@crockett36 Hard to tell how much of our loss was based on the setup vs our opponents simply being better. I’ll consult with @oysteilo before we open the bidding.
Snigg (x) vs. LennardF (Allies +17)
-
So… apparently I attacked Rostov with a lone fighter. That was supposed to go to Volgograd, if you don’t mind, I’d like it to go back into Caucasus but that’s completely your call.
-
@LennardF Yeah, I can see that as an obvious misclick. I’ll edit it back onto Caucasus when I get to Italy…might be tomorrow morning though.
-
Much obliged, there’s out of the box ideas and then there’s a lone fighter against a stack of a hundred.
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by British to Caucasus: 1 fighter EDIT: Turning off Edit Mode Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 3 fighters moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 4 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from British with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 4 fighters moved from 93 Sea Zone to Southern Italy 1 destroyer moved from 95 Sea Zone to 94 Sea Zone Place Units - Italians 2 destroyers placed in 95 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0.67 British : -0.17Territory Summary for Italians :
Malta : 1 flag Northern Italy : 1 artillery, 1 factory_major and 5 infantry Southern Italy : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 2 marines Belarus : 1 flag Bryansk : 1 flag Rostov : 1 flag, 4 armour and 1 mech_infantry Tambov : 1 flag Western Ukraine : 1 flag Vologda : 1 flag 95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport 94 Sea Zone : 1 destroyer 93 Sea Zone : 1 flag, 1 destroyer Greece : 1 flag -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 44 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 3 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone Combat - ANZAC Battle in Hainan Non Combat Move - ANZAC 1 artillery moved from 36 Sea Zone to Kwangsi 5 infantry moved from 36 Sea Zone to Kwangsi 1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 3 fighters placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 3 bombers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Rostov to Volgograd 2 fighters and 5 tactical_bombers moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 mech_infantry moved from Evenkiyskiy to Kansu Germans take Kansu from Chinese Combat - Germans Battle in Volgograd Germans attack with 2 fighters, 3 infantry and 5 tactical_bombers British defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 3 infantry and 5 tactical_bombers in Volgograd, round 2 : 6/10 hits, 4.33 expected hits British roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 2 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 3 armour moved from Russia to Rostov 3 armour moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 3 armour moved from Novgorod to Bryansk 4 bombers moved from Western Germany to Southern Italy 3 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 2 fighters and 5 tactical_bombers moved from Volgograd to Rostov Place Units - Germans 3 bombers placed in France 3 infantry placed in Ukraine 3 armour placed in Russia 3 armour placed in Novgorod 1 artillery placed in Western Germany Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : 1.67 British : -0.67Territory Summary for Germans :
Kansu : 1 flag, 1 mech_infantry Evenkiyskiy : 1 flag Yenisey : 1 flag Yakut S.S.R. : 1 flag Timguska : 1 flag Buryatia : 1 flag, 1 armour and 1 mech_infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 7 artilleries, 3 bombers, 1 factory_minor and 17 infantry Western Germany : 3 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 14 infantry Germany : 1 factory_major Northern Italy : 10 infantry Southern Italy : 4 bombers, 3 fighters and 1 tactical_bomber Karelia : 1 flag Baltic States : 1 flag Bryansk : 3 armour Rostov : 3 aaGuns, 26 armour, 22 artilleries, 2 fighters, 30 infantry, 30 mech_infantrys and 5 tactical_bombers Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor Ukraine : 1 flag, 1 factory_minor and 3 infantry Novosibirsk : 1 flag Volgograd : 1 flag, 1 factory_minor and 3 infantry Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour Smolensk : 1 flag Samara : 1 flag 106 Sea Zone : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Caucasus to Volgograd 1 artillery moved from Caucasus to Volgograd 3 fighters moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Volgograd to Caucasus Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0.00 Russians : 1.17 -
I think I figured out what happened last time - if the troops from a neighboring territory spill over (like Rostov into Volgograd) then the “collision box” extends over as well. I just dropped some guys into the middle of Volgograd and had to redo the action because, luckily this time, I checked the territory and they had ended up in Rostov.
-
@LennardF that makes sense…I have issues with Gibraltar when it’s stacked and there’s a fleet right next to it in the Med. Same idea, graphic bleed makes it hard to select the right zone and see what’s what. Note a couple turns ago when Italy sent 2 planes with a destroyer blocker to an empty sea zone because I thought the French destroyer was there to combat…
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 3 tactical_bombers moved from Kiangsu to 20 Sea Zone 3 fighters moved from 21 Sea Zone to 20 Sea Zone 7 fighters and 4 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 destroyer, 10 fighters and 7 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 10 fighters and 7 tactical_bombers in 20 Sea Zone, round 2 : 8/18 hits, 10.00 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 marines moved from Guam to 21 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 2 marines and 6 submarines moved from 21 Sea Zone to 6 Sea Zone 10 fighters and 7 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 3 infantry moved from Kiangsi to Kiangsu 2 infantry moved from Anhwe to Kiangsu 2 bombers moved from Kiangsu to Japan 1 fighter moved from Japan to 6 Sea Zone 2 marines moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -2.00Territory Summary for Japanese :
Shantung : 1 flag Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 8 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 2 marines Jehol : 1 flag Manchuria : 1 flag Suiyuyan : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour Guam : 1 flag, 1 airfield 20 Sea Zone : 1 destroyer 6 Sea Zone : 2 battleships, 9 carriers, 2 cruisers, 5 destroyers, 10 fighters, 7 submarines and 7 tactical_bombers -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 artilleries and 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Hunan to Kweichow 1 fighter moved from Hopei to Kweichow Place Units - Chinese 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 infantry moved from Libya to Tobruk 2 infantry moved from Tunisia to Libya 8 infantry moved from Algeria to Tunisia 2 tactical_bombers moved from 92 Sea Zone to 94 Sea Zone 4 fighters moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from Gibraltar to 94 Sea Zone 1 tactical_bomber moved from Gibraltar to 94 Sea Zone 2 fighters moved from Egypt to Caucasus 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone 7 fighters moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Shan State to Szechwan 1 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Siam to French Indo China 1 armour moved from French Indo China to Szechwan 1 destroyer and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans Combat - Americans Battle in 20 Sea Zone Americans attack with 9 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 9 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/11 hits, 5.83 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 94 Sea Zone Americans attack with 6 fighters and 3 tactical_bombers Italians defend with 1 destroyer Americans roll dice for 6 fighters and 3 tactical_bombers in 94 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 6 fighters and 3 tactical_bombers moved from 94 Sea Zone to Egypt 8 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone 2 fighters moved from Queensland to 36 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 aaGuns moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 7 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 2 aaGuns moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 7 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia Place Units - Americans 2 mech_infantrys placed in French Indo China 1 carrier placed in 36 Sea Zone 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 artilleries and 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Hunan to Kweichow 1 fighter moved from Hopei to Kweichow Place Units - Chinese 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from Kazakhstan to Samara British take Samara from Germans 1 artillery moved from Kazakhstan to Caucasus 3 artilleries and 8 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Persia to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Libya to Tobruk 1 armour, 1 artillery and 7 infantry moved from Tunisia to Libya 1 bomber moved from India to Caucasus 1 fighter moved from India to Caucasus 1 artillery moved from India to Burma 1 infantry moved from India to Burma 3 artilleries and 3 infantry moved from Yunnan to Kweichow 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 2 artilleries and 5 infantry moved from Kwangsi to Hunan Combat - British Non Combat Move - British 2 fighters moved from United Kingdom to 92 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Caucasus 3 infantry placed in Persia 3 infantry placed in Iraq 2 submarines placed in 81 Sea Zone 1 infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantryCombat Hit Differential Summary :
Italians : -0.33 Americans : -2.83 Chinese : 0.33 Japanese : 0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 4 armour and 1 mech_infantry moved from Rostov to Samara Combat - Italians Battle in Samara Italians attack with 4 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 4 armour and 1 mech_infantry in Samara, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Samara Italians win, taking Samara from British with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 94 Sea Zone Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0.83 British : -0.33Territory Summary for Italians :
Malta : 1 flag Northern Italy : 1 artillery, 1 factory_major and 5 infantry Southern Italy : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 15 infantry and 2 marines Belarus : 1 flag Bryansk : 1 flag Rostov : 1 flag Tambov : 1 flag Western Ukraine : 1 flag Vologda : 1 flag Samara : 1 flag, 4 armour and 1 mech_infantry 95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport 94 Sea Zone : 1 destroyer 93 Sea Zone : 1 flag, 1 destroyer Greece : 1 flag -
TripleA Move Summary: French round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - French -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier moved from 37 Sea Zone to 36 Sea Zone 3 fighters moved from Queensland to 36 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Hainan to 36 Sea Zone 2 infantry moved from Northwest Persia to Caucasus Non Combat Move - ANZAC 1 infantry moved from 36 Sea Zone to Kwangsi Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Germans Germans buy 3 armour, 3 bombers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Kansu to Kazakhstan Germans take Kazakhstan from British 26 armour, 22 artilleries, 2 fighters, 30 infantry, 30 mech_infantrys and 5 tactical_bombers moved from Rostov to Volgograd 3 armour moved from Bryansk to Volgograd 3 armour moved from Russia to Volgograd 1 armour and 1 mech_infantry moved from Buryatia to Sakha Germans take Sakha from Russians 1 armour and 1 mech_infantry moved from Sakha to Amur Germans take Amur from Russians Combat - Germans Battle in Volgograd Germans attack with 32 armour, 22 artilleries, 2 fighters, 30 infantry, 30 mech_infantrys and 5 tactical_bombers Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 32 armour, 22 artilleries, 2 fighters, 30 infantry, 30 mech_infantrys and 5 tactical_bombers in Volgograd, round 2 : 43/121 hits, 41.33 expected hits Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 32 armour, 22 artilleries, 2 fighters, 30 infantry, 30 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 aaGuns moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 2 fighters and 4 tactical_bombers moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Ukraine to Rostov 2 armour moved from Novgorod to Bryansk 1 armour moved from Novgorod to Bryansk Place Units - Germans 3 mech_infantrys placed in Ukraine 3 armour placed in Russia 3 mech_infantrys placed in Novgorod 3 bombers placed in France 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : 1.67 Russians : -0.33Territory Summary for Germans :
Kansu : 1 flag Sakha : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Amur : 1 flag, 1 armour and 1 mech_infantry Yakut S.S.R. : 1 flag Timguska : 1 flag Kazakhstan : 1 flag, 1 mech_infantry Buryatia : 1 flag Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 7 artilleries, 6 bombers, 1 factory_minor and 17 infantry Western Germany : 3 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 17 infantry Germany : 1 factory_major Northern Italy : 10 infantry Southern Italy : 4 bombers, 3 fighters and 1 tactical_bomber Karelia : 1 flag Baltic States : 1 flag Bryansk : 3 armour Rostov : 1 infantry Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Russia : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters and 5 tactical_bombers Ukraine : 1 flag, 1 factory_minor, 2 infantry and 3 mech_infantrys Novosibirsk : 1 flag Volgograd : 1 flag, 3 aaGuns, 32 armour, 22 artilleries, 1 factory_minor, 30 infantry and 30 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Smolensk : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Caucasus to Kazakhstan 3 fighters moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Caucasus to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -0.33 Russians : -0.33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese Combat - Japanese Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Japan to 6 Sea Zone Place Units - Japanese 1 fighter and 1 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 6 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters and 3 tactical_bombers moved from Egypt to Caucasus 2 infantry moved from Tobruk to Alexandria 2 infantry moved from Libya to Tobruk 8 infantry moved from Tunisia to Libya 1 carrier moved from 92 Sea Zone to 109 Sea Zone 1 carrier moved from 92 Sea Zone to 109 Sea Zone 3 fighters moved from Gibraltar to United Kingdom 4 fighters moved from Eastern United States to 109 Sea Zone 4 fighters moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Szechwan to Shensi 1 mech_infantry moved from Szechwan to Shensi 2 fighters moved from Caucasus to Shensi 1 fighter moved from 36 Sea Zone to Caroline Islands 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 3 mech_infantrys moved from French Indo China to Szechwan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 battleship, 9 carriers, 3 cruisers, 8 destroyers, 13 fighters, 5 submarines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 33 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - Americans Battle in Formosa Battle in 94 Sea Zone Americans attack with 4 fighters Italians defend with 1 destroyer Americans roll dice for 4 fighters in 94 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone Americans win, taking Formosa from Japanese with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Italians: 1 destroyer Battle in Shensi Americans attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win, taking Shensi from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Shensi to Szechwan 3 fighters moved from 94 Sea Zone to Egypt 2 infantry moved from 91 Sea Zone to Gibraltar 2 aaGuns moved from New Brunswick Nova Scotia to 106 Sea Zone 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 aaGuns, 1 destroyer, 5 infantry, 1 mech_infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 2 aaGuns moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from 109 Sea Zone to United Kingdom 5 infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 3 mech_infantrys placed in French Indo China 8 submarines placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans : 2.33 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 5 artilleries moved from Kweichow to Anhwe 3 infantry moved from Kweichow to Anhwe 1 infantry moved from Hopei to Suiyuyan 1 fighter moved from Kweichow to Suiyuyan Combat - Chinese Chinese creates battle in territory Kansu Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Kansu from Germans, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 5 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 3 infantry in Anhwe, round 2 : 2/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 5 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : -1.00 Japanese : -1.00





