placed in Western Germany
2 infantry placed in France
Germans undo move 3.
1 infantry placed in France
5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 carrier and 1 cruiser
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier and 1 cruiser
EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 2 marines and 1 tactical_bomber
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6,1
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to TambovPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Shensi to Rostov
1 bomber moved from Shensi to Russia
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
7 fighters and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to 34 Sea Zone
3 carriers moved from 36 Sea Zone to 34 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Japan to 34 Sea Zone
1 battleship moved from 36 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 armour
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the ANZAC Submerged
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese winJapanese win with 2 transports remaining, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Rostov
Japanese attack with 1 bomber
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 10 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 2 tactical_bombers
Units damaged: 1 battleship owned by the Americans and 5 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 2 tactical_bombers
Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 5 tactical_bombersNon Combat Move - Japanese
1 bomber moved from Rostov to Ukraine
1 bomber moved from Russia to Bryansk
7 armour and 3 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Kazakhstan
2 carriers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to MarianasPlace Units - Japanese
2 destroyers, 4 fighters and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 68 PUs (4 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Shensi to Rostov
1 bomber moved from Shensi to Russia
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
7 fighters and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to 34 Sea Zone
3 carriers moved from 36 Sea Zone to 34 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Japan to 34 Sea Zone
1 battleship moved from 36 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 armour
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the ANZAC Submerged
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese winJapanese win with 2 transports remaining, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Rostov
Japanese attack with 1 bomber
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 10 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 2 tactical_bombers
Units damaged: 1 battleship owned by the Americans and 5 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 2 tactical_bombers
Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 5 tactical_bombersNon Combat Move - Japanese
1 bomber moved from Rostov to Ukraine
1 bomber moved from Russia to Bryansk
7 armour and 3 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Kazakhstan
2 carriers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to MarianasPlace Units - Japanese
2 destroyers, 4 fighters and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 68 PUs (4 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 1 artillery
EDIT: Adding units owned by Japanese to Kazakhstan: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 7 artilleries, 7 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 20 Sea Zone to 34 Sea Zone
1 submarine moved from 43 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 22 Sea Zone
2 artilleries and 3 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to MarianasCombat - Americans
Battle in 34 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship
Americans win with 2 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in Marianas
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Japanese win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 artilleries and 4 infantry
Battle in Northern Italy
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 factory_major and 3 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from Northern Italy to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Northern Italy to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 2 destroyers moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
6 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 33 PUs;
British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in France
British attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
British win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from Americans, taking French Madagascar from British, taking Algeria from Americans, taking Southern France from Americans, taking Syria from British, taking French West Africa from Americans, taking Tunisia from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3Non Combat Move - British
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Tobruk to Rostov
2 fighters moved from Persia to Russia
1 tactical_bomber moved from Tobruk to Southern France
1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Libya to Tobruk
1 bomber moved from France to Gibraltar
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from Iraq to PersiaPlace Units - British
2 artilleries, 1 fighter and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
EDIT: Turning off Edit Mode
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 17 PUs;
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
4 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to IraqCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 4 fighters and 2 infantry
British defend with 1 artillery
Italians win, taking Anglo Egyptian Sudan from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Iraq to Egypt
4 fighters moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
3 armour and 1 infantry moved from Trans-Jordan to EgyptPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,3
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
1 artillery, 1 marine and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 artillery and 1 marine moved from 43 Sea Zone to Borneo
1 destroyer moved from 33 Sea Zone to 35 Sea Zone