Yes, by round 4 technically.
I’ve always been of the belief that if games are ending early, either its a particularly bad dice outcome, or the other side is not playing very well.
What did each of you buy as Germany?
When you were allies, did he attack you, or vice versa?
Q1 I bought like 4inf, 4tnk, 1ftr. He bought something similar
Q2 Russia went too strong the first round and it backlashed quickly. The 2nd game seemed more like the normal Eastern Front stuggle- eventual stack on either side but the Allied planes came in to defend and bomb just in the nick of time. This is why I think Allies have the advantage. Against a strong KGF, there are just too many fronts for the Axis to defend- the new map with chopped up territories doesn’t allow it.
I didn’t completley ignore Japan though. I simply left a small annoying force to sail south and become a potential menace- but I put all my money and builds towards Europe. Japan is way to slow- you need more builds to get to Russia because it takes forever. That’s why I think the NOs help balance it out more because they help the Axis more than the Allies on the onset.
In the first game, he did have some dice whoopings. The 2nd game seemed pretty normal. Tech really didn’t effect the games much because the games ended fairly quickly (4 rounds). They are a lot of fun though and pretty balanced I think because both sides can invest in them- especially with NO’s.
How about America gets the ability to launch bombers from aircraft carriers. (They cannot land on the carriers, but they can launch from them.)
This ability is only available in the Pacific and if at any time the American fleet is stronger in the atlantic than in the pacific, it is lost for the duration of the game. (Fighters are air assets, not naval assets, even on aircraft carriers.)