16L G40 axis-dominion vs gamer (allies) BM


  • OK, I have some time off and some energy, so here we go!
    Thanks for all the understanding


  • GAAAAAA!
    Sorry, I re-booted my computer because I hadn’t in I don’t know how many days, and went to play Diablo III while waiting (there were updates installing and stuff)
    I just killed Belial in hardcore mode, and I just can’t stop playing this game!!!

    I’ll sit down again and make it now.  Reviewed the Japan move this morning


  • Shoot, it is crashing on me every 2 minutes.  I’m trying a re-install


  • Now I can’t find 1.9 on the TripleA download site.  Not sure where the direct link went.  Do you have it?


  • Found and installed 1.9.0.0.3060 but it crashed after about 30 seconds


  • yah i don’t know sounds like a complicated mess with the latest triplea…you have a newer build yet from what we started, hope that doesn’t cause a problem. build i have is 1.9.0.0.3057


  • I’m having visions of re-creating the board  :-P
    I’ll try finding and installing 3057


  • @Gamerman01:

    I’m having visions of re-creating the board  :-P
    I’ll try finding and installing 3057

    shin ji ended up doing that in our game, as he ran into java problems. so far i really haven’t had any major problems with the new triplea, just that we keep ending up with a new build version, which tells me they probably haven’t fully released it. did we just catch it while in beta or something?


  • Yeah, I think we did.
    I just got done loading it and tried to play in 3057, but once again it crashed after I made my purchase and scrolled around a little bit.  I had even uninstalled all Triple A programs previous to that.  Now I’m wondering if it’s your Jap3 save file.  I guess the next thing to try is to recreate your turn using the R3 save file.  To be clear, I’ll do it, I’m not asking you to do it


  • Crashed about a minute into re-creating the J turn.
    Probably a Java issue.  There was some Java update last night.  I’ll look into that


  • Downloaded latest Java, went to make my USA move and it crashed during combat movement
    I’ll try it on my laptop


  • @Gamerman01:

    Downloaded latest Java, went to make my USA move and it crashed during combat movement
    I’ll try it on my laptop

    Yah shin ji was saying his problems started when he had some Java update.


  • I’ll try the laptop tomorrow - I think I installed 1.9 on it the other week.  I’m optimistic it will work.


  • OK, I’m in business
    I’m using the 3010 I downloaded a couple weeks ago


  • TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Midway to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from Hawaiian Islands to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 54 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Japanese: 1 aaGun and 3 infantry
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 55 Sea Zone to Queensland
                1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 carrier and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from 55 Sea Zone to Queensland
                2 fighters moved from 16 Sea Zone to 33 Sea Zone
                1 carrier moved from 10 Sea Zone to 89 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
                1 aaGun and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to United Kingdom
                1 bomber moved from Western United States to Queensland
                1 fighter moved from Western United States to 89 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 89 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser and 1 marine moved from 28 Sea Zone to 26 Sea Zone
                1 marine moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    triplea_38484_Ame3.tsvg


  • TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    triplea_38484_Chi3.tsvg


  • TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 11 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 14 PUs total

    triplea_38484_Chi3.tsvg


  • This is what happens when you make a guy wait - horrible dice

    I think you’ll like the 2nd Chinese move better


  • @Gamerman01:

    This is what happens when you make a guy wait - horrible dice

    I think you’ll like the 2nd Chinese move better

    lol gamer! actually your bad dice is your own doing man, you declared it from the start, defender’s game!


  • TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 artillery, 2 fighters, 1 infantry and 1 marine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                3 infantry moved from Persia to Iraq
                2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Burma to Shan State
                1 fighter moved from India to Shan State
                1 fighter and 1 tactical_bomber moved from India to Malaya
                1 mech_infantry moved from India to Shan State
                1 battleship moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 2 fighters, 5 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 harbour and 1 marine
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine

    Non Combat Move - British
                1 fighter moved from Shan State to Burma
                2 aaGuns, 2 artilleries and 10 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Malaya to Burma
                1 carrier and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from United Kingdom to Scotland
                1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from 101 Sea Zone to Central United States
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Iraq to 80 Sea Zone
                1 fighter moved from Iraq to 80 Sea Zone
                1 fighter moved from Iraq to Persia
                1 aaGun moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Place Units - British
                2 fighters placed in United Kingdom
                1 artillery, 1 infantry and 1 marine placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,2,3
                British collect 30 PUs (3 lost to blockades); end with 31 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 armour, 1 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,1,2,2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys

    triplea_38484_UK_3.tsvg

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