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    J
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    JuliusBorisovBeamdog

    @JuliusBorisovBeamdog

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    Best posts made by JuliusBorisovBeamdog

    • RE: Introduce or Re-Introduce Yourself (Feb. 2019)

      Hello, all! I’m the CM of Beamdog, and I’m so excited to make your acquaintance.

      posted in Welcome
      J
      JuliusBorisovBeamdog
    • RE: Bonus starting ipcs or other edits?

      Thanks for all the suggestions, and keep them coming. There are really insightful posts in this thread.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Grand Plans, 3rd Edition?

      This is very insightful, Black_Elk. I’ve passed your concerns to the development team.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • Axis & Allies Online AMA by Beamdog on March 27 at r/boardgames

      Hello, friends!

      Next Wednesday (3/27) at 09am PT we will have an AMA session at https://www.reddit.com/r/boardgames/ about Axis & Allies Online with our community manager Julius Borisov!

      Hope to see you there!

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • Patch #2: Bug Fixes & A New Starting Condition

      Today we’re launching our second full patch for Axis & Allies 1942 Online. Thank you to all the avid strategists down in the trenches sending us feedback on our Early Access game!

      Check out the full list of fixes and new features, including AI speed control, streamlined combat, and a brand new starting condition based on Larry Harris’ Gencon 3.0 Variant for Axis & Allies 1942 Second Edition.

      We’ve scheduled a brief outage at 2:30pm PDT to perform the update.

      PATCH NOTES

      AI ACTION SPEED CONTROLS
      Control the speed of Computer Players’ turns in your games. Slow them down to learn some basics from the Computer AI, or speed up the turns to get back to the action faster.

      • Available in Options -> Settings -> Gameplay

      STARTING CONDITIONS: LARRY HARRIS VARIANT
      Larry Harris’ Gencon 3.0 Variant is now available to play! Simply create a new game to select between the out-of-the-box setup, or Larry Harris’ revised starting condition, which modifies the initial board layout for Germany and the UK. This starting condition is available across all game types and modes.

      STREAMLINED COMBAT BOARD EXPERIENCE
      This patch reduces the overall number of clicks needed to assign hits and casualties. We’ve also added ways to assign casualties to groups of units, as well as an option to disable the dice rolling animation from the combat board itself. Players can now access a more detailed Roll Log that will show the results from the entire combat instead of just the current round.

      • Assigning Casualties
        Casualties can now be assigned to individual units in a stack without having to manually select them from the slide out panel. Simply left-clicking on a stack of
        units will now automatically assign hits to the units within that stack, one at a time. The slide out panel is
        still available for aircraft and Battleships, and will appear when those units/stacks are clicked on. Right-
        clicking on units with casualties assigned will now remove a single casualty from the stack

      • Assigning casualties to a stack
        Shift + left-clicking a unit will assign as many hits as possible to the selected stack. If this stack contains Battleships or air units, it will assign them intelligently (a single hit to each Battleship first
        before assigning a second; assigning hits to lower fuel air units first). Shift + right-clicking a unit will remove all of the hits from the selected stack.

      • Disabling Dice animations
        Players can now disable the Dice Animations using the toggle found under the Attacking Player lane.

      • Roll Log Improvements
        The Roll Log will now show the results for all rounds in a single combat, and can now has some better sorting options for summarization. The new Roll Log will not work with combats retroactive to the update, but will work with any combats and games post-update.

      OBSERVER MODE IMPROVEMENTS
      When following another player in Observer Mode, any combats the player participates inwill now automatically open up. Players can now control the zoom level when following another
      players actions.

      GAME LOBBY AND CREATE GAME IMPROVEMENTS
      When creating a new game, there is now an option next to the Start Game button that will allows players to have the game auto-start when the lobby is full. This is set to “On” by default.

      SKIP THE BEAMDOG INTRO VIDEO
      The Intro Video can now be skipped by left-clicking.

      MAC TOUCHPAD CONTROLS
      More intuitive touchpad controls have been implemented.

      • Pinch to Zoom to zoom in/out
      • 2-finger scrolling to pan the map

      BUG FIXES AND OTHER IMPROVEMENTS

      • AI will not process other game states after hitting an error in one game state
      • Fixed crash related to “Purchased naval units should not exceed available sea deployment locations”
      • Fixed crash related to “cannot retreat to sea_zone_5 as there are no retreatable units remaining”
      • Fixed crash related to “Aircraft Carrier in sea_zone_56 with direct call to move Unit: You must use move Aircraft Carrier to avoid leaving behind
        fighters that cannot move”
      • Fixed crash related to “cannot read property ‘addChild’ of undefined”
      • Fixed crash related to cannot read property ‘commands’ of undefined"
      • Fixed crash related to “AI can deadlock when committing combat move phase”
      • Fixed crash related to “Cannot read property ‘dropTarget’ of null”
      • Fixed crash related to "Error in transport drop: transport has no path to region “philippine_islands”
      • Fixed crash related to “Cannot do a combat roll for a roll target that has already rolled”
      • Fixed crash related to “AI Error committing phase: Aircraft could be saved.”
      • Fixed crash related to “Error in GameController.cancelMoveUnit: Cannot cancel a move that has not yet been made”
      • Fixed crash related to “AI Error in GameControllerAdapter.updateMapNote: GameController rejected with message: Error: Soft reload currently disabled: Original error: Game not found for id=5d56cda5a0060672af11946e.”
      • Fixed crash related to “Error: No meeting destinations for a fighter promised to land on an aircraft carrier”
      • Fixed crash related to “Error in GameController.moveUnit: Could not move to sea_zone_5, it is not a valid move”
      • Fixed crash related to “[object Object]” when double clicking to add computer to a slot
      • Combat Board: Fixed gamebreak where player cannot assign hits, cannot finish battle, cannot continue game.
      • Combat Board: Artillery/Infantry link should be in correct order when infantry is amphibious but artillery isn’t
      • Fixed: URE may fire for “Cannot read property ‘index’ of undefined” during combat
      • Fixed bug that causes game to stall requesting player to assign damage when no troops remain.
      • Fixed bug that let’s player get stuck with return to combat button, but no combat present.
      • Fixed bug causing a large portion of the map to go gray after a combat.
      • Fixed URE fires for “Cannot read property ‘usedStackCount’ of undefined” when applying hits multiple to infantry during an attack.
      • Combat Board: Animated banner should be dismissed by keyboard input
      • Hit selection panel does not close when using enter to accept
      • Stability: Clicking multiple times to amphibious assault, no longer causes more units than you brought to appear in the Combat Board UI
      • Combat Board: Ships will appear as expected in the Roll 2 lane
      • Combat Board: Fixed bug causing black screen when clicking on a bomber on the raid board
      • Aircraft Carriers + Fighters: Fixed bug causing player to be unable to mobilize an ACC underneath a fighter in a sea zone
      • Main Menu: Fixed bug causing game list to appear empty

      Big thanks from the development team to the Axis & Allies. org community for your feedback!

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Make refundung non-deployed units optional and not default

      With the patch #7, players must now deploy all purchased units during the Mobilization phase. IPC will no longer be refunded for undeployed units. We looked into this: the refunding rules of 1942 2nd Edition basically boil down to resolving human error when you’ve purchased more than you can place. Since we don’t allow that, players were ‘exploiting’ the refund by rolling back their purchase when things didn’t go their way.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Asynchronous Play - Some Questions

      Asynchronous play means that the game allows players to take their full turn distinctly/asynchronously without other players needing to be in the game.

      So yes, eg., player A does a move now, then logs out. Player B logs in two hours later and does his move … and so on.

      The status of the game is saved on a server.

      The offline game is saved to the user’s local drive.

      The online games are all saved on our backend server.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Q&A with Axis & Allies Online Developers, Beamdog

      @DoManMacgee We’re fully honest. From the interview: “1942 2nd Edition provided us with a fantastic jumping off point in terms of creating a game that provided a lot of depth and complexity, but still approachable for new and experienced players alike. One of the main goals with Axis & Allies Online was to make a game that was approachable by any type of player, from the new and inexperienced, all the way to the veteran player who has logged hundreds of hours into the board games.”

      And we’re listening.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Grand Plans, 3rd Edition?

      @Black_Elk I and David have tried something based on your suggestion on the first page of this thread. We skipped combat for all the powers during the first turn. And this (in my opinion) turned out great!

      No combat during the first turn let the Allies protect most of their troops, it provided much more variety to the gameplay - each of the players could opt for several opening strategies with much less “known” moves in subsequent turns.

      I’d vote all the veterans should try it.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Any News?

      We’re still working on the game, it’s pretty much active. Just wanted to give you folks a heads-up.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog

    Latest posts made by JuliusBorisovBeamdog

    • RE: Help with PC and IOS accounts

      Hi there! We’ve managed to merge your 2 accounts into 1. Kiwisox#3914 had 3 ongoing games, so we picked that one.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: How can I change my captain name on A&A Online?

      @panther @hush Please open a ticket at support.beamdog.com in the Account support with all the info, and I’ll handle it.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Desktop Version of A&A 1942 Doesn't Recognize Apple ID?!

      @jjwp Hello! Please open a ticket at support.beamdog.com with these details (in the Account support section), and we’ll solve this for you.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Recovering from early game dicing

      @someguy Sometimes, it’s impossible to win due to dice, true. But check out these videos on how to recover from a bad start as Allies:

      https://youtu.be/8zBiNSWm_x0

      https://youtu.be/Gt2Jsphp6ws

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Unable to login to desktop version with appleid

      @tenshi Done!

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Unable to login to desktop version with appleid

      @tenshi Hi there! Please confirm you want to merge your apple Commander Name Tenshi#2247 with PC Commander Name Tenshi#5681, Tenshi#5681 will be the only account. I can merge them manually.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: No axis and allies showing in app store.

      Axis & Allies 1942 Online on iOS will now use Minimal High Quality Sprites by default: only unit icon sprites will be used on the game & combat boards. The setting (which players can find & tweak to their liking in Graphics -> Image Content And Resolution) will hopefully mitigate black screens and constant reloading. The Use Minimal Resources setting will also cause no animations and unit icon sprites only, but at a lower resolution than default

      https://steamcommunity.com/games/898920/announcements/detail/3364767712082060600

      Please update your game and let us know about your experience.

      We have made the app available for sale in the App Store so our existing users can get the update. We will remove it from sale again at 2:00 PM MST. As always, you’ll be able to update the game AT ANY TIME per these instructions:
      https://beamdog.atlassian.net/servicedesk/customer/portal/3/article/2655584284?src=397544773

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: No axis and allies showing in app store.

      We’ve submitted a new build to Apple.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: asynchronous gameplay in multiplayer mode

      @jy13 Yes, sure, all the gameplay in this game is asynchronous, ranked or not. Hopefully, you’ll be able to enjoy the game!

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: No axis and allies showing in app store.

      @genericgeneral Hello! We pulled the game from the store in order to fix the Black screen issue. We’re currently beta-testing the next version of the game. Fingers crossed.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog