TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
2 armour and 6 mech_infantrys moved from Amur to Yakut S.S.R.
3 infantry moved from Amur to Buryatia
1 fighter moved from Manchuria to Buryatia
1 armour and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour, 3 artilleries and 2 infantry moved from Burma to India
4 fighters moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
4 fighters moved from 42 Sea Zone to India
1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
2 carriers moved from 42 Sea Zone to 39 Sea Zone
2 destroyers and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Manchuria to Yakut S.S.R.
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 5 artilleries, 8 fighters and 4 infantry
British defend with 3 aaGuns, 3 armour, 1 artillery and 8 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries and 8 fighters remaining. Battle score for attacker is 41
Casualties for British: 3 aaGuns, 3 armour, 1 artillery and 8 infantry
Casualties for Japanese: 2 artilleries and 4 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 armour, 1 fighter and 6 mech_infantrys
Americans defend with 2 armour and 3 mech_infantrys
Japanese win, taking Yakut S.S.R. from Russians with 2 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Americans: 2 armour and 3 mech_infantrys
Casualties for Japanese: 2 mech_infantrys
Battle in Buryatia
Japanese attack with 1 fighter and 3 infantry
Americans defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Buryatia to Manchuria
3 infantry moved from Amur to Manchuria
1 fighter moved from Yakut S.S.R. to Ulaanbaatar
1 mech_infantry moved from French Indo China to Kwangtung
2 infantry moved from French Indo China to Yunnan
4 fighters moved from India to 39 Sea Zone
3 fighters moved from India to Yunnan
1 aaGun moved from Burma to Yunnan
1 fighter moved from India to 39 Sea Zone
Place Units - Japanese
1 fighter and 2 infantry placed in Kwangtung
1 armour and 1 mech_infantry placed in Manchuria
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,4,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,6,5,2,1,6,2,4,3,5
Japanese collect 34 PUs (18 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
triplea_38371_Jap14.tsvg