• This is what me and my group have come up with
    1.  Only infantry attacking hit on 2

    2.  Destroyers can carry 1 inf

    3. Long range howitzers  (artillery can not engage in combat from a square away no ships can be hit)

    3. Kamikaze

    4. Nuclear Reacters  (ships can move three spaces)

    6. Draft (1 free infantry a turn)


  • @fanofbond:

    This is what me and my group have come up with
    1.  Only infantry attacking hit on 2

    2.  Destroyers can carry 1 inf

    3. Long range howitzers  (artillery can not engage in combat from a square away no ships can be hit)

    3. Kamikaze

    4. Nuclear Reacters  (ships can move three spaces)

    6. Draft (1 free infantry a turn)

    I don’t understand #3

    I think Super Carriers would be a great Tech.  Carriers would now be able to carry 3 fighters.


  • @Craig:

    I think that he meant it to be this:

    3. Long range howitzers  (artillery can engage in combat from a square away- no ships can be hit.)

    Craig

    Ok that makes more sense.  Thank you….Craig  :-D

    All joking aside, thanks


  • that is exactly what i ment  ty craig
    also they can only attack if there are other units attacking the square

    oh this got moved…huh  put this the version we play but idc

    –----nuclear reacters are a scary bonus…almost as scary as heavy bombers


  • @fanofbond:

    This is what me and my group have come up with
    1.  Only infantry attacking hit on 2

    2.  Destroyers can carry 1 inf

    3. Long range howitzers  (artillery can not engage in combat from a square away no ships can be hit)

    3. Kamikaze

    4. Nuclear Reacters  (ships can move three spaces)

    6. Draft (1 free infantry a turn)

    Rolling a 5 would suck.  :wink:


  • For #1, does that mean that attacking infantry will hit on a 2 or less and defending infantry will hit on a 1???
    Or is it that attacking infantry now have an attack power of 2 and it doesn’t affect defending infantry???
    Or, does it mean that infantry attacking hit on a 2 and defend on a 1???
    If it’s the first, than what if both sides have the same technology?

    For #3, do the planes fly to an area and automatically kill 1 unit and then are removed, or does it just mean that they can now fly to areas to attack without having to have a safe place to return to???


  • infantry attack on 2      defend on 2

    for #3 it is the same as in AAR

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