I am assuming you want to drop in Algeria anyway.
Remember Algeria costs the Axis $6 though, which is why 3 trn into Alg each turn with another 2 trn ($14) swapping into SZ12 & 23.
The added flexibility is that in a pinch you can dump 10 troops into Algeria of Congo if required.
But yea, if you are running KJF, then Brazil would be better I guess (but less flexible as all you can really do is shuck into SZ23).
I normally run 60% KJF 40% KIF, which makes spending around $20 a turn on 5 dudes and a tank good, with the little shuck into Congo.
And if Japan ever takes it’s foot off the gas I can spend around $30-$35 getting enough to fill 4-5 trn in the Atlantic.
Axis, for the simple reason I like being evil.
Okay maybe not for that single reason. Here are a few others.
1. I love being the underdogs. Always. Whenever one side gets snubbed, or is at a gross advantage, that’s the side I’m going to pick. People love lovable losers. Me, I love lovable winners.
2. It’s a chance to rewrite history. We all know how fascinating alternate history theories can be.
3. By nature I’m a proactive person. I don’t like reacting to other people’s decisions. Unless you’re the lead sled dog, the view from the front doesn’t change. And I always enjoyed the view.
4. Control Markers. I love placing them on the board. It’s not acceptable if the game ends and my control markers haven’t littered the world. What can I say; I’m an expansionist. That’s how I gauge progress.
5. Initiative. To me the Axis are who you should choose if you’re adventurous and believe bold strokes should determine the outcome of a war. None of that attrition garbage, I fight wars of annihilation and total envelopment.
6. I love seeing the Allied players whine and carry that doggy bowl expression on their face as they brace themselves for inevitable Axis tsunami. It’s gorgeous.
7. Did I say I like being evil? The Axis should have won WWII and I’m out there to prove it.
8. The Axis have the best toys. Look at what units they start out with. Seriously, does anyone want to be Russia in 1941?
9. The pressure. Having only two nations (sorry Italy), there’s so much more load to bear on the Axis’s shoulders. Make one mistake and your side is toast. I thrive under pressure.
10. Hitler made me do it.
I need image files so I can photoshop them. But thanks for the PDFs
Hope this isn’t grave digging…
Just a quick tip to anybody on this: Download the PDF, then right click and do 'Open With…" Photoshop. It will open and be editable.
That’s how I’m using IL’s map.
Also, I do a lot of graphic design… and you’d be surprised at how many people won’t or don’t understand to give you original PS or Illustrator files, but will send you PDFs. Nice thing is, you can choose the DPI/PPI and color rendering (CMYK or RGB, etc.) that it opens with.
In the light of day I understand you better now, and it’s right that you can calculate your defences/attacks better in LL, so you will end up using lesser resources for “just in case” or “just to be sure” situations. And ofcourse, if there’s a huge pile of trns on a “just enough to keep 1 DD left” fleet, someone made a mistake, because you have to calculate your losses if things go wrong in too. It’s like a 30% chance to take Ger with UK, no one would doubt about that, since the potential gains far outweigh the potential losses, thus tilting the average gain in your direction. That aspect is still in LL though, be it less severe (it’s a question of adding 1 DD instead of 1 BB “to be sure”).
But as long as you have fun, that’s all that matters.
I couldn’t agree more! (and sry for my tendency to overreact :oops: )
I’m axis allies’s foreign fan. And I bought axis allies anniversary 50. But, when I unbox, the inside boxes are a little breakage. So I want to repair them!
Is there axis allies anniversary 50 box(inside) art pdf file?
I have not yet played a single game of AA50 with tech. I choosed the 6-10 games option, but I think almost as many games I played have ended rnd 5 or sooner. So for me it’s about 50%-50% split between up to 6 rnds, and more than 6 rnds.
My record for “long game” I think is 9 rnds, maybe 10.
With NOs I would be suprised if games takes longer than 10 rnds. NOs are a mechanism for shortening games, b/c one side will get substansially more money than in a game w/o NOs, as soon as they start getting the upperhand.