So far Der Kuenstler’s idea makes the most sense to me. I’m still not totally sold on the idea that one unit can make 2 different attacks in the same turn though. It’s great for attacking but at some time you have to defend that move as well. There’s value in having a front line to protect a capital or expensive units in behind it. I’d be more inclined to accept the “Rollover” option but make it so that units could retreat instead of advancing in another attack. That way you could leave infantry in the newly acquired territory (or nothing in) and retreating your expensive units away from a counterstrike but only if you succeed on the first roll in wiping out the enemy.
yes that’s what we do - you can move forward (or backward) with any units that have movement left. There is a downside of doing 2 attacks - your second land attack will be with all more expensive units that are exposed without infantry support.
If two(2) Allied pieces are moved they must be of different origins(USSR, UK and US.)
Limits are … no ICs and no more than 1 Bmr per side(Axis & Ally), not country.
Met a guy the other day who plays with this rule. He said it makes the game more flexible, like bidding, but more flex for more players(2 to 5.)
His usual group plays RR, SS, and 1 hit BB(otherwise the extra pieces are too often BBs.)
I think I’ll try to talk my local opponents into trying this one.
With all the variations we keep trying Hillary will probably be
president by the time we try this one.
@SS-GEN said in Special SBR phase prior to regular Combat move:
We just played with figs C8 stg b C8
In that regard, it means that Fighter is twice better at dogfight than StBomber.
It is probably interesting to commit aircraft into various combat because of lower cost.
My own cost is Fighter at 7 IPCs and TcBs at 8 IPCs.
It is a small margin but your Fighter value is less direct against aircraft than mine. So, it means less aircraft attrition somehow. So, all in all, I feel both Fighter configuration are balance.
Tanks don’t have to be adjacent to their attacking territory either. They can move 2 spaces to attack. For example, say you have a tank in Germany and you are attacking Baltic states. You can move through Poland with your tank and attack Baltic States.