We have updated the FAQ on Steam.
Updated the FAQ about the Dice.
A: A PRNG generates the value. We’ve examined its output versus real random data and have found it to be indistinguishable. This also applies to the Computer opponent.
Based on the community feedback, 3-4 weeks ago we did pretty significant amounts of analysis of dice rolls in our game. As it turned out, our dice are not unfair.
We rolled about 100 million dice against our PRNG as one of our tests, and these were the results:
The dice results you see are from patch #5.
We’ve also done smaller batches of rolls more in line with the quantity seen in a single game and the results are quite similar. We’ve done 100-size, 1000-size, 1 million size, 100 million, and 10 billion.
Thus far with any of our tests, we have not been able to identify any instances of the dice being “streaky” in smaller batches, nor have we found any evidence of the PRNG being “bad” based on larger and smaller sample sizes.