@fasthard nevermind – had a file open from another game ;-) my mistake.
L16 G40 AetV(Axis) vs StuckTojo(Allies+21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from Eastern Persia to Russia
1 submarine moved from 34 Sea Zone to 18 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from Queensland to New South Wales
3 fighters moved from Hawaiian Islands to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 77 PUs;
Germans buy 3 armour, 1 bomber, 2 destroyers, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
3 infantry moved from Novgorod to Archangel
1 artillery moved from Bryansk to Smolensk
1 fighter moved from Belarus to Smolensk
2 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Tsinghai to Shensi
Germans take Shensi from Chinese
10 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Samara
1 armour moved from Caucasus to Samara
2 armour moved from Caucasus to Tambov
9 armour, 10 artilleries, 2 infantry and 2 mech_infantrys moved from Volgograd to Tambov
1 armour and 1 mech_infantry moved from Kazakhstan to Tambov
1 armour moved from Western Ukraine to Tambov
2 armour and 7 mech_infantrys moved from Belarus to Tambov
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Volgograd to Turkmenistan
2 fighters moved from 93 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 5 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 15 armour, 10 artilleries, 12 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 15 armour, 10 artilleries, 12 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkmenistan
Germans attack with 1 bomber and 2 infantry
British defend with 1 armour and 1 mech_infantry
Germans win, taking Turkmenistan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Samara
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine -
Submerge Sub?
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Yes, please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 77 PUs;
Germans buy 3 armour, 1 bomber, 2 destroyers, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
3 infantry moved from Novgorod to Archangel
1 artillery moved from Bryansk to Smolensk
1 fighter moved from Belarus to Smolensk
2 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Tsinghai to Shensi
Germans take Shensi from Chinese
10 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Samara
1 armour moved from Caucasus to Samara
2 armour moved from Caucasus to Tambov
9 armour, 10 artilleries, 2 infantry and 2 mech_infantrys moved from Volgograd to Tambov
1 armour and 1 mech_infantry moved from Kazakhstan to Tambov
1 armour moved from Western Ukraine to Tambov
2 armour and 7 mech_infantrys moved from Belarus to Tambov
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Volgograd to Turkmenistan
2 fighters moved from 93 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 5 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 15 armour, 10 artilleries, 12 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 15 armour, 10 artilleries, 12 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkmenistan
Germans attack with 1 bomber and 2 infantry
British defend with 1 armour and 1 mech_infantry
Germans win, taking Turkmenistan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Samara
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter moved from Southern Italy to Ukraine
1 bomber moved from Turkmenistan to Ukraine
1 aaGun moved from Kazakhstan to Volgograd
4 artilleries moved from Western Ukraine to Bryansk
1 fighter moved from Smolensk to Novgorod
2 fighters moved from 110 Sea Zone to 93 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Western Ukraine
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
2 infantry placed in Novgorod
1 bomber, 1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 7.
1 mech_infantry placed in Novgorod
1 bomber and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 5 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
4 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from GermansCombat - Russians
Battle in Archangel
Russians attack with 3 artilleries and 5 infantry
Germans defend with 3 infantry
Russians win, taking Archangel from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 4 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 4 artilleries; Italians defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 4 artilleries
Casualties for Russians: 4 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 3 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
4 fighters moved from 37 Sea Zone to India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 fighters moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 36 Sea Zone to Java
1 armour and 1 mech_infantry moved from Central Mongolia to Amur
Japanese take Ulaanbaatar from Russians
1 armour, 6 infantry and 5 mech_infantrys moved from Manchuria to Amur
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 3 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
4 fighters moved from 37 Sea Zone to India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 fighters moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 36 Sea Zone to Java
1 armour and 1 mech_infantry moved from Central Mongolia to Amur
Japanese take Ulaanbaatar from Russians
1 armour, 6 infantry and 5 mech_infantrys moved from Manchuria to Amur
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in India
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 1 fighter; UK_Pacific defend with 1 factory_major
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery and 4 fighters remaining. Battle score for attacker is 14
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 2 armour, 6 infantry and 6 mech_infantrys
Americans defend with 1 infantry
Japanese win, taking Amur from Russians with 2 armour, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from Kiangsi to Manchuria
4 fighters moved from Java to 42 Sea Zone
4 fighters moved from India to 39 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
2 infantry and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Manchuria
1 infantry and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Japanese collect 40 PUs (12 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 10 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
4 fighters moved from 91 Sea Zone to Spain
2 artilleries moved from Gibraltar to Spain
4 infantry moved from Gibraltar to Spain
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 mech_infantrys moved from Sakha to Yakut S.S.R.
Russians take Buryatia from Japanese
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Sakha to Buryatia
1 bomber moved from Gibraltar to Spain
1 bomber moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Spain
Americans attack with 2 artilleries, 1 bomber, 4 fighters and 6 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 artilleries, 1 bomber, 4 fighters and 5 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Spain to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
4 fighters moved from Spain to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 3 Sea Zone to 15 Sea Zone
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 aaGun moved from Sakha to Siberia
2 infantry moved from Sakha to Siberia
2 infantry moved from Soviet Far East to Siberia
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Siberia to Soviet Far East
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-JordanPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 9 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry and 2 mech_infantrys placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,4,2,4,1,1,3,6,3,1,3,6,1,1,2,4,5,1,6,6
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Kiangsu to Kweichow
8 infantry moved from Kiangsu to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 8 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Chinese win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shantung
1 infantry moved from Jehol to ShantungPlace Units - Chinese
1 infantry placed in Szechwan
4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from West India to Turkmenistan
2 infantry moved from West India to India
2 armour moved from Persia to Turkey
2 armour moved from Northwest Persia to Turkey
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
5 armour moved from Iraq to Turkey
1 armour and 1 infantry moved from 99 Sea Zone to Turkey
1 artillery moved from West India to India
4 infantry moved from West India to India
2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from West India to Turkmenistan
3 armour moved from Eastern Persia to India
3 fighters moved from Gibraltar to 94 Sea ZoneCombat - British
Battle in 94 Sea Zone
British attack with 3 fighters
Italians defend with 1 destroyer
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in India
British attack with 3 armour, 1 artillery and 8 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 3 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Turkmenistan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Turkmenistan from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Caucasus from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Turkey
British attack with 10 armour and 1 infantry
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 7 armour remaining. Battle score for attacker is 3
Casualties for British: 3 armour and 1 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Northern Territory: 1 fighter
EDIT: Adding units owned by UK_Pacific to Queensland: 1 fighter
EDIT: Turning off Edit Mode
2 armour moved from Eastern Persia to Persia
3 aaGuns moved from West India to India
1 fighter and 1 tactical_bomber moved from Turkmenistan to Persia
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
2 fighters moved from 94 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 fighter moved from 94 Sea Zone to Trans-JordanPlace Units - British
1 fighter placed in United Kingdom
1 fighter placed in Union of South Africa
1 artillery, 1 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,3,2,2,1,4,2,1,4
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in Queensland change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 aaGun moved from Volgograd to Rostov
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
5 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Russia to UkraineCombat - ANZAC
Battle in Ukraine
ANZAC attack with 2 fighters
Germans defend with 1 bomber and 1 fighter; Italians defend with 1 factory_minor
ANZAC win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber and 1 fighter
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Ukraine to Russia
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 11 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 fighter moved from Novgorod to Russia
3 mech_infantrys moved from Western Ukraine to Russia
15 armour, 10 artilleries, 12 infantry and 10 mech_infantrys moved from Tambov to Russia
3 armour moved from Volgograd to Russia
1 bomber moved from Western Germany to Russia
1 bomber moved from Southern Italy to Russia
2 fighters moved from 112 Sea Zone to Spain
4 fighters moved from 93 Sea Zone to Spain
14 infantry moved from Normandy Bordeaux to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 11 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 fighter moved from Novgorod to Russia
3 mech_infantrys moved from Western Ukraine to Russia
15 armour, 10 artilleries, 12 infantry and 10 mech_infantrys moved from Tambov to Russia
3 armour moved from Volgograd to Russia
1 bomber moved from Western Germany to Russia
1 bomber moved from Southern Italy to Russia
2 fighters moved from 112 Sea Zone to Spain
4 fighters moved from 93 Sea Zone to Spain
14 infantry moved from Normandy Bordeaux to SpainCombat - Germans
Battle in Russia
Germans attack with 18 armour, 10 artilleries, 2 bombers, 1 fighter, 12 infantry and 13 mech_infantrys
ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 4 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour, 1 artillery, 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 113
Casualties for Germans: 9 artilleries, 12 infantry and 11 mech_infantrys
Casualties for ANZAC: 1 fighter
Casualties for Russians: 4 aaGuns, 9 artilleries, 4 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Spain
Germans attack with 6 fighters and 14 infantry
Americans defend with 2 artilleries and 5 infantry
Germans win, taking Spain from Americans with 6 fighters and 12 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 5 infantryNon Combat Move - Germans
4 fighters moved from Spain to 93 Sea Zone
2 fighters moved from Spain to 112 Sea Zone
1 fighter moved from Russia to Bryansk
2 bombers moved from Russia to Tambov
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Novgorod
1 aaGun moved from Normandy Bordeaux to Spain
1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to GreecePlace Units - Germans
1 carrier placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 armour and 1 infantry placed in Romania
1 fighter and 2 infantry placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Romania
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Changing ownership of Hopei from Chinese to Germans
EDIT: Adding units owned by Germans to Hopei: 1 infantry
EDIT: Removing units owned by Germans from Shensi: 1 infantry
EDIT: Removing units owned by Germans from Hopei: 1 infantry
EDIT: Changing ownership of Hopei from Germans to Chinese
EDIT: Changing ownership of Suiyuyan from Chinese to Germans
EDIT: Adding units owned by Germans to Suiyuyan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 64 PUs; end with 88 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
3 artilleries and 4 infantry moved from Archangel to Novgorod
1 artillery moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Germans
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from GermansCombat - Russians
Battle in Novgorod
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Germans win with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 3 artilleries and 4 infantryNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
2 armour and 6 mech_infantrys moved from Amur to Yakut S.S.R.
3 infantry moved from Amur to Buryatia
1 fighter moved from Manchuria to Buryatia
1 armour and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour, 3 artilleries and 2 infantry moved from Burma to India
4 fighters moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
4 fighters moved from 42 Sea Zone to India
1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
2 carriers moved from 42 Sea Zone to 39 Sea Zone
2 destroyers and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Manchuria to Yakut S.S.R.Combat - Japanese
Battle in India
Japanese attack with 1 armour, 5 artilleries, 8 fighters and 4 infantry
British defend with 3 aaGuns, 3 armour, 1 artillery and 8 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries and 8 fighters remaining. Battle score for attacker is 41
Casualties for British: 3 aaGuns, 3 armour, 1 artillery and 8 infantry
Casualties for Japanese: 2 artilleries and 4 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 armour, 1 fighter and 6 mech_infantrys
Americans defend with 2 armour and 3 mech_infantrys
Japanese win, taking Yakut S.S.R. from Russians with 2 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Americans: 2 armour and 3 mech_infantrys
Casualties for Japanese: 2 mech_infantrys
Battle in Buryatia
Japanese attack with 1 fighter and 3 infantry
Americans defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Buryatia to Manchuria
3 infantry moved from Amur to Manchuria
1 fighter moved from Yakut S.S.R. to Ulaanbaatar
1 mech_infantry moved from French Indo China to Kwangtung
2 infantry moved from French Indo China to Yunnan
4 fighters moved from India to 39 Sea Zone
3 fighters moved from India to Yunnan
1 aaGun moved from Burma to Yunnan
1 fighter moved from India to 39 Sea ZonePlace Units - Japanese
1 fighter and 2 infantry placed in Kwangtung
1 armour and 1 mech_infantry placed in Manchuria
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,4,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,6,5,2,1,6,2,4,3,5
Japanese collect 34 PUs (18 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 8 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 fighters and 2 infantry moved from Gibraltar to Spain
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 9 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Spain
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
1 bomber moved from United Kingdom to 97 Sea Zone
1 mech_infantry moved from Northwest Persia to Rostov





