W@W Entek (Allies) v. Dawg (Axis)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            9 Infantrys moved from Ningsia to Suiyuan
            1 Tank moved from Shensi to Suiyuan
            6 Infantrys moved from E.Qinghai to Lanchow
            6 Infantrys moved from Hsining to E.Qinghai
            3 Infantrys moved from Gobi Altai to Ningsia
            3 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Tanks moved from Urumqi to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 10 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 9 Infantrys and 1 Tank
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 9 Infantrys and 1 Tank in Suiyuan, round 2 : 2/10 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Tank in Suiyuan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Suiyuan
                Chinese win, taking Suiyuan from Yamamoto with 9 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Chinese regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            4 Mech.Infs moved from Chita to N.Buryat Mongolia
            2 Mech.Infs moved from S.Buryat Mongolia to N.Buryat Mongolia
            1 Infantry moved from N.Buryat Mongolia to S.Buryat Mongolia
            4 Infantrys and 5 Tanks moved from Hupeh to Shensi
            6 ArmoredCars moved from Hunan to Shensi
            1 Infantry moved from Shantung to Chahar
            2 ArmoredCars and 1 Tank moved from Anhwei to Shensi
            1 Infantry moved from Peleliu to 101 Sea Zone
            1 Infantry and 1 T.Boat moved from 101 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Ponape
                  Hisaichi take Ponape from Americans
            1 Carrier moved from 93 Sea Zone to 86 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 ArmoredCars, 2 Artillerys, 3 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shensi
                Hisaichi attack with 8 ArmoredCars, 4 Infantrys and 6 Tanks
                Chinese defend with 1 AAGun, 2 Bunkers, 4 Infantrys and 2 Tanks
                    Hisaichi roll dice for 8 ArmoredCars, 4 Infantrys and 6 Tanks in Shensi, round 2 : 9/18 hits, 6.33 expected hits
                Units damaged: 1 Bunker owned by the Chinese
                    Chinese roll dice for 2 Bunkers, 4 Infantrys and 2 Tanks in Shensi, round 2 : 4/8 hits, 3.33 expected hits
                    4 ArmoredCars owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 Bunker owned by the Chinese and 4 Infantrys owned by the Chinese lost in Shensi
                    Hisaichi roll dice for 4 ArmoredCars, 4 Infantrys and 6 Tanks in Shensi, round 3 : 4/14 hits, 5.00 expected hits
                    Chinese roll dice for 1 Bunker in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 4 ArmoredCars, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 4 ArmoredCars
                Casualties for Chinese: 2 Bunkers, 4 Infantrys and 2 Tanks
    
        Non Combat Move - Hisaichi
            5 Infantrys moved from Hunan to Hupeh
            4 Mech.Infs moved from Changchun to Chita
            1 Elite and 3 Infantrys moved from Changchun to 84 Sea Zone
            1 Elite and 3 Infantrys moved from 84 Sea Zone to Shantung
    
        Place Units - Hisaichi
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Hong Kong: 6 ArmoredCars
            EDIT: Adding units owned by Hisaichi to Hunan: 6 ArmoredCars
            EDIT: Turning off Edit Mode
            2 ArmoredCars and 1 Tank placed in Peking
            6 ArmoredCars placed in Hong Kong
            2 Artillerys, 3 Infantrys, 1 Marine and 2 Mech.Infs placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Hisaichi regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - British
            3 Artillerys and 1 Infantry moved from Lower Egypt to New Valley
            1 Artillery and 1 Infantry moved from Punjab to Bihar
            1 Infantry moved from Madras to 60 Sea Zone
            1 Infantry moved from 60 Sea Zone to Assam
                  British take Assam from Thai
            3 Infantrys moved from Delhi to Bihar
            2 Fighters moved from Delhi to Bihar
            1 Infantry moved from Delhi to Bihar
    
        Purchase Units - British
            British buy 2 Artillerys, 3 Destroyers, 11 Infantrys, 4 Submarines and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Bihar
                British attack with 1 Artillery, 2 Fighters and 5 Infantrys
                Yamamoto defend with 2 Artillerys and 5 Infantrys
                    British roll dice for 1 Artillery, 2 Fighters and 5 Infantrys in Bihar, round 2 : 3/8 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Artillerys and 5 Infantrys in Bihar, round 2 : 2/7 hits, 2.33 expected hits
                    3 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Bihar
                    British roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Bihar, round 3 : 1/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Bihar, round 3 : 0/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Bihar
                    British roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Bihar, round 4 : 0/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Bihar, round 4 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Bihar
                    British roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Bihar, round 5 : 0/5 hits, 1.50 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Bihar, round 5 : 3/3 hits, 1.00 expected hits
                    1 Artillery owned by the British and 2 Infantrys owned by the British lost in Bihar
                2 Fighters owned by the British retreated
                Yamamoto win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 Artillery and 5 Infantrys
                Casualties for Yamamoto: 4 Infantrys
            Battle in New Valley
                British attack with 3 Artillerys and 1 Infantry
                Italians defend with 1 ArmoredCar and 1 Tank
                    British roll dice for 3 Artillerys and 1 Infantry in New Valley, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 ArmoredCar and 1 Tank in New Valley, round 2 : 0/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians and 1 Tank owned by the Italians lost in New Valley
                British win, taking New Valley from Italians with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 ArmoredCar and 1 Tank
    
        Non Combat Move - British
            3 Artillerys and 3 Infantrys moved from Cairo to Lower Egypt
            2 Fighters moved from Bihar to Hyderabad
            12 Infantrys and 7 Tanks moved from Delhi to Hyderabad
            2 Infantrys moved from Madras to Hyderabad
    
        Place Units - British
            1 Transport placed in 2 Sea Zone
            3 Destroyers and 1 Transport placed in 21 Sea Zone
            3 Submarines placed in 21 Sea Zone
            1 Submarine placed in 56 Sea Zone
            2 Artillerys and 2 Infantrys placed in Cairo
            5 Infantrys placed in Delhi
            4 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Italians regular : -0.67
    British regular : -2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Anzac
            2 Artillerys moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to 113 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry and 1 S.Submarine moved from 67 Sea Zone to 66 Sea Zone
            1 Infantry moved from 66 Sea Zone to Sumatra
                  Dutch take Sumatra from Yamamoto
            3 Artillerys, 2 Fighters, 6 Infantrys and 1 Tank moved from 67 Sea Zone to Java
            1 Adv.Fighter moved from Broome to Java
            1 S.Submarine moved from 66 Sea Zone to 67 Sea Zone
            1 S.Submarine moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from West Papua to 113 Sea Zone
            1 Infantry moved from 113 Sea Zone to Tanimbar
                  Dutch take Tanimbar from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 5 Infantrys and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Adv.Fighter, 3 Artillerys, 2 Fighters, 6 Infantrys and 1 Tank
                Yamamoto defend with 4 Artillerys and 4 Infantrys
                    Anzac roll dice for 1 Adv.Fighter, 3 Artillerys, 2 Fighters, 6 Infantrys and 1 Tank in Java, round 2 : 3/13 hits, 4.17 expected hits
                    Yamamoto roll dice for 4 Artillerys and 4 Infantrys in Java, round 2 : 2/8 hits, 2.67 expected hits
                    2 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Adv.Fighter, 3 Artillerys, 2 Fighters, 4 Infantrys and 1 Tank in Java, round 3 : 4/11 hits, 3.83 expected hits
                    Yamamoto roll dice for 4 Artillerys and 1 Infantry in Java, round 3 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Anzac, 3 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Adv.Fighter, 3 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank in Java, round 4 : 6/10 hits, 3.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Adv.Fighter, 3 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 18
                Casualties for Anzac: 3 Infantrys
                Casualties for Yamamoto: 4 Artillerys and 4 Infantrys
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from Java to 67 Sea Zone
            1 Fighter moved from Java to 67 Sea Zone
            1 Fighter moved from Java to Broome
    
        Place Units - Anzac
            2 Artillerys placed in Western Australia
            2 Artillerys and 1 Infantry placed in Broome
            3 Infantrys placed in Townsville
            1 Infantry placed in Port Moresby
            2 Transports placed in 120 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.67
    Anzac regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers; Remaining resources: 4 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
    
        Turn Complete - Dutch
            Dutch collect 12 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Finns
            1 Artillery, 1 Elite, 1 Fighter and 1 Infantry moved from Lapland to Murmansk
            1 Artillery and 1 Elite moved from Upper Norrland to Lapland
            3 Artillerys and 5 Infantrys moved from Oulu to N.Karelia
            2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to Oulu
            2 Artillerys, 3 Infantrys and 1 Tank moved from Helsinki to Tampere
            1 Tank moved from Tampere to Oulu
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Finns
            Battle in Murmansk
                Finns attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
                Russians defend with 2 Artillerys and 2 Infantrys
                    Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Murmansk, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Murmansk, round 2 : 0/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Murmansk, round 3 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Murmansk, round 3 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians, 1 Infantry owned by the Finns and 1 Artillery owned by the Russians lost in Murmansk
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Fighter in Murmansk, round 4 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Murmansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns and 1 Artillery owned by the Russians lost in Murmansk
                Finns win, taking Murmansk from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Finns: 1 Elite and 1 Infantry
                Casualties for Russians: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Murmansk to Oulu
    
        Place Units - Finns
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.17
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Romanians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Romanians
            4 Tanks moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 3 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in E.Romania
                Romanians attack with 4 Tanks
                Russians defend with 1 Infantry and 3 Tanks
                    Romanians roll dice for 4 Tanks in E.Romania, round 2 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry and 3 Tanks in E.Romania, round 2 : 3/4 hits, 1.83 expected hits
                    1 Infantry owned by the Russians, 3 Tanks owned by the Romanians and 2 Tanks owned by the Russians lost in E.Romania
                    Romanians roll dice for 1 Tank in E.Romania, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Tank in E.Romania, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Romanians and 1 Tank owned by the Russians lost in E.Romania
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Romanians: 4 Tanks
                Casualties for Russians: 1 Infantry and 3 Tanks
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite and 3 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.50
    Russians regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Thai
            1 Tank moved from S.Thailand to Assam
            1 ArmoredCar moved from Burma to Assam
            1 Infantry moved from Calcutta to Assam
    
        Purchase Units - Thai
            Thai buy 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Assam
                Thai attack with 1 ArmoredCar, 1 Infantry and 1 Tank
                British defend with 1 Infantry
                    Thai roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Assam, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Assam, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Assam
                Thai win, taking Assam from British with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 ArmoredCar and 1 Tank moved from Burma to Calcutta
            3 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from S.Thailand to Burma
            1 Artillery and 1 Elite moved from S.Thailand to Burma
            5 Infantrys moved from Malaya to S.Thailand
            1 Elite and 5 Infantrys moved from Bangkok to S.Thailand
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.00
    British regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Americans
            1 unit repaired.
            6 Artillerys, 20 Elites, 8 Infantrys and 6 Tanks moved from E.Morocco to N.Algeria
            1 B.Transport moved from 41 Sea Zone to 31 Sea Zone
            2 Artillerys and 1 Infantry moved from W.Morocco to 31 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 31 Sea Zone to 41 Sea Zone
            2 Artillerys and 1 Infantry moved from 41 Sea Zone to N.Algeria
            2 Adv.Fighters moved from 31 Sea Zone to 30 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 6 Destroyers, 3 Elites, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in N.Algeria
                Americans attack with 8 Artillerys, 20 Elites, 9 Infantrys and 6 Tanks
                Italians defend with 2 ArmoredCars, 5 Artillerys, 16 Infantrys and 2 Tanks
                    Americans roll dice for 8 Artillerys, 20 Elites, 9 Infantrys and 6 Tanks in N.Algeria, round 2 : 16/43 hits, 15.17 expected hits
                    Italians roll dice for 2 ArmoredCars, 5 Artillerys, 16 Infantrys and 2 Tanks in N.Algeria, round 2 : 5/25 hits, 8.33 expected hits
                    2 ArmoredCars owned by the Italians, 5 Infantrys owned by the Americans and 14 Infantrys owned by the Italians lost in N.Algeria
                    Americans roll dice for 8 Artillerys, 20 Elites, 4 Infantrys and 6 Tanks in N.Algeria, round 3 : 16/38 hits, 14.33 expected hits
                    Italians roll dice for 5 Artillerys, 2 Infantrys and 2 Tanks in N.Algeria, round 3 : 3/9 hits, 3.33 expected hits
                    2 Tanks owned by the Italians, 3 Infantrys owned by the Americans, 2 Infantrys owned by the Italians and 5 Artillerys owned by the Italians lost in N.Algeria
                Americans win, taking N.Algeria from Italians with 8 Artillerys, 20 Elites, 1 Infantry and 6 Tanks remaining. Battle score for attacker is 54
                Casualties for Americans: 8 Infantrys
                Casualties for Italians: 2 ArmoredCars, 5 Artillerys, 16 Infantrys and 2 Tanks
            Battle in 30 Sea Zone
                Americans attack with 2 Adv.Fighters
                Germans defend with 2 Submarines
                    Americans roll dice for 2 Adv.Fighters in 30 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Germans lost in 30 Sea Zone
                1 Submarine owned by the Germans submerged
                Americans win with 2 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
    
        Non Combat Move - Americans
            2 Adv.Fighters moved from 30 Sea Zone to 31 Sea Zone
            1 Transport moved from 36 Sea Zone to 34 Sea Zone
            2 Elites moved from Mauritania to 34 Sea Zone
            2 Elites and 1 Transport moved from 34 Sea Zone to 31 Sea Zone
            2 Elites moved from 31 Sea Zone to W.Morocco
            1 Transport moved from 36 Sea Zone to 34 Sea Zone
            1 Elite moved from Mauritania to 34 Sea Zone
            1 Elite moved from Rio de Oro to 34 Sea Zone
            2 Elites and 1 Transport moved from 34 Sea Zone to 31 Sea Zone
            2 Elites moved from 31 Sea Zone to W.Morocco
            3 B.Transports moved from 36 Sea Zone to 35 Sea Zone
            2 Elites moved from Salvador to 35 Sea Zone
            1 Artillery and 3 Elites moved from Bahia to 35 Sea Zone
            1 Artillery, 3 B.Transports and 5 Elites moved from 35 Sea Zone to 36 Sea Zone
            1 Artillery and 5 Elites moved from 36 Sea Zone to Mauritania
            2 B.Transports moved from 32 Sea Zone to 26 Sea Zone
            1 Elite moved from South Atlantic USA to 26 Sea Zone
            2 B.Transports and 1 Elite moved from 26 Sea Zone to 32 Sea Zone
            1 Elite moved from 32 Sea Zone to Bahia
            1 Infantry moved from San Francisco to 83 Sea Zone
            1 B.Transport and 1 Infantry moved from 83 Sea Zone to 74 Sea Zone
            1 Infantry moved from 74 Sea Zone to Alaska
            1 Destroyer moved from 88 Sea Zone to 87 Sea Zone
            1 Destroyer moved from 88 Sea Zone to 95 Sea Zone
            2 Adv.Fighters and 1 Carrier moved from 91 Sea Zone to 88 Sea Zone
            2 Artillerys and 1 Infantry moved from Midway to 88 Sea Zone
            2 Artillerys and 1 Infantry moved from 88 Sea Zone to Wake
    
        Place Units - Americans
            2 Destroyers placed in 95 Sea Zone
            1 Adv.Fighter and 1 Carrier placed in 88 Sea Zone
            1 Adv.Fighter placed in 88 Sea Zone
            1 Destroyer placed in 31 Sea Zone
            2 Destroyers placed in 34 Sea Zone
            Americans undo move 3.
            1 Destroyer placed in 88 Sea Zone
            1 Adv.Fighter placed in Pearl Harbor
            3 Elites placed in South Atlantic USA
            2 Artillerys placed in Salvador
            3 Infantrys and 1 Mech.Inf placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.50
    Italians regular : -3.67
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Germans
            4 HeavyTanks moved from Warsaw to Brest
            1 Infantry moved from Krakow to E.Romania
                  Romanians take E.Romania from Russians
            5 Mech.Infs moved from Bohemia to Brest
            3 Tanks moved from Bavaria to Krakow
            4 Infantrys moved from Danzig to Brest
            2 Infantrys moved from East Prussia to Brest
            2 Infantrys moved from Pomerania to Danzig
            4 ArmoredCars moved from Berlin to Bohemia
            3 Tanks moved from S.Algeria to Tunis
    
        Purchase Units - Germans
            Germans buy 1 Elite, 4 HeavyTanks, 19 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Brest
                Germans attack with 4 HeavyTanks, 6 Infantrys and 5 Mech.Infs
                Russians defend with 1 HeavyTank, 14 Infantrys and 1 Tank
                    Germans roll dice for 4 HeavyTanks, 6 Infantrys and 5 Mech.Infs in Brest, round 2 : 7/15 hits, 6.17 expected hits
                    Russians roll dice for 1 HeavyTank, 14 Infantrys and 1 Tank in Brest, round 2 : 5/16 hits, 5.83 expected hits
                    7 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Brest
                    Germans roll dice for 4 HeavyTanks, 1 Infantry and 5 Mech.Infs in Brest, round 3 : 3/10 hits, 4.67 expected hits
                    Russians roll dice for 1 HeavyTank, 7 Infantrys and 1 Tank in Brest, round 3 : 5/9 hits, 3.50 expected hits
                    3 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 4 Mech.Infs owned by the Germans lost in Brest
                    Germans roll dice for 4 HeavyTanks and 1 Mech.Inf in Brest, round 4 : 4/5 hits, 3.00 expected hits
                    Russians roll dice for 1 HeavyTank, 4 Infantrys and 1 Tank in Brest, round 4 : 4/6 hits, 2.50 expected hits
                    4 Infantrys owned by the Russians, 3 HeavyTanks owned by the Germans and 1 Mech.Inf owned by the Germans lost in Brest
                    Germans roll dice for 1 HeavyTank in Brest, round 5 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 HeavyTank and 1 Tank in Brest, round 5 : 1/2 hits, 1.17 expected hits
                    1 HeavyTank owned by the Germans and 1 Tank owned by the Russians lost in Brest
                Russians win with 1 HeavyTank remaining. Battle score for attacker is -37
                Casualties for Germans: 4 HeavyTanks, 6 Infantrys and 5 Mech.Infs
                Casualties for Russians: 14 Infantrys and 1 Tank
    
        Non Combat Move - Germans
    
        Place Units - Germans
            4 HeavyTanks placed in Warsaw
            5 Tanks placed in Bohemia
            1 Elite and 5 Infantrys placed in Hamburg
            14 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.00
    Germans regular : 0.50
    

    Savegame


  • @entek i think this 1 is done. another? same sides?

  • '20 '19 '18 '17 '16

    @dawgoneit Sounds good to me!


  • @entek i’ll set it up in a while.

  • '20 '19 '18 '17 '16

    @dawgoneit No rush.

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