Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Suiyuyan to 19 Sea Zone
2 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
1 fighter moved from Russia to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Samara to Tsinghai
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians win, taking Kazakhstan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Tsinghai from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 19 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier and 4 transports
Japanese win with 2 battleships, 1 carrier and 4 transports remaining. Battle score for attacker is -21
Casualties for Russians: 1 fighter and 1 tactical_bomber
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 battleships, 1 carrier and 4 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Jehol: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to Russians
EDIT: Turning off Edit Mode
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 armour moved from Egypt to Tobruk
2 mech_infantrys moved from Kansu to Suiyuyan
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Tsinghai to Samara
1 mech_infantry moved from Suiyuyan to Kansu
Place Units - Russians
8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 10 infantry
EDIT: Adding units owned by Russians to Samara: 10 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
Btw: What now? Does anybody report the win? Is Garg around? According to the bracket we’d have to play nerqueen plus ally. However, as far as I know, nerqueen quit playing A&A?
Btw: What now? Does anybody report the win? Is Garg around? According to the bracket we’d have to play nerqueen plus ally. However, as far as I know, nerqueen quit playing A&A?
I sent a message to nerquen after we lost and he answered. I’m pretty sure nerquen is continuing the XDAP, he just left the league.
Excellent, thanks!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Celebes
1 cruiser moved from 20 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from ANZAC
Japanese take 44 Sea Zone from Americans
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 mech_infantrys moved from French Indo China to Kweichow
1 mech_infantry moved from Hunan to Hopei
2 mech_infantrys moved from Hunan to Chahar
1 armour moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Manchuria to Jehol
1 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
1 fighter moved from Hunan to Shensi
2 bombers moved from French Indo China to Shensi
1 tactical_bomber moved from French Indo China to Hopei
1 fighter moved from Hunan to Hopei
1 fighter moved from Kiangsu to Hopei
1 bomber moved from French Indo China to Chahar
Combat - Japanese
Battle in Shensi
Japanese attack with 2 bombers and 1 fighter
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 1 fighter in Shensi, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Paulau Island
Japanese attack with 1 fighter
Americans defend with 1 bomber
Japanese roll dice for 1 fighter in Paulau Island, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber in Paulau Island, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Paulau Island, round 3 : 0/1 hits
ANZAC roll dice for 1 bomber in Paulau Island, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Paulau Island, round 4 : 1/1 hits
ANZAC roll dice for 1 bomber in Paulau Island, round 4 : 0/1 hits
1 bomber owned by the Americans lost in Paulau Island
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Hopei
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/4 hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits
1 artillery owned by the Chinese, 2 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 fighter; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Jehol, round 2 : 1/7 hits
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 3 : 2/6 hits
Chinese roll dice for 1 fighter in Jehol, round 3 : 0/1 hits
1 fighter owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 bomber and 1 infantry
Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 1/3 hits
1 artillery owned by the Americans, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
Non Combat Move - Japanese
1 artillery moved from Manchuria to Korea
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Jehol to Japan
1 fighter moved from Paulau Island to 34 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 34 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 34 Sea Zone
1 submarine moved from 43 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 carrier moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from India to Burma
1 infantry moved from French Indo China to Shan State
1 bomber moved from Chahar to Manchuria
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
1 tactical_bomber moved from Jehol to Manchuria
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from Kiangsu to 36 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Shensi to Shan State
1 fighter moved from Shensi to Anhwe
1 fighter moved from Hopei to Kiangsi
1 tactical_bomber moved from Hopei to Anhwe
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
Place Units - Japanese
1 infantry placed in Manchuria
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 bomber
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 fighter and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Manchuria : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry and 2 tactical_bombers
Yunnan : 1 flag
Kweichow : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Hunan : 1 flag
Chahar : 1 flag, 2 mech_infantrys
Anhwe : 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Shan State : 1 flag, 1 bomber and 1 infantry
Burma : 1 flag, 1 artillery
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
46 Sea Zone : 1 destroyer
36 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
34 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
39 Sea Zone : 1 flag
6 Sea Zone : 1 destroyer and 1 transport
55 Sea Zone : 1 destroyer
West India : 1 flag
Production/PUs Summary :
Germans : 64 / 87
Russians : 19 / 26
Japanese : 48 / 53
Americans : 61 / 93
Chinese : 5 / 12
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 15 / 17
ANZAC : 18 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You think Axis still have the advantage?
I merely disagree that sz19 battle’s result makes the game per your statement. Let’s see.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 4 fighters, 1 harbour, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Gibraltar to Western Germany
2 fighters moved from Norway to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
2 bombers moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 2 tactical_bombers moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from United Kingdom to 125 Sea Zone
Intercept Western Germany and scramble 112?
No scramble. Full intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 4 fighters, 1 harbour, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Gibraltar to Western Germany
2 fighters moved from Norway to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
2 bombers moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 2 tactical_bombers moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from United Kingdom to 125 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 8 units heading to Western Germany
Germans launches 7 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6,6,8 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Battle in Denmark
Battle in Finland
Americans attack with 3 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Americans win, taking Denmark from Germans, taking Finland from Germans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
3 bombers moved from Western Germany to Norway
2 tactical_bombers moved from Finland to Norway
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
3 bombers moved from Eastern United States to New Zealand
2 bombers moved from 55 Sea Zone to Queensland
1 bomber moved from 46 Sea Zone to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from Central United States to Western United States
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Western Germany to Norway
3 fighters moved from Western Germany to 110 Sea Zone
Place Units - Americans
1 airfield, 1 harbour and 3 infantry placed in Norway
1 artillery and 1 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 fighters and 2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 2 fighters and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Chahar from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
2 fighters moved from Chahar to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
Combat - British
Battle in West India
Non Combat Move - British
1 battleship moved from 71 Sea Zone to 79 Sea Zone
1 cruiser and 1 destroyer moved from 70 Sea Zone to 71 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
7 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Egypt to Gibraltar
Place Units - British
3 infantry placed in Egypt
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4,2,4
British collect 27 PUs (2 lost to blockades); end with 28 PUs total
Turn Complete - UK_Pacific
The game isn’t forgotten. Will post soon.
The game isn’t forgotten. Will post soon.
Eh don’t bother, I thought we were going to quickly play it out to see how it turned out, but the delay has been quite long for a game that doesn’t count.
I concede that the game is indeed not in the bag for Allies if they barely manage to win the naval battle.
Ok Adam. Whatever we think about the win chances the game result is not clear and play against you not a walk in the park. Let’s play a BM game next season.
Ok Adam. Whatever we think about the win chances the game result is not clear and play against you not a walk in the park. Let’s play a BM game next season.
Sounds good.