Re: Looking for a copy of AA50- New or Used
« Reply #9 on: June 26, 2011, 05:36:44 pm »
Seriously, your best bet to get this fantastic version of the game is to download the maps that IL has made and have it printed out. Combine that with the wonderful player made setup-charts.
Then, buy yourself 2 copies of AA Spring 1942.
Take the Germans from one copy, spray them brown for Italy (Start with several light coats of Krylon fusion primer followed by several light coats of Krylon fusion brown).
Viola, you have yourself AA 50th Anniversary Edition.
Finding one for cheap any more is going to be ridiculously hard with it having been a limited production.
Where can I find “the maps that IL has made”?
Are these something that can be printed and then laminated?
I too love this game and cannot find a copy for a resonable price.
I like the idea of making the italians by painting them. I’m just not sure where to get a copy of the actual map.
any help or links would be greatly appreciated.
thanks in advance.
I think Norway is going to be much more important to Germany under this set up, than it was in Revised. If the AA50-41 info is correct, I’m going to be sinking that British battleship every game, and moving a good portion of the air defense from France to Norway, at least for the first round. Seems way too easy a kill to pass up, and at least that will shut down any immediate threat to Scandinavia, while still covering Russia and the critical sea zones around the UK/North sea. The situation on the eastern front seems a bit slower on the uptake, especially with no Russian air, so I think its probably best to concentrate on England first.
Right now I’m liking the 8 inf 1 bomber buy for G, since they have very little infantry fodder at the outset. At least according to the current info/set up. Maybe even two rounds worth, before seriously pushing with the armor.
What buys are you guys looking at for Germany?
Please sign-up in this thread in the tourney forum:
Everything is the same as last year.
Latest Rules + FAQs
NO - Yes
Tech - No
All other optionals are off
We will list top 4 seeds from last years no-tech tourney (spring 2010 - if they sign-up) and the rest of the backets will be assigned randomly
You will be bidding for the Allies.
Full placement bids. Standard bid rules apply (can only place bid in spots where you already have units, etc.)
You will bid in IPC, but you can spend the bid on units once bidding is completed.
Bidding will be done in an Auction Style to keep everything in house.
Once brackets are assigned I (or another mod) will do a random roll for each round to see which player will start the bidding (either top player on bracket or bottom). The players will then bid down until one player concedes the sides.
Player 1 - I’ll play the Allies with 9
Player 2 - I’ll play the Allies with 7
Player 1 - I’ll play the Allies with 6
Player 2 - You win, you can take the Allies with 6
Tentative start date will be Feb. 15.
Official schedule will be determined once I know how many players we have. Assume 1 month per rd.
We may cap participation at 16 or 32 depending on participation. If there is overwhelming interest we may add in another play-in round.
Do fighters with long range aircraft tech receive their plus one movement, for total of two instead of one if their aircraft carriers was sunk in 1940 Global.
I would recommend to ask this question in the 1940 Global forum.
It’s confusing here, because LRA tech in Anniversary Edition is different from Global 1940:
In Anniversary Edition it is 4+2 / 6+2 (based on the initial range), see your question regarding this subject in the other AA50 posting
( http://www.axisandallies.org/forums/index.php?topic=20225.msg1125838#msg1125838 ).
In Global 1940 it is “All of your air units’ ranges are increased by 1 space.”
But I agree with Make_It_Round, that - concerning Global 1940 - this is an interesting question - maybe for Krieghund.
Yes, I built a factory in India and Australia. The Japs went for Australia first but I was able to delay them with two of my destroyers so that Aussies could build two infantry before they could get there. Added to the already 3 you have plus the artillery, the AA gun, and an American fighter and bomber that landed there. Since he was after the Aussies this gave time for the Indian Factory to build 3 Armor plus the 3 infantry, 1 Artillery, and AA gun that are already there. I was going to send my South African troops to help in Egypt but, by this time the Axis was already losing in North Africa and I sent them to India. I considered building a factory in Canada to avoid the German Air power when I built 1 or two ships near the UK when my fleet was in the Med. In the end I didn’t but it would have been nice to have. There should be the ability to build in all of these areas from the beginning. Looking at the '42 scenerio it looks very hard to build a factory in India without losing it right away.