No scramble.
Giallo (Allies+8) vs simon33 (Axis) BM3 Game II
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy nothing; Remaining resources: 17 PUs; Combat Move - Italians 5 fighters moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 5 fighters Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Italians roll dice for 5 fighters in 92 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone Italians win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Italians 4 fighters moved from 92 Sea Zone to Southern France 1 mech_infantry moved from West India to Persia Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,2,1,1,1,4,5,3,4,4 Italians collect 5 PUs (8 lost to blockades); end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1.50 Americans : 0.67
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I assumed no scramble in SZ92.
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TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 7 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 3 artilleries and 1 infantry moved from Western Germany to 112 Sea Zone 1 fighter moved from 112 Sea Zone to United Kingdom 2 bombers moved from Western Germany to United Kingdom 2 marines moved from Western Germany to 112 Sea Zone 4 infantry moved from Western Germany to 112 Sea Zone 2 armour, 3 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 infantry, 2 marines, 5 submarines and 5 transports moved from 112 Sea Zone to 109 Sea Zone 2 armour, 3 artilleries, 5 infantry and 2 marines moved from 109 Sea Zone to Eire 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 armour moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 1 armour moved from Trans-Jordan to Iraq Combat - Germans Air Battle in United Kingdom Germans attacks with 3 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Battle in Eire Cleaning up after air battles Non Combat Move - Germans 1 aaGun and 3 artilleries moved from Western Germany to Holland Belgium 1 fighter moved from United Kingdom to 109 Sea Zone 2 bombers moved from United Kingdom to Western Germany 3 artilleries and 1 infantry moved from Poland to Germany 3 artilleries moved from Persia to Iraq 3 armour, 3 artilleries and 11 infantry moved from Northwest Persia to Iraq 1 aaGun, 7 artilleries, 8 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 14 artilleries and 9 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Russia to Volgograd 3 fighters moved from Western Germany to 109 Sea Zone 2 fighters moved from Southern Italy to 109 Sea Zone 6 mech_infantrys moved from Northwest Persia to Iraq Place Units - Germans 3 artilleries placed in Iraq 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Caucasus 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 infantry placed in Normandy Bordeaux 5 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,4,6,2,3,1,5,2,5,3 Germans collect 76 PUs (4 lost to blockades); end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 4 artilleries, 2 destroyers, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 destroyer and 2 fighters moved from 42 Sea Zone to 44 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Caroline Islands Battle in Guam Battle in 26 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking Caroline Islands from Americans, taking Guam from Americans, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 2 fighters moved from 44 Sea Zone to 33 Sea Zone 1 carrier moved from 36 Sea Zone to 33 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 1.00
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TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 7 bombers and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 6 bombers moved from Egypt to Gibraltar 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Queensland to New South Wales 4 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 5/5 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 7 bombers placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 2,67 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 7 bombers and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 6 bombers moved from Egypt to Gibraltar 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Queensland to New South Wales 4 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 5/5 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 7 bombers placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 29 PUs; British buy 3 infantry and 3 mech_infantrys; Remaining resources: 8 PUs; Combat Move - British 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans Combat - British Non Combat Move - British Place Units - British Turning on Edit Mode EDIT: Changing PUs for British from 8 to 0 EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Removing units owned by British from Gibraltar: 2 fighters EDIT: Adding units owned by British to United Kingdom: 2 fighters EDIT: Turning off Edit Mode 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,1,3,2,3,3,1,5,5,4,4,4,3,5,6,1,6,6,4,5,2,4,6,1,5,3 British collect 25 PUs (8 lost to blockades); end with 25 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 2,67 Japanese : -0,33
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You can’t mobilise units in SZ109 because London has no production capacity.
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 3 fighters moved from Southern France to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,1,6,4,2,3 Italians collect 5 PUs (8 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 fighters and 2 tactical_bombers moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 fighters and 2 tactical_bombers moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
You can’t mobilise units in SZ109 because London has no production capacity.
… sorry about that -
TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 5 infantry and 18 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 fighters moved from 109 Sea Zone to United Kingdom 2 bombers moved from Western Germany to United Kingdom 20 armour, 12 artilleries, 14 infantry and 65 mech_infantrys moved from Iraq to Trans-Jordan Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: airfield = 6, factory_major = 6 Battle in Trans-Jordan Germans attack with 20 armour, 12 artilleries, 14 infantry and 65 mech_infantrys British defend with 1 infantry Germans roll dice for 20 armour, 12 artilleries, 14 infantry and 65 mech_infantrys in Trans-Jordan, round 2 : 24/111 hits, 29.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 20 armour, 12 artilleries, 13 infantry and 65 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 mech_infantrys moved from Russia to Volgograd 6 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 14 artilleries, 9 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia 1 aaGun, 7 artilleries, 8 infantry and 12 mech_infantrys moved from Northwest Persia to Iraq 6 mech_infantrys moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Persia to Trans-Jordan 2 fighters moved from Southern Italy to 112 Sea Zone 3 fighters moved from Southern Italy to Western Germany 2 fighters moved from Southern Italy to 109 Sea Zone 6 fighters moved from United Kingdom to 109 Sea Zone 2 bombers moved from United Kingdom to Western Germany 3 transports moved from 109 Sea Zone to 110 Sea Zone 3 artilleries moved from Holland Belgium to 110 Sea Zone 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 109 Sea Zone 3 artilleries and 3 infantry moved from 109 Sea Zone to Eire 2 transports moved from 109 Sea Zone to 112 Sea Zone 3 artilleries and 1 infantry moved from Germany to Western Germany 5 artilleries and 4 infantry moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier placed in 112 Sea Zone 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Western Germany 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Caucasus 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,1,6,6,1,2 Germans collect 76 PUs (4 lost to blockades); end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -5.17 British : 0.67 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 4 bombers moved from Japan to Iwo Jima 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Battle in Wake Island Battle in Iwo Jima Japanese attack with 4 bombers and 1 infantry Americans defend with 1 artillery Japanese roll dice for 4 bombers and 1 infantry in Iwo Jima, round 2 : 1/5 hits, 2.83 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Dutch New Guinea from ANZAC, taking Wake Island from Americans with 4 bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in 26 Sea Zone Japanese attack with 3 fighters, 3 submarines and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone 2 carriers and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 4 bombers moved from Iwo Jima to Japan 1 carrier moved from 35 Sea Zone to 33 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 1.33 Japanese : -1.83
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The race is on. Will I get Europe victory before Pacific victory?
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I give up, well played simon!
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Let me know when/if you want another game.
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@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
Let me know when/if you want another game.
ok lets do one more, I would like to try allies again, ill just have to come up with a plan.
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Ok. Same bid or something different?