scramble in holland ? factor in that i could also include the bombardment
Snigg (x) vs. LennardF (Allies +17)
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier moved from 37 Sea Zone to 36 Sea Zone 3 fighters moved from Queensland to 36 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Hainan to 36 Sea Zone 2 infantry moved from Northwest Persia to Caucasus Non Combat Move - ANZAC 1 infantry moved from 36 Sea Zone to Kwangsi Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Germans Germans buy 3 armour, 3 bombers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Kansu to Kazakhstan Germans take Kazakhstan from British 26 armour, 22 artilleries, 2 fighters, 30 infantry, 30 mech_infantrys and 5 tactical_bombers moved from Rostov to Volgograd 3 armour moved from Bryansk to Volgograd 3 armour moved from Russia to Volgograd 1 armour and 1 mech_infantry moved from Buryatia to Sakha Germans take Sakha from Russians 1 armour and 1 mech_infantry moved from Sakha to Amur Germans take Amur from Russians Combat - Germans Battle in Volgograd Germans attack with 32 armour, 22 artilleries, 2 fighters, 30 infantry, 30 mech_infantrys and 5 tactical_bombers Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 32 armour, 22 artilleries, 2 fighters, 30 infantry, 30 mech_infantrys and 5 tactical_bombers in Volgograd, round 2 : 43/121 hits, 41.33 expected hits Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 32 armour, 22 artilleries, 2 fighters, 30 infantry, 30 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 aaGuns moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 2 fighters and 4 tactical_bombers moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Ukraine to Rostov 2 armour moved from Novgorod to Bryansk 1 armour moved from Novgorod to Bryansk Place Units - Germans 3 mech_infantrys placed in Ukraine 3 armour placed in Russia 3 mech_infantrys placed in Novgorod 3 bombers placed in France 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : -0.33
Territory Summary for Germans :
Kansu : 1 flag Sakha : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Amur : 1 flag, 1 armour and 1 mech_infantry Yakut S.S.R. : 1 flag Timguska : 1 flag Kazakhstan : 1 flag, 1 mech_infantry Buryatia : 1 flag Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 7 artilleries, 6 bombers, 1 factory_minor and 17 infantry Western Germany : 3 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 17 infantry Germany : 1 factory_major Northern Italy : 10 infantry Southern Italy : 4 bombers, 3 fighters and 1 tactical_bomber Karelia : 1 flag Baltic States : 1 flag Bryansk : 3 armour Rostov : 1 infantry Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Russia : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters and 5 tactical_bombers Ukraine : 1 flag, 1 factory_minor, 2 infantry and 3 mech_infantrys Novosibirsk : 1 flag Volgograd : 1 flag, 3 aaGuns, 32 armour, 22 artilleries, 1 factory_minor, 30 infantry and 30 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Smolensk : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Caucasus to Kazakhstan 3 fighters moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Caucasus to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese Combat - Japanese Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Japan to 6 Sea Zone Place Units - Japanese 1 fighter and 1 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 6 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters and 3 tactical_bombers moved from Egypt to Caucasus 2 infantry moved from Tobruk to Alexandria 2 infantry moved from Libya to Tobruk 8 infantry moved from Tunisia to Libya 1 carrier moved from 92 Sea Zone to 109 Sea Zone 1 carrier moved from 92 Sea Zone to 109 Sea Zone 3 fighters moved from Gibraltar to United Kingdom 4 fighters moved from Eastern United States to 109 Sea Zone 4 fighters moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Szechwan to Shensi 1 mech_infantry moved from Szechwan to Shensi 2 fighters moved from Caucasus to Shensi 1 fighter moved from 36 Sea Zone to Caroline Islands 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 3 mech_infantrys moved from French Indo China to Szechwan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 battleship, 9 carriers, 3 cruisers, 8 destroyers, 13 fighters, 5 submarines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 33 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - Americans Battle in Formosa Battle in 94 Sea Zone Americans attack with 4 fighters Italians defend with 1 destroyer Americans roll dice for 4 fighters in 94 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone Americans win, taking Formosa from Japanese with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Italians: 1 destroyer Battle in Shensi Americans attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win, taking Shensi from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Shensi to Szechwan 3 fighters moved from 94 Sea Zone to Egypt 2 infantry moved from 91 Sea Zone to Gibraltar 2 aaGuns moved from New Brunswick Nova Scotia to 106 Sea Zone 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 aaGuns, 1 destroyer, 5 infantry, 1 mech_infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 2 aaGuns moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from 109 Sea Zone to United Kingdom 5 infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 3 mech_infantrys placed in French Indo China 8 submarines placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : 2.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 5 artilleries moved from Kweichow to Anhwe 3 infantry moved from Kweichow to Anhwe 1 infantry moved from Hopei to Suiyuyan 1 fighter moved from Kweichow to Suiyuyan Combat - Chinese Chinese creates battle in territory Kansu Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Kansu from Germans, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 5 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 3 infantry in Anhwe, round 2 : 2/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 5 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 6 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters and 3 tactical_bombers moved from Egypt to Caucasus 2 infantry moved from Tobruk to Alexandria 2 infantry moved from Libya to Tobruk 8 infantry moved from Tunisia to Libya 1 carrier moved from 92 Sea Zone to 109 Sea Zone 1 carrier moved from 92 Sea Zone to 109 Sea Zone 3 fighters moved from Gibraltar to United Kingdom 4 fighters moved from Eastern United States to 109 Sea Zone 4 fighters moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Szechwan to Shensi 1 mech_infantry moved from Szechwan to Shensi 2 fighters moved from Caucasus to Shensi 1 fighter moved from 36 Sea Zone to Caroline Islands 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 3 mech_infantrys moved from French Indo China to Szechwan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 battleship, 9 carriers, 3 cruisers, 8 destroyers, 13 fighters, 5 submarines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 33 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - Americans Battle in Formosa Battle in 94 Sea Zone Americans attack with 4 fighters Italians defend with 1 destroyer Americans roll dice for 4 fighters in 94 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone Americans win, taking Formosa from Japanese with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Italians: 1 destroyer Battle in Shensi Americans attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win, taking Shensi from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Shensi to Szechwan 3 fighters moved from 94 Sea Zone to Egypt 2 infantry moved from 91 Sea Zone to Gibraltar 2 aaGuns moved from New Brunswick Nova Scotia to 106 Sea Zone 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 aaGuns, 1 destroyer, 5 infantry, 1 mech_infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 2 aaGuns moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from 109 Sea Zone to United Kingdom 5 infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 3 mech_infantrys placed in French Indo China 8 submarines placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 5 artilleries moved from Kweichow to Anhwe 3 infantry moved from Kweichow to Anhwe 1 infantry moved from Hopei to Suiyuyan 1 fighter moved from Kweichow to Suiyuyan Combat - Chinese Chinese creates battle in territory Kansu Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Kansu from Germans, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 5 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 3 infantry in Anhwe, round 2 : 2/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 5 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Caucasus to Samara 2 mech_infantrys moved from Caucasus to Samara 1 mech_infantry moved from Caucasus to Samara 1 armour moved from Caucasus to Samara 1 tactical_bomber moved from Caucasus to Samara 1 bomber moved from Caucasus to Samara 4 fighters moved from Caucasus to Samara 6 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Persia to Eastern Persia 2 infantry moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 1 artillery moved from India to West India 1 infantry moved from India to West India 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kwangtung to Kwangsi 2 artilleries and 5 infantry moved from Hunan to Anhwe 3 artilleries and 3 infantry moved from Kweichow to Anhwe 1 artillery moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 5 transports moved from 92 Sea Zone to 109 Sea Zone Combat - British Battle in Samara British attack with 1 armour, 1 bomber, 4 fighters, 4 mech_infantrys and 1 tactical_bomber Italians defend with 4 armour and 1 mech_infantry British roll dice for 1 armour, 1 bomber, 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 7/11 hits, 4.50 expected hits Italians roll dice for 4 armour and 1 mech_infantry in Samara, round 2 : 2/5 hits, 2.33 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 4 armour owned by the Italians lost in Samara British win, taking Samara from Italians with 1 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 2 mech_infantrys Casualties for Italians: 4 armour and 1 mech_infantry Non Combat Move - British 1 bomber, 4 fighters and 1 tactical_bomber moved from Samara to Caucasus 1 fighter moved from India to Caucasus Place Units - British 3 artilleries placed in Caucasus 3 infantry placed in Persia 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 artilleries and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 2 artilleries and 5 infantry
Combat Hit Differential Summary :
Italians : 0.33 British : 2.50 Americans : 2.33 Chinese : -1.00 Japanese : -1.33
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TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 bomber and 1 marine; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 5 fighters moved from Southern Italy to 92 Sea Zone
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@LennardF scramble sz 92?
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No scramble.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 bomber and 1 marine; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 5 fighters moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 destroyer, 5 fighters and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 92 Sea Zone Italians win with 5 fighters and 1 submarine remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for French: 1 destroyer Non Combat Move - Italians 4 fighters moved from 92 Sea Zone to Southern France 1 artillery and 5 infantry moved from Northern Italy to Southern France 1 fighter moved from 92 Sea Zone to Southern France Place Units - Italians 1 bomber and 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.67 French : 0.67
Territory Summary for Italians :
Malta : 1 flag Southern France : 1 artillery, 5 fighters and 5 infantry Northern Italy : 1 factory_major Southern Italy : 4 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 15 infantry and 3 marines Belarus : 1 flag Bryansk : 1 flag Rostov : 1 flag Tambov : 1 flag Western Ukraine : 1 flag Vologda : 1 flag 95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 1 transport 93 Sea Zone : 1 flag Greece : 1 flag 92 Sea Zone : 1 submarine
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TripleA Move Summary: French round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - French
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Kwangsi to 36 Sea Zone 6 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 4 transports moved from 36 Sea Zone to 33 Sea Zone 1 submarine moved from 45 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 18 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 fighter Hainan : 1 flag Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 44 Sea Zone : 1 flag 33 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 8 fighters, 6 infantry, 3 submarines, 1 tactical_bomber and 4 transports 22 Sea Zone : 1 flag 19 Sea Zone : 1 destroyer 18 Sea Zone : 1 destroyer United Kingdom : 2 infantry Ethiopia : 1 flag Caucasus : 1 fighter and 4 infantry
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Volgograd to Samara 2 infantry moved from Volgograd to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 1 fighter and 4 tactical_bombers moved from Russia to Samara 1 armour and 1 mech_infantry moved from Amur to Soviet Far East Germans take Siberia from Russians Germans take Soviet Far East from Russians Combat - Germans Battle in Kazakhstan Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter, 2 infantry and 4 tactical_bombers British defend with 1 armour and 2 mech_infantrys Germans roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Samara, round 2 : 3/7 hits, 3.00 expected hits British roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Samara Germans win, taking Samara from British with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 1 armour and 2 mech_infantrys Non Combat Move - Germans 3 armour moved from Russia to Volgograd 1 infantry moved from Rostov to Volgograd 3 armour moved from Bryansk to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 infantry moved from Ukraine to Rostov 1 fighter and 4 tactical_bombers moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd 1 aaGun, 2 artilleries and 11 infantry moved from Western Germany to Denmark 10 infantry moved from Northern Italy to Western Germany 3 fighters moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 4 bombers moved from Southern Italy to France 2 artilleries and 2 infantry moved from France to Western Germany 3 mech_infantrys moved from Novgorod to Finland Place Units - Germans 3 mech_infantrys placed in Novgorod 3 armour placed in Russia 3 mech_infantrys placed in Ukraine 3 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -1.17 Russians : -0.33
Territory Summary for Germans :
Sakha : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Soviet Far East : 1 flag, 1 armour and 1 mech_infantry Amur : 1 flag Yakut S.S.R. : 1 flag Timguska : 1 flag Siberia : 1 flag Kazakhstan : 1 flag, 2 infantry Buryatia : 1 flag Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 5 artilleries, 10 bombers, 1 factory_minor and 15 infantry Western Germany : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 3 fighters, 1 harbour, 20 infantry and 1 tactical_bomber Germany : 2 artilleries, 1 factory_major and 8 infantry Denmark : 1 aaGun, 2 artilleries and 11 infantry Karelia : 1 flag Baltic States : 1 flag Rostov : 1 infantry Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor Ukraine : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys Novosibirsk : 1 flag Volgograd : 1 flag, 3 aaGuns, 38 armour, 22 artilleries, 1 factory_minor, 2 fighters, 30 infantry, 33 mech_infantrys and 5 tactical_bombers Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Smolensk : 1 flag Samara : 1 flag, 2 infantry Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 1 artillery, 2 infantry and 6 mech_infantrys
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 2 infantry moved from Caucasus to Kazakhstan 3 fighters moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Caucasus to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.50
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Japan to 18 Sea Zone 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 11 fighters and 7 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 18 Sea Zone Japanese attack with 2 bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 bombers in 18 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 11 fighters and 7 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 11 fighters and 7 tactical_bombers in 19 Sea Zone, round 2 : 8/18 hits, 10.17 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win with 11 fighters and 6 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 11 fighters and 6 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 2 bombers moved from 18 Sea Zone to Japan Place Units - Japanese 1 carrier and 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -1.50
Territory Summary for Japanese :
Shantung : 1 flag Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 6 infantry Kiangsi : 1 flag, 1 infantry Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 2 marines Jehol : 1 flag Manchuria : 1 flag Hopei : 1 flag, 1 infantry Chahar : 1 flag Guam : 1 flag, 1 airfield 6 Sea Zone : 2 battleships, 10 carriers, 2 cruisers, 7 destroyers, 12 fighters, 7 submarines and 6 tactical_bombers
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 mech_infantry moved from 21 Sea Zone to Guam 1 infantry moved from Formosa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 armour and 1 mech_infantry moved from Shensi to Timguska Americans take Timguska from Germans 3 mech_infantrys moved from Szechwan to Kansu 2 fighters moved from Szechwan to Caucasus 1 artillery and 1 infantry moved from Yunnan to Szechwan 3 mech_infantrys moved from French Indo China to Szechwan 3 fighters moved from Egypt to Caucasus 2 infantry moved from Alexandria to Egypt 2 infantry moved from Tobruk to Alexandria 1 infantry moved from Libya to Tunisia 7 infantry moved from Libya to Tobruk 2 infantry moved from Gibraltar to 91 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 transports moved from 109 Sea Zone to 106 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 109 Sea Zone to 110 Sea Zone 3 fighters moved from Gibraltar to Egypt 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 6 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 tactical_bombers moved from Hawaiian Islands to Caroline Islands 8 submarines moved from 10 Sea Zone to 30 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Okinawa Battle in Guam Non Combat Move - Americans 2 infantry moved from 110 Sea Zone to United Kingdom Place Units - Americans 3 mech_infantrys placed in French Indo China 4 fighters placed in Western United States 1 submarine placed in 10 Sea Zone Americans undo move 3. 2 carriers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 5 infantry moved from Anhwe to Kiangsu 5 artilleries moved from Anhwe to Kiangsu 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Chahar Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 5 artilleries and 5 infantry Japanese defend with 1 aaGun, 1 factory_minor and 6 infantry Chinese roll dice for 5 artilleries and 5 infantry in Kiangsu, round 2 : 3/10 hits, 3.33 expected hits Japanese roll dice for 1 aaGun and 6 infantry in Kiangsu, round 2 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 5 artilleries and 4 infantry in Kiangsu, round 3 : 4/9 hits, 3.00 expected hits Japanese roll dice for 4 infantry in Kiangsu, round 3 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 5 artilleries and 3 infantry remaining. Battle score for attacker is 17 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 aaGun and 6 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 1 artillery, 1 carrier and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 5 transports moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 infantry moved from Caucasus to Rostov 1 tactical_bomber moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 bomber moved from Caucasus to Rostov 5 fighters moved from Caucasus to Rostov 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 4 artilleries and 7 infantry moved from Anhwe to Jehol 1 infantry moved from Eastern Persia to Turkmenistan 5 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from West India to Eastern Persia 2 artilleries and 5 infantry moved from India to West India 3 mech_infantrys moved from Iraq to Caucasus 3 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Tobruk to Alexandria 1 armour, 1 artillery and 7 infantry moved from Libya to Tobruk 1 armour moved from Tobruk to Alexandria 1 infantry moved from Kwangsi to Kiangsi Combat - British Battle in Kiangsi British attack with 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 4/9 hits, 4.17 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov British win, taking Rostov from Italians with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber, 5 fighters and 1 tactical_bomber moved from Rostov to Caucasus Place Units - British 1 carrier placed in 110 Sea Zone 1 artillery and 2 infantry placed in Caucasus 3 infantry placed in Egypt British undo move 2. 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
British : 1.83 Italians : 0.67 Chinese : 0.33 Japanese : -2.33
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@LennardF I meant to leave a destroyer behind when I moved the fleet to 92. If you don’t mind the edit, I’d appreciate it, but it’s after the fact so your choice.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 3 marines moved from Southern Italy to 95 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 3 marines and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 marine moved from 92 Sea Zone to Algeria 1 marine moved from 92 Sea Zone to Morocco 1 marine moved from 92 Sea Zone to Algeria Combat - Italians Battle in Gibraltar Battle in Morocco Battle in Algeria Non Combat Move - Italians 3 fighters moved from Southern France to Western Germany 2 fighters moved from Southern France to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry Malta : 1 flag Morocco : 1 flag, 1 marine Algeria : 1 flag, 2 marines Southern France : 1 artillery and 5 infantry Western Germany : 3 fighters Northern Italy : 1 factory_major Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 17 infantry Belarus : 1 flag Bryansk : 1 flag Tambov : 1 flag Western Ukraine : 1 flag Vologda : 1 flag 95 Sea Zone : 1 carrier 93 Sea Zone : 1 flag Greece : 1 flag 92 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria Combat - ANZAC Battle in Manchuria Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 artillery, 2 fighters and 4 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :