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Italy on the move…
Our cool game is Rolling :)
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 27
Purchase Units - French
French repair damage of 1x factory_minor; Remaining resources: 10 PUs;
French buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 artillery, 1 fighter and 1 infantry moved from France to Northern Italy
Combat - French
Battle in Northern Italy
French attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor and 2 infantry
retreated to Northern Italy
Italians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - French
1 fighter moved from Northern Italy to Normandy Bordeaux
2 armour and 4 infantry moved from France to Normandy Bordeaux
Place Units - French
1 artillery and 2 infantry placed in France
Turn Complete - French
French collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 28
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 32 PUs;
Germans buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 bomber moved from Persia to Slovakia Hungary
1 infantry moved from Spain to Portugal
Germans take Portugal from British
1 artillery and 2 infantry moved from Spain to Southern France
1 infantry moved from Germany to Slovakia Hungary
3 fighters moved from Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
3 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Morocco to 92 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
35 artilleries and 39 infantry moved from Western Germany to Greater Southern Germany
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
4 armour and 4 mech_infantrys moved from Germany to Greater Southern Germany
6 armour and 18 mech_infantrys moved from Germany to Poland
2 artilleries moved from Germany to Greater Southern Germany
Combat - Germans
Battle in Denmark
Germans attack with 3 fighters and 4 infantry
Americans defend with 1 factory_minor and 2 infantry
Germans win, taking Denmark from Americans with 3 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Slovakia Hungary
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Slovakia Hungary from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Poland
Germans attack with 6 armour, 2 infantry and 18 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Poland from Russians with 6 armour, 1 infantry and 18 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Germans win, taking Southern France from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Slovakia Hungary to Germany
3 fighters moved from Denmark to Greater Southern Germany
3 infantry moved from Germany to Greater Southern Germany
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 29 PUs (6 lost to blockades); end with 31 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 36 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 28
Purchase Units - Russians
Russians buy 2 armour, 10 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 4 infantry moved from Tsinghai to Sikang
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Albania
4 artilleries and 1 infantry moved from Turkey to Iraq
2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Turkmenistan to Eastern Persia
Russians take Eastern Persia from Japanese
3 fighters moved from Caucasus to Iraq
2 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
1 artillery and 1 infantry moved from Turkey to Iraq
1 fighter moved from Caucasus to Iraq
Combat - Russians
Battle in Northern Italy
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 factory_minor and 2 infantry
Russians win, taking Northern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Albania
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery
Russians win, taking Albania from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Northwest Persia
Russians attack with 2 artilleries and 1 infantry
Japanese defend with 2 infantry
Russians win, taking Northwest Persia from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
1 artillery owned by the Russians retreated to Yugoslavia
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Iraq
Russians attack with 5 artilleries, 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry; Japanese defend with 2 infantry and 4 mech_infantrys
Russians win, taking Iraq from Germans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 3 artilleries and 2 infantry
Casualties for Japanese: 2 infantry and 4 mech_infantrys
Non Combat Move - Russians
3 artilleries moved from Romania to Bulgaria
2 artilleries and 5 infantry moved from Baltic States to Novgorod
2 artilleries and 2 infantry moved from Bryansk to Ukraine
3 artilleries moved from Volgograd to Caucasus
2 aaGuns, 16 artilleries and 34 infantry moved from Yugoslavia to Romania
2 artilleries and 1 infantry moved from Bessarabia to Romania
4 fighters moved from Iraq to Caucasus
4 artilleries and 5 infantry moved from Russia to Smolensk
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 2 artilleries placed in Volgograd
1 armour, 8 artilleries and 1 fighter placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,2
Russians collect 50 PUs (4 lost to blockades); end with 50 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
8 fighters and 3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
2 artilleries, 2 infantry and 3 marines moved from Midway to 25 Sea Zone
2 artilleries, 3 battleships, 5 carriers, 2 destroyers, 2 infantry, 3 marines, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
3 artilleries, 1 battleship, 1 destroyer, 3 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 26 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Malaya to Yunnan
1 bomber moved from Shan State to Yunnan
1 infantry moved from Afghanistan to Kazakhstan
Japanese take Kazakhstan from Russians
3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
4 armour, 3 artilleries and 4 mech_infantrys moved from Shensi to Sikang
2 bombers moved from French Indo China to Sikang
1 carrier moved from 25 Sea Zone to 26 Sea Zone
scramble?
Scramble 1 anzac fighter. Max D.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
8 fighters and 3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
2 artilleries, 2 infantry and 3 marines moved from Midway to 25 Sea Zone
2 artilleries, 3 battleships, 5 carriers, 2 destroyers, 2 infantry, 3 marines, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
3 artilleries, 1 battleship, 1 destroyer, 3 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 26 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Malaya to Yunnan
1 bomber moved from Shan State to Yunnan
1 infantry moved from Afghanistan to Kazakhstan
Japanese take Kazakhstan from Russians
3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
4 armour, 3 artilleries and 4 mech_infantrys moved from Shensi to Sikang
2 bombers moved from French Indo China to Sikang
1 carrier moved from 25 Sea Zone to 26 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Americans scrambles to create a battle in territory 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 4 battleships, 6 carriers, 3 destroyers, 1 submarine and 5 transports
ANZAC defend with 1 fighter
1 submarine owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 26 Sea Zone from Neutral with 4 battleships, 6 carriers, 3 destroyers and 5 transports remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Hawaiian Islands
Japanese attack with 5 artilleries, 8 fighters, 5 infantry, 4 marines and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 6 fighters, 1 harbour, 3 infantry and 3 tactical_bombers; ANZAC defend with 2 bombers and 2 fighters
Japanese win, taking Hawaiian Islands from Americans with 7 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 79
Casualties for ANZAC: 2 bombers and 2 fighters
Casualties for Americans: 1 artillery, 6 fighters, 3 infantry and 3 tactical_bombers
Casualties for Japanese: 5 artilleries, 1 fighter, 5 infantry, 3 marines and 1 tactical_bomber
Battle in Eastern Persia
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Eastern Persia from Russians with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Yunnan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 4 armour, 3 artilleries, 2 bombers and 4 mech_infantrys
Russians defend with 1 artillery and 4 infantry; Chinese defend with 5 infantry
Japanese win, taking Sikang from Chinese with 4 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 4 infantry
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 artilleries and 4 mech_infantrys
Non Combat Move - Japanese
2 bombers moved from Sikang to French Indo China
1 bomber moved from Yunnan to French Indo China
1 mech_infantry moved from Korea to Jehol
7 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Java to French Indo China
1 fighter moved from Java to French Indo China
Place Units - Japanese
1 fighter placed in French Indo China
2 destroyers placed in 36 Sea Zone
2 transports placed in 6 Sea Zone
2 artilleries, 2 infantry and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
Japanese collect 62 PUs (10 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Well, that’s it then.
Thought I had you on this one. Bummer! I’ll post your result.
it was close, I guess too much focus on europe at the end. If you would have let it to Russia and uk for a while us could pressure Japan. GG