This game is alright. Although I’m almost scared to play the damn thing. The gaming components were subpar in many respects IMHO. I’ve heard the production of this game were in the low thousands. When I bought the game just after it’s relaese it was almost out of stock pertty much everywhere I looked.Â
Weird, I thought the gaming components were/are the best out of ANY stock A&A game.
The parts were a little shoddy, white speckles on some pieces, not nearly as bad as AARE with bends and flash on the plastic. It wasn’t horrible and it was the only copy I could get my hands on anyway. It doesn’t really matter all that much anyway. Spring 42 and 42SE redeemed thier quality IMHO.
We both agree that the movement is legal, since it’s not specifically forbidden by the rule book… but his complain is very soundable: all those zeros should be able to intercept my bombers (or other fighters if I had them)
Fighters in territories or sea zones being flown over cannot intercept planes. Only planes in the territory or sea zone actually being attacked may defend.
On another note i have alwase wonderd….when Fighters attack a territory that does not have any Fighters or AA guns in it and just Ground forces,do the Fighters attacking get to just keep rollin tell they have killed all the Infintry/Tanks?.I can not tell you how maney times me and my fellow A&A freaks have run into a situation where the Germans have these air forces attack a USSR territory with no AA or Fighters.So my queation is do they get to kill all the Reds or do they have to turn back after one round?
Ground units defend normally when attacked by fighters and/or bombers. The attacking air units can stick around for as many rounds as they like, or until they’re shot down, whichever comes first.