oysteilo (Axis +3) vs. axis-dominion (Allies)


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 armour, 2 fighters and 5 mech_infantrys moved from Queensland to Northern Territory
            2 artilleries, 6 infantry and 1 marine moved from South Australia to Northern Territory
            1 armour and 2 mech_infantrys moved from New South Wales to Northern Territory
    
        Combat - ANZAC
            Battle in Northern Territory
                ANZAC attack with 5 armour, 2 artilleries, 2 fighters, 6 infantry, 1 marine and 7 mech_infantrys
                Japanese defend with 1 armour, 3 artilleries, 9 infantry, 1 marine and 3 mech_infantrys
                    ANZAC roll dice for 5 armour, 2 artilleries, 2 fighters, 6 infantry, 1 marine and 7 mech_infantrys in Northern Territory, round 2 : 7/23 hits, 6.83 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 9 infantry, 1 marine and 3 mech_infantrys in Northern Territory, round 2 : 5/17 hits, 5.83 expected hits
                    7 infantry owned by the Japanese and 5 infantry owned by the ANZAC lost in Northern Territory
                    ANZAC roll dice for 5 armour, 2 artilleries, 2 fighters, 1 infantry, 1 marine and 7 mech_infantrys in Northern Territory, round 3 : 4/18 hits, 6.00 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 2 infantry, 1 marine and 3 mech_infantrys in Northern Territory, round 3 : 5/10 hits, 3.50 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC and 4 mech_infantrys owned by the ANZAC lost in Northern Territory
                    ANZAC roll dice for 5 armour, 2 artilleries, 2 fighters, 1 marine and 3 mech_infantrys in Northern Territory, round 4 : 6/13 hits, 5.17 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 1 marine and 1 mech_infantry in Northern Territory, round 4 : 1/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the Japanese, 1 marine owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Northern Territory
                ANZAC win, taking Northern Territory from Japanese with 5 armour, 2 artilleries, 2 fighters, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 24
                Casualties for ANZAC: 6 infantry and 5 mech_infantrys
                Casualties for Japanese: 1 armour, 3 artilleries, 9 infantry, 1 marine and 3 mech_infantrys
    
        Non Combat Move - ANZAC
            2 fighters moved from Northern Territory to Queensland
            1 aaGun moved from South Australia to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Iraq to Persia
            2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : -0.50
    

    Savegame


  • well, that was a successful attack. I’m sure the counter will be pretty harsh tho.


  • are you losing hope?


  • its coming soon, hopefully you can convince me in a couple of rounds


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries and 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            2 mech_infantrys moved from Western Ukraine to Romania
            2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
            1 infantry moved from Germany to Greater Southern Germany
                  Germans take Greater Southern Germany from Americans
            3 artilleries and 13 infantry moved from France to Western Germany
            2 artilleries moved from Germany to Western Germany
            6 infantry moved from Germany to Western Germany
            7 infantry moved from Germany to Western Germany
            1 infantry moved from Belarus to Smolensk
            1 tactical_bomber moved from Bryansk to Smolensk
            2 tactical_bombers moved from Bryansk to Tambov
            2 fighters moved from Southern Italy to Slovakia Hungary
            2 fighters moved from Germany to Romania
            1 tactical_bomber moved from Germany to Slovakia Hungary
            1 tactical_bomber moved from Germany to Romania
            1 bomber moved from Germany to Smolensk
            1 infantry moved from Volgograd to Tambov
    
        Combat - Germans
            Battle in Romania
                Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2,00 expected hits
                    British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Romania
                Germans win, taking Romania from British with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Western Germany
                Germans attack with 5 artilleries and 26 infantry
                Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 5 artilleries and 26 infantry in Western Germany, round 2 : 8/31 hits, 6,83 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 3/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Germany
                Germans win, taking Western Germany from Americans with 5 artilleries and 23 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 3 infantry
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Tambov
                Germans attack with 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 3 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 4 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 5 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/5 hits, 2,00 expected hits
                    Americans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Americans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Belarus to Bryansk
            2 tactical_bombers moved from Tambov to Bryansk
            1 bomber and 1 tactical_bomber moved from Smolensk to Bryansk
            2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Germany
            2 fighters moved from Romania to Germany
            1 tactical_bomber moved from Romania to Germany
            10 infantry moved from Germany to Western Germany
            2 aaGuns moved from Germany to Western Germany
            1 infantry moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
            1 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Belarus
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Novosibirsk to Urals
            1 mech_infantry moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Caucasus to Volgograd
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            2 armour and 8 infantry placed in Germany
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Volgograd
            3 infantry placed in Southern France
            3 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,6,1
            Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    British : -0,33
    Americans : 1,67
    Russians : -1,67
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            2 infantry moved from Samara to Novosibirsk
            2 mech_infantrys moved from Russia to Urals
            1 infantry moved from Vologda to Urals
            1 armour moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 armour moved from Nenetsia to Urals
            1 artillery moved from Vologda to Urals
            1 artillery moved from Samara to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
            2 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
            2 infantry moved from Vologda to Smolensk
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Urals
                Russians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Urals, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Novosibirsk to Russia
            1 aaGun moved from Vologda to Russia
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            1 aaGun and 3 infantry moved from Siberia to Amur
            1 aaGun moved from Samara to Russia
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 artilleries, 2 fighters, 11 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            4 fighters and 2 tactical_bombers moved from 55 Sea Zone to Northern Territory
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Northern Territory
            1 fighter moved from Caroline Islands to Northern Territory
            1 fighter and 1 tactical_bomber moved from Philippines to Northern Territory
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery moved from 55 Sea Zone to Northern Territory
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            1 cruiser moved from 35 Sea Zone to 55 Sea Zone
            1 battleship moved from 39 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Northern Territory
                Japanese attack with 1 artillery, 9 fighters, 5 infantry and 6 tactical_bombers
                ANZAC defend with 2 aaGuns, 5 armour, 2 artilleries, 1 marine and 2 mech_infantrys
                    AA fire in Northern Territory : 3/6 hits, 1,00 expected hits
                    3 fighters owned by the Japanese lost in Northern Territory
                    Japanese roll dice for 2 battleships and 2 cruisers in Northern Territory, round 2 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 artillery, 6 fighters, 5 infantry and 6 tactical_bombers in Northern Territory, round 2 : 8/18 hits, 8,33 expected hits
                    ANZAC roll dice for 2 aaGuns, 5 armour, 2 artilleries, 1 marine and 2 mech_infantrys in Northern Territory, round 2 : 3/10 hits, 4,17 expected hits
                    3 infantry owned by the Japanese, 3 armour owned by the ANZAC, 2 artilleries owned by the ANZAC, 1 marine owned by the ANZAC, 2 aaGuns owned by the ANZAC and 2 mech_infantrys owned by the ANZAC lost in Northern Territory
                    Japanese roll dice for 1 artillery, 6 fighters, 2 infantry and 6 tactical_bombers in Northern Territory, round 3 : 7/15 hits, 7,83 expected hits
                    ANZAC roll dice for 2 armour in Northern Territory, round 3 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the ANZAC lost in Northern Territory
                Japanese win, taking Northern Territory from ANZAC with 1 artillery, 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Japanese: 3 fighters and 3 infantry
                Casualties for ANZAC: 2 aaGuns, 5 armour, 2 artilleries, 1 marine and 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Northern Territory to 37 Sea Zone
            2 carriers moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Malaya
            1 fighter and 1 tactical_bomber moved from Burma to Malaya
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            2 fighters moved from Japan to Korea
            1 fighter moved from Japan to Caroline Islands
            2 carriers and 14 submarines moved from 35 Sea Zone to 55 Sea Zone
            5 fighters and 5 tactical_bombers moved from Northern Territory to 55 Sea Zone
            7 transports moved from 55 Sea Zone to 37 Sea Zone
            1 destroyer moved from 39 Sea Zone to 55 Sea Zone
            2 destroyers moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 55 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            2 bombers moved from Yunnan to Malaya
            1 fighter moved from Japan to 37 Sea Zone
            1 mech_infantry moved from Yunnan to Shan State
            1 infantry moved from Szechwan to Yunnan
            3 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Anhwe to Kwangsi
            1 infantry moved from West India to India
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            1 infantry placed in Japan
            3 infantry placed in Shantung
            1 artillery and 2 infantry placed in French Indo China
            1 airfield, 1 artillery and 2 infantry placed in Malaya
            3 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2,17
    AA fire in Northern Territory : : 2,00
    Japanese : -1,50
    

    Savegame


  • wow that aaa was nuts lol


  • TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 2 artilleries, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Egypt to 81 Sea Zone
            2 artilleries and 3 transports moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            2 artilleries, 2 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
            1 bomber moved from Northern Italy to Northwest Persia
            1 mech_infantry moved from Syria to Northwest Persia
            1 fighter moved from Greece to Northwest Persia
            1 marine moved from Northern Italy to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Southern Italy
            2 armour, 6 artilleries, 10 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers moved from Northern Italy to Southern Italy
            2 fighters moved from 95 Sea Zone to Southern Italy
            1 fighter moved from Greece to Southern Italy
            4 fighters moved from Yugoslavia to Southern Italy
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 bomber moved from United Kingdom to Southern Italy
            1 fighter moved from United Kingdom to 125 Sea Zone
            1 fighter moved from United Kingdom to 95 Sea Zone
            1 destroyer moved from 81 Sea Zone to 95 Sea Zone
    

    Savegame


  • would you like to scramble to 95?



  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 4 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Yugoslavia to Slovakia Hungary
            1 armour and 2 mech_infantrys moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to Greater Southern Germany
            2 artilleries moved from Northern Italy to Southern France
            2 infantry and 1 marine moved from Northern Italy to Southern France
            1 tactical_bomber moved from Yugoslavia to Romania
            1 bomber moved from Greece to Greater Southern Germany
            1 fighter moved from Yugoslavia to Greater Southern Germany
            2 fighters moved from Yugoslavia to Slovakia Hungary
            1 bomber moved from Greece to Slovakia Hungary
            1 fighter moved from Gibraltar to Southern France
            1 fighter moved from Queensland to Northern Territory
            9 fighters moved from Queensland to Northern Territory
            2 fighters moved from New Zealand to Northern Territory
            1 artillery moved from Yugoslavia to Romania
            1 fighter moved from Yugoslavia to Slovakia Hungary
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 battleship and 1 cruiser moved from 95 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Romania
                Americans attack with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Romania
                    Americans roll dice for 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
                Americans win, taking Romania from Germans with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 mech_infantry
            Battle in Greater Southern Germany
                Americans attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Greater Southern Germany
                Americans win, taking Greater Southern Germany from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Northern Territory
                Americans attack with 12 fighters
                Japanese defend with 1 artillery and 2 infantry
                    Americans roll dice for 12 fighters in Northern Territory, round 2 : 5/12 hits, 6.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Northern Territory, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
                Americans win with 12 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Southern France
                Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 marine
                Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 marine in Southern France, round 2 : 5/8 hits, 2.33 expected hits
                    Germans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Slovakia Hungary
                Americans attack with 1 bomber, 3 fighters and 2 infantry
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Slovakia Hungary, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Slovakia Hungary
                Americans win, taking Slovakia Hungary from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Americans
            1 infantry moved from Algeria to 92 Sea Zone
            1 aaGun moved from Gibraltar to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
            3 infantry moved from Greece to Albania
            12 fighters moved from Northern Territory to Queensland
            4 fighters moved from 26 Sea Zone to Queensland
            3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
            2 destroyers moved from 26 Sea Zone to 63 Sea Zone
            1 fighter moved from Queensland to New Zealand
            1 fighter moved from Queensland to New Zealand
            1 transport moved from 63 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 63 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            1 carrier moved from 26 Sea Zone to 63 Sea Zone
            1 fighter moved from Southern France to Yugoslavia
            1 bomber and 3 fighters moved from Slovakia Hungary to Yugoslavia
            1 bomber and 1 fighter moved from Greater Southern Germany to Yugoslavia
            1 tactical_bomber moved from Romania to Yugoslavia
            2 infantry moved from Northern Italy to Southern France
            4 transports moved from 95 Sea Zone to 93 Sea Zone
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Place Units - Americans
            2 fighters placed in 95 Sea Zone
            1 infantry placed in Northern Italy
            1 armour and 2 mech_infantrys placed in Greece
            3 infantry placed in Yugoslavia
            Americans undo move 4.
            1 artillery and 2 infantry placed in Yugoslavia
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in Western United States
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 79 PUs; end with 79 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Szechwan
            1 fighter moved from Shensi to Szechwan
            2 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Hopei
            3 infantry moved from Shensi to Tsinghai
            2 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 7 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Egypt to 81 Sea Zone
            2 artilleries and 3 transports moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            2 artilleries, 2 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
            1 bomber moved from Northern Italy to Northwest Persia
            1 mech_infantry moved from Syria to Northwest Persia
            1 fighter moved from Greece to Northwest Persia
            1 marine moved from Northern Italy to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Southern Italy
            2 armour, 6 artilleries, 10 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers moved from Northern Italy to Southern Italy
            2 fighters moved from 95 Sea Zone to Southern Italy
            1 fighter moved from Greece to Southern Italy
            4 fighters moved from Yugoslavia to Southern Italy
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 bomber moved from United Kingdom to Southern Italy
            1 fighter moved from United Kingdom to 125 Sea Zone
            1 fighter moved from United Kingdom to 95 Sea Zone
            1 destroyer moved from 81 Sea Zone to 95 Sea Zone
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Northwest Persia
                British attack with 1 bomber, 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Southern Italy
                British attack with 2 armour, 8 artilleries, 1 bomber, 17 fighters, 11 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers
                Italians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 18 infantry and 3 mech_infantrys
                    AA fire in Southern Italy : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the British lost in Southern Italy
                    British roll dice for 1 battleship and 4 cruisers in Southern Italy, round 2 : 2/5 hits, 2.67 expected hits
                    British roll dice for 2 armour, 8 artilleries, 1 bomber, 16 fighters, 11 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Southern Italy, round 2 : 20/46 hits, 20.00 expected hits
                    Italians roll dice for 2 aaGuns, 2 artilleries, 4 fighters, 18 infantry and 3 mech_infantrys in Southern Italy, round 2 : 9/27 hits, 10.33 expected hits
                    2 mech_infantrys owned by the Italians, 2 aaGuns owned by the Italians, 18 infantry owned by the Italians and 9 infantry owned by the British lost in Southern Italy
                    British roll dice for 2 armour, 8 artilleries, 1 bomber, 16 fighters, 2 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Southern Italy, round 3 : 15/37 hits, 17.67 expected hits
                    Italians roll dice for 2 artilleries, 4 fighters and 1 mech_infantry in Southern Italy, round 3 : 4/7 hits, 3.67 expected hits
                    1 mech_infantry owned by the Italians, 4 fighters owned by the Italians, 2 artilleries owned by the Italians, 2 artilleries owned by the British and 2 infantry owned by the British lost in Southern Italy
                British captures 9PUs while taking Italians capital
                British win, taking Southern Italy from Italians with 2 armour, 6 artilleries, 1 bomber, 16 fighters, 1 marine, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 73
                Casualties for British: 2 artilleries, 1 fighter and 11 infantry
                Casualties for Italians: 2 aaGuns, 2 artilleries, 4 fighters, 18 infantry and 3 mech_infantrys
            triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - British
            1 fighter moved from Southern Italy to Southern France
            1 bomber moved from Southern Italy to Yugoslavia
            1 fighter moved from Northwest Persia to Syria
            1 bomber moved from Northwest Persia to Persia
            1 aaGun moved from Eastern Persia to Persia
            2 infantry moved from Eastern Persia to Persia
            2 submarines moved from 81 Sea Zone to 80 Sea Zone
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern Italy to Southern France
            13 fighters and 6 tactical_bombers moved from Southern Italy to Yugoslavia
            1 fighter moved from 125 Sea Zone to Scotland
            1 aaGun moved from United Kingdom to Scotland
            3 infantry moved from United Kingdom to Scotland
            1 bomber moved from 125 Sea Zone to United Kingdom
            2 transports moved from 95 Sea Zone to 98 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - British
            2 artilleries and 1 infantry placed in Egypt
            4 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 48 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 60 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -3.17
    Italians : -1.00
    Americans : 0.50
    AA fire in Southern Italy : : 0.00
    Chinese : -1.00
    Japanese : 0.00
    

    Savegame


  • fyi I will be out from Monday and won’t be able to make a move until Friday evening. maybe that’ll give you some relief :)


  • I think it is time to call it a day. I can keep going for many rounds more, but i wont be able to get that last vc in pacific. I dont see how that can be done

    I certainly underestimated the Greece landing. Maybe i was too passive with Japan given your movements in round 1. SA, i kind of considered it, but i would have to move a big chunck of my fleet that way, which i didnt like

    Well done and fun to learn new ways!


  • @oysteilo said in oysteilo (Axis +3) vs. axis-dominion (Allies):

    I think it is time to call it a day. I can keep going for many rounds more, but i wont be able to get that last vc in pacific. I dont see how that can be done

    I certainly underestimated the Greece landing. Maybe i was too passive with Japan given your movements in round 1. SA, i kind of considered it, but i would have to move a big chunck of my fleet that way, which i didnt like

    Well done and fun to learn new ways!

    yes, good game! and yea, one time against Adam I had made the same mistake you did here with Greece -> yugo -> Europe in big trouble, so i too learned a big lesson in that match. I too had underestimated how quickly it can blow up if left unchecked. so now I use it against unsuspecting opponents :stuck_out_tongue_winking_eye:


  • feel free to rematch me whenever you’re ready, of course no sooner than when I get back on Friday.


  • @axis-dominion what do you think about the pacific? What was done wrong there?. Maybe lack of a good plan

    I want to finish my games before a rematch, especially the one against farmboy, started over å year ago. Maybe i am struggling with motivation too 🙁


  • @oysteilo said in oysteilo (Axis +3) vs. axis-dominion (Allies):

    @axis-dominion what do you think about the pacific? What was done wrong there?. Maybe lack of a good plan

    I want to finish my games before a rematch, especially the one against farmboy, started over å year ago. Maybe i am struggling with motivation too 🙁

    Yah sometimes we need a small break or reset. I know that helped me a lot. Motivation is pretty high again for me. Actually when I dropped out, it wasn’t from lack of motivation or anything like that, I was winning a lot and I think only struggling on two of my games, which were by no means lost, just challenging. I am showing 4 losses from dropped out games, but really only two of those may have become actual if I had continued on. Anyway, I’m trying to balance it better this time around.

    As for your pac play, definitely you’ll need to be more aggressive! I think Adam does this the best, so watch some of his games against opponents who go heavy Europe.

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