🎲😢 PRNG dice support group — and ranting

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Also, my complaint is that the dice perform a “tit for tat” in combat.

    I miss
    They miss
    I hit
    they hit
    i miss
    they miss

    And usually on the way out when its the last enemy unit, it will hit.

    and nearly always if you got overwhelming force, the enemy will force you to “pay the toll”

    from which if the total value of the enemy is say 6 IPC, during combat they will exact 2 hits overall

    It is a tendency. it may not happen 100%, but the average is what im speaking about.

  • '12

    @Imperious-Leader said in 🎲😢 PRNG dice support group — and ranting:

    And do you have at least 150 games played?

    Nope, nor would I need to if the RNG was really as broken as claimed. I haven’t seen the behavior you describe of one side always guaranteed to get a hit if the other does. The battles where I send in overwhelming force to clean out 1 - 2 units wins with no losses in line with probability.

    Your struggles more than likely actually confirm that the RNG is fine. If all rolls for all players have a nice distribution curb, then somebody is going to lie on the lower end where they feel ganked all the time. Nobody wants to be Hurley from LOST and there’s no way to say the game would ever switch to feeling right for you. Flipping tails 1,000 times in a row doesn’t mean you can’t get tails again on the next flip.

    Growing up my father would always gripe about the ‘law of averages’ and imply the universe was against him if he lost too much family game night. Sadly that isn’t how probability works. If you’ve been ganked 1,000 times you can get ganked 1,000 more.

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Well i suggest you get more games under your belt and have a look. I play every day since day one and have an acute familiarity with these results. And in spite of the dice, i win anyway. I’m just pointing out something some people who don’t play often have an opinion of. I know how probability works. I’m saying the dice roller algorithm isn’t exactly set up right. You do know there are different ones right? This game just happens to use the wrong one. Its no different than the dozens of alterations the game has gone thru, with glitches and many odd occurrences that the developers deny is a problem, then magically get fixed on the next patch. And if you want to try its still very hard to take the Artillery from Philippines on a transport for one example. Other examples were skipping of phases. nice.

  • '12

    @Imperious-Leader -shrug- if you want to say the game’s RNG is broken based on your sample size of 1 player’s data you’re not going to be convinced otherwise, so I won’t say any more on this topic, although if you’d like to start a separate thread with me where we play some games against each other so we can compare our rolling I’m happy to do that.

    I’ve had plenty of swings on the dice, in the last 24 hours I had a game where I won the Ukraine attack as Russia with no losses at all and another where I lost a naval battle as the Japanese with 99% favorable odds (given that this was a giant attack with 15+ units). All of this is stuff that could easily happen in a real game. In the naval battle I could have retreated after the first turn when I saw nearly every unit missed but I went again thinking ‘well, I can’t whiff so badly twice in a row’ which of course is not how probability works and naturally I whiffed twice.

    Separately, I was having a hard time too with the Transports but the customer service gave some pretty good instructions on how to deal with it, so it isn’t hard to get the units off the islands if you have the Transport pick up the unit rather than have the unit board the transport. I think I’ve seen elsewhere that some players complain about that system as it’s a bit slower than TripleA’s method, but at least it works reliably.

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    But its not. Many people are complaining about the roller. Hence the existence of this thread. Just play a few more games and come back. Also, my transport example is only ARTILLERY FROM PHILIPPINES. Not anything from anywhere.


  • I KNOW RIGHT!?!?!? Sometimes it seems so broken almost to the point I can predict when its going to screw me. I wish there was some way to make sure the program is 100% random.

  • Founder TripleA Admin

    Oddly, I’m having the opposite experience now … dice that resemble real life. Sure there’s the crazy good or bad roll here and there but again, for me, it’s starting to feel like a real game. Maybe next week, I’ll think differently.


  • I’ve only been playing a few months but one of the first things I noticed was the wild dice outcomes.Been gaming over 30yrs and never seen anything like this on such a consistant basis.You may flip a coin 1,000 times and have it come up heads and the next it still comes up heads but the people betting against you will probably break your hands!Reference classic movie ‘The Hustler’.

  • '12

    @BillyMack57 problem with this is the hands are getting cut off too late… going from 1,000 to 1,001 tails is unremarkable :).

  • Founder TripleA Admin

    I just want to be able to let people know the only reason they won is because I got diced. I’m in this game right now that I’ll probably have to abandon because the dice are terrible.

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    @djensen Hilarious!

    Can we see a picture?

  • Founder TripleA Admin

    @Imperious-Leader said in 🎲😢 PRNG dice support group — and ranting:

    @djensen Hilarious!

    Can we see a picture?

    No, it’s embarrassing. 😉

  • '12

    @djensen said in 🎲😢 PRNG dice support group — and ranting:

    I just want to be able to let people know the only reason they won is because I got diced. I’m in this game right now that I’ll probably have to abandon because the dice are terrible.

    Yeah, it’s annoying that you can’t see the final state of the board when the game ends, or you might be able to figure it out when things like that happen. I just abandoned a game where I failed to take Ukraine R1 (although to be fair, that battle is hardly a 100% lock) and I always wonder what the opponent thinks when the game just ends before they even get a turn.

  • Founder TripleA Admin

    I added some updates to the first post of the conversation. Please take a look.

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    BTW how many games in total have you played?

    How do you print parts of the game screen?

    I need to learn that and some sticky needs to have a basic training on posting whatever…a primer of sorts

  • Founder TripleA Admin

    Just got beat up by the dice big time and repeatedly. 6 fighters hitting 5 time 3 rolls in a row. It’s just not fun. I know part of the issue is playing more games, I’m going to see more outcomes and a bunch of those are going to be displeasing. But regardless of the randomness, one big battle with really bad rolls makes me want to quit all my games so …

    I’ve quit all my current games and not playing for a while.

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Oh dont do that. I had a recent sea battle sending 4 fighters, 1 bomber and 2 subs against 2 destroyers, 1 battleship, 1 sub and all my units whiffed and he hit 3 times ( sub submerged). Second round i whiffed and he hit again 3 times. Since i knew it was BS because of the dice algorithm, i expected results like that.


  • @djensen The game is unplayable

  • Founder TripleA Admin

    @Brian-Cannon said in 🎲😢 PRNG dice support group — and ranting:

    @djensen The game is unplayable

    Personally, I wouldn’t take it that far. There is a lot that is wonderful about 1942 Online. But for whatever reason I get dice fatigue faster on this platform.

    My dice fatigue rankings:

    1. 1942 Online
    2. TripleA
    3. Tournament games at GenCon
    4. Practice for tournament games

    I think that 1942 Online being the top is a backhanded compliment. From one perspective, it works so well that it’s easy to play a lot and quickly burn out.

  • Founder TripleA Admin

    @djensen said in 🎲😢 PRNG dice support group — and ranting:

    I’ve quit all my current games and not playing for a while.

    Which does not mean I’ve quit completely. I’ll be back. I just want to play some other games for a while; preferably without dice. Well, maybe Catan but I do get some dice fatigue on that one too.

  • Founder TripleA Admin

    @Imperious-Leader said in 🎲😢 PRNG dice support group — and ranting:

    Since i knew it was BS because of the dice algorithm

    I’m still not convinced there is something wrong with the algorithm. There’s certainly the anecdotal perception of something wrong.

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    I don’t have “dice fatigue” and my constant bickering about 42 online dice DO HAVE A VALID COMPONENT to the types of results of which i have never seen in any other game that requires dice. There is a “tit for tat” response in the kinds of results in battles. I just live with it if i want to continue to enjoy 1942. I think 42.2 is the best AA game around unless you want a long game ( 1940).

  • Founder TripleA Admin

    @Imperious-Leader said in 🎲😢 PRNG dice support group — and ranting:

    which i have never seen in any other game that requires dice

    I understand but it’s still anecdotal unless you start recording hundreds of thousands of dice rolls in ll of your games; not just the bad ones.

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    “Tit for Tat” isn’t bad dice rolls, its a tendency that the defender will hit if you hit and miss if you miss. I am close to 200 games for 42 online and it never wavered in my observation of these results. I do get bad dice at times, but the average results i observe is this tendency.


  • I play Axis almost exclusively, just a preference. I don’t know about scripted, but any game I have started in last couple weeks see a completely successful Russia turn 1. Both attacks are favored to succeed but what I find incredible is that not only do they succeed but German forces inflict almost nothing for defensive hits. Meanwhile I cant do an amphibious assault on Trans Jordan without taking a casualty if I take it at all on the ensuing amphibious assault. The miss rate on on units that require a 4 or less (Fighters, Tanks, Cruisers, Bombers, and battleships) is troubling, while infantry and artillery in defense incur casualties at an alarming rate. When was the last time you say Infantry and artillery paired on offense every equal the hit rate of say the same number of defending infantry. Both require a 2 but infantry and artillery on offense never exceeds expectations an almost always falls well below average. As Axis the only Strategic bombing is really done by Japan, the hit rate on AA defense is well beyond what would normally be expected, for every 4 bombing runs I am averaging 3 bombers shot down (multiple games). The miss rate on Shore bombardment is worse, and I cant remember when I have hit a territory with AA guns that they didnt hit at least once. If you add screenshots, you are accused of cherry picking. I cannot remember an attack I have made where my units exceeded expectations, if anything it will always be less than what calculator predicted. Like Djensen I just mass forfeited 4 different games. I just dont see a point in playing this game in its current state.

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