@BombsAway said in BombsAway (Allies+20) vs Simon33 (Axis):
@simon33 making a habit of hanging my capitals
That is helpful for me!
Nothing at all built in London UK1!
@freh If I choose to withdrawn.
@Sovietishcat hmmmmmmmmmmmmmmmm
@Sovietishcat I’ll kill the BB. Fighter stays.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from Java to 43 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 2 fighters and 7 submarines moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 destroyers moved from 54 Sea Zone to 43 Sea Zone
3 bombers moved from Normandy Bordeaux to Western Germany
7 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 12 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 6 fighters and 7 submarines; ANZAC loiter and taunt
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines and 3 transports
Americans roll dice for 7 submarines in 43 Sea Zone, round 2 : 5/7 hits, 2,33 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 4 destroyers and 6 fighters in 43 Sea Zone, round 2 : 7/14 hits, 6,50 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters and 3 transports in 43 Sea Zone, round 2 : 9/21 hits, 10,67 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
4 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 7 submarines in 43 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 6 fighters in 43 Sea Zone, round 3 : 3/14 hits, 6,50 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 8 fighters and 3 transports in 43 Sea Zone, round 3 : 9/16 hits, 8,83 expected hits
1 fighter owned by the ANZAC, 6 submarines owned by the Americans, 3 carriers owned by the Japanese, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 4 destroyers and 6 fighters in 43 Sea Zone, round 4 : 10/14 hits, 6,50 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 8 fighters and 3 transports in 43 Sea Zone, round 4 : 6/12 hits, 7,33 expected hits
8 fighters owned by the Japanese, 1 submarine owned by the Americans, 4 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
5 fighters owned by the Americans retreated
3 cruisers owned by the Americans and 1 battleship owned by the Americans retreated to 42 Sea Zone
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 50
Casualties for Americans: 6 carriers, 4 destroyers, 1 fighter and 7 submarines
Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters and 2 submarines
Casualties for ANZAC: 1 fighter
Cleaning up after air battles
Non Combat Move - Americans
5 fighters moved from 43 Sea Zone to Java
1 aaGun, 1 artillery and 5 infantry moved from Morocco to Algeria
1 aaGun and 5 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
1 marine moved from Normandy Bordeaux to 110 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 1 marine, 1 submarine and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Algeria
2 bombers and 6 fighters moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 cruiser and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer and 3 submarines moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - Americans
1 destroyer placed in 112 Sea Zone
1 airfield, 1 armour and 1 infantry placed in Norway
3 fighters placed in Normandy Bordeaux
1 carrier and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to Borneo: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 fighter moved from Java to 43 Sea Zone
1 bomber moved from Normandy Bordeaux to Germany
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 8 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in 43 Sea Zone
British attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 43 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Non Combat Move - British
1 fighter moved from 43 Sea Zone to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 aaGun moved from Burma to India
1 fighter moved from India to Burma
1 infantry moved from Egypt to Alexandria
1 fighter moved from Trans-Jordan to Algeria
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier and 3 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Germany to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : 4,17
Japanese regular : -2,17
Germans AA : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
1 mech_infantry moved from Persia to Syria
Italians take Syria from British
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 bomber moved from Tunisia to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - Italians
2 aaGuns, 3 armour and 2 artilleries moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Rostov
3 infantry moved from Rostov to Tambov
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
1 aaGun, 5 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 artilleries and 1 mech_infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Tobruk to Libya
1 aaGun, 1 artillery and 9 infantry moved from France to Northern Italy
1 bomber moved from Egypt to Iraq
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Persia
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,4,2,3,5
Italians collect 25 PUs (2 lost to blockades); end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Java to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 fighter and 1 infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Borneo, round 2 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in Borneo, round 3 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 fighter in Borneo, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Borneo to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 fighter moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
1 fighter moved from 54 Sea Zone to Java
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
Combat - Germans
Battle in Eastern Persia
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 artilleries moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Iraq
1 fighter moved from Caucasus to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
4 fighters moved from 113 Sea Zone to Novgorod
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
6 fighters moved from Western Germany to Novgorod
2 aaGuns, 7 artilleries, 10 infantry and 1 marine moved from France to Western Germany
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Ukraine to Bessarabia
7 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Volgograd to Tambov
5 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
4 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Yugoslavia
3 armour placed in Novgorod
3 armour placed in Volgograd
3 armour placed in Caucasus
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,3,4,5,6
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 46 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
6 artilleries and 6 infantry moved from Belarus to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 6 artilleries and 6 infantry
Italians defend with 1 infantry
Russians roll dice for 6 artilleries and 6 infantry in Smolensk, round 2 : 3/12 hits, 4,00 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
15 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Belarus to Russia
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
2 fighters moved from Bryansk to Russia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -1,00
Russians regular : -2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
6 artilleries and 6 infantry moved from Belarus to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 6 artilleries and 6 infantry
Italians defend with 1 infantry
Russians roll dice for 6 artilleries and 6 infantry in Smolensk, round 2 : 3/12 hits, 4,00 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
15 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Belarus to Russia
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
2 fighters moved from Bryansk to Russia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Java: 3 fighters
EDIT: Adding units owned by Russians to Burma: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1,00
Russians regular : -2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
6 artilleries and 6 infantry moved from Belarus to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 6 artilleries and 6 infantry
Italians defend with 1 infantry
Russians roll dice for 6 artilleries and 6 infantry in Smolensk, round 2 : 3/12 hits, 4,00 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
15 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Belarus to Russia
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
2 fighters moved from Bryansk to Russia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Java: 3 fighters
EDIT: Adding units owned by Russians to Burma: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1,00
Russians regular : -2,67
@freh Please use second file posted!
@freh Actually the last file posted, I just reposted it by mistake.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Shan State to 42 Sea Zone
2 fighters and 4 tactical_bombers moved from Shan State to 42 Sea Zone
2 tactical_bombers moved from Philippines to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
@Sovietishcat ok I used the second one lol but maybe check it just to make sure it was the right one.
Scramble at Java?
@freh Yes the 2nd and the 3rd were the same! Yes scramble 2 USA fighters and 1 Anzac Planes
@Sovietishcat
Japanese attack with 1 bomber, 2 destroyers, 5 fighters and 7 tactical_bombers: 4 hits. OOL?
@freh Americans defend with 1 battleship, 3 cruisers and 2 fighters; ANZAC defend with 1 carrier, 1 cruiser, 3 fighters and 2 submarines
Best OOL, subs, AC, Cruiser, BB, planes, please keep USA planes last
@Sovietishcat so I got 4 hits, you want me to kill 2 subs and the AC?
@Sovietishcat I’m asking again just to be sure, as you might have missed in my first email that I got 4 hits, so thought I’d check just to be sure