ABH and Crockett36, (A+100) tutor game
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@crockett36 short visit to Gettysburg
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@crockett36. SZ 94 would be a +58 battle for the Axis, and SZ37 would be a +38 battle. You don’t want to have a ~100 TUV swing in one round as that throws away the entire bid.
Do you want your Atlantic fleets adjacent to Gibraltar with a UK airbase to protect the ships? Alternatively wait one more round to combine the US + UK fleets. The North African forces for Italy probably won’t be doing much this game and will eventually get killed at little cost to the Allies so don’t put too much attention into eliminating them this round.
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@crockett36 thank goodness for the brave Union soldiers who sacrificed so much to end slavery.
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I know this is more exotic, but it catches the Germans flatfooted. The gift of 6 does shut down Scandinavia for a couple of turns and then might pose a danger in 6 turns to Moscow.
I like the small navy combat. I’m trying to push J in naval spending and draw his planes away from Asia. J is desperately low on grounders. 55 is defensible if I block all sea vessels from attacking.
Why can’t an allied sub go through Gibraltar?
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nope nope
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@crockett36 you need a strong force in the Middle East or Greece to take Turkey if you are going to do a Neutral Crush. That land bridge is the weak spot for both countries.
Definitely not ready to attack Spain yet.
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SZ 91 is a good place for the American fleet this turn. Having airbases in Morocco and/or Gibraltar will be a big help for keeping the navies safe next turn.
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SZ35’s attack would require the American fleet to move closer to pick up the planes? I think they would be annihilated if moved too close to E Asia as all of the planes can reach.
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SZ44 is slightly losing TUV, although not too bad if you feel lucky. Perhaps one destroyer + one sub would be more likely to have a slightly positive TUV
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@crockett36 Sorry, but I’m out…work is taking all of my free time. Good luck. FWIW, I would trust @Arthur-Bomber-Harris 's suggestions, he is trying to provide reasonable assessments of the Allied moves.
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I think this is what you are recommending.
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looks reasonable.
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Hey, so I know that you are concerned about TUV. However, given the position of 54 to 37, might you win in the Pacific? What I’m saying is that I can make good TUV decisions all day long and still lose.
So positionally, how might I get the edge? How might I win? I think I have to draw your planes into the waters.
Up til now I have been trying to get you to spend money on ships and not ground units. And secondarily to threaten a money island if I have the opportunity. Am I missing anything? Or am I thinking correctly?
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Getting and holding a money island or Korea is a good way to weaken Japan. Alternatively you can get into a game of attrition, or a race in Naval forces.
Honestly, my Pacific Allies strategy isn’t very good. I usually hold off Japan from getting a final victory location while crushing Germany. After Germany is hurt, it is easy to pour more resources into the Pacific as long as Hawaii & Australia haven’t fallen.
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thanks for explaining.
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combat moves from UK. what do you think?
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I don’t think it is worth retaking India with that many units as they will get killed the next turn by the Japanese, and the income will get handed over as your capitol gets sacked again. Losing 3 transports is also expensive for so little gain.
I think you are better off heading towards Persia and using that as a firewall to prevent German & Japanese advancement.
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@arthur-bomber-harris That’s surprising. I think about India (in this situation) as a deadzone. You can kill my guys but you can’t keep it. Draining Japanese resources. Further away from their supply chain. But Okay. I’ll give it a try.
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I get additional revenue from sacking India each round if I remember this OOB game correctly. I think they changed that to a one-time-only in the balance mods.
You will need a force in the Middle East to prevent expansion there as I can have 10-20 fast movers there on G5. They can blast in Egypt by G7 if you don’t have a firewall to slow them down.