Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
Forgot to hit send, here’s the file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 4 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Urals to Yenisey
Germans take Timguska from Russians
1 mech_infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Tambov to Samara
1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
Combat - Germans
Battle in Yenisey
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yenisey
Germans win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 17 armour, 20 artilleries, 2 fighters, 29 infantry, 27 mech_infantrys and 5 tactical_bombers moved from Tambov to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Rostov
3 armour moved from Russia to Rostov
3 armour moved from Novgorod to Bryansk
7 infantry moved from Denmark to Western Germany
2 infantry moved from Holland Belgium to France
2 infantry moved from Normandy Bordeaux to France
4 infantry moved from Germany to Western Germany
5 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Russia
1 artillery and 2 infantry placed in France
3 armour placed in Novgorod
3 submarines placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.67
Territory Summary for Germans :
Evenkiyskiy : 1 flag, 1 mech_infantry
Yenisey : 1 flag, 1 armour and 1 mech_infantry
Timguska : 1 flag
Kazakhstan : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor and 17 infantry
Western Germany : 3 aaGuns, 1 airfield, 6 artilleries, 4 bombers, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
Germany : 1 factory_major
Northern Italy : 10 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 armour
Rostov : 3 aaGuns, 20 armour, 21 artilleries, 2 fighters, 31 infantry, 30 mech_infantrys and 5 tactical_bombers
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
110 Sea Zone : 3 submarines
Russia does nothing this turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Caucasus : 6 aaGuns, 5 armour, 12 artilleries, 3 fighters, 77 infantry, 3 mech_infantrys and 1 tactical_bomber
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Kweichow
2 bombers moved from Anhwe to Shensi
2 tactical_bombers moved from Kiangsu to Kweichow
1 marine moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 10 fighters, 2 marines, 6 submarines and 4 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
2 marines moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in Guam
Battle in Kweichow
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 infantry and 2 tactical_bombers in Kweichow, round 3 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
2 bombers moved from Shensi to Kiangsu
1 aaGun moved from Anhwe to Kiangsu
2 tactical_bombers moved from Kweichow to Kiangsu
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Anhwe
3 infantry moved from French Indo China to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 carrier and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,4,5,6,6,4,3,3,2,3,6,5,1,6,1,1,3,6,5,3,3,4,4,1,3,1,4,5,1,2,3,4,4,2,3,4,3,2,3,2,3,2,3,5
Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.67
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 harbour and 3 infantry
Kiangsu : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 3 infantry and 3 tactical_bombers
Kiangsi : 1 flag, 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 11 infantry
Jehol : 1 flag
Manchuria : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield and 2 marines
French Indo China : 1 flag, 1 factory_minor and 2 infantry
36 Sea Zone : 1 destroyer
21 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 10 fighters, 6 submarines and 4 tactical_bombers
6 Sea Zone : 1 carrier and 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 7 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
3 fighters moved from Egypt to Caucasus
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
8 infantry moved from Morocco to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Eastern United States to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to French Indo China
1 infantry moved from Malaya to 37 Sea Zone
7 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
1 battleship, 7 carriers, 3 cruisers, 7 destroyers, 2 fighters, 1 infantry, 5 submarines and 2 transports moved from 37 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 7 carriers, 3 cruisers, 7 destroyers, 2 fighters, 2 infantry, 5 submarines and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Malaya to Siam
Americans take Siam from Japanese
2 fighters moved from Western United States to 91 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
2 tactical_bombers moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 battleship, 7 carriers, 3 cruisers, 7 destroyers, 5 submarines and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 36 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 7 carriers, 3 cruisers, 7 destroyers, 5 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Americans attack with 1 armour, 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 6/13 hits, 6.17 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 armour, 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
7 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 94 Sea Zone to Egypt
2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
7 fighters and 3 infantry placed in Eastern United States
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Rostov
1 tactical_bomber moved from Caucasus to Volgograd
4 artilleries and 6 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Caucasus
3 artilleries and 5 infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 armour, 1 artillery and 7 infantry moved from Algeria to Tunisia
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
2 artilleries and 9 infantry moved from Yunnan to Kwangsi
1 bomber moved from India to Kwangsi
1 fighter moved from India to Caucasus
1 artillery and 2 infantry moved from Burma to Yunnan
2 artilleries and 1 infantry moved from Shan State to Yunnan
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 5 fighters
Germans defend with 3 submarines
British roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
2 submarines owned by the Germans lost in 110 Sea Zone
British roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Battle in 93 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Volgograd
British attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
British attack with 1 fighter
Germans defend with 3 aaGuns, 20 armour, 21 artilleries, 2 fighters, 31 infantry, 30 mech_infantrys and 5 tactical_bombers; Italians defend with 4 armour and 1 mech_infantry
AA fire in Rostov : 0/1 hits, 0.17 expected hits
British roll dice for 1 fighter in Rostov, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 3 aaGuns, 24 armour, 21 artilleries, 2 fighters, 31 infantry, 31 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 45/114 hits, 43.50 expected hits
1 fighter owned by the British lost in Rostov
Italians win with 3 aaGuns, 24 armour, 21 artilleries, 2 fighters, 31 infantry, 31 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Kwangsi
British attack with 2 artilleries, 1 bomber and 9 infantry
Japanese defend with 1 harbour and 3 infantry
British roll dice for 2 artilleries, 1 bomber and 9 infantry in Kwangsi, round 2 : 6/12 hits, 3.17 expected hits
Japanese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 bomber moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
5 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 factory_minor placed in Caucasus
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Germans : -1.33
Italians : 0.83
British : 3.17
AA fire in Rostov : : -0.17
Americans : 2.50
Chinese : 0.67
Japanese : 1.67
So… apparently I attacked Rostov with a lone fighter. That was supposed to go to Volgograd, if you don’t mind, I’d like it to go back into Caucasus but that’s completely your call.
@LennardF Yeah, I can see that as an obvious misclick. I’ll edit it back onto Caucasus when I get to Italy…might be tomorrow morning though.
Much obliged, there’s out of the box ideas and then there’s a lone fighter against a stack of a hundred.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 4 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
4 fighters moved from 93 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
Place Units - Italians
2 destroyers placed in 95 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -0.17
Territory Summary for Italians :
Malta : 1 flag
Northern Italy : 1 artillery, 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 2 marines
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 4 armour and 1 mech_infantry
Tambov : 1 flag
Western Ukraine : 1 flag
Vologda : 1 flag
95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
3 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
Combat - ANZAC
Battle in Hainan
Non Combat Move - ANZAC
1 artillery moved from 36 Sea Zone to Kwangsi
5 infantry moved from 36 Sea Zone to Kwangsi
1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
3 fighters placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 3 bombers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Rostov to Volgograd
2 fighters and 5 tactical_bombers moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 mech_infantry moved from Evenkiyskiy to Kansu
Germans take Kansu from Chinese
Combat - Germans
Battle in Volgograd
Germans attack with 2 fighters, 3 infantry and 5 tactical_bombers
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 5 tactical_bombers in Volgograd, round 2 : 6/10 hits, 4.33 expected hits
British roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 2 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
3 armour moved from Russia to Rostov
3 armour moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
3 armour moved from Novgorod to Bryansk
4 bombers moved from Western Germany to Southern Italy
3 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
2 fighters and 5 tactical_bombers moved from Volgograd to Rostov
Place Units - Germans
3 bombers placed in France
3 infantry placed in Ukraine
3 armour placed in Russia
3 armour placed in Novgorod
1 artillery placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -0.67
Territory Summary for Germans :
Kansu : 1 flag, 1 mech_infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag, 1 armour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 7 artilleries, 3 bombers, 1 factory_minor and 17 infantry
Western Germany : 3 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 14 infantry
Germany : 1 factory_major
Northern Italy : 10 infantry
Southern Italy : 4 bombers, 3 fighters and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 armour
Rostov : 3 aaGuns, 26 armour, 22 artilleries, 2 fighters, 30 infantry, 30 mech_infantrys and 5 tactical_bombers
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
3 fighters moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.00
Russians : 1.17
I think I figured out what happened last time - if the troops from a neighboring territory spill over (like Rostov into Volgograd) then the “collision box” extends over as well. I just dropped some guys into the middle of Volgograd and had to redo the action because, luckily this time, I checked the territory and they had ended up in Rostov.
@LennardF that makes sense…I have issues with Gibraltar when it’s stacked and there’s a fleet right next to it in the Med. Same idea, graphic bleed makes it hard to select the right zone and see what’s what. Note a couple turns ago when Italy sent 2 planes with a destroyer blocker to an empty sea zone because I thought the French destroyer was there to combat…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Kiangsu to 20 Sea Zone
3 fighters moved from 21 Sea Zone to 20 Sea Zone
7 fighters and 4 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 10 fighters and 7 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 10 fighters and 7 tactical_bombers in 20 Sea Zone, round 2 : 8/18 hits, 10.00 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 marines moved from Guam to 21 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 2 marines and 6 submarines moved from 21 Sea Zone to 6 Sea Zone
10 fighters and 7 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
3 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Anhwe to Kiangsu
2 bombers moved from Kiangsu to Japan
1 fighter moved from Japan to 6 Sea Zone
2 marines moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -2.00
Territory Summary for Japanese :
Shantung : 1 flag
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 8 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 2 marines
Jehol : 1 flag
Manchuria : 1 flag
Suiyuyan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
20 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 9 carriers, 2 cruisers, 5 destroyers, 10 fighters, 7 submarines and 7 tactical_bombers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Szechwan to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
8 infantry moved from Algeria to Tunisia
2 tactical_bombers moved from 92 Sea Zone to 94 Sea Zone
4 fighters moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 tactical_bomber moved from Gibraltar to 94 Sea Zone
2 fighters moved from Egypt to Caucasus
2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
7 fighters moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Shan State to Szechwan
1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Siam to French Indo China
1 armour moved from French Indo China to Szechwan
1 destroyer and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 9 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 9 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/11 hits, 5.83 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 6 fighters and 3 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 6 fighters and 3 tactical_bombers in 94 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
6 fighters and 3 tactical_bombers moved from 94 Sea Zone to Egypt
8 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Queensland to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 aaGuns moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 7 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns moved from 106 Sea Zone to New Brunswick Nova Scotia
1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
7 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
Place Units - Americans
2 mech_infantrys placed in French Indo China
1 carrier placed in 36 Sea Zone
7 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Szechwan to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 artillery, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 artillery moved from Kazakhstan to Caucasus
3 artilleries and 8 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Libya to Tobruk
1 armour, 1 artillery and 7 infantry moved from Tunisia to Libya
1 bomber moved from India to Caucasus
1 fighter moved from India to Caucasus
1 artillery moved from India to Burma
1 infantry moved from India to Burma
3 artilleries and 3 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries and 5 infantry moved from Kwangsi to Hunan
Combat - British
Non Combat Move - British
2 fighters moved from United Kingdom to 92 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Caucasus
3 infantry placed in Persia
3 infantry placed in Iraq
2 submarines placed in 81 Sea Zone
1 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Italians : -0.33
Americans : -2.83
Chinese : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
4 armour and 1 mech_infantry moved from Rostov to Samara
Combat - Italians
Battle in Samara
Italians attack with 4 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 4 armour and 1 mech_infantry in Samara, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Samara
Italians win, taking Samara from British with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.33
Territory Summary for Italians :
Malta : 1 flag
Northern Italy : 1 artillery, 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 15 infantry and 2 marines
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
Vologda : 1 flag
Samara : 1 flag, 4 armour and 1 mech_infantry
95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - French